Rodngar2010-03-23 21:12:23
I still think I favor the idea of the sparks system because people hate losing their stuff and buying it again. Like I said, just make essence a secondary mana, used for demigod skills you get via sparks.
Unknown2010-03-23 21:14:32
QUOTE (Razenth @ Mar 23 2010, 04:06 PM) <{POST_SNAPBACK}>
Ooo ooo, that creepy pool that just sits there in the Havens! Or that suspicious dwarf 'pilgrim' that seemed to have mysteriously disappeared... they can sell us our abilities!
What. Why not Avechna? We take power from him from the seals already, why not make him slightly less grumpy and dump essence on him for other stuff?
Lehki2010-03-23 21:14:41
QUOTE (Rodngar @ Mar 23 2010, 05:12 PM) <{POST_SNAPBACK}>
I still think I favor the idea of the sparks system because people hate losing their stuff and buying it again. Like I said, just make essence a secondary mana, used for demigod skills you get via sparks.
You can achieve roughly the same result, only being able to invest in a certain number of things because of limited time for bashing/sparks, except the former is probably a LOT less coding.
Zynna2010-03-23 21:25:09
QUOTE (Eventru @ Mar 23 2010, 04:10 PM) <{POST_SNAPBACK}>
No one is suggesting an upkeep, to my knowledge. I suggested buying your abilities for a period of time. IE you spend x essence and get the ability to divinefire for 30 days. So once those 30 days are up, you can buy it again for x essence, or not. Or wait a week. Once it's bought you have it and there's no daily upkeep etc.
Ahh, understood! That is definitely better.
Eventru2010-03-23 21:25:26
Yes, putting a decay time on an ability and a flat cost is a lot easier than doing 'sparks' - but I feel one of the big advantages of decay times is that it's a recurring cost, so if you want the serious combat advantages, you need to pay for it at regular intervals - and it gives 'something' for essence to go into, so it's not just pooling.
It also allows for new abilities to be added in without 'overpowering' demigods - though I suppose that could be achieved with Sparks, too.
It also allows for new abilities to be added in without 'overpowering' demigods - though I suppose that could be achieved with Sparks, too.
Xenthos2010-03-23 21:29:44
QUOTE (Eventru @ Mar 23 2010, 05:25 PM) <{POST_SNAPBACK}>
Yes, putting a decay time on an ability and a flat cost is a lot easier than doing 'sparks' - but I feel one of the big advantages of decay times is that it's a recurring cost, so if you want the serious combat advantages, you need to pay for it at regular intervals - and it gives 'something' for essence to go into, so it's not just pooling.
It also allows for new abilities to be added in without 'overpowering' demigods - though I suppose that could be achieved with Sparks, too.
It also allows for new abilities to be added in without 'overpowering' demigods - though I suppose that could be achieved with Sparks, too.
Continually having to rebuy stuff is, to me, upkeep; you have it, then you don't, then you do, then you don't. With continual chunks of essence disappearing to maintain it. The only difference is that you have the option to decide not to "renew" it... which is, uh, the same as upkeep on pretty much any other product in the real world.
I don't know. The concept is irritating. If I've bought it, I want to have access to it. Give me a cost for activating / using it if it's a long-term defensive buff, but don't make me continually have to hare off to renew my stuff at large essence costs. Let me buy it, let me keep it, and let me choose when to use it after that.
If the idea is essence sinks, I've given you an option I feel is much more palatable.
Eventru2010-03-23 21:33:20
QUOTE (Xenthos @ Mar 23 2010, 05:29 PM) <{POST_SNAPBACK}>
If the idea is essence sinks, I've given you an option I feel is much more palatable.
Well, I've always gotten the impression the lack of essence sinks is problematic! I think even you have been at the fore of this. Am I wrong? Would you rather have 500m essence that does nothing but build - or for people to 'feed' newbie demigods?
I must have missed your idea - link me to the post?
Ytran2010-03-23 21:34:27
QUOTE (Eventru @ Mar 23 2010, 04:33 PM) <{POST_SNAPBACK}>
Well, I've always gotten the impression the lack of essence sinks is problematic! I think even you have been at the fore of this. Am I wrong? Would you rather have 500m essence that does nothing but build - or for people to 'feed' newbie demigods?
I must have missed your idea - link me to the post?
I must have missed your idea - link me to the post?
The idea was in his (most recent) post: rather than having the essence sink be purchasing the skill every X days, have it instead use Y essence every time it is used. Same end result, but less frustrating.
EDIT: Or the stuff he posted below, too.
Xenthos2010-03-23 21:34:49
QUOTE (Xenthos @ Mar 22 2010, 07:16 PM) <{POST_SNAPBACK}>
What about the ability to grant Karma blessings with essence instead of Karma (for yourself and others).
Maintaining one blessing might cost 1000 essence per hour, maintaining two might cost 2500 essence per hour, three might cost 5000, maintaining four might cost 10,000, maintaining 6 might cost 25,000. 7 50,000, 8 100,000, etc.
Numbers might need to be tweaked upwards a bit, but there's a continual ongoing drain of essence right there, that you could use for yourself and your friends, bypassing the whole karma requirement.
You might buy the ability to give a certain type of blessing from the Essence Shop for a large chunk of essence to begin with, too, so you'd have to do it 9x to be able to give all 9. If that's the case the upkeep numbers should probably not be excessively high, though-- remember that this would be a substitute for karma. Without having to go to the Seals.
Edit: I said Domoth blessings, obviously meant Karma blessings. Sorry!
Edit edit: This isn't so much my idea of a "replacement" or "compensation" for losing VA, but... discussing some kind of an essence shop and things we could use, that have continual costs, which would be for all Demi+s.
Maintaining one blessing might cost 1000 essence per hour, maintaining two might cost 2500 essence per hour, three might cost 5000, maintaining four might cost 10,000, maintaining 6 might cost 25,000. 7 50,000, 8 100,000, etc.
Numbers might need to be tweaked upwards a bit, but there's a continual ongoing drain of essence right there, that you could use for yourself and your friends, bypassing the whole karma requirement.
You might buy the ability to give a certain type of blessing from the Essence Shop for a large chunk of essence to begin with, too, so you'd have to do it 9x to be able to give all 9. If that's the case the upkeep numbers should probably not be excessively high, though-- remember that this would be a substitute for karma. Without having to go to the Seals.
Edit: I said Domoth blessings, obviously meant Karma blessings. Sorry!
Edit edit: This isn't so much my idea of a "replacement" or "compensation" for losing VA, but... discussing some kind of an essence shop and things we could use, that have continual costs, which would be for all Demi+s.
QUOTE (Xenthos @ Mar 23 2010, 03:37 PM) <{POST_SNAPBACK}>
Well... I suggested earlier an idea of being able to (for an initial cost) buy the ability to grant certain Karma Seal blessings.
Then you could invoke them upon yourself / your friends, from the supply of those you purchased. Without having to use up karma.
It would then cost essence per hour instead of karma, with the essence cost rising the more of these you have activated at once.
Even if this idea itself isn't liked, I imagine you could still use the principal; you're not forced to keep re-buying the same ability (you always have it available), but if you choose to use it it has an essence drain while active. The drain would get larger the more you have going.
This would at least "slow down" being able to buy everything as people use their neat skills, and even if they're all bought... it'll take a fair amount of essence to keep juggling them all.
(Wouldn't work for a lot of one-time effects, but it could work pretty well for long-term effect purchases)
Then you could invoke them upon yourself / your friends, from the supply of those you purchased. Without having to use up karma.
It would then cost essence per hour instead of karma, with the essence cost rising the more of these you have activated at once.
Even if this idea itself isn't liked, I imagine you could still use the principal; you're not forced to keep re-buying the same ability (you always have it available), but if you choose to use it it has an essence drain while active. The drain would get larger the more you have going.
This would at least "slow down" being able to buy everything as people use their neat skills, and even if they're all bought... it'll take a fair amount of essence to keep juggling them all.
(Wouldn't work for a lot of one-time effects, but it could work pretty well for long-term effect purchases)
With the second one being the more important, I just threw random numbers in the first and they're probably horridly low.
Estarra2010-03-23 21:35:57
QUOTE (Ytran @ Mar 23 2010, 02:34 PM) <{POST_SNAPBACK}>
The idea was in his (most recent) post: rather than having the essence sink be purchasing the skill every X days, have it instead use Y essence every time it is used. Same end result, but less frustrating.
EDIT: Or the stuff he posted below, too.
EDIT: Or the stuff he posted below, too.
That may work for things like zap or shout, but wouldn't work for things like stat increases or movement messages, etc.
Xenthos2010-03-23 21:38:41
QUOTE (Estarra @ Mar 23 2010, 05:35 PM) <{POST_SNAPBACK}>
That may work for things like zap or shout, but wouldn't work for things like stat increases or movement messages, etc.
Sure it would, if they were things you had to turn on for it to have effect... movement especially would work (it's only active if you DivineMask your movements, or whatever). Consider making things defenses instead of a permanent purchase that decays over time, with cost being when activated (ie, when they're being used) instead of just ticking down even if you aren't using it.
I'm thinking Omniscience drain here (low cost to put it up, drain over time). Omniscience's drain is extremely low and these other things would need to be higher most likely, but still, you have the concept in action already.
Eventru2010-03-23 21:45:00
QUOTE (Xenthos @ Mar 23 2010, 05:38 PM) <{POST_SNAPBACK}>
Sure it would, if they were things you had to turn on for it to have effect... movement especially would work (it's only active if you DivineMask your movements, or whatever). Consider making things defenses instead of a permanent purchase that decays over time, with cost being when activated (ie, when they're being used) instead of just ticking down even if you aren't using it.
I'm thinking Omniscience drain here (low cost to put it up, drain over time). Omniscience's drain is extremely low and these other things would need to be higher most likely, but still, you have the concept in action already.
I'm thinking Omniscience drain here (low cost to put it up, drain over time). Omniscience's drain is extremely low and these other things would need to be higher most likely, but still, you have the concept in action already.
I'd be miserable if I had to calculate how much essence I need just to move around, and having to turn stuff on and off would probably be pretty annoying to code. I also feel like it doesn't address the problem of having divinefire, refresh, shrink, +2 all stats, etc, all at once - which seems to be one of the big complaint of demigods. Which means we'd need to do this in addition to something like the Spark system. Which really seems like two or three times the work to achieve the same thing. :\\
Edit: And even then, you'd have to turn on stats/movement messages/shout/cusotm teleport/whatever else just to use any one of them. Unless we made all of them separate switches, which again, becomes nightmarish for us (and even moreso).
Unknown2010-03-23 21:47:14
I'm not sure I understand why this method would be better than the sparks system, which already takes into account every demi ability including stats, movemement, etc. Of course, serious combat advantages are taken care of given that you can only have so many abilities 'active' at once. In order to avoid pooling of essence (something which, let's be honest will happen regardless of what is introduced), more abilities/perks can be added over time. I also had an idea about giving demis and whatever their own creches which they can customize with their essence, but that's way too Aetolia havens-like.
If anything, having 'decaying' abilities is a lot more annoying than buying it once for a steep cost and then choosing when to use it.
I feel like this is just like the argument of the merits of 'regular' items vs. artifacts.
If anything, having 'decaying' abilities is a lot more annoying than buying it once for a steep cost and then choosing when to use it.
I feel like this is just like the argument of the merits of 'regular' items vs. artifacts.
Xenthos2010-03-23 21:49:15
QUOTE (Eventru @ Mar 23 2010, 05:45 PM) <{POST_SNAPBACK}>
I'd be miserable if I had to calculate how much essence I need just to move around, and having to turn stuff on and off would probably be pretty annoying to code. I also feel like it doesn't address the problem of having divinefire, refresh, shrink, +2 all stats, etc, all at once - which seems to be one of the big complaint of demigods. Which means we'd need to do this in addition to something like the Spark system. Which really seems like two or three times the work to achieve the same thing. :\\
Edit: And even then, you'd have to turn on stats/movement messages/shout/cusotm teleport/whatever else just to use any one of them. Unless we made all of them separate switches, which again, becomes nightmarish for us (and even moreso).
Edit: And even then, you'd have to turn on stats/movement messages/shout/cusotm teleport/whatever else just to use any one of them. Unless we made all of them separate switches, which again, becomes nightmarish for us (and even moreso).
And I'd be miserable if I laid down a huge chunk of essence on something and it decays whether I'm logged on or not, and I have no control over it after I buy it... I far prefer control.
Edit: As Sojiro agrees with above. I'd prefer just the sparks thing in general, but if you have to have a sink, decaying over time is not the way to go IMO.
Unknown2010-03-23 21:50:37
Yeah. I'm sure demigods would love having to upkeep their skills ala domoths, heh.
For those complaining that getting to demi is already too much work, having to upkeep the abilities you get will just be even more hassle, IMO.
For those complaining that getting to demi is already too much work, having to upkeep the abilities you get will just be even more hassle, IMO.
Eventru2010-03-23 21:59:11
Sure, people will always share essence so long as it's an option. I think it was someone in this thread that seemed to view it as a 'bad' thing - and I can see it being 'bad' if there's nothing for essence to go into. I seem to remember complaining a lot about there being a lot of essence with nothing to spend it on, which was where the idea of a 'shop' came from originally. But all that really does is distance the time until you hit the point where essence isn't doing anything again.
My biggest problem with the sparks idea is, like I said,it has a very hard cap. You all don't mind that? If it's very static, ie no room for being more powerful if you're willing to put in the work? I realize that might not concern some people who don't bash very much or what have you, but I think I might at least like the option of being able to bash up the essence (through a lot of work!) to have both divinefire and refresh, or something. Does that not have an appeal? I really just don't know - I make Ilyarin bash when I need essence!
My biggest problem with the sparks idea is, like I said,it has a very hard cap. You all don't mind that? If it's very static, ie no room for being more powerful if you're willing to put in the work? I realize that might not concern some people who don't bash very much or what have you, but I think I might at least like the option of being able to bash up the essence (through a lot of work!) to have both divinefire and refresh, or something. Does that not have an appeal? I really just don't know - I make Ilyarin bash when I need essence!
Rodngar2010-03-23 22:02:18
The point of sparks is to PUT a direct limit of power on Demigods so we don't have the mess we have now, I think.
Unknown2010-03-23 22:04:42
Well the thing is, there's no way to win that argument. I know people with millions upon millions of gold just sitting there and they have nothing to spend it on. Should there be more goldsinks? Sure, but eventually, the novelty will wear off and they'll be back to square one. And so on.
And I do think the hard cap is needed because with one, we establish -from the beginning- (not like the current VA problem) that there are certain things that you can and cannot do, which makes balancing much easier in the long run. At the very least, if we start like this, we already have a rough idea of how to balance things in the long run.
And I do think the hard cap is needed because with one, we establish -from the beginning- (not like the current VA problem) that there are certain things that you can and cannot do, which makes balancing much easier in the long run. At the very least, if we start like this, we already have a rough idea of how to balance things in the long run.
Ssaliss2010-03-23 22:05:20
Personally (even though I'm not a Demi yet, but soon enough ) I'd prefer a way to temporarily boost the power for specific events (i.e. Ascensions etc), even if I wouldn't be able to use most of my powers for most of the time. Then again, I've never been much of a combattant, and even though I plan to start it a bit more once I hit Demi (not for any stat increases, but rather the assurance that if I keep up on essence, I won't lose anything).
As long as most general abilities (perhaps +1 to stats if not the full +2, ascension to havens, regen etc) are non-decaying, so to speak, I'd be happy.
As long as most general abilities (perhaps +1 to stats if not the full +2, ascension to havens, regen etc) are non-decaying, so to speak, I'd be happy.
Xiel2010-03-23 22:09:18
I'd really, really, really much rather prefer a limitation according to beast trains rather than having to purposefully upkeep abilities over and over again.