FirstAid additions

by Ssaliss

Back to Common Grounds.

Unknown2010-03-25 13:41:18
Then you code your own method for clotting! tongue.gif
Unknown2010-03-25 19:43:18
I'm not sure if you understand my concern... what if I don't want to clot, because my mana is getting low, or I'd rather use chervil, or there isn't very much bleeding? Firstaid would clot anyway, when I send the command to tell it to eat an herb or something.

I want to code my own clotting system is basically what I'm saying. It's an easy thing to do and doesn't need to be included in firstaid.
Unknown2010-03-25 20:06:07
The downside to a server-side curing queue is loss of customizability. The upside, however, is that you can replace it piece-by-piece on the client-side as you are able.
Unknown2010-03-26 18:29:37
That's obvious yes, but the problem is that clotting just once on each "firstaid" command doesn't really clot enough to get much done, but could happen enough that it is both annoying (spammy) and possibly a waste of mana. It would be a really good idea to take the clotting out then. You can't replace it if it's doing it on its own.
Lendren2010-03-26 18:32:57
It would sure be a nice simple "combat streamlining" thing if they let us just CLOT 100 in one command. I suppose, though, that like most streamlining efforts, that'd make someone's favorite tactic less viable, somewhere.
Sylphas2010-03-26 18:34:54
QUOTE (Lendren @ Mar 26 2010, 02:32 PM) <{POST_SNAPBACK}>
It would sure be a nice simple "combat streamlining" thing if they let us just CLOT 100 in one command. I suppose, though, that like most streamlining efforts, that'd make someone's favorite tactic less viable, somewhere.


If it scaled the mana cost like it should, the only tactics it would interfere with are "spam them to death" which is already countered by gags and "hope stupidity/jinx/insanity/drinking screw up their clotting!" which is kind of silly.
Unknown2010-03-26 18:46:19
There's also sap/aeon/choke that really slow down the clotting.
Sylphas2010-03-26 19:18:17
QUOTE (Zarquan @ Mar 26 2010, 02:46 PM) <{POST_SNAPBACK}>
There's also sap/aeon/choke that really slow down the clotting.


Oh, right, how did I forget those?
Estarra2010-03-26 20:10:50
I'm really impressed with what Sior has done with firstaid. Even in testing things, I find myself using it.

Anyone have any idea if it has made combat easier to enter? I can't imagine it wouldn't! Would be curious to see how a fight works out with people primarily using firstaid.
Casilu2010-03-26 20:14:04
QUOTE (Ronny @ Mar 25 2010, 05:41 AM) <{POST_SNAPBACK}>
And what happens when you are playing somewhere geographically distant? Maybe with a delay of a half second?


You move to a real country.
Unknown2010-03-26 20:57:01
QUOTE (Estarra @ Mar 26 2010, 08:10 PM) <{POST_SNAPBACK}>
I'm really impressed with what Sior has done with firstaid. Even in testing things, I find myself using it.

Anyone have any idea if it has made combat easier to enter? I can't imagine it wouldn't! Would be curious to see how a fight works out with people primarily using firstaid.

I'll post a log the first time I get into a fight using it, and once I've finished plugging in the cure messages I'm going to post a basic mudlet package for it. It might be awhile though coming from me, and everyone else seems pretty happy with their Treant. But even with the clotting and focus stuff, I would expect it to be very common eventually!
Esano2010-03-26 23:41:06
QUOTE (Sylphas @ Mar 27 2010, 05:34 AM) <{POST_SNAPBACK}>
If it scaled the mana cost like it should, the only tactics it would interfere with are "spam them to death" which is already countered by gags and "hope stupidity/jinx/insanity/drinking screw up their clotting!" which is kind of silly.

QUOTE (Zarquan @ Mar 27 2010, 05:46 AM) <{POST_SNAPBACK}>
There's also sap/aeon/choke that really slow down the clotting.


Both of these situations could be resolved easily enough if it simply tries, separately, to clot for each one. You just get a combined message to cut down on spam (assuming you don't just gag it anyway!).

EDIT: I say 'simply tries' from my PoV. I actually have no clue if that would be simple for Lusternia. And I'm ignoring the spam as a tactic as I don't think anyone actually does that - sure, use bleed illusions to make you reprioritize and maybe waste a bit of mana (if you do have some bleeding) or chervil, but ... not to spam you out.
Unknown2010-03-27 01:20:49
The "spam you out part" used to happen when systems simply did "x = bleeding / 20; send clot x times" and you illusioned that huge number to make them send a million commands, essentially freezing their client for a long while. On Achaea, it actually got you disconnected by the server for breaking the spam restrictions.

I was more saying that a "clot 1000" command coded into the game that allowed us to combine the multiple clotting commands/messages would be circumventing the aeon/sap/choke + bleeding situation.
Jack2010-03-29 19:11:06
QUOTE (Ssaliss @ Mar 22 2010, 09:16 PM) <{POST_SNAPBACK}>
"In bed, no one can hear you squealing. Unless you're lucky."

waggle.gif

I, uh, I'm just here for the innuendo. I guess this is a good update.
Unknown2010-04-18 18:44:24
Let me necro this thread.

So I've been getting by with firstaid curequeue, but is has a lot of problems that are unfortunately going to force me to abandon use of it fairly soon. This seems like a shame to me since a ton of work must have gone into it, and I would really like being able to continue using it smile.gif

Perhaps it's expected that people would not use it very much, but just in case it's intended to be a regular thing, here's a list of the most pressing issues I have with it in no particular order:

1. Stupidity stops you from adding things to your queue, so I'm having to spam everything each time.

2. You can't add/remove things from your queue while stunned, etc.

3. I've said this one before but, the approach to clotting is really extreme. If a redcap hits me once, and I firstaid curequeue to start healing what slaugh does, I lose nearly 1k mana to a page full of clots.
Sior2010-04-18 20:03:15
QUOTE (Jello @ Apr 18 2010, 01:44 PM) <{POST_SNAPBACK}>
1. Stupidity stops you from adding things to your queue, so I'm having to spam everything each time.

2. You can't add/remove things from your queue while stunned, etc.

3. I've said this one before but, the approach to clotting is really extreme. If a redcap hits me once, and I firstaid curequeue to start healing what slaugh does, I lose nearly 1k mana to a page full of clots.


Forgot to fix the clotting part, but I believe we may actually change it to bypass stun etc soon (the inputting of FIRSTAID ). This would still mean the cures are prevented by stun, but you can queue stuff up just fine. Stay tuned!
Unknown2010-04-18 20:18:16
QUOTE (Sior the Anomaly @ Apr 18 2010, 09:03 PM) <{POST_SNAPBACK}>
Forgot to fix the clotting part, but I believe we may actually change it to bypass stun etc soon (the inputting of FIRSTAID ). This would still mean the cures are prevented by stun, but you can queue stuff up just fine. Stay tuned!

Yay! clap_1.gif music.gif
Ssaliss2010-04-18 20:41:39
QUOTE (Sior the Anomaly @ Apr 18 2010, 10:03 PM) <{POST_SNAPBACK}>
Forgot to fix the clotting part, but I believe we may actually change it to bypass stun etc soon (the inputting of FIRSTAID ). This would still mean the cures are prevented by stun, but you can queue stuff up just fine. Stay tuned!

Would that include all such things, such as aeon, stupidity, sleep (if it doesn't work already), etc? Also, as has been mentioned, would a way to add or remove multiple afflictions at once be possible?
Sior2010-05-04 04:04:33
FirstAid now ignores stun etc. Is multiple affliction adding necessary? It's doable but... is it needed now?
Mirami2010-05-04 04:12:15
QUOTE (Sior the Anomaly @ May 3 2010, 09:04 PM) <{POST_SNAPBACK}>
FirstAid now ignores stun etc. Is multiple affliction adding necessary? It's doable but... is it needed now?

:thumbsup:

Not sure what you mean by 'multiple affliction adding', since most people I know of have the trigger line set to FIRSTAID ADD %1, so you wouldn't need FIRSTAID ADD 1 2 3 4.

Good work with the stun-ignore, though. Firstaid might actually be a viable option for those with no coding experience that are interested in combat.