Roark Webcast!

by Estarra

Back to Common Grounds.

Xenthos2010-04-11 22:34:46
QUOTE (Xiel @ Apr 11 2010, 06:31 PM) <{POST_SNAPBACK}>
They decay, but last quite awhile. If they made what I mentioned above, it should help with that aspect, but it'd probably still have to be envoyed.

By "don't decay" I meant "they aren't automatically destroyed upon forgetting the skillset," not that they last forever. Sorry!
Xiel2010-04-11 22:36:04
<--still thinks you should just make them dettachable for easy totem switching.
Xenthos2010-04-11 22:37:54
QUOTE (Xiel @ Apr 11 2010, 06:36 PM) <{POST_SNAPBACK}>
<--still thinks you should just make them dettachable for easy totem switching.

Just seems like less coding work to make them not auto-break the bond on forgetting the skillset (removing a line of code added at some point), and instead adding in a check on the firing line to see if the owner has the skillset active, personally.

Right now the nest is completely bound to the totem, if the totem reverts the nest goes poof.

Either way, something's better than nothing though! smile.gif

Edit: Could instead make it so if you quit the org, or maybe the guild, the bond is broken? Hm.
Kiradawea2010-04-11 22:42:00
I hope that the skillflex changes happen before we get guardians.
Zallafar2010-04-11 22:54:51
If you were to switch away from being a bard, your instrument which you put many hours into to reach maestro level and keep it there, will start decaying.
Unknown2010-04-11 22:59:21
Really, really, want trade items now. biggrin.gif
Maylea2010-04-11 23:02:51
QUOTE (Zallafar @ Apr 11 2010, 05:54 PM) <{POST_SNAPBACK}>
If you were to switch away from being a bard, your instrument which you put many hours into to reach maestro level and keep it there, will start decaying.


As an instrument needs to be played to keep the months-till-reset high, I'd imagine it would begin decaying. You can use an artisan's rack to stop the decay rate, though. It's really a very powerful tool! In your case, I think (do forgive me if I'm misremembering) that there is a rack in the guildhall, or you might be able to locate a rack in someone else's manse. When you return to the music skillset, you'd even be able to summon your instrument without visiting the rack!

Neato-cool! dribble.gif
Xenthos2010-04-11 23:10:28
QUOTE (Zallafar @ Apr 11 2010, 06:54 PM) <{POST_SNAPBACK}>
If you were to switch away from being a bard, your instrument which you put many hours into to reach maestro level and keep it there, will start decaying.

Your instrument decays regardless, doesn't it? (Unless you put a rune on it)

It just goes back up to the max decay time when you play it.

Now, if that instrument exploded when you switched away from being a bard... heh. Poor instrument.
Sylphas2010-04-11 23:32:26
Having a non-trival cost attached will probably mean I'll never do it, but I'm glad they're adding it nonetheless. Even if it is really, really, really annoying to get it now after I've transed Hexes three or four times, Healing twice, Moon and Wicca three times...
Chade2010-04-11 23:56:22
Roark!! Gutted I missed the live webcast, would have been nice to say hello after all this time!
Sylphas2010-04-12 00:13:01
The only other slightly annoying thing is if specs are cheaper, Warriors and Mages are the only classes you can switch specs without leaving the guild. So you can switch weapon specs for 22 lessons or TK to TP for 22 lessons, but Hexes to Healing would be 50 lessons, same as if I switched to Druid and learned Runes.
Unknown2010-04-12 00:20:59
Very nice webcast! Looking forward to the new additions.
Lendren2010-04-12 00:44:29
I suppose if you swap tradeskills, you won't be able to stay as a trademaster in a city/commune cartel, even if you are going to switch back. Which might seem like a small price to pay, but I have a feeling a lot of those cartels won't be able to keep a trademaster at all, they'll be perpetually vacant, unless there's something done to address this.

I certainly agree with the need to have a limit in how often you can switch around most skills, but I think tradeskills should be exempt, because the reason to limit the frequency of skill swapping doesn't really seem to apply there, and because a cooldown on swapping tradeskills would be a bigger problem than for swapping the others.

Not to sound ungrateful (because I LOVE this), but I think bards and monks are going to start being envious again of guilds that have more than two total guildskill profiles. (The reigning champion: commune warriors, with 12 possible combinations of guildskills, while bards and monks each have only 2 possible combinations per guild. Other guilds fall in between with most having 3 or 4 combinations.)
Xavius2010-04-12 00:51:24
Carrion is not such a terrible loss, really. The 18-26p and mandatory short Glom bashing trip so that your nest will last long enough for a real bashing trip are more obnoxious.

EDIT: Struck the bit about tradeskills. Misread.
Eldanien2010-04-12 01:02:25
QUOTE (Sylphas @ Apr 11 2010, 06:32 PM) <{POST_SNAPBACK}>
Having a non-trival cost attached will probably mean I'll never do it, but I'm glad they're adding it nonetheless. Even if it is really, really, really annoying to get it now after I've transed Hexes three or four times, Healing twice, Moon and Wicca three times...


I know the feeling. I've swapped skills so many times, I've lost count. Eldanien's easily unlearned twenty or so trans skills to try something else out or to fit a pressing need. For this reason alone, I love the skillflex idea. I'd actually wrote something up like it as an Essence Shop idea (to mimic the early stages of divine skill/omniscience) but scrapped it as being awkwardly complex.

QUOTE (Lendren @ Apr 11 2010, 07:44 PM) <{POST_SNAPBACK}>
Not to sound ungrateful (because I LOVE this), but I think bards and monks are going to start being envious again of guilds that have more than two total guildskill profiles. (The reigning champion: commune warriors, with 12 possible combinations of guildskills, while bards and monks each have only 2 possible combinations per guild. Other guilds fall in between with most having 3 or 4 combinations.)


I've been envious of skillchoices since the day Tahtetso came out. Variety puts interest in the game, and it's a big part of the reason I've switched from Acrobat to Psymet and back five times.
Zalandrus2010-04-12 02:19:49
Very cool feature. I can't really envision myself switching often between trade skills though...I'd probably just have 2 and switch between them every couple of months when the designing one gets boring or when the money making one gets overbearingly monotonous...but very cool nonetheless!!
Xiel2010-04-12 02:51:06
Oh, wait a minute, I read something wrong. Ahem. Go tradeskills go!
Xanfinro2010-04-12 04:12:28
I liked it. The information about the Rapture engine was interesting. Not object oriented and without a for loop? Really?

((Opens list of languages never to do serious programming in))

**COBOL**
BASIC
Rapture

((Closes list))

Poor Roark. And Sior. And everyone else, really. Then again, maybe I've just been spoiled.
Rael2010-04-12 04:28:34
I'd be interested in joining a order of Roark's even if he ignored all his followers and had no access to Order powers. suspicious.gif
Unknown2010-04-12 10:39:11
I can switch between Astrology and Healing. Woooooooo! cheer.gif