Zalandrus2010-04-20 15:17:50
I've never been a warrior before, and thought it'd be interesting to try. I realized that a good set of weapons + armor isn't too expensive; I have bashing rapiers now (I'm a blademaster), and could easily see myself getting a set of weapons for combat. I don't intend on runing my weapons any time soon, however (and it appears I can't even rune my rapiers as they are now. Oh well!).
Could somebody give me some pointers as to how warrior combat works? From what I can glean, the foundation of warrior combat is that you just whack at a given part of the body (while avoiding parrying, stancing, etc.), and you'll automatically give afflictions that are appropriate for that body part + wound level. You can also use maneuvers to increase chances of certain afflictions of lower wound levels. I've heard mixed things about how useful maneuvers are, though.
So what do most warriors do? Do they set up a couple of aliases for whacking different body parts, and then just spam those? Do they create maneuvers for every single affliction, and then set up aliases for each of those, to give them better micro control over afflictions? Are there only a couple of afflictions in each specialization that are worth aiming for, and so you only need a couple of maneuvers for just those?
And for the record, I also have Aeonics. Some of the skills seem pretty interesting and pretty capable of screwing with somebody (TimeEchoes? Oracle?). But seeing as I have no idea about what blademaster afflictions go well together, I haven't thought much about how to integrate Aeonics into an offense yet.
Could somebody give me some pointers as to how warrior combat works? From what I can glean, the foundation of warrior combat is that you just whack at a given part of the body (while avoiding parrying, stancing, etc.), and you'll automatically give afflictions that are appropriate for that body part + wound level. You can also use maneuvers to increase chances of certain afflictions of lower wound levels. I've heard mixed things about how useful maneuvers are, though.
So what do most warriors do? Do they set up a couple of aliases for whacking different body parts, and then just spam those? Do they create maneuvers for every single affliction, and then set up aliases for each of those, to give them better micro control over afflictions? Are there only a couple of afflictions in each specialization that are worth aiming for, and so you only need a couple of maneuvers for just those?
And for the record, I also have Aeonics. Some of the skills seem pretty interesting and pretty capable of screwing with somebody (TimeEchoes? Oracle?). But seeing as I have no idea about what blademaster afflictions go well together, I haven't thought much about how to integrate Aeonics into an offense yet.
Xavius2010-04-20 15:42:10
All else being equal, you won't want to bother with any skill that takes a lot of time away from swinging steel. Make good use of the defs in Aeonics, but if you're casting timewarp, you're doing it wrong.
When considering your offense, start with the end in mind. Your goal is to stack wounds on your opponent's head, because that's where the good stuff is. Problem is, smart opponents aren't going to let you just start swinging there. Your offense revolves around making people let you swing at their heads. You can do this by either proning them constantly or hurting them so badly that they have to worry more about getting hit at all than getting hit on their heads.
Build your maneuvers around that. Don't micromanage, because you're not out to land specific afflictions. With the exception of a couple chest affs, you usually just want the highest wound affliction you can give. When that's not the case, you build a maneuver to remove the afflictions that don't help you do what you want to do.
There's more to optimal warrior combat than that (like taking advantage of maneuver's affliction bonus when you know what wound levels your opponent has), but you can't make good use of the tricky bits until you have the basics down.
When considering your offense, start with the end in mind. Your goal is to stack wounds on your opponent's head, because that's where the good stuff is. Problem is, smart opponents aren't going to let you just start swinging there. Your offense revolves around making people let you swing at their heads. You can do this by either proning them constantly or hurting them so badly that they have to worry more about getting hit at all than getting hit on their heads.
Build your maneuvers around that. Don't micromanage, because you're not out to land specific afflictions. With the exception of a couple chest affs, you usually just want the highest wound affliction you can give. When that's not the case, you build a maneuver to remove the afflictions that don't help you do what you want to do.
There's more to optimal warrior combat than that (like taking advantage of maneuver's affliction bonus when you know what wound levels your opponent has), but you can't make good use of the tricky bits until you have the basics down.
Rael2010-04-20 15:57:07
QUOTE (Zalandrus Meyedsun @ Apr 20 2010, 09:17 AM) <{POST_SNAPBACK}>
Could somebody give me some pointers as to how warrior combat works? From what I can glean, the foundation of warrior combat is that you just whack at a given part of the body (while avoiding parrying, stancing, etc.), and you'll automatically give afflictions that are appropriate for that body part + wound level. You can also use maneuvers to increase chances of certain afflictions of lower wound levels. I've heard mixed things about how useful maneuvers are, though.
Don't forget to apply venoms and use power. I think maneuvers are to deal afflictions more precisely. (avoid afflicting a higher wound affliction if you prefer a lower affliction like an axelord knockdown)
QUOTE
So what do most warriors do? Do they set up a couple of aliases for whacking different body parts, and then just spam those? Do they create maneuvers for every single affliction, and then set up aliases for each of those, to give them better micro control over afflictions? Are there only a couple of afflictions in each specialization that are worth aiming for, and so you only need a couple of maneuvers for just those?
I think most people set their key/numberpad and hit f1 to jab, f2 to swing, f3 to cleave, f4 to sweep, (or your spec equivalent), etc. Some afflictions are much better than others, one way to experiment is just to sip anatine, whack at yourself and see what you don't like. I hear pinleg is pretty good. There are lots of blademasters in the Ebonguard but maybe you could talk to Geb. I hear he's pretty good as well.
Tarion2010-04-20 16:15:11
Speaking of warrior combat, with the change to knockdown, is pureblade outperforming axelord these days?
Unknown2010-04-20 16:46:34
Put the shiney end in the bad people.
Other than that, the best advice is to really understand what your wounds actually do, and select poisons that compliment what you're trying to accomplish. And realize that different fights require different tactics. I know that sounds obvious, but I'm guilty of overlooking stuff myself .
For BM, learn to get pinleg. Then keep doing that.
...or just get yourself a set of hammers, slap some dulak and matakaya on them, and swing for the outfield! You won't be a terrifying combatant, but you'll definitely hit *something*.
Other than that, the best advice is to really understand what your wounds actually do, and select poisons that compliment what you're trying to accomplish. And realize that different fights require different tactics. I know that sounds obvious, but I'm guilty of overlooking stuff myself .
For BM, learn to get pinleg. Then keep doing that.
...or just get yourself a set of hammers, slap some dulak and matakaya on them, and swing for the outfield! You won't be a terrifying combatant, but you'll definitely hit *something*.
Unknown2010-04-20 16:54:43
1. Learn pureblade.
2. Spam behead.
3. Pray.
It works for me
2. Spam behead.
3. Pray.
It works for me
Zalandrus2010-04-20 17:15:32
Actually jello, that was very close to what I was thinking about trying
Unknown2010-04-20 17:22:08
Pureblade can be a bit more effective than that, especially with the ability to assault(counts as a swing) you can assault to tendon, amputates, slitlocks! Don't limit yourself! Practice!
Dysolis2010-04-20 17:23:31
can striking result in behead?
Tarion2010-04-20 17:30:44
Dysolis2010-04-20 23:42:31
what about a strike for heart peirce?
Unknown2010-04-21 00:13:47
HeartPierce is jab-only. (The Lore Wiki is your friend.)
Xavius2010-04-21 00:54:10
QUOTE (Zarquan @ Apr 20 2010, 07:13 PM) <{POST_SNAPBACK}>
HeartPierce is jab-only. (The Lore Wiki is your friend.)
I think he's just being very imprecise with his language. I'm pretty sure he meant "will a power attack trigger HeartPierce," which is true, because it's BM only and lunge is a jab.
Unknown2010-04-21 01:42:29
I figured he was being imprecise, but my answer was still precise enough, I think.
Vathael2010-04-21 15:48:19
Heartpierce is crap anyway.
Dysolis2010-04-22 04:02:04
ok so if heartpeirce is crap then what's a viable strategy for bm's? Not saying Im going to switch to warrior any time soon , im just curious.
Ardmore2010-04-22 04:03:13
Pinleg behead
Tarion2010-04-22 12:32:06
QUOTE (Dysolis @ Apr 22 2010, 12:02 AM) <{POST_SNAPBACK}>
ok so if heartpeirce is crap then what's a viable strategy for bm's? Not saying Im going to switch to warrior any time soon , im just curious.
I believe most BM go for the pinleg sleep combo, since rend doesn't cause any damage but can still apply venoms. So you can rend a sleeping person to strip kafe.
Zalandrus2010-04-22 13:35:14
pingleg sleep? Envenom swords with the sleep poison, then pingleg them then...what? I never really understood the sleep approach for warriors, since you'd wake them up whenever you caused damage.
Ilyarin2010-04-22 13:43:25
Then they're prone and can't stance, you can start going for tendons and a slitlock.