Unknown2010-05-01 20:05:28
QUOTE (Urazial @ May 1 2010, 03:06 PM) <{POST_SNAPBACK}>
I don't know if the system is broken or not, but villages have been won in as short a time previously. Glomdoring has also been working on killing villagers as per conquest so it doesn't seem that out of line, really. There were quite a few people from Glomdoring in Stewarts influencing as well. I'm sure if this had been one of the usual weird hour revolts when few Gloms are to be found it could've gone on a lot longer.
But hey, the game seems to be gravitating less towards conflict and more to eco-friendly cuddle events, so maybe it is working as intended.
But hey, the game seems to be gravitating less towards conflict and more to eco-friendly cuddle events, so maybe it is working as intended.
It was earth day.
Urazial2010-05-01 20:06:12
Rika2010-05-01 20:20:39
QUOTE (Urazial @ May 2 2010, 07:06 AM) <{POST_SNAPBACK}>
I don't know if the system is broken or not, but villages have been won in as short a time previously.
Previously, villages were only won in a short amount of time if one organisation got every single denizen. If a single villager was influenced by someone of another organisation, it took much longer to get the village.
Now, it sounds like you don't even need to make the effort to do that, especially if you have positive feelings.
That said, list of feelings please.
Unknown2010-05-01 20:57:53
Yeah, speaking of, if we really do lose our conquest pool if we switch away from conquest, that's kind of lame :/ Why can't we keep it and just not be able to add to it if we switch away? Or how about we get the pool back in some % amount of power?
Unknown2010-05-01 21:01:59
If the Conquest Pool fades when we switch from Conquest, that...really encourages us never to switch from Conquest!
Zallafar2010-05-01 22:56:33
The Seren had been influencing in Delport for a while before the revolt, so the village almost certainly had positive feelings for it, even if they didn't rise to the level of showing a new feeling under POLITICS DELPORT. As a way of explaining why the village might have gone so quickly in the revolt.
Unknown2010-05-01 23:19:55
I was under the impression that influencing the villagers you don't own only increases positive feelings for villages you -do- own.
Lehki2010-05-01 23:24:14
QUOTE (Sojiro @ May 1 2010, 07:19 PM) <{POST_SNAPBACK}>
I was under the impression that influencing the villagers you don't own only increases positive feelings for villages you -do- own.
QUOTE
Religious : Cities or communes that choose a religious government when
they feel they rule by divine mandate. Spiritual matters are
more important than material, and thus villages will produce
more power to the nexus and fewer commodities. Citizens or
commune members of a religious government will find that
influencing villagers in any village will improve relations
with that village. Villages under the sphere of influence of
a religious government produce more power but less commodities.
they feel they rule by divine mandate. Spiritual matters are
more important than material, and thus villages will produce
more power to the nexus and fewer commodities. Citizens or
commune members of a religious government will find that
influencing villagers in any village will improve relations
with that village. Villages under the sphere of influence of
a religious government produce more power but less commodities.
If we couldn't that would be retarded, conquest would be the only one that could gain respect in villages they don't own.
Unknown2010-05-01 23:34:17
cool
Xavius2010-05-02 01:48:43
QUOTE (Sojiro @ May 1 2010, 06:34 PM) <{POST_SNAPBACK}>
cool
Not cool enough. Influencing a whole village fourteen times hasn't budged the feelings.
Mirami2010-05-02 02:11:45
I think it took Seren around-the-clock influencing for a week to get the feelings up one, if I remember right. It's a LOT of work.
Unknown2010-05-02 02:23:37
I really do feel bad for Seren, and was hoping this wouldn't be the outcome before the revolt started.
Delport is easily the worst village ever to defend.
Delport is easily the worst village ever to defend.
Xavius2010-05-02 03:44:59
QUOTE (Vendetta Morendo @ May 1 2010, 09:23 PM) <{POST_SNAPBACK}>
I really do feel bad for Seren, and was hoping this wouldn't be the outcome before the revolt started.
Delport is easily the worst village ever to defend.
Delport is easily the worst village ever to defend.
Acknor wins that award. Delport is no worse than Stewartsville.
Ardmore2010-05-02 03:56:04
I'm unsure if this topic is saying you want revolts to last longer, or that it's crazy that Glomdoring got a village so quickly and something is broken. If it's the latter:
Date: 3/16/2009 at 21:59
From:
To : Everyone
Subj: Mountain Wars
The Mountain Wars erupt again this day, pitting dwarf against dwarf in their endless civil war over the splintered dwarven kingdom. No longer caring about any other politics within the Basin, the dwarves of Rockholm declare themselves free and no longer under the sphere of influence of the Great Alliance of Serenwilde, and the dwarves of Southgard declare themselves free and no longer under the sphere of influence of the Righteous Principality of New Celest.
Meanwhile, the undead masters of Angkrag have forsaken the Mighty Province of Magnagora in order to focus their attention upon taking advantage of the dwarves during this time of upheaval and chaos.
---
Date: 3/16/2009 at 22:03
From:
To : Everyone
Subj: Political Upheaval in the Village of Rockholm
This day, the Village of Rockholm has pledged its support and resources to the Great Alliance of Serenwilde.
Date: 3/16/2009 at 21:59
From:
To : Everyone
Subj: Mountain Wars
The Mountain Wars erupt again this day, pitting dwarf against dwarf in their endless civil war over the splintered dwarven kingdom. No longer caring about any other politics within the Basin, the dwarves of Rockholm declare themselves free and no longer under the sphere of influence of the Great Alliance of Serenwilde, and the dwarves of Southgard declare themselves free and no longer under the sphere of influence of the Righteous Principality of New Celest.
Meanwhile, the undead masters of Angkrag have forsaken the Mighty Province of Magnagora in order to focus their attention upon taking advantage of the dwarves during this time of upheaval and chaos.
---
Date: 3/16/2009 at 22:03
From:
To : Everyone
Subj: Political Upheaval in the Village of Rockholm
This day, the Village of Rockholm has pledged its support and resources to the Great Alliance of Serenwilde.
Eventru2010-05-02 04:56:20
A.) Delport is a peaced village. Conquest cannot be done and, therefore, is not calculated in its to-influence limit. (otherwise peaceful villages would take 2x as long to influence).
B.) The gains from raiding are fairly small - they are gains however. It sounds a bit harsh, but the best means of combating an aggressive conquest gov't is to become one yourself. You've both suddenly got a pool devoted to combating one another.
C.) We recently (as in ~ a week ago) increased the amount a commodity quest/influencing a mob is worth.
D.) Winning a village is now based on what % of the village you have influenced. Fewer mobs, quicker to influence - but that's pretty double-edged. Someone could influence 5 mobs and throw the whole thing into over-time.
E.) I didn't check last night what Glomdoring was at in Stewartsville, but I imagine it was at the highest level of approval. It should be pretty easy for them to take a village if they're at lvl 3 approval. That said, we're considering tweaking the feelings gains for conquest gov't. Though if Glomdoring started losing villages, that gain would fall on its own.
F.) Before village influencing, influences, in general, lasted 2-3 minutes. So even at 5 minutes, we've roughly doubled the length of time an influence lasts. The average influence lately has lasted 2-3 hours, with generally 'neutral' feelings. The complaints are this is too long. IMO, an optimal goal is 60-90 minutes being a fair influence round time. I do feel that, at max feelings, you should go quickly (I think it's like a 75% or 80% bonus to your influencing or something).
G.) We're still watching but, due to the nature of village influences (ie one a week at most) it takes time. We've tweaked, we'll tweak again, etc. We'll see how things look after Rockholm/Angkrag/Southgard, but I imagine more tweaks are coming. It isn't a 'perfect' system, but I think it is - in general - working well. It's simply a matter of tweaking numbers.
H.) We decided a week or two to make it so the conquest pool simply goes inactive (unable to be used) if the gov't is changed away from Conquest. Hasn't been put in yet though.
Edit: Though I guess I should ask, if only to see what people think. How long do you think a village revolt SHOULD last?
B.) The gains from raiding are fairly small - they are gains however. It sounds a bit harsh, but the best means of combating an aggressive conquest gov't is to become one yourself. You've both suddenly got a pool devoted to combating one another.
C.) We recently (as in ~ a week ago) increased the amount a commodity quest/influencing a mob is worth.
D.) Winning a village is now based on what % of the village you have influenced. Fewer mobs, quicker to influence - but that's pretty double-edged. Someone could influence 5 mobs and throw the whole thing into over-time.
E.) I didn't check last night what Glomdoring was at in Stewartsville, but I imagine it was at the highest level of approval. It should be pretty easy for them to take a village if they're at lvl 3 approval. That said, we're considering tweaking the feelings gains for conquest gov't. Though if Glomdoring started losing villages, that gain would fall on its own.
F.) Before village influencing, influences, in general, lasted 2-3 minutes. So even at 5 minutes, we've roughly doubled the length of time an influence lasts. The average influence lately has lasted 2-3 hours, with generally 'neutral' feelings. The complaints are this is too long. IMO, an optimal goal is 60-90 minutes being a fair influence round time. I do feel that, at max feelings, you should go quickly (I think it's like a 75% or 80% bonus to your influencing or something).
G.) We're still watching but, due to the nature of village influences (ie one a week at most) it takes time. We've tweaked, we'll tweak again, etc. We'll see how things look after Rockholm/Angkrag/Southgard, but I imagine more tweaks are coming. It isn't a 'perfect' system, but I think it is - in general - working well. It's simply a matter of tweaking numbers.
H.) We decided a week or two to make it so the conquest pool simply goes inactive (unable to be used) if the gov't is changed away from Conquest. Hasn't been put in yet though.
Edit: Though I guess I should ask, if only to see what people think. How long do you think a village revolt SHOULD last?
Lehki2010-05-02 05:04:01
QUOTE (Eventru @ May 2 2010, 12:56 AM) <{POST_SNAPBACK}>
A.) Delport is a peaced village. Conquest cannot be done and, therefore, is not calculated in its to-influence limit. (otherwise peaceful villages would take 2x as long to influence).
Wait, for conquest governments, you're saying killing denizens has no affect in peaced villages? As in, Delport and Estelbar's feelings won't increase towards Glomdoring if they kill denizens?
Eldanien2010-05-02 05:08:07
Me, personally, I'd rather see influencing take a couple of hours. That is, 90-120 minutes. Then possibly go into overtime when there's paired/set villages, if an org is really on the ball and finishes one on the quick side.
Yes, this will mean that some people won't be able to participate the entire time. But it also means more people altogether will have the chance to get involved. And it rewards orgs that consistently have citizens getting involved in influencing.
For what it's worth, I think questing/influencing/conquesting a village should raise feelings faster, but have a lower cap.
Yes, this will mean that some people won't be able to participate the entire time. But it also means more people altogether will have the chance to get involved. And it rewards orgs that consistently have citizens getting involved in influencing.
For what it's worth, I think questing/influencing/conquesting a village should raise feelings faster, but have a lower cap.
Aerotan2010-05-02 05:09:57
An hour sounds about right, yeah.
Certainly not the three, four, or five hour monsters that leave everyone feeling drained, and five vials of bromides lighter. More if you're a debater.
Certainly not the three, four, or five hour monsters that leave everyone feeling drained, and five vials of bromides lighter. More if you're a debater.
Eventru2010-05-02 05:10:13
QUOTE (Lehki @ May 2 2010, 01:04 AM) <{POST_SNAPBACK}>
Wait, for conquest governments, you're saying killing denizens has no affect in peaced villages? As in, Delport and Estelbar's feelings won't increase towards Glomdoring if they kill denizens?
No, conquest as in the campaign.
Talan2010-05-02 05:13:05
QUOTE (Eventru @ May 2 2010, 12:56 AM) <{POST_SNAPBACK}>
A.) Delport is a peaced village. Conquest cannot be done and, therefore, is not calculated in its to-influence limit. (otherwise peaceful villages would take 2x as long to influence).
I don't understand what you mean by "conquest cannot be done". Do you mean that we don't get credit for killing the mobs? Or did you mean crusades can't be done since it's peaced? Peaceful villages usually do take longer if they are contested in any way...
QUOTE
C.) We recently (as in ~ a week ago) increased the amount a commodity quest/influencing a mob is worth.
D.) Winning a village is now based on what % of the village you have influenced. Fewer mobs, quicker to influence - but that's pretty double-edged. Someone could influence 5 mobs and throw the whole thing into over-time.
D.) Winning a village is now based on what % of the village you have influenced. Fewer mobs, quicker to influence - but that's pretty double-edged. Someone could influence 5 mobs and throw the whole thing into over-time.
If winning is based on what % of mobs you influence, how do commodity quests help?
QUOTE
E.) I didn't check last night what Glomdoring was at in Stewartsville, but I imagine it was at the highest level of approval. It should be pretty easy for them to take a village if they're at lvl 3 approval. That said, we're considering tweaking the feelings gains for conquest gov't. Though if Glomdoring started losing villages, that gain would fall on its own.
Already happening!
QUOTE
F.) Before village influencing, influences, in general, lasted 2-3 minutes. So even at 5 minutes, we've roughly doubled the length of time an influence lasts. The average influence lately has lasted 2-3 hours, with generally 'neutral' feelings. The complaints are this is too long. IMO, an optimal goal is 60-90 minutes being a fair influence round time. I do feel that, at max feelings, you should go quickly (I think it's like a 75% or 80% bonus to your influencing or something).
I'm not sure I understand what you are saying here...The concern is that both villages being claimed within 5 minutes, when not even 1 full round was completed in either, is too quick.
QUOTE
H.) We decided a week or two to make it so the conquest pool simply goes inactive (unable to be used) if the gov't is changed away from Conquest. Hasn't been put in yet though.
Thank you for clarifying - also a fan of the decision!