Unknown2010-05-23 14:02:42
QUOTE
Yea, and I was referring to knight weapons only. Punches and kicks are blunt type attacks, too, but monks can dish out many important afflictions nicely regardless of wounding, so having protection or not doesn't matter much there. And rockslide does no wounding (or does it?) to my knowledge. There are more attacks in pvp that do blunt DAMAGE, but what you really want and need is protection against wounding against knights. And right now, there is simply no real need for high blunt protection.
From the polearm thread, since Elo wanted it outta there.
I feel this is a pretty valid point at the moment. I mean, I can see polearms having a blunt/cut split the way ALs do, but even that is a little bit of a stretch- cutting seems more appropriate overall.
Personally, I think it would be fun to have a two handed hammer spec- maybe mauls or something. Warmaul, Greatmaul, etc. That would give us another avenue for blunt attacks, as well as give us something that doesn't already feel tied to a given org.
Shiri2010-05-23 14:18:36
Do we have morningstars?
Xenthos2010-05-23 14:22:21
QUOTE (Shiri @ May 23 2010, 10:18 AM) <{POST_SNAPBACK}>
Do we have morningstars?
Yes, they're the precision bonecrusher weapon.
Unknown2010-05-23 14:23:56
QUOTE (Shiri @ May 23 2010, 02:18 PM) <{POST_SNAPBACK}>
Do we have morningstars?
Yes, they're the wounding type weapon for bonecrushers. Fails-damage, mace-general, morningstar-wounding, hammer-speed
Shiri2010-05-23 14:29:31
Ok, nevermind that then!
Thul2010-05-23 15:52:29
Flails, not fails.
...okay, maybe you're right.
...okay, maybe you're right.
Unknown2010-05-23 15:55:39
Why not have it where the damage/precision weapons are mauls and the general/speed weapons are halberds/spears?
Aerotan2010-05-23 15:56:53
Warmaul, Tewhatewha, Mallet, and Sledge?
Veyrzhul2010-05-23 16:07:03
QUOTE (Salvation @ May 23 2010, 04:55 PM) <{POST_SNAPBACK}>
Why not have it where the damage/precision weapons are mauls and the general/speed weapons are halberds/spears?
The afflictions are usually adjusted to the weapon type. Something like sliced ear (just as an example) would make little sense to achieve with a blunt weapon.
Rael2010-05-23 16:45:26
Stop! Hammertime.
Unknown2010-05-23 19:13:06
QUOTE (Rael @ May 23 2010, 12:45 PM) <{POST_SNAPBACK}>
Stop! Hammertime.
Go with the flow! It is sin, if you can't dance then you must be all dead, break it down, as such, and this is a beat, UHHH, y'can't touch!
Veyrzhul2010-05-23 21:44:33
Maybe this isn't a bad place to come up with suggestions to make the bonecrusher specialisation more attractive again.
Perhaps have crushleg become a jab move?
Perhaps have crushleg become a jab move?
Unknown2010-05-25 09:01:03
The lack of slitthroat (or any kind of lock?) is probably what holds it back the most. The slitlocks seem like a huge part of knight combat these days. Crushleg as a jab might be too strong, but at the same time make bonecrusher too predictable since they have a lot of reason to go for the legs already.
Somewhere inbetween might be, making brokenwrist "crushedwrist" that requires regen to cure, and maybe that one can be done with a jab.
Somewhere inbetween might be, making brokenwrist "crushedwrist" that requires regen to cure, and maybe that one can be done with a jab.
Veyrzhul2010-05-25 09:40:45
They can lock (with crushed windpipe), it's not quite as easy to get since you need three afflictions total, but it's attainable on a jab, which is a plus.
As for the mangle on a jab... pureblades already get something similar with tendons, and for crushleg to work on heavy wounds, you still need the leg broken before (not a really hard feat, but sometimes, it will fail). It was just a suggestion that entered my mind. A number of people have tried bonecrusher since the change of knockdown went through, also a few who aren't clueless about warrior combat, and none of them stayed with it (I tried it myself, but only briefly). Everyone I'm aware of became either a pureblade or a blademaster. That seems to be a strong indicator that the skillset is lacking a bit and could use a buff.
As for the mangle on a jab... pureblades already get something similar with tendons, and for crushleg to work on heavy wounds, you still need the leg broken before (not a really hard feat, but sometimes, it will fail). It was just a suggestion that entered my mind. A number of people have tried bonecrusher since the change of knockdown went through, also a few who aren't clueless about warrior combat, and none of them stayed with it (I tried it myself, but only briefly). Everyone I'm aware of became either a pureblade or a blademaster. That seems to be a strong indicator that the skillset is lacking a bit and could use a buff.
Unknown2010-05-25 12:02:48
I've been a Bonecrusher my entire career, and I probably always will be, unless I want to reinvest over 3000 credits in another set of weapons.
My biggest complaint about Bonecrusher right now is that I have no real way to hinder a person trying to leave. The knockdown, paralysis, broken legs, stun, etc doesn't seem to phase 95% of the people I come up against. I used to hear complaints about the BC stun all the time, and now I'm the one who complains when I fight a single bard who does nothing but stun and balance loss the entire fight. Acrobats are especially good against a BC, of course, dodging half of the attacks and standing up very quickly.
I wouldn't mind missing with the deep wounds afflictions now and then, making that random, but the missing the entire attack is never fun. It's been said too many times before, I know, but warriors have far too many obstacles just to land a palpable hit, not to mention that we can actually hit ourselves when we're unlucky...
My biggest complaint about Bonecrusher right now is that I have no real way to hinder a person trying to leave. The knockdown, paralysis, broken legs, stun, etc doesn't seem to phase 95% of the people I come up against. I used to hear complaints about the BC stun all the time, and now I'm the one who complains when I fight a single bard who does nothing but stun and balance loss the entire fight. Acrobats are especially good against a BC, of course, dodging half of the attacks and standing up very quickly.
I wouldn't mind missing with the deep wounds afflictions now and then, making that random, but the missing the entire attack is never fun. It's been said too many times before, I know, but warriors have far too many obstacles just to land a palpable hit, not to mention that we can actually hit ourselves when we're unlucky...
Rael2010-05-25 13:01:43
QUOTE (Zarquan @ May 25 2010, 06:02 AM) <{POST_SNAPBACK}>
My biggest complaint about Bonecrusher right now is that I have no real way to hinder a person trying to leave. The knockdown, paralysis, broken legs, stun, etc doesn't seem to phase 95% of the people I come up against.
You have no one to blame but yourself. Treant curing is too good.
Unknown2010-05-25 13:18:15
I'm tempted to start "breaking" it, trust me!
Sidd2010-05-25 13:25:05
I switched to PB and I've found that my wounding, affliction output and I just feel more effective overall than I did while I was BC, though I bashed better as BC than I do as PB but I just blame that on chances to crit.
Not to mention, sweet sweet decap
Not to mention, sweet sweet decap
Veyrzhul2010-05-25 13:31:01
Nothing prevents you from still using hammers to bash (or rapiers). It's what I've been doing all the time. And yes, pb was a really good spec to use, even compared to pre-knockdown-nerf axelord. Mostly because you've got useful arm afflictions on top of leg ones.
Unknown2010-05-25 18:06:20
I think the difference between windpipe locks and sliththroat locks is pretty major. Getting 3 afflictions instead of 2 must be really difficult when 2 of those afflictions are poisons that may not be given or get shrugged.
While the jab ability is nice, this also means you can't give it with the trans pulp skill I would expect (those being swings) while pureblade, axelord and blademaster can all give slitthroat with their power attacks or in the case of blademaster, the trans attack skill.
While the jab ability is nice, this also means you can't give it with the trans pulp skill I would expect (those being swings) while pureblade, axelord and blademaster can all give slitthroat with their power attacks or in the case of blademaster, the trans attack skill.