Meliana2009-04-23 05:20:18
Rock Tumbler (250 credits)
-PUT COAL/SALT/SULFUR IN TUMBLER
-CRANK TUMBLER
-Creates coloured quartz or crystals that can be used like cut gems
-PUT COAL/SALT/SULFUR IN TUMBLER
-CRANK TUMBLER
-Creates coloured quartz or crystals that can be used like cut gems
Jigan2009-04-23 07:32:10
Essence of a Dead God.
Trade Bob's aetherfleet has been catching the remenants of gods floating around somewhere. I don't care. Someplace, ya'know. And it can all be yours for a low, low price of something.
What does this essence do? Why, it gives you level 80. Because I'm sick and tired of having to eat and sleep. That's right, the essence pokes the shard/taint/stuff and increases your power to level 80. Yay!
But there is a cost. You did not learn. YOU BASTARD. You didn't go through the trials and tribulations. No credits or lessongain from everything below 80 for you. Possibly, a bottomcap on level 80 too, just so you can't get killed once, regain level, and get the credits.
Trade Bob's aetherfleet has been catching the remenants of gods floating around somewhere. I don't care. Someplace, ya'know. And it can all be yours for a low, low price of something.
What does this essence do? Why, it gives you level 80. Because I'm sick and tired of having to eat and sleep. That's right, the essence pokes the shard/taint/stuff and increases your power to level 80. Yay!
But there is a cost. You did not learn. YOU BASTARD. You didn't go through the trials and tribulations. No credits or lessongain from everything below 80 for you. Possibly, a bottomcap on level 80 too, just so you can't get killed once, regain level, and get the credits.
Esano2009-04-23 08:46:27
QUOTE (Jigan @ Apr 23 2009, 05:32 PM) <{POST_SNAPBACK}>
But there is a cost. You did not learn. YOU BASTARD. You didn't go through the trials and tribulations. No credits or lessongain from everything below 80 for you. Possibly, a bottomcap on level 80 too, just so you can't get killed once, regain level, and get the credits.
You don't get credits at level 80. Last level you get credits is 70, and I don't think anyone is going to buy this item, die down to level 70, then bash back up to level 80 for a measley ten credits and fifty lessons, especially if they're able to afford this item in the first place.
Jigan2009-04-23 08:55:32
QUOTE (Esano @ Apr 23 2009, 03:46 AM) <{POST_SNAPBACK}>
You don't get credits at level 80. Last level you get credits is 70, and I don't think anyone is going to buy this item, die down to level 70, then bash back up to level 80 for a measley ten credits and fifty lessons, especially if they're able to afford this item in the first place.
Ah. Righto.
Perhaps this artifact can be scaled according to your level. I'm 69. I'd like to hit 80 because I don't hunt often because I just really can't. But it'd be nice to have a discount on that because I'm that close.
Gwylifar2009-04-23 12:24:47
Gwylifar2009-04-23 12:33:30
QUOTE (Jigan @ Apr 23 2009, 03:32 AM) <{POST_SNAPBACK}>
What does this essence do? Why, it gives you level 80.
Don't they have an artifact that removes the need to eat and sleep all by itself?
Gregori2009-04-23 14:40:56
Instead of new artifacts I would like to suggest some of the artifacts from the last few auctions get put out for sale. There are all sorts of artifacts from the last three auctions that I and many others would love to give Estarra real life dollars for credits in order to get. More artifacts = more money! This is a win win situation!
Gregori2009-04-24 11:00:40
Some or all, yes please. I wants to give you money and you wants to give me artifacts
CODE
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    * Artifact:
    * a Wand of Illusions
          o Function:
          o The wielder of this wand is afforded the ability to create illusions of their own making.
    * Artifact:
    * a Wand of Ice
          o Function:
          o This wand will cause icewalls to rise up and block all exits in a room. This wand only works in outdoor locations.
    * Artifact:
    * a Wand of Fire
          o Function:
          o This wand will cause firewalls to rise up and block all exits in a room. This wand only works in outdoor locations.
    * Artifact:
    * an Amulet of Resurrection
          o Function:
          o This amulet grants its owner the capability of resurrecting a fallen target once per Lusternian month.
    * Artifact:
    * a pair of Boots of the Wanderer
          o Function:
          o These boots enable the wearer to use the Pathfinding skill within Ecology, making for some very quick means of travel!
    * Artifact:
    * a magic chisel
          o Function:
          o The magic chisel allows statues to be enchanted and destroyed at an accelerated rate. They will also last longer than normal statues when created and when enchanted.
    * Artifact:
    * a miniature of a vibrant tree
          o Function:
          o This miniature prepares the ground of an aethermanse to grow trees.
    * Artifact:
    * a miniature of billowing winds
          o Function:
          o This miniature prepares a room in an aethermanse to expand upwards, allowing flight.
    * Artifact:
    * a Great Rune of Cosmic Summoning
          o Function:
          o Summoned companions of cosmic guardians are stronger than normal (i.e., their level and health are increased).
    * Artifact:
    * a Great Rune of the Magi
          o Function:
          o Those who wear an item with this rune will find they use 20% less mana than otherwise.
    * Artifact:
    * a Great Rune of Ethereal Summoning
          o Function:
          o Fae summoned by wiccans are stronger than normal (i.e., their level and health are increased).
    * Artifact:
    * a Great Rune of Charisma
          o Function:
          o Those who wear an item with this rune will find they use 20% less ego than otherwise.
    * Artifact:
    * a Great Rune of Sustenance
          o Function:
          o Those who wear an item with this rune will find they do not need sleep or sustenance. Note that this does not give any resistance from attacks upon you that make you sleepy or hungry.
    * Artifact:
    * a Symbol of the Gods
          o Function:
          o When beseeching personal karmic shrine powers from your Patron, the karma used is reduced by 25%. Also, TOUCH SYMBOL will change the symbol to match your Patron (i.e., a Symbol of Morgfyre, the Legion)
    * Artifact:
    * a pair of ivory dice
          o Function:
          o No gambler is complete without a set of ivory dice! See HELP DICE for more information.
    * Artifact:
    * a glowing bottle
          o Function:
          o A great source of party entertainment and hilarity! See HELP SPINTHEBOTTLE for more information.
    * Artifact:
    * a transplanar torus
          o Function:
          o This artifact works exactly like a transplanar cubix. However, instead of taking you to a known cubix room, it will take you to a special room which only the torus can access. The room will have 6 exits of your choice with the following limitations: 1) the exit must be to a known plane (prime/ethereal/elemental/cosmic/astral), specifically it may not exit into a manse or aetherbubble; 2) it cannot exit into a commune, city or village; and 3) it cannot exit within 5 rooms of a nexus or avatar, supernal or demon lord. All exits must be approved by the admin and may not be changed once implemented. NOTE: THIS IS IN ADDITION TO NORMAL CUBIX EXITS (the special room has a down exit to the higher planar fulcrux as well as the 6 custom exits).
    * Artifact:
    * a Great Rune of Musical Enhancement
          o Function:
          o This rune can be attached to an instrument which will increase the song length on that instrument by 50%.
    * Artifact:
    * a scrying mirror
          o Function:
          o Allows you to see everyone visible and what plane they are on. Note: Does not see through gems of cloaking.
    * Artifact:
    * Tully's Golden Broom
          o Function:
          o In honour of that irascible janitor of the Basin, this magical broom sweep everything that can be picked into oblivion, as well as dispersing poisonous clouds. Once a room is swept, a new line to a room is added!
    * Artifact:
    * a magic carpet
          o Function:
          o This magic carpet will allow you to fly, as well as other players who follow you (but not denizens in your entourage). Further, the magic carpet gives a unique messages for not only landing and flying but also entering and exiting. You must mount the carpet to ride it.
    * Artifact:
    * a Mask of Esteemed Beauty
          o Function:
          o While wearing the mask, you will generate more esteem (+25%) from influencing denizens.
    * Artifact:
    * a paradox puzzle pentagon
          o Function:
          o This puzzle works like a pyramid puzzle in all respects, except it has a range of 2 planes away instead of 1.
    * Artifact:
    * a golden goblet
          o Function:
          o Drinking from this goblet will cure having your ego shattered from a debate. You may only drink from the goblet once per Lusternian month.
    * Artifact:
    * a pair of dancing cowhide boots
          o Function:
          o While wearing these boots, you will automatically dance jigs around cows and sheep, and thus never bump into one.
    * Artifact:
    * a serene pearl ring
          o Function:
          o While wearing this ring, you will automatically avoid being carried away by currents.
    * Artifact:
    * a twisted bloodstone ring
          o Function:
          o While wearing this ring, you will automatically avoid earthquakes.
    * Artifact:
    * a pair of Boots of Astral Jumping
          o Function:
          o If you are on an astrosphere, these boots will allow you to jump to an adjacent astrosphere -- regardless of whether the astrospheres are connected or not.
    * Artifact:
    * a Silver Spoon
          o Function:
          o With this magic spoon in your inventory, all effects from cooking infusions will have their durations doubled. This also includes effects from herofetes.
    * Artifact:
    * a Censer of the Merciless Crow
          o Function:
          o Lighting this censer will temporarily change the environment to wyrden woods (in the same manner as a Crow Druid would). However, this will not break (or infest) a melded environment. In the hands of a Crow Druid, equilibrium recovery for changing the environment to wyrden woods will be cut by .5 seconds. Costs 1p to activate.
    * Artifact:
    * a Censer of the Majestic Hart
          o Function:
          o Lighting this censer will temporarily change the environment to forest (in the same manner as a Hart Druid would). However, this will not break (or forceforest) a melded environment. In the hands of a Hart Druid, equilibrium recovery for changing the environment to forest will be cut by .5 seconds. Costs 1p to activate.
    * Artifact:
    * a Censer of the Shifting Seas
          o Function:
          o Lighting this censer will temporarily flood an environment (in the same manner as an Aquamancer would). However, this will not break (or forceflood) a melded environment. In the hands of an Aquamancer, equilibrium recovery for flooding an environment will be cut by .5 seconds. Costs 1p to activate.
    * Artifact:
    * a Censer of the Tainted Earth
          o Function:
          o Lighting this censer will temporarily change the environment to tainted (in the same manner as a Geomancer would). However, this will not break (or forcetaint) a melded environment. In the hands of a Geomancer, equilibrium recovery for tainting the environment will be cut by .5 seconds. Costs 1p to activate.
    * Artifact:
    * a Wand of Illusions
          o Function:
          o The wielder of this wand is afforded the ability to create illusions of their own making.
    * Artifact:
    * a Wand of Ice
          o Function:
          o This wand will cause icewalls to rise up and block all exits in a room. This wand only works in outdoor locations.
    * Artifact:
    * a Wand of Fire
          o Function:
          o This wand will cause firewalls to rise up and block all exits in a room. This wand only works in outdoor locations.
    * Artifact:
    * an Amulet of Resurrection
          o Function:
          o This amulet grants its owner the capability of resurrecting a fallen target once per Lusternian month.
    * Artifact:
    * a pair of Boots of the Wanderer
          o Function:
          o These boots enable the wearer to use the Pathfinding skill within Ecology, making for some very quick means of travel!
    * Artifact:
    * a magic chisel
          o Function:
          o The magic chisel allows statues to be enchanted and destroyed at an accelerated rate. They will also last longer than normal statues when created and when enchanted.
    * Artifact:
    * a miniature of a vibrant tree
          o Function:
          o This miniature prepares the ground of an aethermanse to grow trees.
    * Artifact:
    * a miniature of billowing winds
          o Function:
          o This miniature prepares a room in an aethermanse to expand upwards, allowing flight.
    * Artifact:
    * a Great Rune of Cosmic Summoning
          o Function:
          o Summoned companions of cosmic guardians are stronger than normal (i.e., their level and health are increased).
    * Artifact:
    * a Great Rune of the Magi
          o Function:
          o Those who wear an item with this rune will find they use 20% less mana than otherwise.
    * Artifact:
    * a Great Rune of Ethereal Summoning
          o Function:
          o Fae summoned by wiccans are stronger than normal (i.e., their level and health are increased).
    * Artifact:
    * a Great Rune of Charisma
          o Function:
          o Those who wear an item with this rune will find they use 20% less ego than otherwise.
    * Artifact:
    * a Great Rune of Sustenance
          o Function:
          o Those who wear an item with this rune will find they do not need sleep or sustenance. Note that this does not give any resistance from attacks upon you that make you sleepy or hungry.
    * Artifact:
    * a Symbol of the Gods
          o Function:
          o When beseeching personal karmic shrine powers from your Patron, the karma used is reduced by 25%. Also, TOUCH SYMBOL will change the symbol to match your Patron (i.e., a Symbol of Morgfyre, the Legion)
    * Artifact:
    * a pair of ivory dice
          o Function:
          o No gambler is complete without a set of ivory dice! See HELP DICE for more information.
    * Artifact:
    * a glowing bottle
          o Function:
          o A great source of party entertainment and hilarity! See HELP SPINTHEBOTTLE for more information.
    * Artifact:
    * a transplanar torus
          o Function:
          o This artifact works exactly like a transplanar cubix. However, instead of taking you to a known cubix room, it will take you to a special room which only the torus can access. The room will have 6 exits of your choice with the following limitations: 1) the exit must be to a known plane (prime/ethereal/elemental/cosmic/astral), specifically it may not exit into a manse or aetherbubble; 2) it cannot exit into a commune, city or village; and 3) it cannot exit within 5 rooms of a nexus or avatar, supernal or demon lord. All exits must be approved by the admin and may not be changed once implemented. NOTE: THIS IS IN ADDITION TO NORMAL CUBIX EXITS (the special room has a down exit to the higher planar fulcrux as well as the 6 custom exits).
    * Artifact:
    * a Great Rune of Musical Enhancement
          o Function:
          o This rune can be attached to an instrument which will increase the song length on that instrument by 50%.
    * Artifact:
    * a scrying mirror
          o Function:
          o Allows you to see everyone visible and what plane they are on. Note: Does not see through gems of cloaking.
    * Artifact:
    * Tully's Golden Broom
          o Function:
          o In honour of that irascible janitor of the Basin, this magical broom sweep everything that can be picked into oblivion, as well as dispersing poisonous clouds. Once a room is swept, a new line to a room is added!
    * Artifact:
    * a magic carpet
          o Function:
          o This magic carpet will allow you to fly, as well as other players who follow you (but not denizens in your entourage). Further, the magic carpet gives a unique messages for not only landing and flying but also entering and exiting. You must mount the carpet to ride it.
    * Artifact:
    * a Mask of Esteemed Beauty
          o Function:
          o While wearing the mask, you will generate more esteem (+25%) from influencing denizens.
    * Artifact:
    * a paradox puzzle pentagon
          o Function:
          o This puzzle works like a pyramid puzzle in all respects, except it has a range of 2 planes away instead of 1.
    * Artifact:
    * a golden goblet
          o Function:
          o Drinking from this goblet will cure having your ego shattered from a debate. You may only drink from the goblet once per Lusternian month.
    * Artifact:
    * a pair of dancing cowhide boots
          o Function:
          o While wearing these boots, you will automatically dance jigs around cows and sheep, and thus never bump into one.
    * Artifact:
    * a serene pearl ring
          o Function:
          o While wearing this ring, you will automatically avoid being carried away by currents.
    * Artifact:
    * a twisted bloodstone ring
          o Function:
          o While wearing this ring, you will automatically avoid earthquakes.
    * Artifact:
    * a pair of Boots of Astral Jumping
          o Function:
          o If you are on an astrosphere, these boots will allow you to jump to an adjacent astrosphere -- regardless of whether the astrospheres are connected or not.
    * Artifact:
    * a Silver Spoon
          o Function:
          o With this magic spoon in your inventory, all effects from cooking infusions will have their durations doubled. This also includes effects from herofetes.
    * Artifact:
    * a Censer of the Merciless Crow
          o Function:
          o Lighting this censer will temporarily change the environment to wyrden woods (in the same manner as a Crow Druid would). However, this will not break (or infest) a melded environment. In the hands of a Crow Druid, equilibrium recovery for changing the environment to wyrden woods will be cut by .5 seconds. Costs 1p to activate.
    * Artifact:
    * a Censer of the Majestic Hart
          o Function:
          o Lighting this censer will temporarily change the environment to forest (in the same manner as a Hart Druid would). However, this will not break (or forceforest) a melded environment. In the hands of a Hart Druid, equilibrium recovery for changing the environment to forest will be cut by .5 seconds. Costs 1p to activate.
    * Artifact:
    * a Censer of the Shifting Seas
          o Function:
          o Lighting this censer will temporarily flood an environment (in the same manner as an Aquamancer would). However, this will not break (or forceflood) a melded environment. In the hands of an Aquamancer, equilibrium recovery for flooding an environment will be cut by .5 seconds. Costs 1p to activate.
    * Artifact:
    * a Censer of the Tainted Earth
          o Function:
          o Lighting this censer will temporarily change the environment to tainted (in the same manner as a Geomancer would). However, this will not break (or forcetaint) a melded environment. In the hands of a Geomancer, equilibrium recovery for tainting the environment will be cut by .5 seconds. Costs 1p to activate.
Xiel2009-04-26 04:22:19
I doubt they'd make the torus, pentagon, mask, or amulet of resurrection open. But anyways, my request unless it somehow exists somewhere - an artifact to make a Market ad (AD736, for example) permanent. I mean, we have little seals to make sketches permanent, but I'd love to buy a little doo-hickey to make a permanent ad that I wouldn't have to renew cause it decayed. Pretty please?
Jigan2009-04-26 04:24:09
QUOTE (Xiel @ Apr 25 2009, 11:22 PM) <{POST_SNAPBACK}>
I doubt they'd make the torus, pentagon, mask, or amulet of resurrection open. But anyways, my request unless it somehow exists somewhere - an artifact to make a Market ad (AD736, for example) permanent. I mean, we have little seals to make sketches permanent, but I'd love to buy a little doo-hickey to make a permanent ad that I wouldn't have to renew cause it decayed. Pretty please?
Or maybe an option to have the ad tapped into your bank account and auto-pay to stay up?
Xiel2009-04-26 04:27:22
I'd rather just pay the credits just once, really. Pretty plz?
Gero2009-04-26 04:31:36
Name Change Seal: 150 credits
Break Seal
NAMECHANGE
Your new name is posted in the public news, as well as in your honors
He/She was once known as
Break Seal
NAMECHANGE
Your new name is posted in the public news, as well as in your honors
He/She was once known as
Vhaas2009-04-26 05:52:32
QUOTE (SerenGuard Gero @ Apr 25 2009, 08:31 PM) <{POST_SNAPBACK}>
Name Change Seal: 150 credits
Break Seal
NAMECHANGE
Your new name is posted in the public news, as well as in your honors
He/She was once known as
Break Seal
NAMECHANGE
Your new name is posted in the public news, as well as in your honors
He/She was once known as
That would be a neat one, but there probably ought to be a limit of 1 per character, and I could see it costing quite a bit more.
Probably not worth the confusion it would cause and the very temporary liminality it would offer, though.
Unknown2009-04-27 14:59:36
Aether Cord (150 credits, 1 pair)
Link two manses at the fulcrux, and be able to portal through them while both are docked. You may not portal across manses while one or both are launched in the aetherways. This type of connection cannot be removed. In order to connect two manses, they must have a mutual owner.
Aether Cord II (250 credits, 1 pair)
Link two manses at any room, and be able to portal through them while both are docked. You may not portal across manses while one or both are launched in the aetherways. When one linked room is destroyed, the connection is broken. In order to connect two manses, they must have a mutual owner.
---I'm not sure what to do with broken connections - no refund, or give back 1/2 (125 credits)?
Link two manses at the fulcrux, and be able to portal through them while both are docked. You may not portal across manses while one or both are launched in the aetherways. This type of connection cannot be removed. In order to connect two manses, they must have a mutual owner.
Aether Cord II (250 credits, 1 pair)
Link two manses at any room, and be able to portal through them while both are docked. You may not portal across manses while one or both are launched in the aetherways. When one linked room is destroyed, the connection is broken. In order to connect two manses, they must have a mutual owner.
---I'm not sure what to do with broken connections - no refund, or give back 1/2 (125 credits)?
Vhaas2009-04-27 16:00:29
QUOTE (Alacardael! @ Apr 27 2009, 06:59 AM) <{POST_SNAPBACK}>
Aether Cord (150 credits, 1 pair)
Link two manses at the fulcrux, and be able to portal through them while both are docked. You may not portal across manses while one or both are launched in the aetherways. This type of connection cannot be removed. In order to connect two manses, they must have a mutual owner.
Aether Cord II (250 credits, 1 pair)
Link two manses at any room, and be able to portal through them while both are docked. You may not portal across manses while one or both are launched in the aetherways. When one linked room is destroyed, the connection is broken. In order to connect two manses, they must have a mutual owner.
---I'm not sure what to do with broken connections - no refund, or give back 1/2 (125 credits)?
Link two manses at the fulcrux, and be able to portal through them while both are docked. You may not portal across manses while one or both are launched in the aetherways. This type of connection cannot be removed. In order to connect two manses, they must have a mutual owner.
Aether Cord II (250 credits, 1 pair)
Link two manses at any room, and be able to portal through them while both are docked. You may not portal across manses while one or both are launched in the aetherways. When one linked room is destroyed, the connection is broken. In order to connect two manses, they must have a mutual owner.
---I'm not sure what to do with broken connections - no refund, or give back 1/2 (125 credits)?
Actually, Kialkarkea discovered that you can link between manses with paintings (while docked). Was that recently changed?
Vhaas2009-04-30 03:28:19
Draught of Duality (500 cr.)
A mysterious fluid of unknown origins and questionable constitution, quaffing the Draught of Duality completes the personal expression (imagine that males and females are two aspects of a shattered god) of the divine shard in a mortal, making them a hermaphrodite.
After consuming the draught, 'it/their' replaces he/she and him(s)/her(s) in all descriptions, poses, emotes, etc. Honours shows (Androgynous).
A mysterious fluid of unknown origins and questionable constitution, quaffing the Draught of Duality completes the personal expression (imagine that males and females are two aspects of a shattered god) of the divine shard in a mortal, making them a hermaphrodite.
After consuming the draught, 'it/their' replaces he/she and him(s)/her(s) in all descriptions, poses, emotes, etc. Honours shows (Androgynous
Unknown2009-04-30 03:33:52
QUOTE (Vhaas @ Apr 29 2009, 11:28 PM) <{POST_SNAPBACK}>
Draught of Duality (500 cr.)
A mysterious fluid of unknown origins and questionable constitution, quaffing the Draught of Duality completes the personal expression (imagine that males and females are two aspects of a shattered god) of the divine shard in a mortal, making them a hermaphrodite.
After consuming the draught, 'it/' replaces he/she and him(s)/her(s) in all descriptions, poses, emotes, etc. Honours shows (Androgynous).
A mysterious fluid of unknown origins and questionable constitution, quaffing the Draught of Duality completes the personal expression (imagine that males and females are two aspects of a shattered god) of the divine shard in a mortal, making them a hermaphrodite.
After consuming the draught, 'it/' replaces he/she and him(s)/her(s) in all descriptions, poses, emotes, etc. Honours shows (Androgynous
Yes please.
Casilu2009-04-30 03:45:06
Kephera?
Vhaas2009-04-30 03:58:11
QUOTE (casilu @ Apr 29 2009, 06:45 PM) <{POST_SNAPBACK}>
Kephera?
Not an option, choose between statpacks, or automatically retain your current one (the easiest solution).
Casilu2009-04-30 04:01:39
QUOTE (Vhaas @ Apr 29 2009, 08:58 PM) <{POST_SNAPBACK}>
Not an option, choose between statpacks, or automatically retain your current one (the easiest solution).
Or you could just have a bubble and skip the mess.