Ayisdra2009-07-27 19:07:11
-special paint palette-
A non-decay master's paint palette that can hold infinite amount applications. (still would need to actually make them but this puts them all in one place instead of having a bunch of small palettes.
-Needle of rift-
Increases the max number of riftable items. (say it will increase it by another 2000 making you able to hold 4000 of a item.)
(not really an artifact) -portal manse doors-
a door that is a portal. (acts just like a door)
A non-decay master's paint palette that can hold infinite amount applications. (still would need to actually make them but this puts them all in one place instead of having a bunch of small palettes.
-Needle of rift-
Increases the max number of riftable items. (say it will increase it by another 2000 making you able to hold 4000 of a item.)
(not really an artifact) -portal manse doors-
a door that is a portal. (acts just like a door)
Fania2009-07-27 19:51:02
QUOTE (Ayisdra @ Jul 27 2009, 12:07 PM) <{POST_SNAPBACK}>
(not really an artifact) -portal manse doors-
a door that is a portal. (acts just like a door)
a door that is a portal. (acts just like a door)
I always wanted a portal to hell in my manse.
It would be neat if said portal took you to a specific person's manse. Like if you had a manse and got married and wanted to combine the two manses. It would have to be something you could break off (but not something limited to married couples).
Estarra2009-07-27 21:49:14
QUOTE (Lendren @ Jul 26 2009, 04:42 PM) <{POST_SNAPBACK}>
I wish there'd been a mint thing to make wood! (Out of what, I have no idea...)
Bites tongue hard....
Aerotan2009-07-27 22:04:08
Spectacles of the Madness
Allows the wearer to STARE, which returns a random stat from the SCORE display (ie, Health/maxhealth, mana/maxmana, level, percentage to next level, a current karmic blessing, etc.)
Allows the wearer to STARE
Tervic2009-07-27 22:53:34
QUOTE (Estarra @ Jul 27 2009, 02:49 PM) <{POST_SNAPBACK}>
Bites tongue hard....
*snicker*
Lumbermill.
I would really like some kind of artifact that works like the GHP suggested earlier, but for aetherships so that you can have holographic conversations while in aetherspace. Sort of an upgrade to normal grid communications, would be a separate module operated from the grid, similar to how the Steward level skills work, but have the option of GRID CHANNEL OPEN
Main screen turn on!
Shaddus2009-07-28 00:36:31
Something to give Lusternia graphics!
Ahem, no. Seriously, my design book idea from a few pages ago, still looking for that. Consider this a bump
Ahem, no. Seriously, my design book idea from a few pages ago, still looking for that. Consider this a bump
Unknown2009-07-28 02:27:46
And still no cow bell. Hmm.
Tervic2009-07-28 04:24:26
I got a fever, and there's only one cure:
Casilu2009-07-28 04:52:52
QUOTE (Tervic @ Jul 27 2009, 09:24 PM) <{POST_SNAPBACK}>
I got a fever, and there's only one cure:
Antibiotics?
Eventru2009-07-28 05:00:38
Nope. He wants more cowbell.
Doman2009-07-28 05:26:52
The cowbell is MY idea!
Gero2009-07-28 06:46:15
QUOTE (Tervic @ Jul 27 2009, 09:24 PM) <{POST_SNAPBACK}>
I got a fever, and there's only one cure:
...putting you down?
Esano2009-07-28 07:20:47
QUOTE (Ayisdra @ Jul 28 2009, 05:07 AM) <{POST_SNAPBACK}>
-Needle of rift-
Increases the max number of riftable items. (say it will increase it by another 2000 making you able to hold 4000 of a item.)
Increases the max number of riftable items. (say it will increase it by another 2000 making you able to hold 4000 of a item.)
Any reason to have this instead of pocketbelts?
Unknown2009-07-28 10:43:38
QUOTE (Esano @ Jul 28 2009, 03:20 AM) <{POST_SNAPBACK}>
Any reason to have this instead of pocketbelts?
Pocketbelts are buggy. Pocketbelts decay. Working with pocketbelts and the Rift is a pain.
Xenthos2009-07-28 11:21:56
QUOTE (Esano @ Jul 28 2009, 03:20 AM) <{POST_SNAPBACK}>
Any reason to have this instead of pocketbelts?
I would far prefer to have a larger rift over dealing with this huge mass of belts, tbh.
Tervic2009-07-28 16:00:24
QUOTE (SerenGuard Gero @ Jul 27 2009, 11:46 PM) <{POST_SNAPBACK}>
...putting you down?
>=(
Can I have an artifact microscope that lets me look at an item to determine the comms used to craft it?
EDIT: I mean for stuff like artisan, tailoring, and forging crafted items. Not everything in the lusternian world, 'cause that'd just be odd.
REDIT: Unless of course we could start manipulating things in the environment to derive comms, in ways beyond village quests...
Last thought:
I want a banhammer: Hit someone over the head with it and they can't use SAY or TELL for 20 seconds. Only usable when the wielder is at full h/m/e, and consumes 50% of each, cause damn that thing is HEAVY!
Lawliet2009-07-28 23:13:54
A gnomic ledger - Allows you to check the prices of trading at the gnome aetherships, and maybe has another function that tells you the names in case you didn't know.
Tervic2009-07-28 23:58:16
Long Range Compass Diamonut: For aethercraft, and you can set three locations in it. The compass will always show which direction those points are while you fly your ship.
Squeakyhammer: Like a forged hammer, except it only does 1h damage and makes a squeaky noise when you hit someone with it.
Chameleon cloak: Removes you from LOOK and WHO HERE, but adds a line to the room description appropriate to the terrain. Effect drops for 2 minutes when agressive action is taken.
(I.e. a suspicious-looking bush is lurking here, or there is a strange lump of gravel in the corner.)
Squeakyhammer: Like a forged hammer, except it only does 1h damage and makes a squeaky noise when you hit someone with it.
Chameleon cloak: Removes you from LOOK and WHO HERE, but adds a line to the room description appropriate to the terrain. Effect drops for 2 minutes when agressive action is taken.
(I.e. a suspicious-looking bush is lurking here, or there is a strange lump of gravel in the corner.)
Ayisdra2009-07-29 00:00:00
QUOTE (Tervic @ Jul 28 2009, 07:58 PM) <{POST_SNAPBACK}>
Long Range Compass Diamonut: For aethercraft, and you can set three locations in it. The compass will always show which direction those points are while you fly your ship.
So flashpoints without the instant teleport part?
Casilu2009-07-29 00:10:46
QUOTE (Tervic @ Jul 28 2009, 04:58 PM) <{POST_SNAPBACK}>
Chameleon cloak: Removes you from LOOK and WHO HERE, but adds a line to the room description appropriate to the terrain. Effect drops for 2 minutes when agressive action is taken.
(I.e. a suspicious-looking bush is lurking here, or there is a strange lump of gravel in the corner.)
(I.e. a suspicious-looking bush is lurking here, or there is a strange lump of gravel in the corner.)
Isn't that already a bard glamour ability?