Veyrzhul2009-09-06 10:54:51
Didn't mean yours, Casilu, more all those skill-emulating things (obviously, your sap one wasn't serious). It's become a trend, and one I don't really like, although I will of course buy snout, pogo &co when I can.
Chade2009-09-06 14:34:08
I just want a faeriefire derivative artifact, would be sweet for tracking invisible people leaving my choke.
Aerotan2009-09-06 15:12:47
Even faling cleanse, we have nature rain, which I thought opertates like r roomwide cleanse.
Gnomish Hypnodisc
Once per day, you may SPIN DISC. For the next day, you will always be treated as Tawdry for influence attempts involving charity, and like royalty for all others. You must be wielding the Hypnodisc to have this benefit.
Gnomish Hypnodisc
Once per day, you may SPIN DISC. For the next day, you will always be treated as Tawdry for influence attempts involving charity, and like royalty for all others. You must be wielding the Hypnodisc to have this benefit.
Xavius2009-09-06 16:26:11
QUOTE (Aerotan @ Sep 6 2009, 10:12 AM) <{POST_SNAPBACK}>
Even faling cleanse, we have nature rain, which I thought opertates like r roomwide cleanse.
Only works on stink.
Gero2009-09-06 18:34:38
QUOTE (Aerotan @ Sep 6 2009, 08:12 AM) <{POST_SNAPBACK}>
Even faling cleanse, we have nature rain, which I thought opertates like r roomwide cleanse.
Gnomish Hypnodisc
Once per day, you may SPIN DISC. For the next day, you will always be treated as Tawdry for influence attempts involving charity, and like royalty for all others. You must be wielding the Hypnodisc to have this benefit.
Gnomish Hypnodisc
Once per day, you may SPIN DISC. For the next day, you will always be treated as Tawdry for influence attempts involving charity, and like royalty for all others. You must be wielding the Hypnodisc to have this benefit.
I believe the scarecrow hat does that.
Xenthos2009-09-06 18:39:04
QUOTE (SerenGuard Gero @ Sep 6 2009, 02:34 PM) <{POST_SNAPBACK}>
I believe the scarecrow hat does that.
No, you have to remember to put it on and take it off. He wants something that is set-and-forget.
Gero2009-09-06 21:05:35
QUOTE (Xenthos @ Sep 6 2009, 11:39 AM) <{POST_SNAPBACK}>
No, you have to remember to put it on and take it off. He wants something that is set-and-forget.
Lazy people, trigger it.
Casilu2009-09-07 01:23:29
QUOTE (Veyrzhul @ Sep 6 2009, 03:54 AM) <{POST_SNAPBACK}>
Didn't mean yours, Casilu, more all those skill-emulating things (obviously, your sap one wasn't serious). It's become a trend, and one I don't really like, although I will of course buy snout, pogo &co when I can.
Was talking about Chade not getting my humour.
Malarious2009-09-07 03:43:53
QUOTE
Brand of the Eternal's Gate
Creates a small manse that only you can access with TOUCH BRAND. Rooms are customized and are submitted to artifacts@lusternia.com as well as the layout.
Creates a small manse that only you can access with TOUCH BRAND. Rooms are customized and are submitted to artifacts@lusternia.com as well as the layout.
Base of 5 rooms. Each room after that costs X credits, and can be added anytime. For the sake scry its on prime, and shows as (Gate of the Eternal). People cannot follow and requires not in combat, not injured or afflicted, and not in enemy territory. Flavour dingy thingy!
QUOTE
Bonds of
Increases xp from influencing the planes entities as well as contributed power for OWNER.
Increases xp from influencing the planes entities as well as contributed power for OWNER.
For influencers and such to help more with power. And things like imps are crappy exp at high levels (low levels arent likely to have major dingbats as is)..
QUOTE
Mark of the Planar Traveler
You are no longer effected by the plagues of the planes
You are no longer effected by the plagues of the planes
Ripple doesnt stun, flux doesnt move, and liveforest wont entangle.
QUOTE
Mark of the Bad Weed
You too can be like the divine! SMOKE PIPE to experience what the Gods see on their 'creative' days. Now go start making some things, they have a 30% chance of being accepted if you are high enough.
You too can be like the divine! SMOKE PIPE to experience what the Gods see on their 'creative' days. Now go start making some things, they have a 30% chance of being accepted if you are high enough.
We have all made a comment what admin were thinking at one point or another, this would be a fun arty.
Lawliet2009-09-07 14:12:02
Both the Planar travel thing and the bonds are OP, maybe gaining power on it's own or POSSIBLY a little extra experiance but together it'd have to be pretty damn expensive, brand of the eternal gate seems a bit pointless, you can already get a five room manse that only you can enter for a lot cheaper than that and if you're not in enemy territory, no damage and no afflictions you might as well go to the plex, no?
Xenthos2009-09-07 16:50:04
QUOTE (Lawliet @ Sep 7 2009, 10:12 AM) <{POST_SNAPBACK}>
Both the Planar travel thing and the bonds are OP, maybe gaining power on it's own or POSSIBLY a little extra experiance but together it'd have to be pretty damn expensive, brand of the eternal gate seems a bit pointless, you can already get a five room manse that only you can enter for a lot cheaper than that and if you're not in enemy territory, no damage and no afflictions you might as well go to the plex, no?
Just buy one of the transplanar contrivances and touch it twice, it takes you straight to the aetherplex.
Lawliet2009-09-08 07:13:26
I meant to get to the manse, not as a function of the arti
Aerotan2009-09-11 05:03:55
Coffin of Deep Focus
Manse only.
You may enter coffin to restore your aetherwill and willpower twice as quickly, but at the expense of being unable to hear Clans, CT, GT, Market, Shouts, Yells, or Tells while in the coffin.
Manse only.
You may enter coffin to restore your aetherwill and willpower twice as quickly, but at the expense of being unable to hear Clans, CT, GT, Market, Shouts, Yells, or Tells while in the coffin.
Tervic2009-09-11 16:54:50
QUOTE (Aerotan @ Sep 10 2009, 10:03 PM) <{POST_SNAPBACK}>
Coffin of Deep Focus
Manse only.
You may enter coffin to restore your aetherwill and willpower twice as quickly, but at the expense of being unable to hear Clans, CT, GT, Market, Shouts, Yells, or Tells while in the coffin.
Manse only.
You may enter coffin to restore your aetherwill and willpower twice as quickly, but at the expense of being unable to hear Clans, CT, GT, Market, Shouts, Yells, or Tells while in the coffin.
sarcophagus!
Ardmore2009-09-11 17:28:16
Damn those Gou'ald!
Lendren2009-09-11 17:30:35
Cookie Jar: 100db. Once a month, a randomly-selected cookie appears within it. Only cookies can be put into it, and those that are, keep indefinitely. Holds a maximum of 20 cookies.
Ardmore2009-09-11 17:34:56
Maybe if it were more often than once a month.
Tervic2009-09-11 23:11:49
QUOTE (Lendren @ Sep 11 2009, 10:30 AM) <{POST_SNAPBACK}>
Cookie Jar: 100db. Once a month, a randomly-selected cookie appears within it. Only cookies can be put into it, and those that are, keep indefinitely. Holds a maximum of 20 cookies.
Couldn't you just make an artisan box that looks like a cookie jar, then put a Rune of Dimensional Instability on it?
Aerotan2009-09-12 01:38:33
QUOTE (Tervic @ Sep 11 2009, 12:54 PM) <{POST_SNAPBACK}>
sarcophagus!
No, the Goa'uld sarcophagus would also include a free Trueheal, and temporarily suspend all the timers on a character, like blessings, curses, Favours, disfavours, Maggoting, aging, etc., and would slowly Taint the person inside.
Ardmore2009-09-12 02:27:08
QUOTE (Aerotan @ Sep 11 2009, 09:38 PM) <{POST_SNAPBACK}>
No, the Goa'uld sarcophagus would also include a free Trueheal, and temporarily suspend all the timers on a character, like blessings, curses, Favours, disfavours, Maggoting, aging, etc., and would slowly Taint the person inside.
Gains perma-insanity with each use.