Xenthos2009-09-26 15:38:15
QUOTE (Ardmore @ Sep 26 2009, 11:35 AM) <{POST_SNAPBACK}>
Not going to argue, but I don't see any of those as problems I'd rather have an Earth one any day >.>
So request them both? That way people who want either one over the other can get their preference-- and, if undecided, one could even buy the pair!
But I spend more time in the waves, as an herbalist.
Ardmore2009-09-26 15:50:46
I'm an herbalist, I know. But it's not hard to figure out where you ended up and backtrack.
I don't think they'd make this since it was an auction artifact.
I don't think they'd make this since it was an auction artifact.
Xenthos2009-09-26 15:55:57
QUOTE (Ardmore @ Sep 26 2009, 11:50 AM) <{POST_SNAPBACK}>
I'm an herbalist, I know. But it's not hard to figure out where you ended up and backtrack.
I don't think they'd make this since it was an auction artifact.
I don't think they'd make this since it was an auction artifact.
They release a good number of auction artifacts to general artifacts after a period of time. Hence, Eventru's question, and our clamor.
Eventru2009-09-26 16:18:57
Alright, alright. The no-wave/earthquake rings. Anything else? Or is that it?
Xenthos2009-09-26 16:22:33
QUOTE (Eventru @ Sep 26 2009, 12:18 PM) <{POST_SNAPBACK}>
Alright, alright. The no-wave/earthquake rings. Anything else? Or is that it?
Cowhide boots!
Probably that bard song rune, and maybe the magic carpet. Plus the esteem mask, astral boots, and silver spoon.
Basically, the little / flavourful items.
Eventru2009-09-26 16:30:56
QUOTE (Xenthos @ Sep 26 2009, 12:22 PM) <{POST_SNAPBACK}>
Cowhide boots!
Probably that bard song rune, and maybe the magic carpet. Plus the esteem mask, astral boots, and silver spoon.
Basically, the little / flavourful items.
Probably that bard song rune, and maybe the magic carpet. Plus the esteem mask, astral boots, and silver spoon.
Basically, the little / flavourful items.
Cowhide boots are for sale (dingbats) via Jeremiah!
Ardmore2009-09-26 16:32:07
QUOTE (Xenthos @ Sep 26 2009, 11:55 AM) <{POST_SNAPBACK}>
They release a good number of auction artifacts to general artifacts after a period of time. Hence, Eventru's question, and our clamor.
>.> I must have missed Eveypooh's question. Sorry.
Unknown2009-09-26 16:36:04
I'd give my left eye for a Hart censer, but I know it's not going to happen. The esteem mask and debater's goblet would be pretty nice.
Xenthos2009-09-26 16:45:41
QUOTE (Eventru @ Sep 26 2009, 12:30 PM) <{POST_SNAPBACK}>
Cowhide boots are for sale (dingbats) via Jeremiah!
They should be for sale via normal credits!
Unknown2009-09-26 16:54:51
QUOTE (Xenthos @ Sep 26 2009, 12:45 PM) <{POST_SNAPBACK}>
They should be for sale via normal credits!
Last I heard, you were buying dingbats cheaper than most people are buying credits.
Xenthos2009-09-26 16:56:50
QUOTE (Zarquan @ Sep 26 2009, 12:54 PM) <{POST_SNAPBACK}>
Last I heard, you were buying dingbats cheaper than most people are buying credits.
But I am saving them for future dingbat-only sales.
(The next dingbat item that can replace an enchantment, such as scry / acquisitio, for example!)
Llandros2009-09-26 18:22:04
Silver spoon and bard song runes would be pretty sweet as well!
Lawliet2009-09-26 20:59:00
People need to stop complaining about waves and just become aquamancers
Casilu2009-09-26 21:16:44
QUOTE (Lawliet @ Sep 26 2009, 01:59 PM) <{POST_SNAPBACK}>
People need to stop complaining about waves and just become aquamancers
But that raises a bigger problem, who would want to be in a guild with you and Telperion?
Lawliet2009-09-27 01:32:48
QUOTE (casilu @ Sep 26 2009, 10:16 PM) <{POST_SNAPBACK}>
But that raises a bigger problem, who would want to be in a guild with you and Telperion?
Hey...
There's nothing wrong with me
Ixion2009-09-27 02:55:04
Auction order item things again please..
Xavius2009-09-27 04:01:12
QUOTE (Eventru @ Sep 26 2009, 11:18 AM) <{POST_SNAPBACK}>
Alright, alright. The no-wave/earthquake rings. Anything else? Or is that it?
How about a dingbat reward reset and just another auction?
Gregori2009-09-27 05:32:08
QUOTE (Eventru @ Sep 26 2009, 08:03 AM) <{POST_SNAPBACK}>
Any ones in particular? To just say 'ones' is vague! Any in particular that catch your fancy?
The ones in bold are the ones I would buy asap if they were released, but I think all or most should be released.
QUOTE
* a Wand of Illusions
o Function:
o The wielder of this wand is afforded the ability to create illusions of their own making.
* a Wand of Ice
o Function:
o This wand will cause icewalls to rise up and block all exits in a room. This wand only works in outdoor locations.
* a Wand of Fire
o Function:
o This wand will cause firewalls to rise up and block all exits in a room. This wand only works in outdoor locations.
* an Amulet of Resurrection
o Function:
o This amulet grants its owner the capability of resurrecting a fallen target once per Lusternian month.
* a pair of Boots of the Wanderer
o Function:
o These boots enable the wearer to use the Pathfinding skill within Ecology, making for some very quick means of travel!
* a magic chisel
o Function:
o The magic chisel allows statues to be enchanted and destroyed at an accelerated rate. They will also last longer than normal statues when created and when enchanted.
* a miniature of a vibrant tree
o Function:
o This miniature prepares the ground of an aethermanse to grow trees.
* a miniature of billowing winds
o Function:
o This miniature prepares a room in an aethermanse to expand upwards, allowing flight.
* a Great Rune of Cosmic Summoning
o Function:
o Summoned companions of cosmic guardians are stronger than normal (i.e., their level and health are increased).
* a Great Rune of the Magi
o Function:
o Those who wear an item with this rune will find they use 20% less mana than otherwise.
* a Great Rune of Ethereal Summoning
o Function:
o Fae summoned by wiccans are stronger than normal (i.e., their level and health are increased).
* a Great Rune of Charisma
o Function:
o Those who wear an item with this rune will find they use 20% less ego than otherwise.
* a Great Rune of Sustenance
o Function:
o Those who wear an item with this rune will find they do not need sleep or sustenance. Note that this does not give any resistance from attacks upon you that make you sleepy or hungry.
* a Symbol of the Gods
o Function:
o When beseeching personal karmic shrine powers from your Patron, the karma used is reduced by 25%. Also, TOUCH SYMBOL will change the symbol to match your Patron (i.e., a Symbol of Morgfyre, the Legion)
* a pair of ivory dice
o Function:
o No gambler is complete without a set of ivory dice! See HELP DICE for more information.
* a glowing bottle
o Function:
o A great source of party entertainment and hilarity! See HELP SPINTHEBOTTLE for more information.
* a Great Rune of Musical Enhancement
o Function:
o This rune can be attached to an instrument which will increase the song length on that instrument by 50%.
* a scrying mirror
o Function:
o Allows you to see everyone visible and what plane they are on. Note: Does not see through gems of cloaking.
* Tully's Golden Broom
o Function:
o In honour of that irascible janitor of the Basin, this magical broom sweep everything that can be picked into oblivion, as well as dispersing poisonous clouds. Once a room is swept, a new line to a room is added!
* a magic carpet
o Function:
o This magic carpet will allow you to fly, as well as other players who follow you (but not denizens in your entourage). Further, the magic carpet gives a unique messages for not only landing and flying but also entering and exiting. You must mount the carpet to ride it.
* a Mask of Esteemed Beauty
o Function:
o While wearing the mask, you will generate more esteem (+25%) from influencing denizens.
* a paradox puzzle pentagon
o Function:
o This puzzle works like a pyramid puzzle in all respects, except it has a range of 2 planes away instead of 1.
* a serene pearl ring
o Function:
o While wearing this ring, you will automatically avoid being carried away by currents.
* a twisted bloodstone ring
o Function:
o While wearing this ring, you will automatically avoid earthquakes.
* a pair of Boots of Astral Jumping
o Function:
o If you are on an astrosphere, these boots will allow you to jump to an adjacent astrosphere -- regardless of whether the astrospheres are connected or not.
* a Silver Spoon
o Function:
o With this magic spoon in your inventory, all effects from cooking infusions will have their durations doubled. This also includes effects from herofetes.
* a Censer of the Merciless Crow
o Function:
o Lighting this censer will temporarily change the environment to wyrden woods (in the same manner as a Crow Druid would). However, this will not break (or infest) a melded environment. In the hands of a Crow Druid, equilibrium recovery for changing the environment to wyrden woods will be cut by .5 seconds. Costs 1p to activate.
* a Censer of the Majestic Hart
o Function:
o Lighting this censer will temporarily change the environment to forest (in the same manner as a Hart Druid would). However, this will not break (or forceforest) a melded environment. In the hands of a Hart Druid, equilibrium recovery for changing the environment to forest will be cut by .5 seconds. Costs 1p to activate.
* a Censer of the Shifting Seas
o Function:
o Lighting this censer will temporarily flood an environment (in the same manner as an Aquamancer would). However, this will not break (or forceflood) a melded environment. In the hands of an Aquamancer, equilibrium recovery for flooding an environment will be cut by .5 seconds. Costs 1p to activate.
* a Censer of the Tainted Earth
o Function:
o Lighting this censer will temporarily change the environment to tainted (in the same manner as a Geomancer would). However, this will not break (or forcetaint) a melded environment. In the hands of a Geomancer, equilibrium recovery for tainting the environment will be cut by .5 seconds. Costs 1p to activate.
o Function:
o The wielder of this wand is afforded the ability to create illusions of their own making.
* a Wand of Ice
o Function:
o This wand will cause icewalls to rise up and block all exits in a room. This wand only works in outdoor locations.
* a Wand of Fire
o Function:
o This wand will cause firewalls to rise up and block all exits in a room. This wand only works in outdoor locations.
* an Amulet of Resurrection
o Function:
o This amulet grants its owner the capability of resurrecting a fallen target once per Lusternian month.
* a pair of Boots of the Wanderer
o Function:
o These boots enable the wearer to use the Pathfinding skill within Ecology, making for some very quick means of travel!
* a magic chisel
o Function:
o The magic chisel allows statues to be enchanted and destroyed at an accelerated rate. They will also last longer than normal statues when created and when enchanted.
* a miniature of a vibrant tree
o Function:
o This miniature prepares the ground of an aethermanse to grow trees.
* a miniature of billowing winds
o Function:
o This miniature prepares a room in an aethermanse to expand upwards, allowing flight.
* a Great Rune of Cosmic Summoning
o Function:
o Summoned companions of cosmic guardians are stronger than normal (i.e., their level and health are increased).
* a Great Rune of the Magi
o Function:
o Those who wear an item with this rune will find they use 20% less mana than otherwise.
* a Great Rune of Ethereal Summoning
o Function:
o Fae summoned by wiccans are stronger than normal (i.e., their level and health are increased).
* a Great Rune of Charisma
o Function:
o Those who wear an item with this rune will find they use 20% less ego than otherwise.
* a Great Rune of Sustenance
o Function:
o Those who wear an item with this rune will find they do not need sleep or sustenance. Note that this does not give any resistance from attacks upon you that make you sleepy or hungry.
* a Symbol of the Gods
o Function:
o When beseeching personal karmic shrine powers from your Patron, the karma used is reduced by 25%. Also, TOUCH SYMBOL will change the symbol to match your Patron (i.e., a Symbol of Morgfyre, the Legion)
* a pair of ivory dice
o Function:
o No gambler is complete without a set of ivory dice! See HELP DICE for more information.
* a glowing bottle
o Function:
o A great source of party entertainment and hilarity! See HELP SPINTHEBOTTLE for more information.
* a Great Rune of Musical Enhancement
o Function:
o This rune can be attached to an instrument which will increase the song length on that instrument by 50%.
* a scrying mirror
o Function:
o Allows you to see everyone visible and what plane they are on. Note: Does not see through gems of cloaking.
* Tully's Golden Broom
o Function:
o In honour of that irascible janitor of the Basin, this magical broom sweep everything that can be picked into oblivion, as well as dispersing poisonous clouds. Once a room is swept, a new line to a room is added!
* a magic carpet
o Function:
o This magic carpet will allow you to fly, as well as other players who follow you (but not denizens in your entourage). Further, the magic carpet gives a unique messages for not only landing and flying but also entering and exiting. You must mount the carpet to ride it.
* a Mask of Esteemed Beauty
o Function:
o While wearing the mask, you will generate more esteem (+25%) from influencing denizens.
* a paradox puzzle pentagon
o Function:
o This puzzle works like a pyramid puzzle in all respects, except it has a range of 2 planes away instead of 1.
* a serene pearl ring
o Function:
o While wearing this ring, you will automatically avoid being carried away by currents.
* a twisted bloodstone ring
o Function:
o While wearing this ring, you will automatically avoid earthquakes.
* a pair of Boots of Astral Jumping
o Function:
o If you are on an astrosphere, these boots will allow you to jump to an adjacent astrosphere -- regardless of whether the astrospheres are connected or not.
* a Silver Spoon
o Function:
o With this magic spoon in your inventory, all effects from cooking infusions will have their durations doubled. This also includes effects from herofetes.
* a Censer of the Merciless Crow
o Function:
o Lighting this censer will temporarily change the environment to wyrden woods (in the same manner as a Crow Druid would). However, this will not break (or infest) a melded environment. In the hands of a Crow Druid, equilibrium recovery for changing the environment to wyrden woods will be cut by .5 seconds. Costs 1p to activate.
* a Censer of the Majestic Hart
o Function:
o Lighting this censer will temporarily change the environment to forest (in the same manner as a Hart Druid would). However, this will not break (or forceforest) a melded environment. In the hands of a Hart Druid, equilibrium recovery for changing the environment to forest will be cut by .5 seconds. Costs 1p to activate.
* a Censer of the Shifting Seas
o Function:
o Lighting this censer will temporarily flood an environment (in the same manner as an Aquamancer would). However, this will not break (or forceflood) a melded environment. In the hands of an Aquamancer, equilibrium recovery for flooding an environment will be cut by .5 seconds. Costs 1p to activate.
* a Censer of the Tainted Earth
o Function:
o Lighting this censer will temporarily change the environment to tainted (in the same manner as a Geomancer would). However, this will not break (or forcetaint) a melded environment. In the hands of a Geomancer, equilibrium recovery for tainting the environment will be cut by .5 seconds. Costs 1p to activate.
Eventru2009-09-27 12:29:25
QUOTE (Xavius @ Sep 27 2009, 12:01 AM) <{POST_SNAPBACK}>
How about a dingbat reward reset and just another auction?
I don't understand what you mean?
Ardmore2009-09-27 13:00:18
So people can buy OOC credits and receive dingbat rewards again (dingbat reward reset).
Another auction.
I think.
Another auction.
I think.