Prav2010-07-19 02:20:46
QUOTE (Rodngar @ Jul 18 2010, 09:59 PM) <{POST_SNAPBACK}>
I'm arguing the merits of your idea to change timewarp, because you aren't arguing to keep timewarp within the same level power of temporaryinsanity while also changing it, and because I don't think making timewarp strictly better as an affliction will fix your woes about Aeonics.
Wait, what am I arguing, then?
QUOTE ('Prav')
Keep the negligible aspect of it, just move it to something that could - in some way, no matter how small -- effectively assist us and then start looking at other things.
QUOTE ('Prav')
The bottom line is this: The effect of Time Warp - no matter how negligible - does not contribute to any strategy afforded to Researchers; as you stated above... ......we just want to match this harmony-between-skills, even if it is negligible, every little bit helps.
QUOTE ('Prav')
And, all of the above is basically irrelevant since nobody is asking for a buff to the proc rate or duration of Time Warp, they are simply asking that the debuff provided by Time Warp be applied to something beneficial - rather than irrelevant - to the class.
QUOTE ('Prav')
This is precisely what we want as well: For Time Warp - no matter how negligible by itself - to work well with our skills.
QUOTE ('Prav')
I don't think the goal here is to debuff Temporary Insanity or even necessarily buff Time Warp, the goal - as I see it - is to make the debuff applied by stacked Time Warps applicable and amenable to Researcher strategies, no matter how small it is.
QUOTE ('Prav')
I'm not asking for it to be downgraded: if it is well-designed, that is not a necessity. However, what I would like to see is a similar level of coherence in the design of Warp.
I thought I had been pretty clear - though, I'll say it again, now - that I'm not saying Time Warp should be made more effective, the effect - even if it is almost unnoticeable - should just be one that contributes to the other goals we are working towards.
Rodngar2010-07-19 02:38:51
Exactly how does temporaryinsanity contribute to our goals more than timewarp does to yours, out of curiosity?
Prav2010-07-19 02:56:33
QUOTE (Rodngar @ Jul 18 2010, 10:38 PM) <{POST_SNAPBACK}>
Exactly how does temporaryinsanity contribute to our goals more than timewarp does to yours, out of curiosity?
You (and others) have already commented on the synergy between Temporary Insanity and your skills:
QUOTE ('Rodngar')
The fact that temporary insanity meshes well with the classes it belongs to speaks on nothing more than how well it was designed to operate with other skillsets/existing sets in the game from a mechanical point of view, not how powerful it is.
QUOTE ('Gregori')
Yes, we have skills that work well with temp insanity, but again, temp insanity by itself is negligble. It is not worlds apart from timewarp.
Rodngar2010-07-19 03:03:04
QUOTE (Prav @ Jul 18 2010, 10:56 PM) <{POST_SNAPBACK}>
You (and others) have already commented on the synergy between Temporary Insanity and your skills:
That does nothing besides tell me that temporary insanity does synergize. Rationalize why timewarp doesn't as much?
Also:
QUOTE
Yes, we have skills that work well with temp insanity, but again, temp insanity by itself is negligble. It is not worlds apart from timewarp.
Unknown2010-07-19 03:24:18
It's because insanity's effect, command cancellation, (marginal though it maybe) is the same kind of effect that many of your other skills do, especially badluck, snafu, and for hexes, jinx. This leads to a comparatively easier 'kill' method when because every little bit helps when it comes to combat.
Timewarp, on the other hand, simply increases bal/eq, neither of which warriors or researchers have any use for, since they're not meant to stack balanceloss like nihilists or old Ur'Guards. Their aim is to stick aeon to get their instakill, so changing timewarp to help them with aeon roughly puts the timewarp mechanic on the same level as insanity.
Timewarp, on the other hand, simply increases bal/eq, neither of which warriors or researchers have any use for, since they're not meant to stack balanceloss like nihilists or old Ur'Guards. Their aim is to stick aeon to get their instakill, so changing timewarp to help them with aeon roughly puts the timewarp mechanic on the same level as insanity.
Prav2010-07-19 03:38:11
QUOTE (Sojiro @ Jul 18 2010, 11:24 PM) <{POST_SNAPBACK}>
Timewarp, on the other hand, simply increases bal/eq, neither of which warriors or researchers have any use for, since they're not meant to stack balanceloss like nihilists or old Ur'Guards. Their aim is to stick aeon to get their instakill, so changing timewarp to help them with aeon roughly puts the timewarp mechanic on the same level as insanity.
Exactly.
Rodngar2010-07-19 03:43:44
I just don't see how you view 2% as anything but absolutely infinitesimal. You are now citing more abilities in Paradigmatics to make the comparison, which I kind of think directs us to the point that your answer should lie in Aeonics, not in buffing timewarp itself. :/
EDIT: Though, in retrospect, citing other abilities for the sake of a discussion of synergy isn't that far-fetched..
EDIT: Though, in retrospect, citing other abilities for the sake of a discussion of synergy isn't that far-fetched..
Unknown2010-07-19 03:47:38
Well, this is the kind of game where people will trans trade skills just to get one item and immediately forget it, can you really be surprised that if possible, people will do and use anything they can to get the Win ™?
Rodngar2010-07-19 03:49:17
QUOTE (Sojiro @ Jul 18 2010, 11:47 PM) <{POST_SNAPBACK}>
Well, this is the kind of game where people will trans trade skills just to get one item and immediately forget it, can you really be surprised that if possible, people will do and use anything they can to get the Win ™?
Yeah, but I think there's a vast difference between that and arguing that because temporary insanity provides a 2% chance of command denial, it is the reason that Paradigmatics synergizes well.
Gregori2010-07-19 03:52:03
Just for you Shuyin, I put solution 2 as 2 power for badluck 1 for greywhispers. I still believe maintaining the power consumption is important to allow for illuminate to be feasable given the power intensity of other skills. Especially hexes who have no other options for a kill so will be relying on constantly throwing power out.
Edit:: and again, I am open to other changes down the road if they are needed.
Edit:: and again, I am open to other changes down the road if they are needed.
Prav2010-07-19 03:52:07
QUOTE (Rodngar @ Jul 18 2010, 11:43 PM) <{POST_SNAPBACK}>
I just don't see how you view 2% as anything but absolutely infinitesimal.
Every little bit counts in combat, gotta eke every advantage you can find and ditch as much dead weight as possible.
Unknown2010-07-19 03:54:30
Thing is, I didn't get that impression at all, besides the sarcasm every so often, this is what this thread has boiled down to for me:
Halli says, "hey we want timewarp to be as helpful as insanity is"
Gaudi say "But that help isn't that great you know"
The thread should have ended right there. This is where the thread goes wrong:
Halli says, "I will put up numbers showing why I think timewarp <<<< insanity"
Gaudi says, "Omg sanity isn't what makes our synergy great, it's everything else!"
------------------------
Shuyin says, "*rants and raves about choke as a tangent*"
P.S. I am good with Gregori's alternate solution too. Gg.
Halli says, "hey we want timewarp to be as helpful as insanity is"
Gaudi say "But that help isn't that great you know"
The thread should have ended right there. This is where the thread goes wrong:
Halli says, "I will put up numbers showing why I think timewarp <<<< insanity"
Gaudi says, "Omg sanity isn't what makes our synergy great, it's everything else!"
------------------------
Shuyin says, "*rants and raves about choke as a tangent*"
P.S. I am good with Gregori's alternate solution too. Gg.
Rodngar2010-07-19 03:54:50
QUOTE (Prav @ Jul 18 2010, 11:52 PM) <{POST_SNAPBACK}>
Every little bit counts in combat, gotta eke every advantage you can find and ditch as much dead weight as possible.
By that logic, you are getting every little bit out of timewarp already. You don't need that kind of rationale. You need to explain precisely WHY timewarp, whose effect is as already comparably infinitesimal as temporaryinsanity's, needs to be changed.
Rika2010-07-19 04:08:06
Just wondering. What is this "constantly throwing power out" in Paradigmatics you are talking about?
Gregori2010-07-19 04:14:51
QUOTE (rika @ Jul 18 2010, 10:08 PM) <{POST_SNAPBACK}>
Just wondering. What is this "constantly throwing power out" in Paradigmatics you are talking about?
I didn't say in Paradigmatics.
Rika2010-07-19 04:22:02
QUOTE (Gregori @ Jul 19 2010, 04:14 PM) <{POST_SNAPBACK}>
I didn't say in Paradigmatics.
What skills are you talking about, then?
Madfly, the only power skill in Transmology that should be used in the middle of a fight?
Gregori2010-07-19 04:25:41
QUOTE (rika @ Jul 18 2010, 10:22 PM) <{POST_SNAPBACK}>
What skills are you talking about, then?
Madfly, the only power skill in Transmology that should be used in the middle of a fight?
Madfly, the only power skill in Transmology that should be used in the middle of a fight?
I was pretty clear on my statement of which sect of Illuminati would be power intensive to try and build/maintain insanity in.
Rodngar2010-07-19 04:27:42
QUOTE (rika @ Jul 19 2010, 12:22 AM) <{POST_SNAPBACK}>
What skills are you talking about, then?
Madfly, the only power skill in Transmology that should be used in the middle of a fight?
Madfly, the only power skill in Transmology that should be used in the middle of a fight?
Dwhammy = 2p
Gwis = 3p
Illuminate = 10p
Jinx = 2p
Madfly = 5p
Rika2010-07-19 04:29:09
QUOTE (Gregori @ Jul 19 2010, 04:25 PM) <{POST_SNAPBACK}>
I was pretty clear on my statement of which sect of Illuminati would be power intensive to try and build/maintain insanity in.
So the problem isn't paradigmatics, but something that synergises with paradigmatics? So why do you want to change paradigmatics?
I swear we've been discussing somewhere in this thread...
Gregori2010-07-19 04:30:26
Whammy = 1
Palm = 5
Palm = 5