Simple Questions 2

by Eventru

Back to Common Grounds.

Casilu2010-12-06 18:35:53
QUOTE (Rivius @ Dec 6 2010, 10:32 AM) <{POST_SNAPBACK}>
I've been hearing some mixed information regarding this and was wondering: what statistics are boosted by warrior guild champion helms and by how much?


It is a one-handed weapon.
Damage: 125 Precision: 85 Speed: 280
A spider-hilted rapier has no poisons or magical effects on it.
100%h/4540h, 100%m/4164m, 100%e/4164e, 10, 100%en, 100%w 17XP exlrremove helm
You remove the Morion Helmet of the Temporal Commissar.
100%h/4540h, 100%m/4164m, 100%e/4164e, 10, 100%en, 100%w 17XP exlrwp rapier
It is a one-handed weapon.
Damage: 115 Precision: 85 Speed: 280
A spider-hilted rapier has no poisons or magical effects on it.
Rivius2010-12-06 19:02:01
QUOTE (casilu @ Dec 6 2010, 02:35 PM) <{POST_SNAPBACK}>
It is a one-handed weapon.
Damage: 125 Precision: 85 Speed: 280
A spider-hilted rapier has no poisons or magical effects on it.
100%h/4540h, 100%m/4164m, 100%e/4164e, 10, 100%en, 100%w 17XP exlrremove helm
You remove the Morion Helmet of the Temporal Commissar.
100%h/4540h, 100%m/4164m, 100%e/4164e, 10, 100%en, 100%w 17XP exlrwp rapier
It is a one-handed weapon.
Damage: 115 Precision: 85 Speed: 280
A spider-hilted rapier has no poisons or magical effects on it.


Ah. Thank you so much for that. So damage only and by ten then. How long has it been this way, might I ask?
Ixion2010-12-06 19:06:08
Can the kephera individual quest lines be done on top of the illithoid lines? Not only the combined "epic" line but the individuals ones- do they replace each other?

I doubt anyone's ever tried this so it's a question for a coder.
Unknown2010-12-06 20:04:00
Don't the champion helms still increase wounds? Or is that just a factor of the damage stat increase now?
Ixion2010-12-06 20:13:59
QUOTE (Zarquan @ Dec 6 2010, 03:04 PM) <{POST_SNAPBACK}>
Don't the champion helms still increase wounds? Or is that just a factor of the damage stat increase now?


That was changed, just +dmg stats now, and rescue.
Rivius2010-12-06 21:46:17
How does serpent work? I don't have the skill and have only barely ever seen it used once or twice.

's prismatic barrier flickers and retreats into the top of his skull.


But this person neither moved nor attacked. I thought per the ab, that you're basically invincible indefinitely until you perform an aggressive action or move out of the room:

QUOTE
Open up all your chakras and release the rainbow serpent, strengthening your aura to the point where almost nothing can harm you. The aura will usually return after a short time if you cause it to fade.


Can someone clarify exactly how it works?
Unknown2010-12-06 21:47:53
The aura fades periodically on its own if you don't make it fade, and it returns on a timer a few times before the whole defense is spent.
Rivius2010-12-06 21:57:24
*cough* Second question in a row. smile.gif

Is there any means of transportation that by-passes a great pentagram?
Ixion2010-12-06 21:57:58
With mono down, bond unite.

Without mono, any teleport type skill
Furien2010-12-06 22:01:43
Distort tics will also disrupt prismatic barriers.
Raeri2010-12-06 22:20:53
QUOTE (Ixion @ Dec 7 2010, 08:57 AM) <{POST_SNAPBACK}>
With mono down, bond unite.

Without mono, any teleport type skill


Preset pathtwists will also get you into the room, afaik.
Aerotan2010-12-06 22:45:34
Will spores?
Unknown2010-12-06 23:09:03
Yes
Unknown2010-12-06 23:18:21
I'm not sure how long the Kundalini Serpent lasts, but I know if you are quick enough you can summon the Kundalini and then do a teleport nexus without it breaking. I think it lasts for about 60-90 seconds realtime. I don't know if level has any effect on it.

Serpent has saved Tully from Black Widows and Gravediggers (although you have to be quick about the latter) while he makes a quick exit. If you move I think it takes about 5-10 seconds before turning on again.

Janalon2010-12-06 23:55:00
QUOTE (Sylphas @ Dec 6 2010, 12:11 AM) <{POST_SNAPBACK}>
If coat/cloak proofings are half strength, should I just ignore magic proofing and get fire on my robe, since I'm furrikin?


Eeep. I never knew this.
Unknown2010-12-06 23:58:05
QUOTE (Vendetta Morendo @ Dec 6 2010, 12:12 AM) <{POST_SNAPBACK}>
I totally would.

EDIT: Special note, don't forget to raise your hood! That's how the game tells the proofings apart, somehow.

That just made me wonder...how exactly do proofings for enchanted gowns/suits and hats work then?
Neos2010-12-07 00:57:27
QUOTE (AquaNeos @ Dec 4 2010, 06:39 PM) <{POST_SNAPBACK}>
CODE
A mindlink allows you to link your mind with other telepaths. While very few abilities use it, it does allow communication between telepaths from almost any plane.

Does this bypass the planar limitations? Should I be able to use this to contact someone on Astral even if not up to Aetherwave?

Also: Not sure if it's supposed to work like this or not. But should someone not be able to follow you if you center from outside your demesne? I know it works inside, but if you center from outside your demesne, anyone following you is left behind.

I require further information on this. Several times, I've been unable to contact people in the mindlink in Aetherspace, or from the arena.
Krackenor2010-12-07 01:32:42
Do dagger stats affect the damage it does/speed it attacks while using TK Animatedagger, or is it just dependent on psionics ability?
Neos2010-12-07 01:40:13
QUOTE (Krackenor @ Dec 6 2010, 08:32 PM) <{POST_SNAPBACK}>
Do dagger stats affect the damage it does/speed it attacks while using TK Animatedagger, or is it just dependent on psionics ability?

Stats might affect damage, idk, but I do know speed is dependant on the id channel.
Aicuthi2010-12-07 02:21:30
How do you edit the title underneath your avatar?