Unknown2010-07-19 23:44:39
It may not exactly be the same, but I feel like they're facets of what is essentially the same thing: doing what you can to help an org out.
Arel2010-07-19 23:47:34
QUOTE (Sojiro @ Jul 19 2010, 07:44 PM) <{POST_SNAPBACK}>
It may not exactly be the same, but I feel like they're facets of what is essentially the same thing: doing what you can to help an org out.
Yes, but with your brand of work and leadership, you don't meet quite the resistance to improvement than other methods might entail. Not that one way is any more or less valuable, but I think they may vary in levels of frustration and unfunness (Could be wrong through, I've never tried it from your angle, just speculating).
Rodngar2010-07-19 23:53:09
QUOTE (Estarra @ Jul 19 2010, 05:39 PM) <{POST_SNAPBACK}>
A charismatic leader can inspire willingness and dedication in a population.
A charismatic leader cannot fight a larger population successfully, cannot immediately instill skill and understanding of combat practicality, cannot provide incentive and possibility to invest in their characters, cannot change the mechanics on the game that weigh heavily against them, etc. Some of these can be changed over time, but many of them cannot be changed simply because they are beyond the scope of mortal constraint or ability. Serenwilde needs more dedicated people willing to invest and learn to fight, and have the heart to fight an awful battle. The commune, I sense, is just barely holding on lately - I feel absolutely awful for them everytime I see some raiding going down, but unlike some of the people who hold on desperately to some kind of hope for the commune, I realize that it is futile to waste one's time on a battle as thoroughly in the 'losing' side of the spectrum as this one.
Serenwilde is the direct target of this kind of out of control power, and while I'm sure many Glomdoring people will insist "shoe is on the other foot now, you had no issue", I think that this kind of mentality not only displays inconsideration but a severe lack of caring for the game's environment. A powerful org is an incredibly destructive force in IRE, as I'm sure you know, and one of the ways to tell the leadership has a good head on its shoulders is when they realize they have either won or lost. I feel like Serenwilde is probably bleeding amazing people every day either by alting out or quitting - I mean, look at the Shofangi. Sure, their population was never high after the initial 'oo, shiny' phase, but have you seen the positions list for them lately? They've had a vacant Champion seat since the Illuminati and Researchers broke on to the scene. There has to be a reason, and while I'm sure some of it may be to do how the class works, there must also be some reason why they can't find anybody to fill the slot just so they have it FILLED.
Turnus2010-07-19 23:54:15
I said it earlier in the thread, and I'll repeat it again. Some of Serenwilde's issues are being greatly exaggerated. And Faymar's right, if an org feels like work/unfun you shouldn't feel like you have to play there - move your main, make an alt, or take a break from lusternia. Maybe I'm just in the weird minority for actually enjoying my Serenwilde time, and I'm no snuggler either.
Unknown2010-07-20 00:02:58
Okay, realistically speaking (hint hint this is an example, not a literal suggestion of the only way Glom will let off), again, if all Glom asked was 'hey SW, make a post on public saying we win and that our spirits are awesome' and everything will stop, SW because of its roleplay will have to refuse. I am mentioning this just because whenever people say 'hey obviously pk isn't working out for us, maybe RP will', when in fact, the clearest and most obvious way to RPly (is that a word?) end a war is for one side to 'give up'.
Again, I am well aware that such a plan isn't even close to being reasonable, just because both Glom and SW have asshats, everyone has e-pride, the divine would flip out, and other reasons, but it is equally tough for the victor to justify laying off as it is for the loser to justify admitting defeat. There is no bad guy when it comes to that.
Summary: Don't blame Glom for SW doing badly, there's a lot more to it.
Tangent:
Personally, I've also come to realization that there is not much incentive to be the Bigger Man when time and time again, people have been screwed for being that way. In game and in real life. So saying 'well you laughed when the shoe was on the other foot' was a pretty bad excuse myself. Though it doesn't stop me for trying anyway, heh.
Again, I am well aware that such a plan isn't even close to being reasonable, just because both Glom and SW have asshats, everyone has e-pride, the divine would flip out, and other reasons, but it is equally tough for the victor to justify laying off as it is for the loser to justify admitting defeat. There is no bad guy when it comes to that.
Summary: Don't blame Glom for SW doing badly, there's a lot more to it.
Tangent:
Personally, I've also come to realization that there is not much incentive to be the Bigger Man when time and time again, people have been screwed for being that way. In game and in real life. So saying 'well you laughed when the shoe was on the other foot' was a pretty bad excuse myself. Though it doesn't stop me for trying anyway, heh.
Rodngar2010-07-20 00:06:16
QUOTE (Sojiro @ Jul 19 2010, 08:02 PM) <{POST_SNAPBACK}>
Okay, realistically speaking (hint hint this is an example, not a literal suggestion of the only way Glom will let off), again, if all Glom asked was 'hey SW, make a post on public saying we win and that our spirits are awesome' and everything will stop, SW because of its roleplay will have to refuse. I am mentioning this just because whenever people say 'hey obviously pk isn't working out for us, maybe RP will', when in fact, the clearest and most obvious way to RPly (is that a word) end a war is for one side to 'give up'. myself.
That is because people have no clue when to realize that RP is worth bending or even breaking/shattering if it means giving their community a breather. There are people who think RP is a set of manacles they do not have the key to, when in truth it is as flimsy or unimportant as they need/want it to be. Breaking RP should never be viewed as a loss.
EDIT: RP is expendable. It is acceptable to break it or set it aside if it means a victory that will improve the enjoyment of a larger whole.
Unknown2010-07-20 00:16:36
QUOTE (Rodngar @ Jul 19 2010, 08:06 PM) <{POST_SNAPBACK}>
That is because people have no clue when to realize that RP is worth bending or even breaking/shattering if it means giving their community a breather. There are people who think RP is a set of manacles they do not have the key to, when in truth it is as flimsy or unimportant as they need/want it to be. Breaking RP should never be viewed as a loss.
EDIT: RP is expendable. It is acceptable to break it or set it aside if it means a victory that will improve the enjoyment of a larger whole.
EDIT: RP is expendable. It is acceptable to break it or set it aside if it means a victory that will improve the enjoyment of a larger whole.
This. Never forget you are playing a game. If something has to be done to make the game more enjoyable for everyone, do it.
Unknown2010-07-20 00:20:36
The constant comedy (not in a snide sense, more in the Greek sense) is, there is an unstated second half to the phrase: "Hey, we of Glomdoring were once where Serenwilde is now". The second half being, "I should know, I put them there."
That isn't directly aimed at Shuyin or Xiel or any of the "big" transfers- but I will say this- the members of old glomdoring, barring one, perhaps two, depending where you draw the "old glomdoring" line, usually aren't the ones killing novices, camping etherwilde, and generally making the experience unpleasant for everyone else.
That implies, though obviously doesn't prove (since there are, again, one or two exceptions), that the best teacher of the value of restraint is having been the victim of the lack of it.
Actually, if there were a way for orgs just to stop the 'griefing-addled-morons' cold, then things would probably be a lot better all around the board.
That isn't directly aimed at Shuyin or Xiel or any of the "big" transfers- but I will say this- the members of old glomdoring, barring one, perhaps two, depending where you draw the "old glomdoring" line, usually aren't the ones killing novices, camping etherwilde, and generally making the experience unpleasant for everyone else.
That implies, though obviously doesn't prove (since there are, again, one or two exceptions), that the best teacher of the value of restraint is having been the victim of the lack of it.
Actually, if there were a way for orgs just to stop the 'griefing-addled-morons' cold, then things would probably be a lot better all around the board.
Nienla2010-07-20 00:30:37
QUOTE (Rainydays @ Jul 19 2010, 08:20 PM) <{POST_SNAPBACK}>
The constant comedy (not in a snide sense, more in the Greek sense) is, there is an unstated second half to the phrase: "Hey, we of Glomdoring were once where Serenwilde is now". The second half being, "I should know, I put them there."
That isn't directly aimed at Shuyin or Xiel or any of the "big" transfers- but I will say this- the members of old glomdoring, barring one, perhaps two, depending where you draw the "old glomdoring" line, usually aren't the ones killing novices, camping etherwilde, and generally making the experience unpleasant for everyone else.
That implies, though obviously doesn't prove (since there are, again, one or two exceptions), that the best teacher of the value of restraint is having been the victim of the lack of it.
Actually, if there were a way for orgs just to stop the 'griefing-addled-morons' cold, then things would probably be a lot better all around the board.
That isn't directly aimed at Shuyin or Xiel or any of the "big" transfers- but I will say this- the members of old glomdoring, barring one, perhaps two, depending where you draw the "old glomdoring" line, usually aren't the ones killing novices, camping etherwilde, and generally making the experience unpleasant for everyone else.
That implies, though obviously doesn't prove (since there are, again, one or two exceptions), that the best teacher of the value of restraint is having been the victim of the lack of it.
Actually, if there were a way for orgs just to stop the 'griefing-addled-morons' cold, then things would probably be a lot better all around the board.
It's called:
Remove Conflict.
OR
Make Conflict more meaningful so that the pointless raids stop and that raiders will feel they actually accomplished something and therefore stop raiding.
Furien2010-07-20 00:31:43
OR
Learn restraint.
Learn restraint.
Unknown2010-07-20 00:32:37
QUOTE (Furien @ Jul 19 2010, 08:31 PM) <{POST_SNAPBACK}>
OR
Learn restraint.
Learn restraint.
Like that's going to happen.
Chalcedony2010-07-20 00:34:58
If people here really wanted to improve the situation, they wouldn't be sarcastic.
EDIT: I'd have something more useful to say, but I haven't been around as long as the rest of you, and I've got no idea what I could add to this.
EDIT: I'd have something more useful to say, but I haven't been around as long as the rest of you, and I've got no idea what I could add to this.
Unknown2010-07-20 00:35:17
QUOTE (Furien @ Jul 19 2010, 08:31 PM) <{POST_SNAPBACK}>
OR
Learn restraint.
Learn restraint.
LEARN 15 RESTRAINT FROM BRENNAN
Brennan Stormcrow says to you, "I am not knowledgeable enough to teach you further in that skill."
Xenthos2010-07-20 00:35:30
QUOTE (Furien @ Jul 19 2010, 08:31 PM) <{POST_SNAPBACK}>
OR
Learn restraint.
Learn restraint.
I would have to say that, since there has been no raid in the last 3 hours I've been on, there is at least some form of restraint.
Might you be exaggerating?
Chalcedony2010-07-20 00:36:57
QUOTE (Xenthos @ Jul 19 2010, 05:35 PM) <{POST_SNAPBACK}>
I would have to say that, since there has been no raid in the last 3 hours I've been on, there is at least some form of restraint.
Might you be exaggerating?
Might you be exaggerating?
It's kind of sad when three hours is "OMG Relief."
Xenthos2010-07-20 00:37:39
QUOTE (Chalcedony @ Jul 19 2010, 08:36 PM) <{POST_SNAPBACK}>
It's kind of sad when three hours is "OMG Relief."
It very well could have been more; however, I've only been on for three so that's all I can discuss!
Furien2010-07-20 00:44:44
QUOTE (Xenthos @ Jul 19 2010, 05:35 PM) <{POST_SNAPBACK}>
I would have to say that, since there has been no raid in the last 3 hours I've been on, there is at least some form of restraint.
Might you be exaggerating?
Might you be exaggerating?
No, I haven't been watching Serenwilde for awhile, that was just a response to Nienla's list.
Gregori2010-07-20 00:49:45
QUOTE (Xenthos @ Jul 19 2010, 06:37 PM) <{POST_SNAPBACK}>
It very well could have been more; however, I've only been on for three so that's all I can discuss!
Oh god! THREE WHOLE HOURS!! We should hold a parade to congratulate Glom-orons on showing so much restraint. (Note: Some of ya'll do show restraint, but ultimately it's the ones who don't who get the press and the name attributes)
Xenthos2010-07-20 00:57:34
QUOTE (Gregori @ Jul 19 2010, 08:49 PM) <{POST_SNAPBACK}>
Oh god! THREE WHOLE HOURS!! We should hold a parade to congratulate Glom-orons on showing so much restraint. (Note: Some of ya'll do show restraint, but ultimately it's the ones who don't who get the press and the name attributes)
Yes, THREE WHOLE HOURS!
Just think how much you could write or roleplay in that time, should you be so inclined!
That said, having been on the other end I do know how annoying it can be, and I do recall not being happy with it, but I don't recall just 'giving up' as numerous people seem to be talking about doing here. You play to enjoy the time you're on, with the goods and the bads (because, let's face it, there's always going to be some of both). It's also up to you (the generic you, not the person I am quoting) to try to make some of the goods happen.
Nothing changes if you give up, nothing changes if you just complain about it.
As much as Lendren states that the 'beaten-down organization doesn't have time to hold themselves together,' I actually don't recall that from Glomdoring's days. Sure, we had small numbers, but I remember those days often being touted as one of the more RP-centric places simply because the core who was left was more focused on making the most out of the little there was. That was what we made our identity; the culture and experience. We had such a commanding lead in the library that people complained they could never catch us.
It may even be easier to forge an identity and bond to it when you're in that situation, really.
While it's not the same now, I also don't feel like all RP is subsumed by conflict, either, on our side.
As to where I'm going with this I'm not really sure.
Gregori2010-07-20 01:07:48
I seem to recall a much different scenario about glomdoring when it was small and being beat down.. From babysitting features (archways) up to and including it almost being shut down as a player org if it didn't relax its 'rp-centric culture and experience' attitudes.
Even Divine stepping in and telling certain raiders "enough is enough" on multiple occasions.
Even Divine stepping in and telling certain raiders "enough is enough" on multiple occasions.