Telepathy: Hindering and Dominate

by Kio

Back to Combat Guide.

Vathael2010-07-24 06:23:03
My protection from burst illusion was a lame hack together thing that I had to be careful using. I just threw a check into my burst trigger to check my target and if it was anyone from that list it would just ignore the line. I'm sure you can see the trouble with that so in group fights I would just target those people last or after the rest of the mages/tks were dead.
Vathael2010-07-24 06:38:35
It really is hard to illusion against a good system. With what shamarah said aside in regards to just disabling triggers to prevent firing, damage checks, internal system checks, command usage to check for specific afflictions, and so forth make things hard to do. Narsrim used to use a programmed glamours illusion that would show you being hit with every color. A simple solution to that is to only count three of those since three is the max you could ever get hit with at once or was anyway might be two now. Rune illusions can work. Monk/warrior illusions are useless on most people unless you use a two line illusion except against treant. Paralysis and entangle illusions don't work either since they can be checked on the prompt unless the target is actually prone. So I guess you could theoretically hit with tp paralysis and illusion a tendon or something and it would work. Ethelons old system used to fall for stun illusions but he might have fixed that now.
Kio2010-07-24 06:52:11
I've been sticking with pretty basic stuff now. I do use the burst illusion, but not too much. My most used illusions are two separate supersling illusions, afflicting with herbal cures. That, and web.
Faymar2010-07-24 07:06:24
QUOTE (Shamarah @ Jul 24 2010, 05:12 AM) <{POST_SNAPBACK}>
It is not that hard to block most illusions if you break your triggers into groups based on skill - you can just disable all of them except the ones for the mage you're fighting, eg. Aeromancy / Phantasms / Telepathy, so for example burst vessel illusions wouldn't work. However most people, including me, don't bother doing this because it is a lot of work for not very much gain (how often do you duel mages, really?).

Telepathy in particular is very limited as to what illusions it can use against this a system set up this way, since all the lines are pretty much the same.

I used to group my afflictions lines by classes in the previous version of my system. But I really, really think that disabling affliction lines is a bad idea, because there's always a chance that while you are fighting someone his or her friends decide to join the party. The only situation where disabling affliction lines would be reliable is in the Arena. And I personally don't think it's worth the trouble.

As for burstvessel illusion... I would make a timer which will be enabled when you get burstvessels and is disabled when you see the bleeding message. If you don't see the bleeding message, then the timer fires and deletes all your burstvessels.

Disclaimer: didn't test it, so like many things that sound very good in theory, in practice it's very likely to fail miserably.
Esano2010-07-24 07:09:51
QUOTE (Faymar @ Jul 24 2010, 05:06 PM) <{POST_SNAPBACK}>
As for burstvessel illusion... I would make a timer which will be enabled when you get burstvessels and is disabled when you see the bleeding message. If you don't see the bleeding message, then the timer fires and deletes all your burstvessels.

Simple workaround to that: weave claws. Or illusion the bleeding line.
Faymar2010-07-24 07:11:39
QUOTE (Esano @ Jul 24 2010, 09:09 AM) <{POST_SNAPBACK}>
Simple workaround to that: weave claws. Or illusion the bleeding line.

True. I fail.

EDIT: diagnosing each time you get hit with a telepathy attack seems like the best way to go against telepaths.
Shedrin2010-07-24 22:05:29
The supersling illusions are good. Blind illusion works well, too. Stupidity lines, especially when you're not using stupidity itself in your combo. A claws illusion could potentially work (not the actual phantasm, but illusion the line). Illusioning the prompt sometimes work, mostly as a starter. Include some of misc flags on the end to trip some people up, like the arm balance and psi balance. Basically just keep experimenting with a bunch of stuff and seeing what works. Highlighting when your target eats an herb can help you somewhat track what illusions are working and not.
Faymar2010-07-25 07:47:26
QUOTE (Shedrin @ Jul 25 2010, 12:05 AM) <{POST_SNAPBACK}>
The supersling illusions are good. Blind illusion works well, too. Stupidity lines, especially when you're not using stupidity itself in your combo. A claws illusion could potentially work (not the actual phantasm, but illusion the line). Illusioning the prompt sometimes work, mostly as a starter. Include some of misc flags on the end to trip some people up, like the arm balance and psi balance. Basically just keep experimenting with a bunch of stuff and seeing what works. Highlighting when your target eats an herb can help you somewhat track what illusions are working and not.

You should be highlighting all of their curing anyway, if you ask me.
Ytran2010-07-25 18:47:36
QUOTE (Shedrin @ Jul 24 2010, 05:05 PM) <{POST_SNAPBACK}>
Illusioning the prompt sometimes work, mostly as a starter. Include some of misc flags on the end to trip some people up, like the arm balance and psi balance.

This should never work.
Shedrin2010-07-25 18:48:54
QUOTE (Ytran @ Jul 25 2010, 01:47 PM) <{POST_SNAPBACK}>
This should never work.


Yet it does. *coughTreantcough* >_>
Unknown2010-07-25 19:21:37
Oh yeah? The last time someone used a prompt illusion on me, it had no effect whatsoever. I wonder what changed.
Lorina2010-07-25 19:44:32
Yeah, the prompt illusion that I see people cast doesn't really do anything to Treant. I am sure it does something to lesser systems. cool.gif
Sylphas2010-07-25 19:56:13
QUOTE (Zarquan @ Jul 25 2010, 03:21 PM) <{POST_SNAPBACK}>
Oh yeah? The last time someone used a prompt illusion on me, it had no effect whatsoever. I wonder what changed.


If Treant sees an armbalance prompt, it turns on armbalance tracking. If you don't use armbalance prompts, it thinks you are perpetually off balance until you manually go into settings and change it. The autodetect really isn't a feature in this case and I need to turn it off or remove it entirely but I've been too lazy.
Unknown2010-07-25 20:00:19
Yup. You're right about that. The armbalance thing has thrown off a lot of people, though I never really thought of an illusion as a source for that problem. It's a very simple fix for anyone who wants to change it.

And, thanks to this thread my new system will be impervious to the prompt illusions. wink.gif
Kio2010-07-25 20:39:43
QUOTE (Zarquan @ Jul 25 2010, 04:00 PM) <{POST_SNAPBACK}>
my new system


wtb.
Shedrin2010-07-26 00:09:30
QUOTE (Zarquan @ Jul 25 2010, 03:00 PM) <{POST_SNAPBACK}>
Yup. You're right about that. The armbalance thing has thrown off a lot of people, though I never really thought of an illusion as a source for that problem. It's a very simple fix for anyone who wants to change it.

And, thanks to this thread my new system will be impervious to the prompt illusions. wink.gif


Same thing with the psi balances.
Unknown2010-07-26 00:46:24
Psionic balances aren't turned on unless you load the Psionics skill file from TCONFIG SKILLS, so that's not an issue with 99% of people who use Treant.

Sorry, Kio. New system is mine alone.
Shedrin2010-07-26 00:56:22
QUOTE (Zarquan @ Jul 25 2010, 07:46 PM) <{POST_SNAPBACK}>
Psionic balances aren't turned on unless you load the Psionics skill file from TCONFIG SKILLS, so that's not an issue with 99% of people who use Treant.

Sorry, Kio. New system is mine alone.


Ah, ok.
Ytran2010-07-26 05:01:15
Er, don't prompts have special telnet markers that cannot be achieved via illusions? Meaning that a prompt illusion should never fire a proper prompt trigger?
Unknown2010-07-26 10:38:45
Not when you CONFIG PROMPT ADD LINEBREAK to make it trigger in MUSHclient properly.