Unknown2010-07-26 18:14:04
QUOTE (Sojiro @ Jul 26 2010, 01:08 PM) <{POST_SNAPBACK}>
If you like to do both, why would you go with an all-combat build then?
Edit: To make the argument more clear: Who knows what's going to be in the essence shop. It is within reason to assume that pieces of ascendance will be in it, but that's about it. So I really doubt that anyone will want to go with an all-combat build unless there is some sort of super OP build if you want to pk, which, if the admin did their weights right, there won't be.
Edit: To make the argument more clear: Who knows what's going to be in the essence shop. It is within reason to assume that pieces of ascendance will be in it, but that's about it. So I really doubt that anyone will want to go with an all-combat build unless there is some sort of super OP build if you want to pk, which, if the admin did their weights right, there won't be.
@Pre-edit: My point is that I shouldn't have to. Limiting combat for RP and vice versa only separate the divide between pk and RP more.
@Edit: I admit, that didn't occur to me. If that is the case, I'll gladly retract my words and apologize. Until then.
QUOTE (Druken @ Jul 26 2010, 01:09 PM) <{POST_SNAPBACK}>
Yea, I don't really see any proof in this thread that suggests you can't achieve both eventually. Have some flavour and beat people with it, too.
It's bolded in my quote from Eventru.
Noola2010-07-26 18:14:26
Yeah, I didn't see Eventru say that you couldn't choose some combat stuff and some non-com flavor stuff. He's just saying that if you choose to load up on nothing but combat stuff, you won't have room for the other. Which makes sense.
Unknown2010-07-26 18:17:01
I feel like everyone made arguments (me for instance) in clear and concise Noola speak, the world would be a better place.
In short, what she said.
In short, what she said.
Unknown2010-07-26 18:20:29
I can see Sahmiam's point, though. It makes perfect sense that the RP stuff has an essence cost, but why should it count against the points allocation? The points should be more so to limit the power put into PvP (or even PvE).
Unknown2010-07-26 18:21:01
QUOTE (Noola @ Jul 26 2010, 01:14 PM) <{POST_SNAPBACK}>
Yeah, I didn't see Eventru say that you couldn't choose some combat stuff and some non-com flavor stuff. He's just saying that if you choose to load up on nothing but combat stuff, you won't have room for the other. Which makes sense.
I don't and won't disagree. Eventru didn't say that you had to choose one from the other, but merely you couldn't choose both. The inability to choose both suggests, however, that the admins want a divide there. I'm asking what logical reason prevents someone from choosing both.
I think a better solution would be to have 2 types of sparks. One that is for flavour, the other that is for abilities.
Druken2010-07-26 18:24:03
He hasn't said that it's going to be a skillset-like decision. He just made a facetious, sweeping generalization to describe the polar ends of the spectrum.
If you want a combat demi persona, you can have one, but you'll have to use up all your God power space for it.
If you want to blend it, you can be a demi zebra, full of roleplay and kickbootiness.
If you want to pet each other with your demi powers and be a roleplaying super half-deity, then you can!
People need to relax. We don't even know what the skills are. Who knows! Maybe you can powergame your endgame to be the best game ever, and no one else can top it. Rife with roleplay flavour and blades of pure power, etc.
If you want a combat demi persona, you can have one, but you'll have to use up all your God power space for it.
If you want to blend it, you can be a demi zebra, full of roleplay and kickbootiness.
If you want to pet each other with your demi powers and be a roleplaying super half-deity, then you can!
People need to relax. We don't even know what the skills are. Who knows! Maybe you can powergame your endgame to be the best game ever, and no one else can top it. Rife with roleplay flavour and blades of pure power, etc.
Nienla2010-07-26 18:25:57
QUOTE (Sojiro @ Jul 26 2010, 02:17 PM) <{POST_SNAPBACK}>
I feel like everyone made arguments (me for instance) in clear and concise Noola speak, the world would be a better place.
In short, what she said.
In short, what she said.
I second this with avid usage of pictures of kittens doing funny things, like so:
Noola2010-07-26 18:26:59
Actually, I think you might be the one making the divide. I mean, if you get right down to it, all those PvP/E things are also roleplay things. Increased stats, special skills, etc. Yeah, they're used for fighting, but they're still affecting your character. Which means they should still be part of your roleplay. If you buy the ability to shrink yourself into a tiny thing because you want the eq balance bonus for being tiny for fighting/hunting, you should still play your character as a tiny little thing. That's roleplay.
The stuff that's purely flavor, isn't more or less roleplay than the other stuff. It's just less PvP/E than the other stuff. So, in picking the things you 'buy' you have to decide how much you want them to affect your PvP/E because all of it can be roleplayed.
The stuff that's purely flavor, isn't more or less roleplay than the other stuff. It's just less PvP/E than the other stuff. So, in picking the things you 'buy' you have to decide how much you want them to affect your PvP/E because all of it can be roleplayed.
Unknown2010-07-26 18:33:09
I'll lose my shout that I , because, already down 50% from a VA and 100% from a TA? Even as someone who only really defends, that is a steep slope.
Putting a cost on that which is purely flavor simply means Lusternia is more of a bland place.
(SEE WAT I DID THAR? Quick, put it on T-shirts and protest signs! Then we'll throw tea into the inner sea or something.)
Putting a cost on that which is purely flavor simply means Lusternia is more of a bland place.
(SEE WAT I DID THAR? Quick, put it on T-shirts and protest signs! Then we'll throw tea into the inner sea or something.)
Noola2010-07-26 18:38:08
Oh, and I want to add that I don't approve of making flavor only things cost a lot. They should be really cheap, cause I agree with Rainydays that blocking out flavor is a bad thing.
That said, I think Eventru said that flavor stuff is going to be pretty cheap.
That said, I think Eventru said that flavor stuff is going to be pretty cheap.
Sylphas2010-07-26 18:42:14
It's going to be a miracle of balancing if they make people with fun RP customizations able to fight on a level field with combat loadouts. And because of that, people are going to pick combat loadouts. The customization stuff those same people have been asking for is going to largely wasted. It's like people have suddenly forgotten about all the min-maxing people do. Saying "just RP with the combat stuff" really misses the point. On one hand you're being given what you asked for, but at the same time being asked to give up what you already have, almost.
Take Lendren for example. Maybe I'm wrong, but I can't see him passing up the fun RP stuff for fighter builds. Yet, he's said before that he's working on combat to some degree. This would put him automatically at a lower tier than the fighters who don't care about the RP stuff so much.
Hopefully I'm wrong and everyone saying it'll be balanced is right, but I don't hold out much hope for it.
Take Lendren for example. Maybe I'm wrong, but I can't see him passing up the fun RP stuff for fighter builds. Yet, he's said before that he's working on combat to some degree. This would put him automatically at a lower tier than the fighters who don't care about the RP stuff so much.
Hopefully I'm wrong and everyone saying it'll be balanced is right, but I don't hold out much hope for it.
Unknown2010-07-26 18:43:53
QUOTE (Noola @ Jul 26 2010, 01:26 PM) <{POST_SNAPBACK}>
Actually, I think you might be the one making the divide. I mean, if you get right down to it, all those PvP/E things are also roleplay things. Increased stats, special skills, etc. Yeah, they're used for fighting, but they're still affecting your character. Which means they should still be part of your roleplay. If you buy the ability to shrink yourself into a tiny thing because you want the eq balance bonus for being tiny for fighting/hunting, you should still play your character as a tiny little thing. That's roleplay.
The stuff that's purely flavor, isn't more or less roleplay than the other stuff. It's just less PvP/E than the other stuff. So, in picking the things you 'buy' you have to decide how much you want them to affect your PvP/E because all of it can be roleplayed.
The stuff that's purely flavor, isn't more or less roleplay than the other stuff. It's just less PvP/E than the other stuff. So, in picking the things you 'buy' you have to decide how much you want them to affect your PvP/E because all of it can be roleplayed.
Again, a germane point, but perhaps less so than what you'd like. To "get right down to it," stat bonuses of the +2 type aren't character changing to the extent that I should alter RP in a noticeable way. Size is very much incorporated into RP. I'm size 21 as an aslaran. Aslaran are usually...14/15 I think? If you look at my description, it recognizes that I'm 10ft tall.
However, why should I or anyone be content with the notion that +2 stats are just as flavorful as custom room entrance or custom shout?
Unknown2010-07-26 18:45:40
Of course people are going to pick combat loadouts, but until they release a list of what skills and stuff will be available, making generalized statements of 'Admin must hate PKers who RP' only makes you look like you're throwing a tantrum.
And tbh, I'm pretty sure after a couple of weeks or immediately after, the admin will be further adjusting the points, etc for this whole new system, and whatever isn't addressed can be addressed by envoys.
And tbh, I'm pretty sure after a couple of weeks or immediately after, the admin will be further adjusting the points, etc for this whole new system, and whatever isn't addressed can be addressed by envoys.
Unknown2010-07-26 18:53:33
QUOTE (Sojiro @ Jul 26 2010, 01:45 PM) <{POST_SNAPBACK}>
Of course people are going to pick combat loadouts, but until they release a list of what skills and stuff will be available, making generalized statements of 'Admin must hate PKers who RP' only makes you look like you're throwing a tantrum.
And tbh, I'm pretty sure after a couple of weeks or immediately after, the admin will be further adjusting the points, etc for this whole new system, and whatever isn't addressed can be addressed by envoys.
And tbh, I'm pretty sure after a couple of weeks or immediately after, the admin will be further adjusting the points, etc for this whole new system, and whatever isn't addressed can be addressed by envoys.
I don't believe I said that, just that what has been said suggests that they want there to be a difference between RP and combat. All of what I have said has been derived from this topic, except where I quoted Ardmore about the quality of service (I'm disappointed in the service for reasons other than what's been discussed in this topic).
Everiine2010-07-26 18:58:24
The easy solution is to eliminate all the combat buffs and give Ascendants and Demigods just RP buffs they can buy. If all you are going to do is load up on combat stuff, I agree, why would you want any of the RP stuff anyway?
Note: I will clobber anyone who takes the above statements seriously.
EDIT: Actually, the real argument I see here is that people don't want essence shops or choices-- they want everything possible. That defeats the purpose of the shop and having a limited supply of points to barter with, doesn't it?
Note: I will clobber anyone who takes the above statements seriously.
EDIT: Actually, the real argument I see here is that people don't want essence shops or choices-- they want everything possible. That defeats the purpose of the shop and having a limited supply of points to barter with, doesn't it?
Vathael2010-07-26 19:01:01
Sweet Jesus, my dreams are coming true.
Unknown2010-07-26 19:03:06
After quoting the admin:
Forgive me for taking this as 'throwing a tantrum' then. My apologies!
And I'm more than fine with having to sacrifice some combat utility for cool RP stuff, and I'm speaking as someone who just spent 1k credits for a cord to twink my defenses out.
QUOTE (Sahmiam Mes'ard @ Jul 26 2010, 11:05 AM) <{POST_SNAPBACK}>
Bravo! I'm so glad that being a combatant automatically means you hate RP. Or that if you like to RP, you automatically want less to do with combat.
Forgive me for taking this as 'throwing a tantrum' then. My apologies!
And I'm more than fine with having to sacrifice some combat utility for cool RP stuff, and I'm speaking as someone who just spent 1k credits for a cord to twink my defenses out.
Sylphas2010-07-26 19:04:31
QUOTE (Everiine @ Jul 26 2010, 02:58 PM) <{POST_SNAPBACK}>
EDIT: Actually, the real argument I see here is that people don't want essence shops or choices-- they want everything possible. That defeats the purpose of the shop and having a limited supply of points to barter with, doesn't it?
When your opponent points a gun at you that is bigger and badder, and you point your gun at him and it is painted with fluffy rainbows, you might end up rethinking your choice after a bit. Having a limited set of combat or RP options such that you have to pick and choose is wonderful. Having them compete with each other really doesn't seem to favour the RP, though.
Noola2010-07-26 19:07:07
If I ever decide to buy a gun, I'm totally painting it with fluffy rainbows.
eta: But that's got nothin to do with this. Sylphas just made me want a rainbow gun IRL, is all!
eta: But that's got nothin to do with this. Sylphas just made me want a rainbow gun IRL, is all!
Unknown2010-07-26 19:07:39
But what makes that any different from what Lusternia is today? An astrologer nihilist is nowhere near as potent as a tarot nihilist, a BC serenguard isn't as nice as a BM one, and so forth?
It has always been understood that when you make certain choices based off RP, your combat may have to suffer because of it.
This is not new, people.
It has always been understood that when you make certain choices based off RP, your combat may have to suffer because of it.
This is not new, people.