Get rid of level cap?

by Kharvik

Back to Ideas.

Kharvik2010-07-28 00:13:15
Lusternia's been out for going on 6 years and we have 100+ demigods at this point (especially since these days you can get it in a couple weeks vs. the year or more it used to take). All there is for people to do once getting demigod is to keep bashing for essence which doesn't really have much use once you get past a certain point, which is not that high. I think it'd be cool if there were higher levels to aim for. Give people other things to strive for past demi.

Maybe I've just been playing for too long, but after 5 years sitting at the same level 100 it is hard to think of stuff to do besides collecting gold or doing guild stuff. Adding more levels could potentially add a lot of content to the game if other unique associations were made to those levels. This would of course be a huge change and would call for a revamp of the demi system (which is already being revamped) so perhaps it's not really feasible... but this is the ideas section and this has been an idea on my mind for a while. It would certainly be something unique, I don't think the other IREs go past level 100 do they?

Esano2010-07-28 00:17:31
Aetolia has no level cap.

And we're already seeing an endgame revamp, part of which is making an "essence shop" to purchase various things.
Ardmore2010-07-28 00:19:39
Didn't Imperian also get rid of the level cap?
Achaea did.
Neos2010-07-28 00:24:05
QUOTE (Kharvik @ Jul 27 2010, 08:13 PM) <{POST_SNAPBACK}>
Lusternia's been out for going on 6 years and we have 100+ demigods at this point (especially since these days you can get it in a couple weeks vs. the year or more it used to take). All there is for people to do once getting demigod is to keep bashing for essence which doesn't really have much use once you get past a certain point, which is not that high. I think it'd be cool if there were higher levels to aim for. Give people other things to strive for past demi.

Maybe I've just been playing for too long, but after 5 years sitting at the same level 100 it is hard to think of stuff to do besides collecting gold or doing guild stuff. Adding more levels could potentially add a lot of content to the game if other unique associations were made to those levels. This would of course be a huge change and would call for a revamp of the demi system (which is already being revamped) so perhaps it's not really feasible... but this is the ideas section and this has been an idea on my mind for a while. It would certainly be something unique, I don't think the other IREs go past level 100 do they?


I know Midkemia Online goes past 100 and I believe Tears of Polaris plan on going up to 200, but I think their 100 is equivalent to level 50 in Lusternia and the others.
Calixa2010-07-28 06:59:29
No level cap? That's a new concept to me. Someone care to elaborate on how this works practically and what the (dis)advantages are?
Ytran2010-07-28 07:09:03
QUOTE (Calixa @ Jul 28 2010, 01:59 AM) <{POST_SNAPBACK}>
No level cap? That's a new concept to me. Someone care to elaborate on how this works practically and what the (dis)advantages are?

There are no advantages. You just get bigger level numbers.
Casilu2010-07-28 07:09:41
QUOTE (Calixa @ Jul 27 2010, 11:59 PM) <{POST_SNAPBACK}>
No level cap? That's a new concept to me. Someone care to elaborate on how this works practically and what the (dis)advantages are?


Advantage: People who like to Bash can do so... forever!


Disadvantage: 20k health.
Unknown2010-07-28 07:10:10
Certain achiever types miss the 'Huzzah, you super nerd, you have reached level 586!' message (like me). While we are powered by increasing text numbers, we would also like occasional pats on the back in the form of level messages.

A disadvantage might be the increased health, mana, criticals, etc. associated with more levels, meaning higher levelled people tend to be tankier and better bashers, but I'm sure it can be capped if it became a problem.
Xiel2010-07-28 07:16:13
I wouldn't mind new things to play with.
Casilu2010-07-28 07:18:39
How would this change positively benefit me if it happened?

/troll question that has no answer.
Kharvik2010-07-28 08:10:20
QUOTE (Sojiro @ Jul 28 2010, 03:10 AM) <{POST_SNAPBACK}>
Certain achiever types miss the 'Huzzah, you super nerd, you have reached level 586!' message (like me). While we are powered by increasing text numbers, we would also like occasional pats on the back in the form of level messages.

A disadvantage might be the increased health, mana, criticals, etc. associated with more levels, meaning higher levelled people tend to be tankier and better bashers, but I'm sure it can be capped if it became a problem.


Exactly! You don't get the same satisfaction from watching your essence quietly tick 30mil as you do from "Your soul cries out in ecstasy as it reaches new heights of power. Congratulations! You have reached level 98, you are now a Lord of Creation" or whatever it says.

One advantage to go with that disadvantage would be the addition of higher and higher level areas to add to the game. One part of games that I enjoy is the danger of exploring because some areas are way above your head; and right now I don't think there is anywhere (smobs and pvp asside) I could bash that would remotely make me feel scared of dying. When you're level 70 and exploring Astral for the first time, it's damn exciting. I like the prospect of having super hard areas to bash that perhaps would require a group of more than two people and some strategy to bring down; the addition of higher levels would allow for this. No more getting in a group of 2 or 3 demis, going up to astral, turning on the auto-attacker, then going to check my email or read Yahoo articles for the next 40 mins as everything that enters the room is killed so fast there is little to no threat. Of course higher level amounts of health and mana could adversely affect pvp.

If you think about it, it might not even be that bad. Combat is about skill and pulling off locks and such and since most mana/health/ego damaging attacks tend to scale to the total amount the person has, it wouldn't be impossible for someone level 90 to take down someone level 250 or something. As it stands between the amount of instakills available, slit locks, sleep locks, pin legging - it's not hard to keep someone down and kill them. Even as a demi with my 12k health I could be easily killed by someone of greater skill who is say, in their 80's. Amaru and Narsrim used to screw me all the time despite having very inferior stats to mine. And it wasn't because I sucked, it was because they were good at what they did with sleep locks and such.


Arix2010-07-28 08:14:06
how would the lack of a level cap affect humans and their level-based stat gains? would the stats stop growing at a certain point?
Calixa2010-07-28 08:35:15
QUOTE (Arix @ Jul 28 2010, 10:14 AM) <{POST_SNAPBACK}>
how would the lack of a level cap affect humans and their level-based stat gains? would the stats stop growing at a certain point?


Would certainly need some balancing. Maybe cap it and replace by another bonus at some level. Or something with stacking penalties.

More areas to go with it sounds neat. Considering how fast the early levels are there are many you just easily go by and it wasn't until past level 50 I really started to look further than my direct surroundings. Even past 70 I only need a few areas to bash in, and then mostly because one might have someone in it already. And then there is Astral, and aetherhunting.

With the new changes though it sounds like essence will be a bit more rewarding, as you get to use it, but I'm ignorant as for what it is currently used other than not dropping in level and how much work it takes to keep it up. While PVP and RP are certainly there it is never bad to have sinks to keep people playing.

Also, to keep the endgamers entertained, maybe more achievements are a good idea also? I know I'm a sucker for those at least, and the newbie ones are great to get you introduced to many things in a fun way. Maybe some intermediate and hard ones would be neat, and some for demis that offer some true challenge?


Shishi2010-07-28 13:07:32
I like Kharvik's idea on more bashing grounds that are difficult. It gives me an idea for an area that is more like reputation gain. You go and kill some like grunts of this place and give it to a dude, you give enough or do a quest or something and he gives you like a reputation gain for the area you are in and the opposing ground, that makes you stronger like a divine favour sort of thing area only, or like a super buff in health and damage or something to go help kill some super duper monsters that attack like trader bob, but do afflictions and stuff too, and when you complete the quest you go back to normal in the area.

I wonder if anyone can understand what I wrote.