Ideas for Powers

by Xenthos

Back to Ideas.

Eventru2010-08-10 03:31:34
QUOTE (Ssaliss @ Aug 9 2010, 11:30 PM) <{POST_SNAPBACK}>
The problem with planar quickening is that... well, gates aren't woven that much. At least not enough to warrant a demi-power to quicken it.


Then don't buy it! smile.gif I'm sure someone will, if only as an ephemeral power because they're weaving gates willy-nilly to torment people... suspicious.gif
Xenthos2010-08-10 03:33:32
QUOTE (Eventru @ Aug 9 2010, 11:31 PM) <{POST_SNAPBACK}>
Then don't buy it! smile.gif I'm sure someone will, if only as an ephemeral power because they're weaving gates willy-nilly to torment people... suspicious.gif

It's just a wee bit expensive for that. I might plop 500k to 1million on it to use it for a day or so, but when you're buying something like that for the purpose you're talking about, you probably only want it for a couple of hours.

The rest of it's wasted.
Gregori2010-08-10 03:36:13
Plus you can trans planar and have the same effect all the time for the 1 or 2 gates you may ever weave. I am sure someone has made lots of gates, but I doubt someone has made more than 10 - 15 in their lifetime of playing. Myself, I have made maybe 5 gates ever. They typically are not that highly in demand and when they are put up rarely need to be ever put up again.
Xenthos2010-08-10 03:37:30
QUOTE (Gregori @ Aug 9 2010, 11:36 PM) <{POST_SNAPBACK}>
Plus you can trans planar and have the same effect all the time for the 1 or 2 gates you may ever weave. I am sure someone has made lots of gates, but I doubt someone has made more than 10 - 15 in their lifetime of playing. Myself, I have made maybe 5 gates ever. They typically are not that highly in demand and when they are put up rarely need to be ever put up again.

Unless someone is abusing them and someone else goes and removes every single rift in the Crystal Meadows. Hmph.
Unknown2010-08-10 03:39:36
QUOTE (Xenthos @ Aug 9 2010, 10:33 PM) <{POST_SNAPBACK}>
It's just a wee bit expensive for that. I might plop 500k to 1million on it to use it for a day or so, but when you're buying something like that for the purpose you're talking about, you probably only want it for a couple of hours.

The rest of it's wasted.


This. I already have trans planar and a dimension needle. That's all I'll need, I think! I'll keep my 10 million essence, thank you very much.
Gregori2010-08-10 03:39:52
QUOTE (Xenthos @ Aug 9 2010, 09:37 PM) <{POST_SNAPBACK}>
Unless someone is abusing them and someone else goes and removes every single rift in the Crystal Meadows. Hmph.



I lolled hard at the 'We came to your plane to have a fight, but we destroyed your only means of getting your fighters to your plane, neener neener. We will just sit here and gloat about how awesome we are that we are camping your plane now."

/derail
Ixchilgal2010-08-10 03:41:47
I agree that Strictly RP powers should either have their own weight system, or simply have a weight of 0. The essence cost on them is enough by itself if they have no functional benefit beyond making you look cool.

As for the "demifavour" thing, you could easily enough do the reverse as a "demidisfavour" thing. It wouldn't have any stat effects, but maybe it'd add something to their description (customizable), or perhaps to their "look" message (again, customizable).

"Having angered Ixchilgal, Kalin bears the mark of the jackass." Or whatever.
Eventru2010-08-10 03:44:18
QUOTE (Vendetta Morendo @ Aug 9 2010, 11:39 PM) <{POST_SNAPBACK}>
This. I already have trans planar and a dimension needle. That's all I'll need, I think! I'll keep my 10 million essence, thank you very much.


Yes, the PlanarQuickening won't do much for you. smile.gif Some one might find it useful though!

I shal defend this to my last. content.gif
Ixchilgal2010-08-10 04:04:16
Also, would it be too much to ask for say, a RL week (just until the de-vernalizing period is over) of "free refunds" on powers, so we can play around with things and see what they do?

A lot of these look nifty, but at such huge costs of essence, I don't really want to try something, decide Id on't like it, and lost millions of essence for the experiment.
Xiel2010-08-10 04:23:57
Do we want just new ideas or tweaks too? Cause tweaks might cause this thread to derail quicker than it already is.

If we want tweaks, I'd say:

1) Change Harvest from generating an herb to a level one blessing that'd last throughout the IC month you harvest in. Even a one point or one level critical hit boost/health/mana/ego/movement bonus/experience boost/regeneration/statistic boost would differentiate it enough to garner more attention than the chance to grab a 100 pack of colewort.

2) Lower the usage cost of Gift from 10,000 to 1,000. Replanting 100 rooms with the ability would drain 1,000,000 easily in its current incarnation, and really wouldn't be used considering it's easy to hit 100 just replanting.

3) Agree with the roleplay stuff going lower as well as adding the usage costs in the respective POWERS INFO scrolls as well.

If we want new things, I'd say:

Demigod:
-An ability to preserve the excess damage incurred by critical hitting an already shielding mob. Obviously this wouldn't work on the mobs which are critical immune, but an ability that would 'save' the damage I would cause by world shattering a shielded kephera worker for 20 seconds and unleashing it on the next mob I hit would be a dandy skill. If you don't hit anything else in the next 20 seconds, then the pent up damage would just poof.
Xiel2010-08-10 05:32:35
Oh, oh, bumping up esteem gain from Quiet Mind would be good too, I'd say.

Also, shouldn't this be over in the Ideas thread? Tut, Xenthos, tut.
Esano2010-08-10 10:20:17
Howzabout opening up the lowest level of domoth powers to everyone, rather than just ascendants? For reference, those are Gift, JudiciousPresence, Thunderclap, Urlife, SanctityOfBody, CompatriotOfChaos, PlenipotentiaryOfPeace, BeauteousWorkings, DistantPerceptions. True, their weight means few people will buy them, but then again, any new things will likely have a prohibitive weight anyway. Plus, there's a few combat ones and a few not-combat ones.
Esano2010-08-10 11:13:49
QUOTE (Eventru @ Aug 10 2010, 01:31 PM) <{POST_SNAPBACK}>
Then don't buy it! smile.gif I'm sure someone will, if only as an ephemeral power because they're weaving gates willy-nilly to torment people... suspicious.gif

With trans planar, gateweaving is reduced to approximately eight minutes.

This would presumably halve that again, to four minutes.

At one million essence per hour (which you're unlikely to actually get) it would take a hundred and fifty gates to make back your initial investment of ten hours (six hundred minutes) bashing. This is disregarding that you're also spending five of your supernumerary points, or you need to weave those hundred and fifty gates within twelve days.
Unknown2010-08-10 17:06:25
  • Level 1 regen everywhere. I'm sure a lot of people would love this back, preferably not split into health/mana/ego options. To me it's a lovely utility thing much more than it is an advantage in combat.
  • Flight for Demigods. This is perhaps selfish in that I'm too poor to buy the flying arti and too lazy to breed a beast to fly on, but I would love it if you allowed Demis to fly at a cost (and maybe drain), as opposed to Ascendants who can do it for free. Tons of quests require flight and I really want to be able to do them.
  • Attunement. Seeing as you're not opposed to simply buffing trans skills (PlanarQuickening), and you have no problem giving people two tradeskills (some three, some four), I think this is sound. It would work like the planimeter arti: give Attunement if you don't have it, add an environment if you do, and add another on top of the planimeter if you have that.
  • Karmic blessing. It was suggested in an early ideas thread. If you don't want to go with that rather expansive idea, maybe just allow Demigods to take one ephemeral karmic blessing (at a Domoth Throne rather than Seal?) with an essence cost and upkeep.
  • Increased power reserves. Unsure of how much, but unlike the arti, wouldn't give you power, just increase the max amount you can carry around.
  • Essence anchor. An ability to imbue some of your essence in a non-enemy area room and, kind of like demesne center, instantly pop back to it if in the same area. Can only have one anchor at a time and you lose the anchor on death/logout. This is purely a light, breezy utility skill to reduce walking in my head that doesn't bypass hindering or shrine distort so it should be cheap.
  • Pleasant aura. Aggressive creatures are disinclined to assault your pleasant form as long as this aura is up. This would NOT work on guards and loyals to areas which you are enemied to, only for creatures which are aggressive for no reason. Unsure of cost and duration, but it seems neat to me, if tricky to code. unsure.gif (Wouldn't work on Astral to prevent people from linking under it and loling as people come up to die.)
  • Surge. This totally won't be picked, but I want a Surge-like power so I can actually tank things as a semi-divine being and not die in one supermob hit. I don't think it would imbalance combat since no one tries to damage kill Demigods anyway, but others will probably note that I'm ignorant and disagree. (Not sure what people with Athletics would get out of it though, so confused.gif .)


Would like to thank Airyn/Oathkeeper for some of these.

P.S. After reviewing the Ascendant powers on Xiel's site, I'd just like to say I'm thrilled with everything that was put in there, regardless of the costs.
Unknown2010-08-10 17:15:36
Again. Flavourzap. No damage, very low weight, no customization. Just a tap on the shoulder to tell someone you're pissed.
Eventru2010-08-10 17:23:32
QUOTE (Brahms @ Aug 10 2010, 01:06 PM) <{POST_SNAPBACK}>
Level 1 regen everywhere. I'm sure a lot of people would love this back, preferably not split into health/mana/ego options. To me it's a lovely utility thing much more than it is an advantage in combat.


We didn't change any regens, to my knowledge, so it's right where it was last week. Just to clarify.

QUOTE (Brahms @ Aug 10 2010, 01:06 PM) <{POST_SNAPBACK}>
Flight for Demigods. This is perhaps selfish in that I'm too poor to buy the flying arti and too lazy to breed a beast to fly on, but I would love it if you allowed Demis to fly at a cost (and maybe drain), as opposed to Ascendants who can do it for free. Tons of quests require flight and I really want to be able to do them.
Attunement. Seeing as you're not opposed to simply buffing trans skills (PlanarQuickening), and you have no problem giving people two tradeskills (some three, some four), I think this is sound. It would work like the planimeter arti: give Attunement if you don't have it, add an environment if you do, and add another on top of the planimeter if you have that.


We can certainly consider these.

QUOTE (Brahms @ Aug 10 2010, 01:06 PM) <{POST_SNAPBACK}>
Karmic blessing. It was suggested in an early ideas thread. If you don't want to go with that rather expansive idea, maybe just allow Demigods to take one ephemeral karmic blessing (at a Domoth Throne rather than Seal?) with an essence cost and upkeep.


We intentionally did not do this. Not very fond of the idea of karma blessing being purchasable with essence - karma serves that purpose. It leads to a very messy situation with determining blessings that are seal-given and which aren't, what do we do if someone karma curses them while they have one, preventing essence purchase from nullifying karma curses, and just that whole mess of problems that are undesirable to get involved with. If you want to come up with alternate ideas for abilities/effects, though, we can certainly consider them.

QUOTE (Brahms @ Aug 10 2010, 01:06 PM) <{POST_SNAPBACK}>
Increased power reserves. Unsure of how much, but unlike the arti, wouldn't give you power, just increase the max amount you can carry around.
Essence anchor. An ability to imbue some of your essence in a non-enemy area room and, kind of like demesne center, instantly pop back to it if in the same area. Can only have one anchor at a time and you lose the anchor on death/logout. This is purely a light, breezy utility skill to reduce walking in my head that doesn't bypass hindering or shrine distort so it should be cheap.


This sounds like a milestone. Am I incorrect? Not to speak at all to the merit or lack thereof that there might be. Just looking for clarification. cool.gif

QUOTE (Brahms @ Aug 10 2010, 01:06 PM) <{POST_SNAPBACK}>
Pleasant aura. Aggressive creatures are disinclined to assault your pleasant form as long as this aura is up. This would NOT work on guards and loyals to areas which you are enemied to, only for creatures which are aggressive for no reason. Unsure of cost and duration, but it seems neat to me, if tricky to code. unsure.gif (Wouldn't work on Astral to prevent people from linking under it and loling as people come up to die.)
Surge. This totally won't be picked, but I want a Surge-like power so I can actually tank things as a semi-divine being and not die in one supermob hit. I don't think it would imbalance combat since no one tries to damage kill Demigods anyway, but others will probably note that I'm ignorant and disagree. (Not sure what people with Athletics would get out of it though, so confused.gif .)


Heh. I think every caster would love if Surge were a purchasable ability they could turn on and off! Pleasant aura just sounds like a toned down divinefire. We can certainly consider bringing it down to that level. the easiest way to do it would be to make it like grace - it'll stop everything but loyal denizens and aggressive denizens. But it'd probably not do much for bashing functionality, given astral, domoth mobs, anything worth killing is either loyal or aggressive!
Unknown2010-08-10 17:44:00
QUOTE (Eventru @ Aug 10 2010, 07:23 PM) <{POST_SNAPBACK}>
We didn't change any regens, to my knowledge, so it's right where it was last week. Just to clarify.


Woops! A few people and I were under the impression that the regen was gone.

QUOTE (Eventru @ Aug 10 2010, 07:23 PM) <{POST_SNAPBACK}>
This sounds like a milestone. Am I incorrect? Not to speak at all to the merit or lack thereof that there might be. Just looking for clarification. cool.gif


You can go to a milestone from anywhere on the same plane at a power cost. This would only be usable from the same area to zip back and forth, essentially reducing walking. Like imbuing at the Library, going to guildhall to pick something up, and zipping back to Library to continue reading (yes, some people are that lazy and fond of teleportation). I wouldn't be opposed to making it so the anchor disappears on use, so you need to imbue every time you want to zip back to it.

QUOTE (Eventru @ Aug 10 2010, 07:23 PM) <{POST_SNAPBACK}>
Heh. I think every caster would love if Surge were a purchasable ability they could turn on and off! Pleasant aura just sounds like a toned down divinefire. We can certainly consider bringing it down to that level. the easiest way to do it would be to make it like grace - it'll stop everything but loyal denizens and aggressive denizens. But it'd probably not do much for bashing functionality, given astral, domoth mobs, anything worth killing is either loyal or aggressive!


@Surge - Worth a shot! @Pleasant aura - It was intended not for bashing functionality, but for people like me who'd really just like to run through an area to explore it, like Eternity Labs, without worrying about the aggros, or go to the Undervault and pick up a fallen kid's corpse without getting needlessly annoyed by the fishers. But I understand that you don't want just a mellow version of divinefire.
Razenth2010-08-10 17:47:10
Custom Ambient: Select an ambient based on the nine different Domoths. Annoy people at your nexus with the spam.

I really like Brahms's extra power reserves idea.

Unknown2010-08-10 18:19:17
QUOTE (Brahms @ Aug 10 2010, 12:06 PM) <{POST_SNAPBACK}>
I don't think it would imbalance combat since no one tries to damage kill Demigods anyway, but others will probably note that I'm ignorant and disagree.


Damage kills are sometimes the only attainable means to successfully kill for classes with gimpy instants, and are still very reliable against certain classes. Giving everyone surge is just a way to guarantee that demi is "mandatory", which seems to go against the spirit of all these changes. Not that I wouldn't mind being a monk with 9K health...

The proposed pleasant aura sounds like an agreeable way of nerfing divinefire to me.
Xiel2010-08-10 20:27:00
So, um, no one ever did clarify if they wanted new things or tweaks to powers, because I really wouldn't mind a second glance at the Nature set. I mean, Affinity doesn't give DMP (and the hinder isn't much considering its cost), Gift is 10k a room (very hefty considering it's easy to replant 100 rooms and hit 1mil spent on herbs), and Harvest's random chance for herbs isn't causing a stir that'll make people think 'hey, choose this'.

-bump-