Ssaliss2010-11-19 02:13:56
I'll send in the small list I have after the weekend; if you've got anything to add to it, let me know!
Calixa2010-11-20 16:18:29
I assume the server has a delay on refreshing comm.channel.players, since requesting the data on prime, then moving into a manse does show everyone gotten on prime through WHO for a bit and then stops doing so. How long is this delay? I'm writing a module that requests this currently at 30 second intervals, which would be a waste if it gets updated only once a minute.
Ssaliss2010-11-20 16:26:43
QUOTE (Calixa @ Nov 20 2010, 05:18 PM) <{POST_SNAPBACK}>
I assume the server has a delay on refreshing comm.channel.players, since requesting the data on prime, then moving into a manse does show everyone gotten on prime through WHO for a bit and then stops doing so. How long is this delay? I'm writing a module that requests this currently at 30 second intervals, which would be a waste if it gets updated only once a minute.
All I know is that Nexus updates once every 40 seconds; try that number and see if it makes a difference.
EDIT: Or possibly one minute. When I sniffed packages today, they came after one minute (aside from the first one). Could've sworn it was 40 earlier, but I might've misremembered...
Calixa2010-11-20 17:36:14
Seems there is a difference between the update while on the same plane, and the update when changing planes (looks like it needs a full minute after changing planes). This is tricky to test though. Sior, could we get an official kind of answer?
Vadi2010-11-20 18:29:35
When you enable Debug mode in Mudlet, it'll show all arriving GMCP events realtime within the mud stream... that might help you see it better.