End game changes

by Unknown

Back to The Polling Place.

Yuniko2010-08-10 11:12:44
I voted yes....

What I don't understand is why everything of demis were taken away. I mean, really, our shout and entrance messages..... I got to demigod because I wanted the choice of showing off my hard work. That was all taken away and now we're given the option of ...working again, for it. We've been turned into titans, essentially. Glorified at most. I understand the fighting skills being taken away but refresh me was taken away also taking away my ability as an avatar to heal order members. That made me feel >--< THAT much more useless. My point in becoming avatar was knowing that I could help my order members survive, and helping out order members in a few more ways that I couldnt have otherwise. Our stats were taken away also, what was the point in working towards demigod? Was it too much to let us keep our stats and basics of customization? I thought the shop was suppose to make us more excited, and to work for new intruduced items to buy... not make us all so frustrated and miserable and make us feel like everything we worked for was for naught. Maybe I perceived it in too much of an optimistic view... I'm upset and disappointed. If the concerns were that demigods were too powerfull....I'm a completely good example of how they werent. Sure, throwing in the fighters like Fillin or Esano or such as examples would pose as how it could make someone powerful but, if that were true I'd die 100000x less than I do. In a raid I die in seconds. It's a matter of how well someone knows how to use what they have, not whether they are demigods... its a matter of smarts and devoted time. I'm not going to go on a complete rant about how it all needs to go away, but I will ask as nice as I possibly can... PLEEEEEEEEEEEEEEEEEEEEEASE make it reasonable, please don't make all the time I spent working for demigod in the past a waste of time sad.gif

For example:
With some of the demigods prior-change powers, could it have a cost but no supernumerary weight?
(like customizations)
Kharvik2010-08-10 11:37:58
I'm kinda bummed about these changes.

Initially we had +3 stats, level 3 regen on all planes, divinefire that was actually the real deal, refresh, tclap, and a havens with exits to astral. Then divinefire got nerfed. Then tclap disappeared. Then the havens exits were taken away. Followed shortly the stats and regen were nerfed, and then again later on to just +1.

I don't care much about the stats, and I totally understand why df and tclap were nerfed/destroyed. But I went from having everything in the beginning to having it literally all taken away (except for custom shout); I say taken away because I only ever bothered bashing to 25mil, as for the past several years there's never been an incentive besides XP RANK to bash past a cushion like that. From my perspective, the idea of having to commit a crap load of time to bashing just to get back what have been the basic trademarks of a demigod is lame as hell.

I'd like to see something given to us... I see this like when you altered a race and gave the basin a free race change. Well I've been this "race" for the past five years and never had a reason to go past where I'm at till now - now that there are so many demigods. Had there been any inclination that I might have to one day rebuy my basic skills for tons of essence, I obviously would have continued bashing. It's the same thing.

Just sayin'.
Revan2010-08-10 11:53:31
I really hate to burst your bubble Kharvik, but you don't have custom shout.... you have to buy that too for 5mil and 5 weight
Kharvik2010-08-10 11:56:44
Son of bitch!
Everiine2010-08-10 12:07:12
QUOTE (Gregori @ Aug 10 2010, 12:13 AM) <{POST_SNAPBACK}>
As an aside, the very thought of "now I have to bash harder so I can compete on a level playing field with those who will be raiding my org" fills me with the "ugh, I think imma log off and go to bed" feeling. (note: this isn't a lolrageqq feeling, it's a "man.. I don't feel like bashing constantly feeling")

But how is this different from what every non-Demi player goes through?
Catarin2010-08-10 12:08:26
This just makes me tired. As others said what we already had was taken away. But we can bash even more to get a bit of it back. Of course if you're a demigod none of the more interesting changes effect you at all so it's all about things being taken away and nothing being given to make it even slightly less harsh.

Maybe it was needed. I don't know. I don't really play anymore. Given the time commitment I would need to make to even regain some of what I had..eh. Becoming really active again just to go experience the grind of bashing to demigod again is about as appealing as stabbing myself with a fork. And it's not even that I WANT any of these powers. It's that if others have them, on some level you need to get some of them to be on a level playing field.

If the combat related demiskills were really unbalancing then just remove them. This is not going to help. It just makes the whole process that much more painful and even more incentive to just not bother with combat at all. And frankly, the game doesn't need more of those.
Catarin2010-08-10 12:10:41
QUOTE (Everiine @ Aug 10 2010, 06:07 AM) <{POST_SNAPBACK}>
But how is this different from what every non-Demi player goes through?


It's not. Now it's twofold for those people. "I have to bash to demi and a whole lot more and I'll STILL not be on a level playing field with any Ascendants who come calling."
Veyrzhul2010-08-10 12:17:55
The domoth-related abilities should be available to demigods, too. The lower weight sum is a harsh limitation on its own; this would allow for more customisation and an actual feeling of having gained something from this change, though.
Gregori2010-08-10 12:18:50
QUOTE (Everiine @ Aug 10 2010, 06:07 AM) <{POST_SNAPBACK}>
But how is this different from what every non-Demi player goes through?



Because now I have to bash to demi... TWICE. Every non-Demi player had a light at the end of their tunnel, that light was called Demigod. Now, you get to Demigod and guess what. Sucker! You have to do it again just to be able to compete with everyone else. I mean I realise you "love" these changes with no real idea of what was lost or gained so your opinion is just that of someone who can say "hahaha now demigods can't stomp me into the ground with their overpoweredness", but I got news for you, it wasn't because demigods had +stats or divinefire that they were stomping you into the ground. wink.gif
Unknown2010-08-10 12:29:51
What happened to the plain 'delete divinefire'? I thought that movement had been pretty strong.

I honestly feel very disappointed. It was expected, though I suppose, the reality is different to imagining it.

Also, isn't shrink/expand the only way of permanent size change? So you'd have to get both in case you made a mistake/ever wanted to change your size? That seems a bit unfair.
Ssaliss2010-08-10 12:33:33
QUOTE (Solanis @ Aug 10 2010, 02:29 PM) <{POST_SNAPBACK}>
What happened to the plain 'delete divinefire'? I thought that movement had been pretty strong.

I honestly feel very disappointed. It was expected, though I suppose, the reality is different to imagining it.

Also, isn't shrink/expand the only way of permanent size change? So you'd have to get both in case you made a mistake/ever wanted to change your size? That seems a bit unfair.

You get a return-button with those two powers. So with Shrink, you can go down in size and back to the racial standard. Similar with Expand.
Unknown2010-08-10 13:41:22
QUOTE (Ssaliss @ Aug 10 2010, 07:33 AM) <{POST_SNAPBACK}>
You get a return-button with those two powers. So with Shrink, you can go down in size and back to the racial standard. Similar with Expand.


But you don't even keep your changed size at the moment unless you buy the effects permanently. If you get shrink temporarily, your size resets when you lose shrink.
Krellan2010-08-10 15:44:24
I was totally selling essence for months! You all should have taken advantage
Vathael2010-08-10 15:57:42
QUOTE (Eventru @ Aug 9 2010, 09:22 PM) <{POST_SNAPBACK}>
I'm writing above because I can read your post better that way. smile.gif We're definitely willing to consider some new and interesting stuff for Demigods. Most the Ascendant stuff was in exchange for when we gutted Ascendance, and instead of a new skillset for them, we came out with those. We really hit rock bottom coming up with Demigod ideas, and (I've said this before!) we expected it to feel kind of empty and something we can revisit in the future. I'd be absolutely happy filling in some 5-15 weight abilities with less of an effect on combat as, say, divinefire.

We're also definitely willing to review essence costs and weight costs, once things settle in. smile.gif

One of the figures we used to base the essence costs was that one hour of aetherbashing was roughly 1,000,000 essence. Looking at that, the costs seem a lot more appropriate (5 hours of bashing for what will probably be +1 con permanently, etc). Maybe that's just me though?

I think as things settle and we readdress essence costs/weights, with some input from players, and (hopefully!) some great new demipowers (there's a thread for suggestions!), everyone will feel happy(ier?).

Ok I'm a tad slow on responding to this but anyway, just saw it. Why are we balancing essence costs around aetherbashing?... There are some people that don't like to do it to begin with like Ceren and myself and that is a hinderance to us, why? Maybe xp/essence gain should be looked into for aetherbashing because everyone knows it is ridiculous anyway and that is why we have 50 new demigods a month (slight exaggeration). Make essence gains on par with a top end bashing area, astral for example. Ceren, yuniko, thalkros, and myself bashed there for about an hour last night and I probably gained 300k essence? Probably a bit longer than an hour perhaps closing in on two because with a circlet I was starting to get insane.
Vathael2010-08-10 16:01:18
Since I can't edit my post, just want to add this to clarify my point, I don't think that people who actually work for their essence instead of having 5 people afk bash them massive amounts of essence and one of the people just leeching from a collector to kill slivven occasionally should take any longer to get perks than the former.
Kharvik2010-08-10 17:20:57
^^^^ the man speaks truth. I've never even been aether bashing.

One would think bashing hours at the top end of the bashing areas (astral) would yield an essence amount that you might want to use when it comes to setting costs for essence. I'm just one person so my opinion won't matter too much, but what I'd like to see is for the essence costs to be compared to astral gain rates and for aetherbashing's xp gain to have a serious review/nerf. It's part of the reason demigods became a problem in the first place, it's why there are so many. Who is going to grind for hours on astral when they can do it wicked fast through aetherbashing. It should be a red flag that the top bashing area in the game almost never has anyone bashing it - despite the 150+ people who are overly capable.
Vathael2010-08-10 17:33:52
QUOTE (Kharvik @ Aug 10 2010, 12:20 PM) <{POST_SNAPBACK}>
^^^^ the man speaks truth. I've never even been aether bashing.

One would think bashing hours at the top end of the bashing areas (astral) would yield an essence amount that you might want to use when it comes to setting costs for essence. I'm just one person so my opinion won't matter too much, but what I'd like to see is for the essence costs to be compared to astral gain rates and for aetherbashing's xp gain to have a serious review/nerf. It's part of the reason demigods became a problem in the first place, it's why there are so many. Who is going to grind for hours on astral when they can do it wicked fast through aetherbashing. It should be a red flag that the top bashing area in the game almost never has anyone bashing it - despite the 150+ people who are overly capable.

Stressed on the important parts.
Yuniko2010-08-10 18:13:28
I agree about aetherbashing. It should be reviewed on how easily it is made to gain experience/essence. If its meant to be better than astral, then review astral exp/essence gains and make aetherbashing tweaked to be slightly more than astral. At the current rate, the gains on aetherships are extremely better than astral.... The fixes shouldn't be focused on how to make the essence cost match our bashing if its based on Aetherbashing... Aetherbashing should be fixed based on every OTHER bashing area and then the average gains should be considered. Not everyone bashes, some influence, or for the far lazier, they aetherbash.

How long did it take for the first few bashers to reach demigod?

And what are the current amounts of demigods being spawned daily at a simplistic age of 30?
Krellan2010-08-10 18:16:51
its obvious that aether shooting needs to be changed so that you can only hit creatures while in the same room. aetherbashing is superious because you never actually have to get hit. Of course the way module damage works and heals would have to change. Alternatively buff astral. 7+ members on a sphere yields manifestation and up level creatures. They even turn into smob level creatures. Not only is this more dangerous and requires more work than an abash, it requires demigods. So why shouldn't this be the prime demigod bashing zone?

also I am pretty sure i could go from zero to demigod in a week with aetherbashing. If proving that to you would yield important changes I would even start a fundraiser to get the credits to do it as well as the dedicated crew
Unknown2010-08-10 18:42:44
If demigods are a problem when most combatants are one, then they are a problem when very few are. The only difference is one of scale. I hope the admin strongly consider letting demis get their 50 weight points for free.

Another topic that came up- demis who lose it, then regain demigod, should NOT lose their permanent powers. That would be utterly horrible.

Finally, regarding aetherbashing.

If the yield is too high, adjust the yield. Don't make it harder to justify the yield. Doing the latter means that only a few people will reap the benefits, which is very bad. Moreso when things end up getting balanced around those few people.

At this point, aetherspace has set the pace of the game. What should be done, if anything, is making sure that the other methods of gaining experience are good options.