Ixchilgal2010-08-10 12:57:22
Currently, an aethership (no matter the size) can hold 65535 essence, just like any random imbued object. The trouble with this being that this quantity builds up -extremely- quickly, you can only offer it at godrealms...which are typically way off out of the way of wherever you're aetherbashing (making quick offers as you get full unviable, assuming your god even -has- a godrealm), and that the offering is split between everyone currently locked into a module (assuming a full crew, you're looking at a minimum six way split, a little over 10k each).
I think a better system would be to lower the amount of esteem gained in aetherspace (significantly), and change the offering skill so it instead imbues the esteem from the ship into an item in the pilot's inventory. This way, gathered esteem could be accumulated throughout the hunt, and everyone would thusly gain a reasonable set of offerings when all was said and done. This also allows new gods to gain advantage from offerings from aetherspace (which they can't, unless they have a godrealm), and doesn't force crews to stop every five minutes to offer if they don't want said offerings to go to waste.
I think a better system would be to lower the amount of esteem gained in aetherspace (significantly), and change the offering skill so it instead imbues the esteem from the ship into an item in the pilot's inventory. This way, gathered esteem could be accumulated throughout the hunt, and everyone would thusly gain a reasonable set of offerings when all was said and done. This also allows new gods to gain advantage from offerings from aetherspace (which they can't, unless they have a godrealm), and doesn't force crews to stop every five minutes to offer if they don't want said offerings to go to waste.
Ssaliss2010-08-10 13:04:27
QUOTE (Ixchilgal @ Aug 10 2010, 02:57 PM) <{POST_SNAPBACK}>
Currently, an aethership (no matter the size) can hold 65535 essence, just like any random imbued object. The trouble with this being that this quantity builds up -extremely- quickly, you can only offer it at godrealms...which are typically way off out of the way of wherever you're aetherbashing (making quick offers as you get full unviable, assuming your god even -has- a godrealm), and that the offering is split between everyone currently locked into a module (assuming a full crew, you're looking at a minimum six way split, a little over 10k each).
I think a better system would be to lower the amount of esteem gained in aetherspace (significantly), and change the offering skill so it instead imbues the esteem from the ship into an item in the pilot's inventory. This way, gathered esteem could be accumulated throughout the hunt, and everyone would thusly gain a reasonable set of offerings when all was said and done. This also allows new gods to gain advantage from offerings from aetherspace (which they can't, unless they have a godrealm), and doesn't force crews to stop every five minutes to offer if they don't want said offerings to go to waste.
I think a better system would be to lower the amount of esteem gained in aetherspace (significantly), and change the offering skill so it instead imbues the esteem from the ship into an item in the pilot's inventory. This way, gathered esteem could be accumulated throughout the hunt, and everyone would thusly gain a reasonable set of offerings when all was said and done. This also allows new gods to gain advantage from offerings from aetherspace (which they can't, unless they have a godrealm), and doesn't force crews to stop every five minutes to offer if they don't want said offerings to go to waste.
Why limit it to the pilot? Personally I like the idea, but rather see it extended to everyone on the ship, and letting people place items in modules to be imbued. If no one is locked into a module esteem wouldn't build up, naturally.
Esano2010-08-10 13:07:20
Because Ixchilgal's version is a simpler modification of the existing system (which is a pilot command), and thus quicker/easier/more likely to implement.
Ixchilgal2010-08-10 13:07:50
Currently, the esteem is just built up in the ship, and the pilot offers at a godrealm, which is then split amongst those locked in. This way seemed like it would be the least amount of change to the code (where instead of offering at a godrealm, it just transfers from the ship into an item in the pilots inventory as noted).
Nariah2010-08-12 12:19:10
I like both variates of the suggested improvements and wouldn't mind a third - a module that stores aetheric essence, stackable, enlarging the aethership's capabilities for storage. Additionally, one could imbue from the module into an item if the offering was not done properly at a god realm.
This is very much needed!
This is very much needed!
Unknown2010-08-12 12:47:42
QUOTE (Nariah @ Aug 12 2010, 08:19 AM) <{POST_SNAPBACK}>
I like both variates of the suggested improvements and wouldn't mind a third - a module that stores aetheric essence, stackable, enlarging the aethership's capabilities for storage. Additionally, one could imbue from the module into an item if the offering was not done properly at a god realm.
This is very much needed!
This is very much needed!
For flavor, fun, and ease of use it might as well be a module you can tune to a god and it just funnels into their offering as you go.
Gregori2010-08-12 13:23:09
Pretty positive the funnel essence as you go was envoyed and rejected.
Nariah2010-08-12 13:48:23
Well, we have quite a handful of suggestions here. From very simple ones to the more complex, I'm sure one of them would be feasible! The choices are as follows:
- Change PILOT OFFER to PILOT IMBUE
- so that the Pilot can imbue esteem from the aethership into readily used items to be offered/sold at their leisure.
OR - so that the Pilot can imbue esteem from the aethership into readily used items to be offered/sold at their leisure.
- Add a new syntax for modules - MODULE EMBED/REMOVE
- - which would place an item of the crew member's choice to be imbued as the module is used. The item required could also be something craftable by one of the Tradespeople (Jewellers come to mind but they already have a lot going on, perhaps Artisans?) due to the fact aethetic essence is/could be different to regular one. This might be difficult code wise as it doesn't seem to be the way aetheric essence is handled currently.
OR - - which would place an item of the crew member's choice to be imbued as the module is used. The item required could also be something craftable by one of the Tradespeople (Jewellers come to mind but they already have a lot going on, perhaps Artisans?) due to the fact aethetic essence is/could be different to regular one. This might be difficult code wise as it doesn't seem to be the way aetheric essence is handled currently.
- Add an entirely new type of module - essencehold (?) - to be purchased for the ship. It would expand the storage capacities, thus solving a fair share of problems with aetheric essence. Again, it does not seem to be the way it is handled by code so the Pilot could perhaps PILOT IMBUE HOLD1234 to condense the power wreathing the ship into the hold to be later offered via PILOT OFFER or one of the varieties of the ideas above.
Veyrzhul2010-08-12 14:16:40
Not sure why aetherhunting would need such a potent buff. If you want esteemed items, influence and accept that you get alot less xp.
I'm honestly sad to see a good part of Lusternia's population spend most of their time on aetherships. It's as if they're removed from the game, to a great extent.
I'm honestly sad to see a good part of Lusternia's population spend most of their time on aetherships. It's as if they're removed from the game, to a great extent.
Nariah2010-08-12 14:20:58
I do agree with you on that one Veyrzhul. To quote something Othero said to me, "The best way to get demigod is by not playing the game.", and that is an unfortunate state of affairs. The buffs, as you describe them, more have to do with feeling that so much potential is wasted and the irritation at difficulties with using an implemented feature. I would not be opposed to the aetheric esteem gains being lowered in support of more utility, like Ixchilgal suggested.
Ixchilgal2010-08-17 22:40:14
Note, I want the esteem generation lowered. I'd even be happy if it generated less esteem than influencing normally would.
I don't don't like having to go dock at a godrealm, or waste essence that's being built up for offering.
Now, I'll admit, part of this is because my god doesn't -have- a godrealm yet, but even back when I was following Raezon, I'd aetherbash for several hours, and the go offer once at the end. Which wasted a -lot- of the generated essence, since it couldn't hold more than a regular bottle.
I can readily produce 2 - 3 esteemed items an hour without even really trying, doing kephera. I'd be happy if I could get like, one an hour doing dragons, but just having the ability to imbue it into an item.
Or even make it so each module slowly generates their own esteem, which can be imbued (again, slowly - I'm not asking for a huge influx, I just want to be able to -use- the essence generated from aetherbashing), so that each person on the ship is getting their own offerings, much like they would now if they were locked in while the essence was offered.
I don't don't like having to go dock at a godrealm, or waste essence that's being built up for offering.
Now, I'll admit, part of this is because my god doesn't -have- a godrealm yet, but even back when I was following Raezon, I'd aetherbash for several hours, and the go offer once at the end. Which wasted a -lot- of the generated essence, since it couldn't hold more than a regular bottle.
I can readily produce 2 - 3 esteemed items an hour without even really trying, doing kephera. I'd be happy if I could get like, one an hour doing dragons, but just having the ability to imbue it into an item.
Or even make it so each module slowly generates their own esteem, which can be imbued (again, slowly - I'm not asking for a huge influx, I just want to be able to -use- the essence generated from aetherbashing), so that each person on the ship is getting their own offerings, much like they would now if they were locked in while the essence was offered.
Krellan2010-08-17 23:01:38
I think the no curatives, plus 3-6 times as much XP makes up for not gaining as much esteem.
Thendis2010-08-17 23:14:35
QUOTE (Krellan @ Aug 17 2010, 06:01 PM) <{POST_SNAPBACK}>
I think the no curatives, plus 3-6 times as much XP makes up for not gaining as much esteem.
I just don't want people afk on a a ship, gaining experience faster than me, making money off of it.
But I think being (more) able to do something with essence is perfectly reasonable.
Lendren2010-08-18 01:07:37
I know siphoning produces less experience than the other chairs -- I remember hearing it was half, but maybe that's wrong. But at level 75, with a harmony blessing, siphoning for about an hour I got 6%. Even if I double that, that still seems like pretty poor gains. Is 12% an hour at level 75 considered good these days, or is siphoning less than half?
Thendis2010-08-18 01:41:46
QUOTE (Lendren @ Aug 17 2010, 08:07 PM) <{POST_SNAPBACK}>
I know siphoning produces less experience than the other chairs -- I remember hearing it was half, but maybe that's wrong. But at level 75, with a harmony blessing, siphoning for about an hour I got 6%. Even if I double that, that still seems like pretty poor gains. Is 12% an hour at level 75 considered good these days, or is siphoning less than half?
I took it a little safer than it would take me for that, but I could of done 12% bashing at that level.
I'm sure a warrior/monk could do better/faster.
Gregori2010-08-18 01:44:01
QUOTE (Lendren @ Aug 17 2010, 06:07 PM) <{POST_SNAPBACK}>
I know siphoning produces less experience than the other chairs -- I remember hearing it was half, but maybe that's wrong. But at level 75, with a harmony blessing, siphoning for about an hour I got 6%. Even if I double that, that still seems like pretty poor gains. Is 12% an hour at level 75 considered good these days, or is siphoning less than half?
But you get that experience for doing nothing! /reasoning for why this is a good thing.
Shaddus2010-08-18 02:01:17
Here's an idea:
Why don't we remove the essence part and make what the ships collect able to be siphoned into the godrealms to either spawn more godmobs, make the ones there stronger, or maybe give the gods whatever things they need to expand their godrealms.
Barring that, a new module or artisan item that stockpiles esteem that you can send directly to a god (no imbuing please) has my vote.
Why don't we remove the essence part and make what the ships collect able to be siphoned into the godrealms to either spawn more godmobs, make the ones there stronger, or maybe give the gods whatever things they need to expand their godrealms.
Barring that, a new module or artisan item that stockpiles esteem that you can send directly to a god (no imbuing please) has my vote.
Razenth2010-08-18 02:02:27
This problem would be solved if godrealm terrain spawned vortices at a reasonable rate. Stuff dies quick, drops good, but spawns like terrain right after the spawning changes killed every vortex in aetherspace.
Lendren2010-08-18 02:03:13
QUOTE (Gregori @ Aug 17 2010, 09:44 PM) <{POST_SNAPBACK}>
But you get that experience for doing nothing! /reasoning for why this is a good thing.
True enough, but I think I'd rather do something and make far better experience. Heck, I made more than that doing commodity quests earlier.
(Not that I'm really desperate for experience in this character.)
Gregori2010-08-18 02:11:59
QUOTE (Lendren @ Aug 17 2010, 07:03 PM) <{POST_SNAPBACK}>
True enough, but I think I'd rather do something and make far better experience. Heck, I made more than that doing commodity quests earlier.
(Not that I'm really desperate for experience in this character.)
(Not that I'm really desperate for experience in this character.)
I was being facetious. Text fails me again.