Xiel2010-08-16 20:43:59
-hope for caster attack from other thread-
-also hopes refresh can be bumped down to 5 weight-. That random 6 is throwing off my number calculations.
-also hopes refresh can be bumped down to 5 weight-. That random 6 is throwing off my number calculations.
Unknown2010-08-16 20:44:58
Caster attack? You mean like Destruction?
Lorina2010-08-16 20:47:51
QUOTE (Xiel @ Aug 16 2010, 04:43 PM) <{POST_SNAPBACK}>
-hope for caster attack from other thread-
-also hopes refresh can be bumped down to 5 weight-. That random 6 is throwing off my number calculations.
-also hopes refresh can be bumped down to 5 weight-. That random 6 is throwing off my number calculations.
Meaning mages/guardians get a new hunting attack? *hope*
Unknown2010-08-16 20:50:02
QUOTE (Xiel @ Aug 14 2010, 02:13 AM) <{POST_SNAPBACK}>
-Choice offense bump. I'll throw a bone to casters and suggest a guardian/wiccan-level attack flavoured around the nine domoths. Eq based, damage type depending on the domoth chosen, magic sourced so arties will help, the attack would be either 1) on a bit faster eq (3.5 as opposed to 4 maybe?) OR 2) a solid 4s but with the added perk of doing the equivalent of a cleave on shielded denizens. The cleaving effect will only work on mobs, and when successful, adds another .5 - 1s more eq on the attack so that they can bash better without impacting player combat much! My preference would be for 2, since Destruction is already made for the people who want speed.
He means this, and I think some other people liked the second option (cleave on denizens) better.
Lorina2010-08-16 20:53:25
Mmm that sounds hot. Beats my staff!
Xiel2010-08-16 20:53:46
Naw, not Destruction. That one, in my thinking anyway, is more tailored for the high damage/speed caster bashing if they want it. The thing I proposed was for a demigod power flavoured around the nine domoths. Think, wiccan/guardian-level damage, eq-based, magic sourced (for arties), damage type based on the domoth flavour you choose (poison, fire, cold, cutting, blunt, asphyxiation, magic, electric, psychic), 4s eq, but has the perk of (strictly on denizens) cleaving on a shielded target for ease of bashing. A successful cleave would add more eq to the attack (maybe .5 - 1s more) and I'd think it'd be dandy to help throw a bone to caster demigods bashing.
Edit: And here I was busy re-typing. Pish on copypasta.
Edit: And here I was busy re-typing. Pish on copypasta.
Unknown2010-08-16 20:59:33
QUOTE (Xiel @ Aug 16 2010, 04:53 PM) <{POST_SNAPBACK}>
Naw, not Destruction. That one, in my thinking anyway, is more tailored for the high damage/speed caster bashing if they want it. The thing I proposed was for a demigod power flavoured around the nine domoths. Think, wiccan/guardian-level damage, eq-based, magic sourced (for arties), damage type based on the domoth flavour you choose (poison, fire, cold, cutting, blunt, asphyxiation, magic, electric, psychic), 4s eq, but has the perk of (strictly on denizens) cleaving on a shielded target for ease of bashing. A successful cleave would add more eq to the attack (maybe .5 - 1s more) and I'd think it'd be dandy to help throw a bone to caster demigods bashing.
Edit: And here I was busy re-typing. Pish on copypasta.
Edit: And here I was busy re-typing. Pish on copypasta.
Make it mage damage and I can see it. Guardian/Wiccan damage isn't worth wasting essence on cleaving with.
Veyrzhul2010-08-16 21:02:53
Furien's point about poisons is valid. If every demigod with lowmagic and some essence to spare will now get poisons, green locks will be that much harder to accomplish. Tougher times for melee classes.
Ixion2010-08-16 21:11:08
QUOTE (Veyrzhul @ Aug 16 2010, 05:02 PM) <{POST_SNAPBACK}>
Furien's point about poisons is valid. If every demigod with lowmagic and some essence to spare will now get poisons, green locks will be that much harder to accomplish. Tougher times for melee classes. harder for shofangi to greenlock spam until they have no power, and kill laughingly easy, since their envoy seems set on opposing changes to the ridiculously easy greenlock.
/fixed
Veyrzhul2010-08-16 21:28:30
No, this concerns melee classes in general. Probably blade masters least of all warrior specs, and tahtetso won't really care alot, either.
Aside from that, green locks are the Shofangis' only way of getting kills, unless you count crunch. -Only way.- If you want to envoy making it harder, you'd better come up with a good replacement. I'm totally game, because Shofangi offense isn't the most interesting as is.
Aside from that, green locks are the Shofangis' only way of getting kills, unless you count crunch. -Only way.- If you want to envoy making it harder, you'd better come up with a good replacement. I'm totally game, because Shofangi offense isn't the most interesting as is.
Xenthos2010-08-16 22:03:24
QUOTE (Eventru @ Aug 16 2010, 03:05 PM) <{POST_SNAPBACK}>
We can consider point 1. No promises.
We evaluated the costs of Ascendant abilities when we went through Demigods. They are, intentionally, expensive.
We evaluated the costs of Ascendant abilities when we went through Demigods. They are, intentionally, expensive.
You lowered the essence costs, but didn't really look at the weights very much it seems (excepting for BeauteousThought). The two most obvious examples of this being Aegis and OstensibleDreamer.
Further, I'm not entirely sure how you evaluated the essence costs.
Let's take DivineFire as an example (custom endowments are a close runner-up, almost the same costs; customzap/shout are being left out because they are slapped with an extremely prohibitive cost so as to encourage people not to buy it and give Administration a break from approvals).
It's 10 weight and 2,500,000 essence.
The absolute lowest-weighted Ascendant ability is 10 weight... and 8,000,000 essence. The lowest essence-cost ability is 5,000,000 and 15 weight. This is twice the essence cost of DivineFire. For something that is, frankly, far worse than the current incarnation of DivineFire.
It's possible to make them expensive but reasonable. Aegis and OstensibleDreamer really aren't at this point, and a lot of the others could use some further tweaking downwards in terms of essence costs. Those two are just the most out of whack.
Nariah2010-08-16 23:41:01
QUOTE (Eventru @ Aug 16 2010, 10:17 PM) <{POST_SNAPBACK}>
Anyways. Regarding demipowers, as I've said before - I really think opening up Ascendant powers to demigods would just be a head-pat and a short-cut. Would far prefer to see new and interesting demigod powers out there, just for demigods!
We're asking for the Ascendant powers, even at their most low level, because some of them are oh so awesome. If we are to suggest new demigod ones instead though, would the admin consider the weaker versions of Ascendant ones? So something that does something vaguely similar, borrowing from the idea/code, but weaker.
For example, something like Beauteous Workings but only placing a special mark on items.
Eventru2010-08-17 00:28:29
QUOTE (Nariah @ Aug 16 2010, 07:41 PM) <{POST_SNAPBACK}>
We're asking for the Ascendant powers, even at their most low level, because some of them are oh so awesome. If we are to suggest new demigod ones instead though, would the admin consider the weaker versions of Ascendant ones? So something that does something vaguely similar, borrowing from the idea/code, but weaker.
For example, something like Beauteous Workings but only placing a special mark on items.
For example, something like Beauteous Workings but only placing a special mark on items.
Sure! Not to speak to the given example (I think that'd kind of take away some of the 'oomph' from the skill, though we could certainly change Working's benefit a bit (add to it or something different) and move the 'special mark' into demipowers (possibly with a selection of choices, like the enter/exit/etc) Though I'm not really fond of things that do nothing except 'look cool'. I was brought up in a school of thought that everything should have some sort of mechanical benefit!
Nariah2010-08-17 01:34:38
Oh, it was just an example off the top of my head, couldn't think of anything better. Thank you for the reply, that gives me a few ideas to fiddle with before posting.
Ironically, a lot of us loves things that do nothing beyond looking pretty, and are willing to spend a lot of time and effort on them. Fluff lovers need love too!
Ironically, a lot of us loves things that do nothing beyond looking pretty, and are willing to spend a lot of time and effort on them. Fluff lovers need love too!
Unknown2010-08-17 05:08:13
Not sure if it's intended or bugged, but the custom teleport really should work with teleport nexus, if not stuff like tesseract or whatever. :/
Eventru2010-08-17 05:09:58
QUOTE (Inky @ Aug 17 2010, 01:08 AM) <{POST_SNAPBACK}>
Not sure if it's intended or bugged, but the custom teleport really should work with teleport nexus, if not stuff like tesseract or whatever. :/
I think teleport nexus is the same line(s) as teleport, so it's probably doable.
Tesseract is something different though, and intended not to carry over.
Unknown2010-08-17 05:30:33
QUOTE (Eventru @ Aug 17 2010, 06:09 AM) <{POST_SNAPBACK}>
I think teleport nexus is the same line(s) as teleport, so it's probably doable.
Tesseract is something different though, and intended not to carry over.
Tesseract is something different though, and intended not to carry over.
Yep. Just confused.
I assumed custom teleport would include teleport nexus, since it's the same line and everything except instead of a player it's 'the Megalith of Doom' or 'the Matrix' or whatever, but it currently doesn't seem to. Teleport is oldteleport when targetting nexii. Fix pl0x. <3
Nariah2010-08-17 05:55:00
OMG! Yes please!
Sidd2010-08-17 06:20:12
QUOTE (Veyrzhul @ Aug 16 2010, 03:28 PM) <{POST_SNAPBACK}>
No, this concerns melee classes in general. Probably blade masters least of all warrior specs, and tahtetso won't really care alot, either.
Aside from that, green locks are the Shofangis' only way of getting kills, unless you count crunch. -Only way.- If you want to envoy making it harder, you'd better come up with a good replacement. I'm totally game, because Shofangi offense isn't the most interesting as is.
Aside from that, green locks are the Shofangis' only way of getting kills, unless you count crunch. -Only way.- If you want to envoy making it harder, you'd better come up with a good replacement. I'm totally game, because Shofangi offense isn't the most interesting as is.
this is absolutely a falsehood, greenlock is not the only way to kill someone as a shofangi
Veyrzhul2010-08-17 09:31:51
QUOTE (Sidd @ Aug 17 2010, 07:20 AM) <{POST_SNAPBACK}>
this is absolutely a falsehood, greenlock is not the only way to kill someone as a shofangi
Oh, I want in on this, too. Let's see...
This is absolutely a falsehood, greenlock -is- the only way to kill someone as a shofangi.
Awesome!