Demigod Tweaks

by Sior

Back to Common Grounds.

Krellan2010-08-12 04:30:37
natures gift is ecology rebirth. It has to be cost prohibitive enough or else you can just produce herbs for essentially nothing. That's why rebirth costs 5 power each time.
Xiel2010-08-12 04:36:35
I would really rather that Breath of Life not be converted to a body rez. If you're running for a corpse anyway, why spend essence when you can just immolate it. I agree with the proposition to making it a soul rez that poofs the target to the nexus or the portal of fate though so that it'd limit the skill better. Also, don't forget the 'no rezing in enemy territory' limitation if the nexus transportation deal isn't liked.

And I agree with Iasmos in that making DistantPerceptions require Seek PRIOR to being able to be used isn't desirable either. Why take up a weight of 40 for a scry when you can just Havens up and save yourself that 20 weight.

Also, now that folk have tested Gift, can the essence cost be drawn back to 1k essence per room? Even if a room is fully replanted (as in, not to 60, but all the herbs that can grow in the location do), it's not worth the 10k for that small probability and even less for its capability to just produce 3-4 herbs in a room. If the cost were really brought back, it might actually be more desirable.

Edit: @Krellan 15 million essence and 10 weight just to create 4 herbs in a room for 10k a pop is not cost prohibitive, it just neuters any form of desirability to use the skill on any scale let alone drop the essence for it in the fist place.
Krellan2010-08-12 04:42:16
not arguing about the weights buy cost. But 10k isn't even a big deal. You've fired that 100 times by now I'm sure we all have. You're not supposed to use it to grow 100 rooms from my understanding of ecology rebirth and this is the same skill. But yeah go ahead and suggest new weights or buy prices.

10k a room obviously is making you think twice about doing it for 100 rooms. The point being is that you aren't supposed to.


I also feel like with current weights, opening all powers to everyone would be fine. if a demigod wants aegis to forego all stats divine fire be my guest. Same if a vernal demi wants aegis fearaura. I mean what's the bigger problem? Aegis fearaura? or a vernal demi with aegis divine fire and then some + stats.
Unknown2010-08-12 04:43:34
Another way to tackle the Gift issue is to simply lower the cost/weight of Gift as well. Otheriwise, 1k per room given the current costs would be swell.

Re: Rezz - I think needing the body with you to rez or a soulrez that puts the corpse at a nexus would be cool with me.

On the whole: It seems evenhanded blessing and the rezz ability are the only 'debateable' skills, so that's a pleasant surprise.
Lehki2010-08-12 04:44:36
Gift seems kind of sub-par over all, really. You already have Harvest to generate herbs. I really just can't see anybody taking the skill so they can have rebirth.

Idea I liked was to up the on use cost, make it once per day, and make it rebirth the entire area. But that's probably too much coding, I guess.

@Shuyin: don't forget that there's like 8 abilities that we weren't able to actually test, though only 2 of them have the potential to be OP, mainly because we have no clue what they do.
Krellan2010-08-12 04:46:57
well right, most people wouldn't. Then again most people wouldn't take the 3rd trade skill for it's cost.
There are some who would I feel. But i'm all for lowering the weight. you knock it down to 1k per room and i'm pretty sure i'd take it.
Lehki2010-08-12 04:51:48
Intrinsic Understanding also seems underwhelming for it's weight cost of 40. It's just a 10% mana reduction, though it seems to work on mana drains too. Worth noting that it's the exact same thing as Nature Torc. dry.gif
Xavius2010-08-12 05:04:45
QUOTE (Sojiro @ Aug 11 2010, 07:18 PM) <{POST_SNAPBACK}>
On temp vs. permanent powers:

-There is no one in their right mind who would pay as much for a temporary power as they would for a permanent power. Therefore, in my mind, what should be done is that instead of temporary powers costing an equal amount of essence, temporary powers should weigh twice as much as their permanent form while either having a minimal cost in essence, no essence cost at all, or a minor drain in essence per weave. If we're tossing about arbitrary numbers, I feel a base 1 million for every power to last an ingame year, or about 80k essence per RL day per power for an ingame year should be more than fair, though personally, I prefer 0 essence cost.

I think you're missing the point. Temporary powers use 0 weight. That's the whole point. You don't buy them first, because that's wasteful. You buy your permanent powers first. Then, if you find yourself with essence you want to use, you can use them on whatever power you want, regardless of what you already bought.

This is also our endgame thing. Yeah, those costs look like things I'd never want to bash up myself, but if you can just take everything you want, once you get your permanent powers, the bashing ends for you again.

(I'm totally sympathetic to demis being able to permanently buy everything they had, sans DF, and still have weight leftover for yet-to-be-added shinies.)
Krellan2010-08-12 05:13:07
sounds like intrinsic mind will stack with torc.
Unknown2010-08-12 05:33:17
QUOTE (Xavius @ Aug 11 2010, 10:04 PM) <{POST_SNAPBACK}>
I think you're missing the point. Temporary powers use 0 weight. That's the whole point. You don't buy them first, because that's wasteful. You buy your permanent powers first. Then, if you find yourself with essence you want to use, you can use them on whatever power you want, regardless of what you already bought.

This is also our endgame thing. Yeah, those costs look like things I'd never want to bash up myself, but if you can just take everything you want, once you get your permanent powers, the bashing ends for you again.

(I'm totally sympathetic to demis being able to permanently buy everything they had, sans DF, and still have weight leftover for yet-to-be-added shinies.)


I guess, but I've always felt temporary powers were something you buy first to check out its worth to you before you commit to buying them in permanent form. What my proposal also does is allow demis to 'get in on the fun' much faster if they could use temp powers with double the weight instead of having to slowly bash up 3+ mil per power they want to use.

And really, I think everyone can agree that paying full price for a temporary power is pretty lame, so at the very least, the price cut on those is needed. I know an argument can be made for 'hey we gotta load up on temp powers for ascension, etc', but I personally wouldn't pay a lot of essence that may not even get me very far in the end.

I know it's also your end game thing, and that's why I also asked that my personal 'weight' limit be lowered to 100, then I couldn't take everything I wanted. Let's be honest, everyone's just gonna buy what they're interested and ignore the rest until the admin release more 'shinies' anyway. tongue.gif
Lehki2010-08-12 05:36:04
QUOTE (Krellan @ Aug 12 2010, 01:13 AM) <{POST_SNAPBACK}>
sounds like intrinsic mind will stack with torc.

Seems that it does, which is kind of cool. I still don't think it's worth 40 points though.
Razenth2010-08-12 05:37:04
I see where you're coming from Shuyin.

Ephemeral powers are not trial accounts, for you try them out with.

They're more like, account upgrades that you need to pay for every month or so, kinda like VIP status in DDO.

Ephemeral powers are not game demos.

They're like, DLCs that some sick bastard in marketing decided to make expire every 12 days.
Unknown2010-08-12 05:40:18
Pretty bad account upgrades or DLC then, heh.

Judging by that model though, I think people would rather pay by the RL day for a reduced cost.
Razenth2010-08-12 05:41:21
Which is what we agree on! Reduced ephemeral essence costs!
Lehki2010-08-12 05:41:25
QUOTE (Sojiro @ Aug 12 2010, 01:33 AM) <{POST_SNAPBACK}>
I guess, but I've always felt temporary powers were something you buy first to check out its worth to you before you commit to buying them in permanent form. What my proposal also does is allow demis to 'get in on the fun' much faster if they could use temp powers with double the weight instead of having to slowly bash up 3+ mil per power they want to use.

Except it's been stated that the intent of ephemeral powers is to temporary buff yourself for something. Like... buying quiet mind for an upcoming village revolt I guess. Or PlenipotentiaryOfPeace and then go and get un-enemied to a bunch of things.

Then again, I think the current costs for ephemeral skills are much too high for people to ever give them much use. They definitely need to be lower then permanent.
Unknown2010-08-12 05:43:43
Yeah okay, reading back it was just my misunderstanding.

So how about that pay by the RL day for a reduced cost idea or whatever else.
Krellan2010-08-12 05:47:32
why not just implement it in the form of buy it for X days X = 1-12

less hassle if you want it the whole year and if you want it for one day you get it for one day. Add diminishing costs as X increases. People want it for 1 days well cause maybe they just want to use it for one fight. so it costs say 100k. if it increases by the same amount each time then everyone buys 1 day. But if for 2 days it only costs 190k, 3 days costs 270k and so forth.
Ixion2010-08-12 05:52:03
I like the idea of X/12*(supernumerary essence amount) for X number of days you want the power.

/stamp of approval
Krellan2010-08-12 06:04:21
don't forget it would need a decreased total cost divided by total number of days the higher the total number of days is.
Unknown2010-08-12 06:07:20
Wouldn't that just encourage demis to buy temporary powers 'permanently'?