Unknown2010-08-29 17:54:08
QUOTE (Dysolis @ Aug 29 2010, 10:19 AM) <{POST_SNAPBACK}>
I'll agree, all skills that bring you back to life should come with an added grace.
You need to turn up your sarcasm meter more.
Or I need to just turn up my sarcasm.
This is all a terrible idea. The risks to any rez skill is that you come back without grace and defenses. You have the choice of returning to the field and jumping right back but an increased risk of dying again or dying, going to the portal, and getting grace. You're just being an idiot again and crying because people can actually kill you. Vitae is fine and rez skills don't need something like giving you grace. Next thing you know that 15 man squad on Celestia became a 15 man squad on Celestia with grace and the ability to rez themselves again and get grace again.
Calixa2010-08-29 17:59:20
Yep, give a remove option for all instant or delayed resurrection methods. Problem mostly solved, everyone happy.
Dysolis2010-08-29 18:22:34
No man i'm saying that you come back on the field instantly but sense your there to be killed again sipping vitae while losing power and another death is pointless. As in there is no returning to be had your already there in the frey with no grace , no defenses and most likely will just end up dying because even if you try to run you'll be hindered to the point at which you can't.Not to mention mages don''t even get effects when they die so they can't use their hindering to have a chance at running.
Harkux2010-08-29 18:37:04
QUOTE (Dysolis @ Aug 29 2010, 02:22 PM) <{POST_SNAPBACK}>
Not to mention mages don''t even get effects when they die so they can't use their hindering to have a chance at running.
Can't cast gust at
or weave reflection at me and run?
or just...you know...actually run? and don't stop running?
Turnus2010-08-29 18:52:17
Being able to remove the vitae defense yourself is a good idea. There are certain times I might want it up, but probably the other 90% of the time, its just going to risk an annoying double death and/or I would have conglutted anyways.
Everiine2010-08-29 19:02:30
QUOTE (Turnus @ Aug 29 2010, 02:52 PM) <{POST_SNAPBACK}>
Being able to remove the vitae defense yourself is a good idea. There are certain times I might want it up, but probably the other 90% of the time, its just going to risk an annoying double death and/or I would have conglutted anyways.
In that case, it's just easier to not sip it. No one forces anyone to use vitae, it's purely optional, and I find that I don't use it very often at all. And when I do, if I die, I run-- that's what it is meant to do. It is not meant to protect you from getting jumped or allow you to walk away unscathed. It gives you that little extra boost you need to get away.
Dysolis2010-08-29 19:20:33
QUOTE (Everiine @ Aug 29 2010, 03:02 PM) <{POST_SNAPBACK}>
In that case, it's just easier to not sip it. No one forces anyone to use vitae, it's purely optional, and I find that I don't use it very often at all. And when I do, if I die, I run-- that's what it is meant to do. It is not meant to protect you from getting jumped or allow you to walk away unscathed. It gives you that little extra boost you need to get away.
So vitae is optional I agree but why make something useless "double death" rather then make it better? Unless of course the intent is to make it not as good then I stand corrected.
Everiine2010-08-29 19:40:35
I find vitae quite useful when I use it. I don't treat it as a catch all. When I die from Vitae, I'm almost always able to make a quick getaway, and that's what I think its use is.
Unknown2010-08-29 19:44:31
It's just not meant to be that good. It's an option for bashing that allows you not to have to run back, as long as you can avoid aggressive creatures.
If you don't want to risk a double-death, save yourself 10 power and expect to run back. If you think it's worth it not to have to run back... then sip it and be on the lookout for your enemies while you're at it.
If you don't want to risk a double-death, save yourself 10 power and expect to run back. If you think it's worth it not to have to run back... then sip it and be on the lookout for your enemies while you're at it.
Dysolis2010-08-29 19:46:47
Creatures arn't the problem , it's the players that have hindering skills that can stop you from running away, that's the problem.
Unknown2010-08-29 19:47:15
What part of 'be on the lookout for your enemies' wasn't clear?
Casilu2010-08-29 19:51:05
QUOTE (Alida @ Aug 29 2010, 12:47 PM) <{POST_SNAPBACK}>
What part of 'be on the lookout for your enemies' wasn't clear?
To be fair, Dysolis likely has more people trying to kill him than you can even think about.
Unknown2010-08-29 19:51:26
You might be surprised. But that has something to do with how he's played his character, not how vitae works.
Unknown2010-08-29 19:53:41
QUOTE (Dysolis @ Aug 29 2010, 03:46 PM) <{POST_SNAPBACK}>
Creatures arn't the problem , it's the players that have hindering skills that can stop you from running away, that's the problem.
The solution here is die less. Vitae is a last ditch for hunting, it isn't for combat. Killing a player is meant to take him off of where ever you are fighting. Giving grace though vitae is incredibly idiotic, counter to the point of death, and will be abused. Most likely by you as everyone knows you love trash talking. Now you can sit there with grace and trash talk the person who killed you.
Dysolis2010-08-29 21:33:10
Right most people use vitae for hunting and not combat but considering your being attacked in a watched enemy area then suddenly your involved in pk. I would take your advice and start trying to die less, the best attempt I have had at this was when I actually made it out of the prison but only died once and was able to escape this has happened once in the past month I've been bashing. I've been made to pray three times now in the past month in a half because I didn't try to defend myself. I was focusing on trying to escape rather then defend and it ended in failure.
Unknown2010-08-29 21:38:19
Your problem here is still the 'watched enemy area'. There are other places to hunt. If you've made it so you can't hunt safely, then the problem is with your character's associations. Changing vitae won't do anything, and it's really quite unnecessary. You need to watch your back and find places more suitable for you to hunt. Getting more experience in one area isn't worth it if it's going to get you hunted down, hmm?
Unknown2010-08-29 21:43:02
It's your choice to use vitae (or not), just as it's your choice to hunt in enemy territory (or not). This is the way it works, and I don't think it will (or should) change.
There are plenty of hunting areas (and other means of gaining experience) that do not enemy.
There are plenty of hunting areas (and other means of gaining experience) that do not enemy.
Calixa2010-08-30 00:14:29
I guess in some way the risk of double death does offset the benefit of not having to pray and run back. On the other hand vitae does cost power to put up. Maybe make it cost some more power to take it back off to balance things?
Kiradawea2010-08-30 00:32:40
Why should it cost power to strip it?
Jack2010-08-30 00:41:37
QUOTE (Alida @ Aug 29 2010, 08:51 PM) <{POST_SNAPBACK}>
You might be surprised. But that has something to do with how he's played his character, not how vitae works.
I think that was taken as read, yeah.