Malicia2010-09-09 14:12:19
Questiiooons...
Will domoths get a once-over again? With the stripping of ascendants, we should change it back to what it was somewhat. To clarify, the essence gain from crowns are hardly worth it, especially when you consider some of the weak major blessings. There aren't so many ascendants now so there's more room for everyone (I guess) Lastly: right now there's very very little reason for anyone to absolve opposing domoths since you can't snatch it up if you are successful- and for tedious 3 rounds. Was that part intentional? The potential 3 orgs vs 1 on bubbles when claiming an item isn't all that great either. It's too restrictive.
Will domoths get a once-over again? With the stripping of ascendants, we should change it back to what it was somewhat. To clarify, the essence gain from crowns are hardly worth it, especially when you consider some of the weak major blessings. There aren't so many ascendants now so there's more room for everyone (I guess) Lastly: right now there's very very little reason for anyone to absolve opposing domoths since you can't snatch it up if you are successful- and for tedious 3 rounds. Was that part intentional? The potential 3 orgs vs 1 on bubbles when claiming an item isn't all that great either. It's too restrictive.
Malicia2010-09-09 14:16:14
Hey! I didn't make a fresh thread... *hide*
Shiri2010-09-09 14:18:07
Yes, but it was so blatantly obviously not a "simple question" This demands discussion!
Malicia2010-09-09 14:33:15
Okay then I'll expand a little.
Each ascendant is now worth 2 million. Everyone initially went into this with different ideas and expectations. Now there are steep back payments on orgs that will knock nexuses back to the prehistoric days. I think crowns should generate a tad more power and essence for the effort involved.
Orgs should be able to hold opposing domoths. Might makes right! If you can claim it, you deserve it. It seems as if the better an org does the more penalities we impose to make things more difficult for them and everyone else down the line. Absolving is a great aspect of domoth-ing. No one wants to bother now.
Remove the assist restrictions. Or make it one org vs one, if possible. Sounds like it'd be difficult to implement, but I don't know.
Everything else about it is fine. I won't complain about the major blessings much. I like the demi-round for first stage, free-for-all of stage 2 and the peace and quiet of stage 3. I just think the new changes don't reflect the times much.
Each ascendant is now worth 2 million. Everyone initially went into this with different ideas and expectations. Now there are steep back payments on orgs that will knock nexuses back to the prehistoric days. I think crowns should generate a tad more power and essence for the effort involved.
Orgs should be able to hold opposing domoths. Might makes right! If you can claim it, you deserve it. It seems as if the better an org does the more penalities we impose to make things more difficult for them and everyone else down the line. Absolving is a great aspect of domoth-ing. No one wants to bother now.
Remove the assist restrictions. Or make it one org vs one, if possible. Sounds like it'd be difficult to implement, but I don't know.
Everything else about it is fine. I won't complain about the major blessings much. I like the demi-round for first stage, free-for-all of stage 2 and the peace and quiet of stage 3. I just think the new changes don't reflect the times much.
Nydekion2010-09-09 14:38:59
Just for completeness, though this is an interesting question to pose, the first two ascendants are worth 2m and the cost of every subsequent ascendant doubles past that.
Thendis2010-09-09 14:43:57
QUOTE (Malicia @ Sep 9 2010, 09:33 AM) <{POST_SNAPBACK}>
Orgs should be able to hold opposing domoths.
Do not want!
For one, I think it helps as a limiting factor. Imagine an org with every domoth. Now imagine it's your enemy org.
But more importantly, I like the flavor of not being able to control opposing ones.
Don't forget this affects more than demigods/ascendants!
Unknown2010-09-09 14:44:35
QUOTE (Malicia @ Sep 9 2010, 09:33 AM) <{POST_SNAPBACK}>
Orgs should be able to hold opposing domoths. Might makes right! If you can claim it, you deserve it. It seems as if the better an org does the more penalities we impose to make things more difficult for them and everyone else down the line.
I really, really don't see this happening now, considering how much complaint went into creating this change in the first place.
If ascendants don't look like they're worth the bother, I think we can cycle up the time they shave off in the various stages.
Shiri2010-09-09 14:46:41
QUOTE (Thendis @ Sep 9 2010, 03:43 PM) <{POST_SNAPBACK}>
Do not want!
For one, I think it helps as a limiting factor. Imagine an org with every domoth. Now imagine it's your enemy org.
But more importantly, I like the flavor of not being able to control opposing ones.
Don't forget this affects more than demigods/ascendants!
For one, I think it helps as a limiting factor. Imagine an org with every domoth. Now imagine it's your enemy org.
But more importantly, I like the flavor of not being able to control opposing ones.
Don't forget this affects more than demigods/ascendants!
Yeah, we used to have this and Seren routinely held all 9. Then Glooms routinely held all 9. Both states persisted for many months and most of the time they went down without a fight, meaning it was basically an unignorable power well. (Also a decent essence well, which didn't really matter as much then but got nerfed anyway, and yeah whatever.)
Shaddus2010-09-09 14:49:45
QUOTE (Thendis @ Sep 9 2010, 09:43 AM) <{POST_SNAPBACK}>
Do not want!
For one, I think it helps as a limiting factor. Imagine an org with every domoth. Now imagine it's your enemy org.
For one, I think it helps as a limiting factor. Imagine an org with every domoth. Now imagine it's your enemy org.
For half the game, this is already true. See:Glomdoring.
Unknown2010-09-09 15:03:28
The time it takes to claim is just long enough to make it tedious, but shortening the times too much would discourage conflict.
I completely disagree with the "might makes right" attitude on holding opposing domoths or allowing interference from the org holding the opposing domoth. This is a game, and sometimes to keep it fun for everyone, certain restrictions must be in place. In a world where you can get umpteen and five buffs for your character/org, one org holding all of them really kills (no pun intended) the fun for everyone else.
I completely disagree with the "might makes right" attitude on holding opposing domoths or allowing interference from the org holding the opposing domoth. This is a game, and sometimes to keep it fun for everyone, certain restrictions must be in place. In a world where you can get umpteen and five buffs for your character/org, one org holding all of them really kills (no pun intended) the fun for everyone else.
Xenthos2010-09-09 15:04:26
QUOTE (Shaddus Mes'ard @ Sep 9 2010, 10:49 AM) <{POST_SNAPBACK}>
For half the game, this is already true. See:Glomdoring.
Glomdoring doesn't have every Domoth. Not even half, at my last count (last night).
Ssaliss2010-09-09 15:07:43
Nope, we've got four. Arte and Nydekion holds Beauty and Knowledge, and since we're allied with them... well... we can't get them until Mag/Seren/Gaudi takes one of them.
PS. Hurry up!
PS. Hurry up!
Malicia2010-09-09 15:13:24
Glomdoring and Serenwilde didn't always have them all. Celest used to hold regularly too. When Desitrus was an Ascendant with me, at least. And Ilyarin claiming, here and there. But, people go inactive, leave, whatever and it gets easier for the other orgs. I understand your point, Iasmos- but I don't think Glomdoring/Serenwilde holding all the domoths is in any way griefy. Just a testament to the org's strength. And Glomdoring still dominates in holding domoths...so? No one's absolving. That needs to be fixed.
I guess now we'll make it so Glomdoring can't hold as many villages they do, because they're just that damn good at it, eh? Though faeling power cannot be denied. Silly forests... /random
I guess now we'll make it so Glomdoring can't hold as many villages they do, because they're just that damn good at it, eh? Though faeling power cannot be denied. Silly forests... /random
Shiri2010-09-09 15:20:00
The argument was never that holding all the domoths is griefy, and nor did people suggest anyone stop claiming domoths so the other orgs could have any...but the benefits you get from being the org whose boot rests on the necks of the others need to be limited to prevent the slippery slope from going wildly out of control.
P.S your village idea is not as retarded as you seem to think, was kind of the sentiment behind village feelings, AND already applies halfarsedly to Angkrag.
P.S your village idea is not as retarded as you seem to think, was kind of the sentiment behind village feelings, AND already applies halfarsedly to Angkrag.
Malicia2010-09-09 15:22:42
QUOTE (Shiri @ Sep 9 2010, 10:20 AM) <{POST_SNAPBACK}>
The argument was never that holding all the domoths is griefy, and nor did people suggest anyone stop claiming domoths so the other orgs could have any...but the benefits you get from being the org whose boot rests on the necks of the others need to be limited to prevent the slippery slope from going wildly out of control.
P.S your village idea is not as retarded as you seem to think, was kind of the sentiment behind village feelings, AND already applies halfarsedly to Angkrag.
P.S your village idea is not as retarded as you seem to think, was kind of the sentiment behind village feelings, AND already applies halfarsedly to Angkrag.
Never said the idea would be retarded. More like, extreme. I'm just against too many restrictions.
Edit: I am not arguing for the lifting of all restrictions in the game. I am fully aware of the need for them. Just toning them down some- in some areas. Just so that we're clear, Shiri.
Shiri2010-09-09 15:26:25
Well, okay, I suppose I was unfairly misrepresenting you there. I'm not convinced it'd be extreme either though. A 50% monopoly over villages is still pretty huge considering the other 5 orgs still have to fight over your scraps (in which you could still exert a hefty influence, unlike domoths.)
EDIT: Although I guess the villages thing is off topic. Going back to the point, I think the restrictions on orgs being able to do domoths are for the better. Maybe we can talk about absolving or something, what do you have in mind?
EDIT: Although I guess the villages thing is off topic. Going back to the point, I think the restrictions on orgs being able to do domoths are for the better. Maybe we can talk about absolving or something, what do you have in mind?
Malicia2010-09-09 15:28:21
The issue with villages is charisma. Faeling-power and such. Where it would take me 6-8 hits to turn a villager, a Glom would walk in (faeling) and take it in 2. I was actually telling someone yesterday that the only thing that should matter during a revolt is the village feelings and your influence skill level. That way, all races have a fair shot. But that might be too much. Aheeeeeem.
Edit: Right then, yes. On track. The only solution I had for absolving was giving the challengers a reason to absolve... And since they can't hold the opposing domoth, they don't.
Edit: Right then, yes. On track. The only solution I had for absolving was giving the challengers a reason to absolve... And since they can't hold the opposing domoth, they don't.
Xenthos2010-09-09 16:31:52
QUOTE (Shiri @ Sep 9 2010, 11:20 AM) <{POST_SNAPBACK}>
P.S your village idea is not as retarded as you seem to think, was kind of the sentiment behind village feelings, AND already applies halfarsedly to Angkrag.
No it doesn't.
People who hold Angkrag can influence other dwarf villages now; that changed when they put village feelings back in.
Shiri2010-09-09 16:33:23
Well, ok, it used to.
Jayden2010-09-09 17:02:31
QUOTE (Malicia @ Sep 9 2010, 10:28 AM) <{POST_SNAPBACK}>
The issue with villages is charisma. Faeling-power and such. Where it would take me 6-8 hits to turn a villager, a Glom would walk in (faeling) and take it in 2. I was actually telling someone yesterday that the only thing that should matter during a revolt is the village feelings and your influence skill level. That way, all races have a fair shot. But that might be too much. Aheeeeeem.
Edit: Right then, yes. On track. The only solution I had for absolving was giving the challengers a reason to absolve... And since they can't hold the opposing domoth, they don't.
Edit: Right then, yes. On track. The only solution I had for absolving was giving the challengers a reason to absolve... And since they can't hold the opposing domoth, they don't.
The only ones that suffer charisma wise with village influencing are warriors. Each cities native race has decentish charisma that makes influencing easy (Except maybe Gaudiguch) ang Viscanti get that influencing boost thing.