Mudlet 'Plugins'

by Anisu

Back to Mechanic's Corner.

Vadi2010-12-04 15:10:45
Move the miniwindow trigger to be after the highlighter ones would be one way (but if those are temp, that'd mean the miniwindow trigger would have to be created as a temp one as well)
Neos2010-12-05 04:49:05
After having a few computer problems, I had to reinstall mudlet and lost all my saved variables, including all the tables for Anisus IFF org highlighter. I need the commune members/citizens of Glom, Seren, and Gaudi. Is there anyone who uses it that could send me the list? I don't want to have to add people one by one and the list Anisu had are outdated.
Anisu2010-12-05 11:36:55
QUOTE (AquaNeos @ Dec 5 2010, 05:49 AM) <{POST_SNAPBACK}>
After having a few computer problems, I had to reinstall mudlet and lost all my saved variables, including all the tables for Anisus IFF org highlighter. I need the commune members/citizens of Glom, Seren, and Gaudi. Is there anyone who uses it that could send me the list? I don't want to have to add people one by one and the list Anisu had are outdated.

Updated it for all but glomdoring since I don't have characters there.
Anisu2010-12-05 13:27:16
QUOTE (Anisu @ Dec 5 2010, 12:36 PM) <{POST_SNAPBACK}>
Updated it for all but glomdoring since I don't have characters there.


Ok added an interface option to make the names coloured in the chat window, just look for the script file to add your clans and adjust your org stuff
Then use 'iffchat'

Also fixed some bugs, added that trigger Calixa suggested.

Also reworking the first post as an index

Lorina2010-12-11 00:39:47
So I had demonic's tabbed chat previously, and I downloaded m&m, then suddenly my tab chat quit working. It shows up, but just doesn't capture chat anymore. Anyone have this problem?
Unknown2010-12-11 01:09:44
QUOTE (Lorina @ Dec 10 2010, 07:39 PM) <{POST_SNAPBACK}>
So I had demonic's tabbed chat previously, and I downloaded m&m, then suddenly my tab chat quit working. It shows up, but just doesn't capture chat anymore. Anyone have this problem?


I just wanted to add that I use m&m with the tabbed chat and it works great. I'm using it on Mudlet 1.2pre6.

The only thing I did different than you was that I had m&m installed first. Perhaps try uninstalling chat then reinstalling it.
Neos2010-12-11 01:17:08
QUOTE (Lorina @ Dec 10 2010, 07:39 PM) <{POST_SNAPBACK}>
So I had demonic's tabbed chat previously, and I downloaded m&m, then suddenly my tab chat quit working. It shows up, but just doesn't capture chat anymore. Anyone have this problem?



QUOTE (Deschain @ Dec 10 2010, 08:09 PM) <{POST_SNAPBACK}>
I just wanted to add that I use m&m with the tabbed chat and it works great. I'm using it on Mudlet 1.2pre6.

The only thing I did different than you was that I had m&m installed first. Perhaps try uninstalling chat then reinstalling it.

I had the tabbed chat before m&m and it worked perfectly. If you haven't move all the m&m folders to the top (takes a bit of work to properly move it, may accidentally move it into another folder or item or even this weird spot where you it's to the far left and unchangeable). If that doesn't work, check for errors?
Lorina2010-12-11 02:02:34
Okay, now the chat tab thing recognizes it by blinking... >:(

I guess it must be because I am on the newest version.. 1.2.0-pre7
Lilia2010-12-11 02:24:18
pre7 has a broken append thingy, so windows like that don't work. If you're on Mac, use pre5. I have no problems with that.
Lorina2010-12-11 02:28:12
Oh, thank you! I will give that a shot.
Lorina2010-12-11 02:38:22
Okay, yeah that totally work! The pre7 is buggy. Pre5 = new best friend.
Neos2010-12-31 10:34:00
Alright, after quite some time working on this I now have a demesne tracker. It tracks effect times, effect statuses, demesne area, demesne center, how much power is used for mirage, and demesne size. It's currently only configured for Aquamancy, but if anyone else wants a version for their guild, I'd be up to adapting for a small credit price (changing all the variables and display takes time, also incorporating the lines). This only does what is listed. If you want something to do effects and tracking people entering/leaving the demesne will take time, due to it being still in the works. This requires you to be up to date on the latest mudlet release, because it makes use of gmcp, pre6 for me, haven't updated to pre8 yet. This only contains triggers and the necessary scripts needed to make it all work. This makes use of several functions that can also be used in other scripts. Thanks go to Demonnic, Vadi, and any others who helped me test it all out.

This will also move the demesne center as you move through-out the demesne. At this time there is no option to keep it at a room, and you must be using m&m, because it makes use of an event only found in m&m and I didn't see the need to add in my own. If you don't have m&m and want this, it will take some work to redo the event and to make sure I don't mess it up.
Jules2011-01-11 06:08:08
So, I made a simple little herb harvesting system utilizing Mudlet's event system. It's incredibly simple, without any flashiness or pretty colors or anything (I'll be adding some of that later). Controls are very simple:
CODE
ADDHERB - Adds herb to the queue.
REMOVEHERB /ALL - Removes herb from the queue. If you type ALL, it will remove all herbs from the queue.
RESETHERB - Reset's an herbs count in the system.
SHOWHERBS - Show all the herbs in the queue.

Here's how the code works:
1) ADDHERB to add an herb to the queue. Say I want to harvest all the pennyroyal I can find. I'd start by typing in ADDHERB PENNYROYAL.
2) Find a room that has the herbs in it that I need. Type PLANTS.
3) Depending on what herbs you have chosen to harvest, this script will automatically harvest all of them within the room. By default, there will be 10 remaining herbs in the room, no matter if the herb is hybernating or not.
4) When you no longer wish to harvest a particular herb, simply do REMOVEHERB .

Even if a room has more than one particular type of herb that you want to harvest in it (say, the room has rosehips, colewort, and yarrow), the script will harvest all three until they're all down to 10. It's that simple!

EDITOR'S NOTE: If you currently have a Gate set up to handle your ingame prompt, wherever you handle the Balance balance, add in a line for:
CODE
raiseEvent("onBalance")
If you do this, you'll be able to remove the built-in Prompt trigger gate, which is used to harvest when you gain balance back.

Enjoy!
Lilia2011-01-19 06:59:42
QUOTE (AquaNeos @ Jan 19 2011, 12:37 AM) <{POST_SNAPBACK}>

I second that, very useful.
Neos2011-01-20 00:19:14
CODE
echo(getTimestamp(getLineCount()))

Throw that on your prompt trigger to get Timestamps.
Sylphas2011-01-20 00:40:51
QUOTE (AquaNeos @ Jan 19 2011, 07:19 PM) <{POST_SNAPBACK}>
CODE
echo(getTimestamp(getLineCount()))

Throw that on your prompt trigger to get Timestamps.


Couldn't you just use the button?
Neos2011-01-20 00:46:00
QUOTE (Sylphas @ Jan 19 2011, 07:40 PM) <{POST_SNAPBACK}>
Couldn't you just use the button?

You could, but I don't, because it pushes my text under my gui. So I just echo on my prompt. And it looks nicer to me than using the button.
Vadi2011-02-09 01:06:43
Lets revive the thread.

Smal addition, makes the 'showbug #' in the bug status change notification clickable to view the report.
Lilia2011-02-16 03:57:45
Some people have been asking for the Glom member list for Anisu's name highlighter: Here you go!