Racial Revamp Suggestions

by Sior

Back to Common Grounds.

Unknown2010-10-14 03:39:49
For those of us that do not play Aetolia/other IRE games, what do stat packs do?
Everiine2010-10-14 03:50:46
Stat packs are universally and summarily dismissed by the Admin whenever they are brought up. Whatever happens with races, Estarra has made it quite clear that she does not want to go the route of stat packs.
Unknown2010-10-14 05:17:46
QUOTE (Everiine @ Oct 13 2010, 11:50 PM) <{POST_SNAPBACK}>
Stat packs are universally and summarily dismissed by the Admin whenever they are brought up. Whatever happens with races, Estarra has made it quite clear that she does not want to go the route of stat packs.


Hence why I suggested racial ones. They would preserve the uniqueness of races while allowing races to be more viable in more areas. NOTICE: I didn't say that races would be good at all things. A tae'dae mage doesn't have to be comparable to ludician or w/e, but a tae'dae mage should have higher int than a tae'dae knight.

I just think that it makes more RP sense that races would have variation amongst the race.


@Thendis: I really don't see your point. Okay. Cameo can allow you to change race (with a specific stat pack) per month. I think you're mistaking my intention here. I don't want players to be able to pick any race they wish AND have the best stats. I'm not trying to take any race off its pedestal. I want players to pick any race, and when compared to other members of that race, be different. Specifically in the direction of more aligned with whatever archetype they have. Going back to the tae'dae example, a tae'dae knight would have less intelligence than the mage one (if they picked appropriate packs), but a tae'dae mage would still be inferior to other options.
Asmodea2010-10-14 06:14:18
I'd like to see more unique racial abilities. Viynain has some pretty groovy, non-combat ones that sound fun on his wiki which I'll let him post if he wants to. Also I think being able to let races with flight (Faeling and Trill) be able to GLIDE in the air which would work like sprinting on the ground, and Merian/Mugwump to be able to do the same in water. Or give the abilities to beastmastery.
Gregori2010-10-14 06:29:48
Dracnari should totally be able to 'molt' to escape entanglements. *sagenod*
Xiel2010-10-14 07:55:57
QUOTE (Asmodea @ Oct 13 2010, 11:14 PM) <{POST_SNAPBACK}>
I'd like to see more unique racial abilities. Viynain has some pretty groovy, non-combat ones that sound fun on his wiki which I'll let him post if he wants to. Also I think being able to let races with flight (Faeling and Trill) be able to GLIDE in the air which would work like sprinting on the ground, and Merian/Mugwump to be able to do the same in water. Or give the abilities to beastmastery.


School has been sucking the life out of me for me to dabble much, but I've no problem with bringing the race flavour skills up here again. I think I've mentioned how much I don't mind seeing more arpee flavours going about as well as a look at the races that are obviously hurting, so go at it.
Sior2010-10-14 07:56:04
Not sure if I'd see viability for "statpacks" for each race. This is sort of duplicated already with specialized races... the same race having several versions of stats.
Aerotan2010-10-14 08:41:46
I'd just like to point out that in the list Viy provided, Aslaran wouldn't get the consumption skill till after it was useful.
Lysandus2010-10-14 09:27:06
How about this, can we balance races based on the archetype they've chosen? Give them buff/debuff where in a fight almost everyone is equally matched in terms of one on one pvp? Sure some races will excel in a chosen field such as aslaran warriors and merian spellcasters but at least the other races would still be of some use, that way we can see tae'dae druids, dwarven guardians, mugwump warriors and other unusual combinations.

Plus it will also be good RP too.
Everiine2010-10-14 12:50:20
QUOTE (Lysandus @ Oct 14 2010, 05:27 AM) <{POST_SNAPBACK}>
How about this, can we balance races based on the archetype they've chosen? Give them buff/debuff where in a fight almost everyone is equally matched in terms of one on one pvp? Sure some races will excel in a chosen field such as aslaran warriors and merian spellcasters but at least the other races would still be of some use, that way we can see tae'dae druids, dwarven guardians, mugwump warriors and other unusual combinations.

QUOTE
Plus it will also be good RP too.

See, in my mind, these two directly contradict each other. Good RP is taking a race and using it in an archetype it is weak in and playing around with that. Plus, your entire argument is based on PVP, as if that was the only thing that mattered, particularly in RP. Again, that seems to contradict itself.
Seraku2010-10-14 13:46:25
QUOTE (Xiel @ Oct 14 2010, 03:55 AM) <{POST_SNAPBACK}>
School has been sucking the life out of me for me to dabble much, but I've no problem with bringing the race flavour skills up here again. I think I've mentioned how much I don't mind seeing more arpee flavours going about as well as a look at the races that are obviously hurting, so go at it.


Why would Lucidians have basking? That makes no sense whatsoever.

As for a suggestion even though its been brought up before. Let Dracs at lv 50 be able to light things (pipes, forges, stoves) with fire breath.
Xiel2010-10-14 17:50:06
Doesn't matter to me. It's less things for people to code if a majority of the races shared things - that, and it's dandier than some outdoor daytime regen for Lucidians. All the more power to you to make something if they decide to even go with it though.
Ileein2010-10-14 18:02:58
Actually, solar power is a major theme with Luciditrill technology. See also: the Arthar'rt observatory. Basking sort of makes sense, given that.
Riluna2010-10-14 19:28:28
I've never understood why dracnari should be able to light pipes naturally. Can they control the flames that well? It seems like trying to light a pipe with a flamethrower, to me.
Unknown2010-10-14 19:49:49
QUOTE (Riluna @ Oct 14 2010, 08:28 PM) <{POST_SNAPBACK}>
I've never understood why dracnari should be able to light pipes naturally. Can they control the flames that well? It seems like trying to light a pipe with a flamethrower, to me.

Bad example for your argument. Flamethrowers actually have a pretty small flame when they're "idle". It's not until you activate the valve to release the propane (or propane + napalm) that you get the glorious long flame of death.
Seraku2010-10-14 19:58:00
QUOTE (Ileein @ Oct 14 2010, 02:02 PM) <{POST_SNAPBACK}>
Actually, solar power is a major theme with Luciditrill technology. See also: the Arthar'rt observatory. Basking sort of makes sense, given that.


Yes but the Dracnari basking is a biological process of some sort due to the fact that they're cold-blooded (at least thats how myself and all the other Dracs I've met RP it). Plus it'd be silly for Lucidians to suddenly gain the ability to bask out of nowhere.
Riluna2010-10-14 19:59:59
QUOTE (AllergictoSabres @ Oct 14 2010, 02:49 PM) <{POST_SNAPBACK}>
Bad example for your argument. Flamethrowers actually have a pretty small flame when they're "idle". It's not until you activate the valve to release the propane (or propane + napalm) that you get the glorious long flame of death.


Dracnari don't have a pilot light. They breath the glorious long flame of death.
Seraku2010-10-14 20:08:46
QUOTE (Riluna @ Oct 14 2010, 03:28 PM) <{POST_SNAPBACK}>
I've never understood why dracnari should be able to light pipes naturally. Can they control the flames that well? It seems like trying to light a pipe with a flamethrower, to me.


Well Dracs can produce smoke at will with their racial emote. That requires some control. I do believe they could control it with a certain amount of experience.
Arath2010-10-14 20:18:49
It doesn't seem that sudden to me. They already regain health and mana outdoors in sunlight, so there's already some precedence for it. And similarly, while it may not make too much sense, giving Dracnari the ability to light things that need a tinderbox without a tinderbox is perfectly fine. It's not like people are stealing tinderboxes to prevent the lighting of pipes.

Personally though, I'd like to see something that'd move Furrikins away from being Faelings, but worse.
Krellan2010-10-15 02:28:04
reducing mugwump weaknesses or even flat out removing them will not make them any more popular.

Adding racial resistances that are anything but cutting/blunt, magic, will not make them any more attractive

If you want to make mugwumps more playable, you add constitution, charisma, or intelligence. Alternatively, give them their speed back.