Rika2011-01-31 21:43:22
QUOTE (Kayte @ Feb 1 2011, 10:38 AM) <{POST_SNAPBACK}>
What exactly does that mean? I've always been curious.
Each link spawns either 1 or 2 creatures per person on the sphere at the time. In the past, when nodes weren't linked out during big events, people would just link the node to flood the sphere. Imagine having 20 people on a single sphere and getting a link or two in.
Saran2011-01-31 21:54:49
At the end of the day, I'd rather see better questing.
Something to get us away from the utterly boring options that we currently have. If quests were more than some cute side thing that we could do, then I would quite happily do them rather than sitting around on a ship all day.
Something to get us away from the utterly boring options that we currently have. If quests were more than some cute side thing that we could do, then I would quite happily do them rather than sitting around on a ship all day.
Unknown2011-01-31 21:57:47
QUOTE (rika @ Jan 31 2011, 05:43 PM) <{POST_SNAPBACK}>
Each link spawns either 1 or 2 creatures per person on the sphere at the time. In the past, when nodes weren't linked out during big events, people would just link the node to flood the sphere. Imagine having 20 people on a single sphere and getting a link or two in.
Ohhhhh. I didn't exactly understand the concept of "flooding". Makes sense now, thanks!
Lehki2011-01-31 22:24:30
QUOTE (Deschain @ Jan 31 2011, 04:25 PM) <{POST_SNAPBACK}>
What's crazy is how "fast" aetherhunting is and it still takes longer to hit the level cap than WoW does.
Maybe the problem is more an outdated gameplay design decision to supplement lack of actual gameplay with a tedious, exorbitant amount of grinding. Maybe regular hunting just needs a serious buff. Hitting the level cap in an MMO shouldn't be a rare occurrence - it should just take long enough to be rewarding when you do (as long as you're having fun along the way). And the fact is that levelling in WoW is more fun than a text game since you're doing constantly changing quests and seeing new areas.
Maybe this need to supplement gameplay was once needed in Lusternia. I feel like it probably is still needed in the other IRE games. But we have so much more to do here than grind, let people get to the level cap (relatively) quickly, and get on with the fun parts of the game, of which there are plenty.
And for people still moping over the fact that back in their day there were only a handful of demigods...you're going to have to let that nostalgia go. Those days are already done. If you really need to feel that way, take a look at VA's and TA's. There's only a handful of those in the game, they are the new rare of breed of character.
Maybe the problem is more an outdated gameplay design decision to supplement lack of actual gameplay with a tedious, exorbitant amount of grinding. Maybe regular hunting just needs a serious buff. Hitting the level cap in an MMO shouldn't be a rare occurrence - it should just take long enough to be rewarding when you do (as long as you're having fun along the way). And the fact is that levelling in WoW is more fun than a text game since you're doing constantly changing quests and seeing new areas.
Maybe this need to supplement gameplay was once needed in Lusternia. I feel like it probably is still needed in the other IRE games. But we have so much more to do here than grind, let people get to the level cap (relatively) quickly, and get on with the fun parts of the game, of which there are plenty.
And for people still moping over the fact that back in their day there were only a handful of demigods...you're going to have to let that nostalgia go. Those days are already done. If you really need to feel that way, take a look at VA's and TA's. There's only a handful of those in the game, they are the new rare of breed of character.
Well the level cap isn't a absolute requirement for a lot of content here as it is in WoW. There's relatively little content that reaching demi-god opens up to you, really only the Domoth Realm and demi-powers, particularly Veneration.
Though on the other hand I agree that monotonous, tedious grinding really adds nothing to the game and is probably not enjoyable to anybody but Inagin.
Saran2011-01-31 22:28:44
QUOTE (Lehki @ Feb 1 2011, 09:24 AM) <{POST_SNAPBACK}>
Well the level cap isn't a absolute requirement for a lot of content here as it is in WoW. There's relatively little content that reaching demi-god opens up to you, really only the Domoth Realm and demi-powers, particularly Veneration.
Sorry, but after the amount of threads that have revolved around the end-game content it cannot be dismissed easily. And if the admin hadn't "gotten it wrong" demigod would probably be much more impressive, which will likely be brought up sporadically as an issue until it can get looked at again.
Lehki2011-01-31 22:30:56
QUOTE (Saran @ Jan 31 2011, 05:28 PM) <{POST_SNAPBACK}>
Sorry, but after the amount of threads that have revolved around the end-game content it cannot be dismissed easily. And if the admin hadn't "gotten it wrong" demigod would probably be much more impressive, which will likely be brought up sporadically as an issue until it can get looked at again.
Regardless of whether they 'got it wrong' or not, it's still a relatively small section of the game.
Saran2011-01-31 23:13:56
QUOTE (Lehki @ Feb 1 2011, 09:30 AM) <{POST_SNAPBACK}>
Regardless of whether they 'got it wrong' or not, it's still a relatively small section of the game.
Yes, but this small section of the game apparently is large enough to warrant time dedicated to its improvement which could have been focused on fixing tradeskills, revamping the old guilds, (at the time) races and so on. But instead the admin worked on the incentive to autobash which now seems likely to require them to spend more time trying to prevent people from autobashing.
Aicuthi2011-01-31 23:20:51
I feel deeply depressed for not getting to participate in any of the Seals, nor having the time.
Xiel2011-01-31 23:22:41
QUOTE (Saran @ Jan 31 2011, 01:54 PM) <{POST_SNAPBACK}>
At the end of the day, I'd rather see better questing.
Something to get us away from the utterly boring options that we currently have. If quests were more than some cute side thing that we could do, then I would quite happily do them rather than sitting around on a ship all day.
Something to get us away from the utterly boring options that we currently have. If quests were more than some cute side thing that we could do, then I would quite happily do them rather than sitting around on a ship all day.
Well, thing is, we kinda already do have quests that have a significant impact to the game but are griefy when done consistently and thus were hit kinda hard to prevent that from happening...which inevitably just made them never done, really.
Unless you're talking about significant in terms of experience rewards for hours-long quests, then I suppose you can make quest completion give the equivalent to influencing/bashing for the same amount of time you've been questing. But you encounter experience rates according to whom bashing/influencing what and quest resets and quests which log your initiation of the process and can end days later when you finally finished it all, and that just gets confusing. :S
Unknown2011-01-31 23:36:38
QUOTE (Rainydays @ Jan 31 2011, 03:45 PM) <{POST_SNAPBACK}>
Overall, I feel is a good and fun addition to things. If I could change anything, I would make the gain equal to, say, a monk or knight soloing over time- it would thus have the same gain without the risks/costs/issues of solo bashing, and thus still be superior- just not so grossly so.
I'm fairly positive that monks are NOT the best bashers now by any long-shot, except maybe at the low levels.
Shamarah2011-01-31 23:38:01
QUOTE (Deschain @ Jan 31 2011, 04:25 PM) <{POST_SNAPBACK}>
What's crazy is how "fast" aetherhunting is and it still takes longer to hit the level cap than WoW does.
Maybe the problem is more an outdated gameplay design decision to supplement lack of actual gameplay with a tedious, exorbitant amount of grinding. Maybe regular hunting just needs a serious buff. Hitting the level cap in an MMO shouldn't be a rare occurrence - it should just take long enough to be rewarding when you do (as long as you're having fun along the way). And the fact is that levelling in WoW is more fun than a text game since you're doing constantly changing quests and seeing new areas.
Maybe this need to supplement gameplay was once needed in Lusternia. I feel like it probably is still needed in the other IRE games. But we have so much more to do here than grind, let people get to the level cap (relatively) quickly, and get on with the fun parts of the game, of which there are plenty.
And for people still moping over the fact that back in their day there were only a handful of demigods...you're going to have to let that nostalgia go. Those days are already done. If you really need to feel that way, take a look at VA's and TA's. There's only a handful of those in the game, they are the new rare of breed of character.
Maybe the problem is more an outdated gameplay design decision to supplement lack of actual gameplay with a tedious, exorbitant amount of grinding. Maybe regular hunting just needs a serious buff. Hitting the level cap in an MMO shouldn't be a rare occurrence - it should just take long enough to be rewarding when you do (as long as you're having fun along the way). And the fact is that levelling in WoW is more fun than a text game since you're doing constantly changing quests and seeing new areas.
Maybe this need to supplement gameplay was once needed in Lusternia. I feel like it probably is still needed in the other IRE games. But we have so much more to do here than grind, let people get to the level cap (relatively) quickly, and get on with the fun parts of the game, of which there are plenty.
And for people still moping over the fact that back in their day there were only a handful of demigods...you're going to have to let that nostalgia go. Those days are already done. If you really need to feel that way, take a look at VA's and TA's. There's only a handful of those in the game, they are the new rare of breed of character.
THIS
Veyrzhul2011-01-31 23:50:13
QUOTE (Sahmiam Mes'ard @ Feb 1 2011, 12:36 AM) <{POST_SNAPBACK}>
I'm fairly positive that monks are NOT the best bashers now by any long-shot, except maybe at the low levels.
Why would monks be better at the low levels? Critical hits are what makes monks good bashers. And I don't know about the recent change to monk speed, but before that change, faeling monk bashing was top notch.
Unknown2011-02-01 00:03:33
QUOTE (Veyrzhul @ Jan 31 2011, 06:50 PM) <{POST_SNAPBACK}>
Why would monks be better at the low levels? Critical hits are what makes monks good bashers. And I don't know about the recent change to monk speed, but before that change, faeling monk bashing was top notch.
Before the change, monks were good bashers all the way up to mobs that wouldn't die to a single WSC hit. Thus knights were still better, but just barely. Lower base damage means weaker crits. Now that monks are hitting far slower than before, the advantage is lost imo.
Sylphas2011-02-01 00:04:24
QUOTE (Deschain @ Jan 31 2011, 04:25 PM) <{POST_SNAPBACK}>
What's crazy is how "fast" aetherhunting is and it still takes longer to hit the level cap than WoW does.
Maybe the problem is more an outdated gameplay design decision to supplement lack of actual gameplay with a tedious, exorbitant amount of grinding. Maybe regular hunting just needs a serious buff. Hitting the level cap in an MMO shouldn't be a rare occurrence - it should just take long enough to be rewarding when you do (as long as you're having fun along the way). And the fact is that levelling in WoW is more fun than a text game since you're doing constantly changing quests and seeing new areas.
Maybe this need to supplement gameplay was once needed in Lusternia. I feel like it probably is still needed in the other IRE games. But we have so much more to do here than grind, let people get to the level cap (relatively) quickly, and get on with the fun parts of the game, of which there are plenty.
And for people still moping over the fact that back in their day there were only a handful of demigods...you're going to have to let that nostalgia go. Those days are already done. If you really need to feel that way, take a look at VA's and TA's. There's only a handful of those in the game, they are the new rare of breed of character.
Maybe the problem is more an outdated gameplay design decision to supplement lack of actual gameplay with a tedious, exorbitant amount of grinding. Maybe regular hunting just needs a serious buff. Hitting the level cap in an MMO shouldn't be a rare occurrence - it should just take long enough to be rewarding when you do (as long as you're having fun along the way). And the fact is that levelling in WoW is more fun than a text game since you're doing constantly changing quests and seeing new areas.
Maybe this need to supplement gameplay was once needed in Lusternia. I feel like it probably is still needed in the other IRE games. But we have so much more to do here than grind, let people get to the level cap (relatively) quickly, and get on with the fun parts of the game, of which there are plenty.
And for people still moping over the fact that back in their day there were only a handful of demigods...you're going to have to let that nostalgia go. Those days are already done. If you really need to feel that way, take a look at VA's and TA's. There's only a handful of those in the game, they are the new rare of breed of character.
I've been saying this for at least a year. People always just say "This isn't WoW" and leave it at that. But you're absolutely right. Getting demigod should be special, but it doesn't have to be crazy elite. If more than a handful of people could get it without afk aetherbashing for days, a large part of the reason for doing that would be gone. Rebalance the costs for powers and make will drain faster, and you'd solve a lot of the problem with it, I think. I mean, I love aetherhunting when it's done right, but the only reason I want to do it for hours at a time is to finally get demigod. I'd be perfectly happy with an hour or two hunt if we were happily chatting on SHIPT and having fun, instead of grinding for bigger numbers.
Unknown2011-02-01 00:05:23
Yeah, I'm not buying monks not being the best bashers anymore either.
Razenth2011-02-01 00:12:25
Given Janalon's comments on report 531, I'd disagree, Shuyin.
Saran2011-02-01 00:22:04
QUOTE (Xiel @ Feb 1 2011, 10:22 AM) <{POST_SNAPBACK}>
Unless you're talking about significant in terms of experience rewards for hours-long quests, then I suppose you can make quest completion give the equivalent to influencing/bashing for the same amount of time you've been questing. But you encounter experience rates according to whom bashing/influencing what and quest resets and quests which log your initiation of the process and can end days later when you finally finished it all, and that just gets confusing. :S
This is the issue. The only answer anyone seems to be willing to come up with is something that is a grind. Quests should be more about complexity, rather than time.
From what we've seen it's possible to track possession of an honour and completion of a quest even if you already have the honour. These allow for highly rewarding first time completions even if afterwards it is not as good and, as we've seen, the creation of quests which are strings of other quests linked together. We could have epics where the reward is primarily a one-time experience dump.
Unknown2011-02-01 00:34:22
The comments didn't mention the speed when forms are chained together, all I can is a mention of base speed, which of course will be slow.
Unknown2011-02-01 00:39:48
My own experience on an Aethercrew was interesting. It was fun in its own right, although it could get bogged down in tedium--I couldn't spend more than 2 hours doing that solely without becoming bored. Then again, if you solo bash you experience the same thing, actually. On the ship I was on, the Orenori appeared and did a check, and we lost two "reserve" crew members. I tried to do things to at least better communicate and indicate I was active (including ticking off a God with a faux pas, but I'd rather earn the ire of a IC entity than the admin immortals). I mean, I gained 10 levels that trip just by manning the collector for half the trip and just being locked in the other half. (Of course I had both an 100% XP bonus, and a 50% one from influencing my way from 33-40 the previous day).
My Gnafia idea is more or less based on ways to consider adding a little risk--the "reserves" on the ship could be called in to defend, and I'm not saying everybody has to worry about it all the time, it's just a thought to help eliminate tedium and prevent it from being way too automated. Maybe it's not Gnafia, maybe Gorgorgs can break in, etc. As far as "stealing the ship", it was only a possible idea and just to prevent the people from rushing back out--the Gnafia steal the dust and take a Joyride. (And maybe if they find any "A very boring rooms" they redecorate it with Graffiti.
Malicia, I think Insanity is more or less a powerful affliction in those cases, especially with the release of the Illuminati and their Temporary Insanity type. I can't see simply being out in Aetherspace as a prelude for Insanity. Otherwise the gnomes would be gibbering all the time. However, if you really wanted to go that route, maybe there could be a new type of entity that attacks the ship psychically and invokes some form of insanity, maybe another shard race of a powerful Soulless. Maybe it only affects people in the modules, which means you'd need a crew in reserve to come in and fill the gap.
Someday, I'd love to see instanced ships, designed for you to either attack or for you to ram and then raid and take the spoils--or vice versa. But that would probably be a hard thing to code and a low priority.
My Gnafia idea is more or less based on ways to consider adding a little risk--the "reserves" on the ship could be called in to defend, and I'm not saying everybody has to worry about it all the time, it's just a thought to help eliminate tedium and prevent it from being way too automated. Maybe it's not Gnafia, maybe Gorgorgs can break in, etc. As far as "stealing the ship", it was only a possible idea and just to prevent the people from rushing back out--the Gnafia steal the dust and take a Joyride. (And maybe if they find any "A very boring rooms" they redecorate it with Graffiti.
Malicia, I think Insanity is more or less a powerful affliction in those cases, especially with the release of the Illuminati and their Temporary Insanity type. I can't see simply being out in Aetherspace as a prelude for Insanity. Otherwise the gnomes would be gibbering all the time. However, if you really wanted to go that route, maybe there could be a new type of entity that attacks the ship psychically and invokes some form of insanity, maybe another shard race of a powerful Soulless. Maybe it only affects people in the modules, which means you'd need a crew in reserve to come in and fill the gap.
Someday, I'd love to see instanced ships, designed for you to either attack or for you to ram and then raid and take the spoils--or vice versa. But that would probably be a hard thing to code and a low priority.
Dynami2011-02-01 00:41:34
What is the check like? Do they(the Admins) literally say "Speak or die"?