Unknown2011-02-18 23:35:26
QUOTE (Xenthos @ Feb 18 2011, 06:32 PM) <{POST_SNAPBACK}>
I also hear that the Facebook group is the new Lack of Rants...
To me it looks mostly like "Hey guys, I'm x!" and then a MILLION hellos. Someone tried to cuddle me. VERY NOT COOL.
I didn't realize friendliness and unsolicited cuddles were trademarks of Lack of Rants.
Xenthos2011-02-18 23:36:52
QUOTE (Sylphas @ Feb 18 2011, 06:33 PM) <{POST_SNAPBACK}>
This is all absolutely true. But it's also much, much easier said than done. It might not seem that way if your org has a culture of buckling down and getting it done anyway, especially if you're currently on top. But for me, personally, I don't care. I'm almost a demigod, I have artifacts, I'm omnitrans. If I really cared to make that effort I could. But I don't. And I'm not sure what could happen to MAKE me care, to make me start wanting to put that effort in that will eventually pay off months down the road. I can do other things that are more exciting and more rewarding with my time that don't require the hard work and the wait, so I do them. It's why I've been slipping back into dormancy more and more. Some people stop playing, some just sit around the nexus snuggling with their friends, or aetherhunting, or whatever else they do that has no bearing on the overall conflict.
How do you fix that? Can you? I'm not sure how to answer those questions.
How do you fix that? Can you? I'm not sure how to answer those questions.
You have to want to fix it. From the post, it doesn't sound like you really want to.
Which is, frankly, fine... I just feel like ranting about it if you aren't willing to put in any effort at all is silly. At least try. Then if you fail you have some foundation to talk from.
Mirami2011-02-18 23:37:19
I feel it's worth pointing out that one of the Winning Org Momentum things that has popped out at me recently is the ability to put on multi-hour aetherhunts.
Celest does it, Glomdoring does it every once in a while, Mag does it. Serenwilde doesn't, they can't put together a crew for that long. Gaudi doesn't, same deal. Hallifax, until recently, did not.
Look at the current state of the basin.
It's a big part of the Morale problem for Serenwilde-- the Demigod Disparity. Seren cannot churn out demigods, because there's nobody who can pilot for multiple hours a day-- nobody that automates it. So when a group of three to six Glomdoring or Celestian Demigods show up, Seren will at least look and organize to fight back-- but when you know that your enemy has an advantage you cannot possibly get (usually, All Demigods) due to a lack of current Serens (Pilots, mostly) who play Lusternia more than an hour a day, you'll be demoralized. It's just how it works. When your average enemy is usually 20 levels higher than your average (which means an extra 1-2k of h/m/e) defender, there's always a morale problem.
Just one of the many contributing factors-- but one that, when comparing organizations, deserves a look.
(Add to the mix low-cost skills that are designed for breaking up groups (Rad, Squall, Scissorflip), and morale gets to the point where nobody cares. Example: Sylphas, Rika.))
Celest does it, Glomdoring does it every once in a while, Mag does it. Serenwilde doesn't, they can't put together a crew for that long. Gaudi doesn't, same deal. Hallifax, until recently, did not.
Look at the current state of the basin.
It's a big part of the Morale problem for Serenwilde-- the Demigod Disparity. Seren cannot churn out demigods, because there's nobody who can pilot for multiple hours a day-- nobody that automates it. So when a group of three to six Glomdoring or Celestian Demigods show up, Seren will at least look and organize to fight back-- but when you know that your enemy has an advantage you cannot possibly get (usually, All Demigods) due to a lack of current Serens (Pilots, mostly) who play Lusternia more than an hour a day, you'll be demoralized. It's just how it works. When your average enemy is usually 20 levels higher than your average (which means an extra 1-2k of h/m/e) defender, there's always a morale problem.
Just one of the many contributing factors-- but one that, when comparing organizations, deserves a look.
(Add to the mix low-cost skills that are designed for breaking up groups (Rad, Squall, Scissorflip), and morale gets to the point where nobody cares. Example: Sylphas, Rika.))
Xenthos2011-02-18 23:38:44
QUOTE (Phoebus @ Feb 18 2011, 06:35 PM) <{POST_SNAPBACK}>
To me it looks mostly like "Hey guys, I'm x!" and then a MILLION hellos. Someone tried to cuddle me. VERY NOT COOL.
I didn't realize friendliness and unsolicited cuddles were trademarks of Lack of Rants.
I didn't realize friendliness and unsolicited cuddles were trademarks of Lack of Rants.
x:
Delete shrines on aetherbubbles. Kthxbai.
on Thursday
y:
And yes, Inagin is a douche. But we ignore the douchebaggery because we likes the aetherhunt. Plus, Inagin is often in the thick of battle, and we like that.
Yesterday at 6:07am
x:
Inagin might show up to a battle, but he's not the most useful player on the field. He just lays down pits and hopes you don't attack him. He knows how to use Trueheal and Serpent better than his weapons.
etc. etc.
I anticipate it just growing.
Ilyssa2011-02-18 23:40:37
Inagin is laying pits and truehealing?
Joking, I get it. I've yet to find this elusive group, though.
Joking, I get it. I've yet to find this elusive group, though.
Veyrzhul2011-02-18 23:40:37
QUOTE (Xenthos @ Feb 19 2011, 12:38 AM) <{POST_SNAPBACK}>
x:
Delete shrines on aetherbubbles. Kthxbai.
on Thursday
y:
And yes, Inagin is a douche. But we ignore the douchebaggery because we likes the aetherhunt. Plus, Inagin is often in the thick of battle, and we like that.
Yesterday at 6:07am
x:
Inagin might show up to a battle, but he's not the most useful player on the field. He just lays down pits and hopes you don't attack him. He knows how to use Trueheal and Serpent better than his weapons.
etc. etc.
I anticipate it just growing.
Delete shrines on aetherbubbles. Kthxbai.
on Thursday
y:
And yes, Inagin is a douche. But we ignore the douchebaggery because we likes the aetherhunt. Plus, Inagin is often in the thick of battle, and we like that.
Yesterday at 6:07am
x:
Inagin might show up to a battle, but he's not the most useful player on the field. He just lays down pits and hopes you don't attack him. He knows how to use Trueheal and Serpent better than his weapons.
etc. etc.
I anticipate it just growing.
Haha, yea, fear the truehealing trackers.
Furien2011-02-18 23:41:23
I think Hallifax got peeved with the Trinity for several reasons:
1. Demands that they go along with the diplomatic whims of everyone else and happily raid Serenwilde despite the religious ties many Hallifaxians had with the place;
2. By the time villages come around the Trinity is a lot more about wasting time simply competing rather than communicating, eventually losing the village entirely; Serenwilde and Magnagora just hash it out at the start and go for it;
3. Balestone + Pollute hnnnngh;
4. Trinity needed or wanted assistance in areas Hallifax couldn't provide (Domoths, demigods, combatants, what have you) due to their relative state as a fledgeling organization;
5. Overall lack of communication between organizations if you weren't a part of the Demigod+ Combatant Group;
6. Dat smug
I also don't think an organization's efficiency with regards to their Demigod Factory has anything to do with whether or not an organization is losing in the long run. You can be useful even without Demigod.
1. Demands that they go along with the diplomatic whims of everyone else and happily raid Serenwilde despite the religious ties many Hallifaxians had with the place;
2. By the time villages come around the Trinity is a lot more about wasting time simply competing rather than communicating, eventually losing the village entirely; Serenwilde and Magnagora just hash it out at the start and go for it;
3. Balestone + Pollute hnnnngh;
4. Trinity needed or wanted assistance in areas Hallifax couldn't provide (Domoths, demigods, combatants, what have you) due to their relative state as a fledgeling organization;
5. Overall lack of communication between organizations if you weren't a part of the Demigod+ Combatant Group;
6. Dat smug
I also don't think an organization's efficiency with regards to their Demigod Factory has anything to do with whether or not an organization is losing in the long run. You can be useful even without Demigod.
Unknown2011-02-18 23:42:07
I somehow doubt that aetherhunts are what makes an org do well.
Likewise, demigod isn't really so omgwtfamazing that you have to be one to compete, all it does is add a bit of tankiness. You can't even save yourself with OP divinefire anymore.
Here we go squall/rad/scissorflip talk - 2 of the 3 mentioned don't work in raid situations. And for the times when they can work, everyone has access to a mapper, can code up a chaser, or should be competent enough to hit a direction alias.
Likewise, demigod isn't really so omgwtfamazing that you have to be one to compete, all it does is add a bit of tankiness. You can't even save yourself with OP divinefire anymore.
Here we go squall/rad/scissorflip talk - 2 of the 3 mentioned don't work in raid situations. And for the times when they can work, everyone has access to a mapper, can code up a chaser, or should be competent enough to hit a direction alias.
Unknown2011-02-18 23:43:17
I guess I'm just PERSISTENTLY POSITIVE. I can't help it you guys! I think I'm broken! I've been in a leadership position for months and I still can't bring myself to be filled with bitter hatred for everyone else in the game! I'm doing it so wrong. I just want to fit in.
Furien2011-02-18 23:44:48
The only thing I hate about rad is when it's embedded.
Fused runes/embedded motes need to be stopped by protection scrolls y/n
Fused runes/embedded motes need to be stopped by protection scrolls y/n
Neos2011-02-18 23:45:32
QUOTE (Romertien @ Feb 18 2011, 06:37 PM) <{POST_SNAPBACK}>
I feel it's worth pointing out that one of the Winning Org Momentum things that has popped out at me recently is the ability to put on multi-hour aetherhunts.
Celest does it, Glomdoring does it every once in a while, Mag does it. Serenwilde doesn't, they can't put together a crew for that long. Gaudi doesn't, same deal. Hallifax, until recently, did not.
Look at the current state of the basin.
It's a big part of the Morale problem for Serenwilde-- the Demigod Disparity. Seren cannot churn out demigods, because there's nobody who can pilot for multiple hours a day-- nobody that automates it. So when a group of three to six Glomdoring or Celestian Demigods show up, Seren will at least look and organize to fight back-- but when you know that your enemy has an advantage you cannot possibly get (usually, All Demigods) due to a lack of current Serens (Pilots, mostly) who play Lusternia more than an hour a day, you'll be demoralized. It's just how it works. When your average enemy is usually 20 levels higher than your average (which means an extra 1-2k of h/m/e) defender, there's always a morale problem.
Just one of the many contributing factors-- but one that, when comparing organizations, deserves a look.
(Add to the mix low-cost skills that are designed for breaking up groups (Rad, Squall, Scissorflip), and morale gets to the point where nobody cares. Example: Sylphas, Rika.))
Celest does it, Glomdoring does it every once in a while, Mag does it. Serenwilde doesn't, they can't put together a crew for that long. Gaudi doesn't, same deal. Hallifax, until recently, did not.
Look at the current state of the basin.
It's a big part of the Morale problem for Serenwilde-- the Demigod Disparity. Seren cannot churn out demigods, because there's nobody who can pilot for multiple hours a day-- nobody that automates it. So when a group of three to six Glomdoring or Celestian Demigods show up, Seren will at least look and organize to fight back-- but when you know that your enemy has an advantage you cannot possibly get (usually, All Demigods) due to a lack of current Serens (Pilots, mostly) who play Lusternia more than an hour a day, you'll be demoralized. It's just how it works. When your average enemy is usually 20 levels higher than your average (which means an extra 1-2k of h/m/e) defender, there's always a morale problem.
Just one of the many contributing factors-- but one that, when comparing organizations, deserves a look.
(Add to the mix low-cost skills that are designed for breaking up groups (Rad, Squall, Scissorflip), and morale gets to the point where nobody cares. Example: Sylphas, Rika.))
Well, with the alliance shift, those are your allies, so you can just join on theirs.
Xenthos2011-02-18 23:45:34
I guess my question is, is there any ability to moderate the Facebook group? Or is it really going to be the new Lack of Rants? Because if so... I feel like we deserve to know!
Otherwise, the personal attacks are already goin' strong.
Otherwise, the personal attacks are already goin' strong.
Furien2011-02-18 23:47:42
I gotta see this.
Catarin2011-02-18 23:47:58
QUOTE (Sylphas @ Feb 18 2011, 04:33 PM) <{POST_SNAPBACK}>
This is all absolutely true. But it's also much, much easier said than done. It might not seem that way if your org has a culture of buckling down and getting it done anyway, especially if you're currently on top. But for me, personally, I don't care. I'm almost a demigod, I have artifacts, I'm omnitrans. If I really cared to make that effort I could. But I don't. And I'm not sure what could happen to MAKE me care, to make me start wanting to put that effort in that will eventually pay off months down the road. I can do other things that are more exciting and more rewarding with my time that don't require the hard work and the wait, so I do them. It's why I've been slipping back into dormancy more and more. Some people stop playing, some just sit around the nexus snuggling with their friends, or aetherhunting, or whatever else they do that has no bearing on the overall conflict.
How do you fix that? Can you? I'm not sure how to answer those questions.
How do you fix that? Can you? I'm not sure how to answer those questions.
It usually requires at least a few core people willing to try to make something happen. If you do not have that, then no point really bothering. Not going to happen. If you do (and Seren does), then a combination of some internal and some external effort can go a long way. Broadcast any success like it's the second coming. Yeah, it can seem corny or lame but you'd be amazed how quickly you can get an org saying "Yeah! We're pretty cool!" when they were just saying "Wow, we really suck" a few weeks before.
Downplay any failure as meaningless to the overall lofty and important goals you have. The more little successes you have, the more people want to be a part of it until your snowball turns into an avalache. Small successes are things like, defiling a shrine, killing a few enemy mobs and getting away, winning a (carefully chosen so you have minimal interference) domoth. You don't have to immediately have the force necessary to take on the full force of another org. Guerilla tactics are good
A key thing though, and Shuyin already mentioned it, is these succeses have to be yours. Your org gets no boost because you helped your ally win something big or important and it eats away your identity. Sure help them if you can but don't invite them when you're trying to do something to build yourselves up a bit. How much of a morale boost did Magnagora getting another true ascendant give to your org? Apparently not a whole heck of a lot! Has to be something done by you for you.
Sylphas2011-02-18 23:48:30
QUOTE (Sojiro @ Feb 18 2011, 06:42 PM) <{POST_SNAPBACK}>
And for the times when they can work, everyone has access to a mapper, can code up a chaser, or should be competent enough to hit a direction alias.
Yes, everyone has the ability to do that and to be as good as you. Are they? Of course not. Your argument here isn't even that they don't work, just that they -shouldn't- work, which I don't think was the point.
Siam2011-02-18 23:51:07
QUOTE (Xenthos @ Feb 19 2011, 07:45 AM) <{POST_SNAPBACK}>
I guess my question is, is there any ability to moderate the Facebook group? Or is it really going to be the new Lack of Rants? Because if so... I feel like we deserve to know!
Otherwise, the personal attacks are already goin' strong.
Otherwise, the personal attacks are already goin' strong.
We're gonna moderate it. Without mercy.
Unknown2011-02-18 23:51:42
Bluuuuh oh my gawd can y'all cut it out already? Seriously, I think you've fulfilled the derailment-of-tweets quota for this month!
Furien2011-02-18 23:52:51
I did not find LoR material, unless this is in some live chat. I never use facebook so I would not know.
Disappoint.
Disappoint.
Unknown2011-02-18 23:53:05
QUOTE (Furien @ Feb 18 2011, 03:41 PM) <{POST_SNAPBACK}>
I think Hallifax got peeved with the Trinity for several reasons:
1. Demands that they go along with the diplomatic whims of everyone else and happily raid Serenwilde despite the religious ties many Hallifaxians had with the place;
2. By the time villages come around the Trinity is a lot more about wasting time simply competing rather than communicating, eventually losing the village entirely; Serenwilde and Magnagora just hash it out at the start and go for it;
3. Balestone + Pollute hnnnngh;
4. Trinity needed or wanted assistance in areas Hallifax couldn't provide (Domoths, demigods, combatants, what have you) due to their relative state as a fledgeling organization;
5. Overall lack of communication between organizations if you weren't a part of the Demigod+ Combatant Group;
6. Dat smug
I also don't think an organization's efficiency with regards to their Demigod Factory has anything to do with whether or not an organization is losing in the long run. You can be useful even without Demigod.
1. Demands that they go along with the diplomatic whims of everyone else and happily raid Serenwilde despite the religious ties many Hallifaxians had with the place;
2. By the time villages come around the Trinity is a lot more about wasting time simply competing rather than communicating, eventually losing the village entirely; Serenwilde and Magnagora just hash it out at the start and go for it;
3. Balestone + Pollute hnnnngh;
4. Trinity needed or wanted assistance in areas Hallifax couldn't provide (Domoths, demigods, combatants, what have you) due to their relative state as a fledgeling organization;
5. Overall lack of communication between organizations if you weren't a part of the Demigod+ Combatant Group;
6. Dat smug
I also don't think an organization's efficiency with regards to their Demigod Factory has anything to do with whether or not an organization is losing in the long run. You can be useful even without Demigod.
1. I'll call halfsies here. I think part of the idea of being in an alliance is to make your org's enemies your enemies. I believe Hallifax has started raiding Celest due to diplomatic whims, so I doubt that the org itself is somehow above this.
2. Pretty guilty here, but you should know that the plan usually involved driving out everyone else and then competing. IIRC, whenever some killing needed to be made, where was Hallifax? Influencing.
3. Yep that's pretty sweet but apparently balestone was DESTROYED AHHH.
4. Function of time. The assumption was that given enough time, Hallifax would start pulling its own weight.
5. Lack of communication sucked, especially in the end where it was pretty much: 'btw we're out of trinity no need to talk about it we'll let ourselves out thanks byebye qq'
6. Yeah definitely guilty, but let's just say it's not Celest or Glom who's infamous for peen shouts.
Xenthos2011-02-18 23:55:56
QUOTE (Furien @ Feb 18 2011, 06:52 PM) <{POST_SNAPBACK}>
I did not find LoR material, unless this is in some live chat. I never use facebook so I would not know.
Disappoint.
Disappoint.
It's almost all buried in the comments, so you have to expand it. And scroll down a bit.
It's also not exactly in order for some reason.
The Inagin-bashing is still there though. Merciless moderating it is clearly not!