Rivius2010-11-07 16:56:04
QUOTE (The AB file)
Thus if you use a maneuver that consists only of a critical level wound, you lose the ability to do the lower level wounds, but in exchange you increase the likelihood of successfully making that critical wound happen.
QUOTE (Rangers clan help file)
If you end up HITTING a lower wound, you wouldn't have gotten the higher
wound anyway because your random number was too low.
wound anyway because your random number was too low.
In relation to the three quotes above, I'm a little confused about maneuvers and what the most efficient ways I can make use of them are. I am aware that you can use them to get lower-level wound afflictions instead of higher ones. For example, my hackdown maneuver is like so:
Name Action Wounds
Hack Hack Sliceforehead, sliceear, gashchest, slitthroat, and behead
Since I like to skip scalp.
However, if I were to go by the AB file, would this mean that if I got to critical head wounds and had a behead-only maneuver, I would always hit behead? Is such a maneuver worthwhile?
QUOTE (Sojiro)
You don't need to make any maneuvers but a pinleg one.
This relates as well to my question. What if I want to hit leg tendon whenever I can as well? Would a maneuver for the legs then be useless or would that actually make it so that I always hit pin leg and leg tendon when their legs are at the wound state necessary?
In otherwords, is this maneuver efficient?
Pinlock Strike Pinleg and legtendon
Unknown2010-11-07 18:36:48
Just think of maneuvers like...rounding bases. Why would you stop at first base when you can run home.
The higher level wounds tend to give better and better effects compared to the lower level ones. This is more or less fact. If you made a behead-only maneuver, and mashed on it, why would you skip on the chance to give 'minor' (in relation to behead) wound afflictions for a supposedly higher chance to score a behead. Assuming that the opponent is at critical wounds, then the chance for the affliction to be scored would probably be a slit throat, if it's not behead. Slit throat is pretty sweet and sure beats nothing.
As far as pinleg goes. Why would you call the maneuver pinlock if at the very best circumstances, the maneuver won't be pinlegging?
Here's mine:
Again, there's no need to exclude the lower level wounds on the way to scoring higher ones, as far as the pinleg maneuver goes. If you use it early, you'll be scoring nothing but the poisons, and warriors are gimpy enough to need absolutely every advantage they can get.
The higher level wounds tend to give better and better effects compared to the lower level ones. This is more or less fact. If you made a behead-only maneuver, and mashed on it, why would you skip on the chance to give 'minor' (in relation to behead) wound afflictions for a supposedly higher chance to score a behead. Assuming that the opponent is at critical wounds, then the chance for the affliction to be scored would probably be a slit throat, if it's not behead. Slit throat is pretty sweet and sure beats nothing.
As far as pinleg goes. Why would you call the maneuver pinlock if at the very best circumstances, the maneuver won't be pinlegging?
Here's mine:
QUOTE
Pinleg Strike Legartery, pierceleg, and pinleg
Again, there's no need to exclude the lower level wounds on the way to scoring higher ones, as far as the pinleg maneuver goes. If you use it early, you'll be scoring nothing but the poisons, and warriors are gimpy enough to need absolutely every advantage they can get.
Rivius2010-11-14 02:27:27
QUOTE (Sojiro @ Nov 7 2010, 02:36 PM) <{POST_SNAPBACK}>
Just think of maneuvers like...rounding bases. Why would you stop at first base when you can run home.
The higher level wounds tend to give better and better effects compared to the lower level ones. This is more or less fact. If you made a behead-only maneuver, and mashed on it, why would you skip on the chance to give 'minor' (in relation to behead) wound afflictions for a supposedly higher chance to score a behead. Assuming that the opponent is at critical wounds, then the chance for the affliction to be scored would probably be a slit throat, if it's not behead. Slit throat is pretty sweet and sure beats nothing.
As far as pinleg goes. Why would you call the maneuver pinlock if at the very best circumstances, the maneuver won't be pinlegging?
Here's mine:
Again, there's no need to exclude the lower level wounds on the way to scoring higher ones, as far as the pinleg maneuver goes. If you use it early, you'll be scoring nothing but the poisons, and warriors are gimpy enough to need absolutely every advantage they can get.
The higher level wounds tend to give better and better effects compared to the lower level ones. This is more or less fact. If you made a behead-only maneuver, and mashed on it, why would you skip on the chance to give 'minor' (in relation to behead) wound afflictions for a supposedly higher chance to score a behead. Assuming that the opponent is at critical wounds, then the chance for the affliction to be scored would probably be a slit throat, if it's not behead. Slit throat is pretty sweet and sure beats nothing.
As far as pinleg goes. Why would you call the maneuver pinlock if at the very best circumstances, the maneuver won't be pinlegging?
Here's mine:
Again, there's no need to exclude the lower level wounds on the way to scoring higher ones, as far as the pinleg maneuver goes. If you use it early, you'll be scoring nothing but the poisons, and warriors are gimpy enough to need absolutely every advantage they can get.
Gotcha sir! Fixed all my maneuvers to reflect this then.
Now about hitting the different body part things, how do you blademasters usually achieve it? Do you come up with a set of combos you usually go with like right arm-left arm, and put that into an alias? Or do you guys have each body part binded to a keyboard and hit away at those?
Blah, I do like 138 wound on each hit, hit twice every 3 seconds. I can't seem to stack wounds right no matter how crazy I go at it.
I'm actually considering just posting logs now and letting people critique me because I'm lost as to what I'm doing wrong. >_>
Unknown2010-11-14 02:39:28
Different strokes for different folks. A couple of guys like using the keypad to macro their bodypart attacks. Some of them even set up the keys on it to look like a body. Then again, other guys also just have prebuilt aliases to hit parts with certain venoms.
I personally just use F keys to target parts, then have aliases to attack a certain a way based off where I'm targetting.
Also yeah, being a nondemi warrior is pretty not-fun, you don't do much damage or wounding and you hit at a pace much slower compared to other classes and especially monks. You should go elfen lord.
I personally just use F keys to target parts, then have aliases to attack a certain a way based off where I'm targetting.
Also yeah, being a nondemi warrior is pretty not-fun, you don't do much damage or wounding and you hit at a pace much slower compared to other classes and especially monks. You should go elfen lord.
Rivius2010-11-14 02:47:20
QUOTE (Sojiro @ Nov 13 2010, 10:39 PM) <{POST_SNAPBACK}>
Also yeah, being a nondemi warrior is pretty not-fun, you don't do much damage or wounding and you hit at a pace much slower compared to other classes and especially monks. You should go elfen lord.
So it's hopeless until I get demi? Oh well, time to grind away...
Unknown2010-11-14 02:53:30
Luckily it's not hard. Just time-consuming. So have at it.
You still should go elfen lord.
You still should go elfen lord.
Tredian2010-11-14 09:45:15
Moon Waning might be nice
Furien2010-11-14 10:18:14
QUOTE (Sojiro @ Nov 13 2010, 06:53 PM) <{POST_SNAPBACK}>
You still should go elfen lord.
Yeah I have to agree with this.
Gleip2010-11-14 14:17:53
Noooo. Stay Lobo. There's too many icky elfen around already.
Rivius2010-11-14 16:50:31
QUOTE (Gleip @ Nov 14 2010, 10:17 AM) <{POST_SNAPBACK}>
Noooo. Stay Lobo. There's too many icky elfen around already.
Yeah...While I know that being an Elfen would probably improve me...I don't want to do it for RP reasons. :|
Bah well. Time to save up dem credits ~
Gleip2010-11-15 11:22:45
Great! Just because you might be a better PKer as an Elfen doesn't that make you a better RPer. Playing what makes for better RP for you, rather than what is mechanically best should be encouraged, not discouraged.
Vathael2010-11-15 13:57:18
I don't see that it would matter if you were to use morphite as your first hit or save it for last. There isn't any real hope to actually sleep "lock" someone as a warrior. I only ever really did it maybe twice in the 4 years that I played as one and both occurrences were right after the two vitae'd (narsrim/dysolis). Given poison shrugging/chance for it to not come off just means it was more luck than anything. When I played Serenguard wane was a very nice skill to assure a kill. Get a green lock in and then raze speed/wane and it was over with though nowadays with the more advanced slowcuring like crown for example, there isn't much hope for a lock like that either. Basically just learn how to watch for parry and build wounds and don't worry about your terts. There is no tertiary that will make warrior combat any easier aside from night so everything else is just enhancement on knighthood once you figure it out. Lastly, you do not need demigod to be an effective warrior. Do not let that discourage you. My last time as warrior I only had 15 strength and No arties and I could still kill people. Non-Demis can easily have 17-20 str.
Rivius2010-11-15 14:44:28
QUOTE (Vathael @ Nov 15 2010, 09:57 AM) <{POST_SNAPBACK}>
I don't see that it would matter if you were to use morphite as your first hit or save it for last. There isn't any real hope to actually sleep "lock" someone as a warrior. I only ever really did it maybe twice in the 4 years that I played as one and both occurrences were right after the two vitae'd (narsrim/dysolis). Given poison shrugging/chance for it to not come off just means it was more luck than anything. When I played Serenguard wane was a very nice skill to assure a kill. Get a green lock in and then raze speed/wane and it was over with though nowadays with the more advanced slowcuring like crown for example, there isn't much hope for a lock like that either. Basically just learn how to watch for parry and build wounds and don't worry about your terts. There is no tertiary that will make warrior combat any easier aside from night so everything else is just enhancement on knighthood once you figure it out. Lastly, you do not need demigod to be an effective warrior. Do not let that discourage you. My last time as warrior I only had 15 strength and No arties and I could still kill people. Non-Demis can easily have 17-20 str.
Ah! Thanks for that bit of encouragement
You said you used to get greenlocks, but I thought warriors weren't fast enough to pull those off? I guess I can try going for those more often...Only thing is, my pathetic wounding wouldn't really allow for me to pull off slitthroat and legtendon fast enough...
Right now I think I'm going to go for drawdown though, since I'm so worthless on the wounding. I hear it'll make a marked improvement?
I'm going to continue working hard on my character though until something clicks. Too stubborn to do otherwise
Another question I've been meaning to ask: I've been looking through some logs and trying to learn stuff, but in any case, do you guys have any that you consider exemplary or must see for any noob blademaster?
Vathael2010-11-15 19:34:45
It's hard to teach someone how to fight as a warrior. You can tell them everything they should do but it is up to them to figure out how to do it and how they are comfortable with doing it. No fight as a warrior will ever be the same due to RNG stance parry rebound shrugging etc etc. Sure you will always work toward the same outcome but that one poison you needed to hit was just shrugged screwing up your lock or you missed your opportunity to behead because your hack down hit chest 6 times in a row and so forth. Some people cure differently than others as well, different priorities, etc. Basically you have to see and understand what is going on and adapt to the situation. Sure, we could point to logs to give you a general idea but that doesn't mean those same circumstances will match up.
Vathael2010-11-15 19:34:53
Double
Ikkan2010-11-18 04:22:29
While I didn't play warrior even close to how much or as well as the previous posters (I am a Lobo, though), I do want to stress the RNG part. Sometimes it feels like you do everything right and they still don't die. I had duels where I might have only recieved four or five offensive actions in the first two minutes, but not a single wound that I was wanting to get. On the other hand, I'd land pulp legs just on return strikes when all I was doing was spamming that wound healing thing in rituals.
From my experience, the only fights that really gave me a sense of futility (not counting just being totally outnumbered) was fighting another warrior. In every other case (including monks) it felt like I could build up wounds and land stuff, or I'd do something stupid and just not see their strategy and die. Alotta the times where the randomness just boned me it'd also at least partially be my fault, but on the other hand, sometimes its just totally in your favour (like seeing pulped legs on your riposte). I feel that if you just play smart and learn the ins and outs, then warrior works fine, you just need to set it up over and over again until the game says ok.
From my experience, the only fights that really gave me a sense of futility (not counting just being totally outnumbered) was fighting another warrior. In every other case (including monks) it felt like I could build up wounds and land stuff, or I'd do something stupid and just not see their strategy and die. Alotta the times where the randomness just boned me it'd also at least partially be my fault, but on the other hand, sometimes its just totally in your favour (like seeing pulped legs on your riposte). I feel that if you just play smart and learn the ins and outs, then warrior works fine, you just need to set it up over and over again until the game says ok.
Everiine2010-11-18 04:57:58
See, and I know I'm going to get blasted for this, but I don't mind the concept of RNG in combat. Part of the reason I think combat is so stifling right now is because for pretty much every other class, X+Y=Z 100% of the time, necessitating that in order to survive, skills must exist so that A+B=Overcoming Z 100% of the time. It boils down to pretty much who at the time has more skills that simply shut down the otherwise guaranteed Z attack. Because of RNG, more strategy and skill from the player could be required, and more variety allowed.
That being said, the RNG spread is far too spread out, meaning that with one miss, everything comes undone.
That being said, the RNG spread is far too spread out, meaning that with one miss, everything comes undone.
Rivius2010-11-24 14:27:08
I really don't get how wound afflictions work and now more people are confusing me when it comes to maneuvers.
tells you, "So, talk to me about your hack down form. What afflictions and poisons do you use?"
You tell, "Dulak and Mantakaya. Everything except scalp."
tells you, "Okay, that's a problem right there."
tells you, "Here's the thing about maneuvers. They're really supposed to control the afflictions you can land on a given hit. The more possible afflictions you have in a maneuver, the wider the pool of things to pick from is, and the less precise you get. Hang on, let me give you an example."
tells you, "Sliceforehead is a pretty crappy affliction. There's really no reason to use it, but if you include it in a maneuver, you will oftentimes hit that instead of a more signficant affliction, thus wasting the opportunity."
tells you, "All you should use are afflictions that are guaranteed to be useful. Sliceear, gashchest, slitthroat, that sort of thing."
tells you, "Mkay, a pinleg maneuver does well if it's using either legartery or pierceleg. I prefer pierceleg, personally. Legartery bleeds more, but pierceleg can provide a touch more hindering if you get lucky. And it requires a smoke cure, which can detract from rebounding, occasionally. But definitely one or the other. Same deal. I also typically use legtendon there."
*sway*
But then I came across this little gem last night when a bunch of us ganged up on someone:
Why am I landing "small flesh wounds" when her head is so far into critical?
I'm confused as to the mechanics of wounds and their afflictions. Can someone clarify? It always feels to me like getting a behead is more like winning the lottery than working toward it.
There has to be -some- reason why I'm not doing well. I just can't figure it out.
QUOTE
You tell
*sway*
But then I came across this little gem last night when a bunch of us ganged up on someone:
QUOTE
You execute the Hack maneuver: HACK DOWN .
With a heavy overhand stroke, you slam a loboshigaru rapier down upon. You
hack her cheek for a small flesh wound .
5477h, 3180m, 3900e, 2p, 22306en, 14000w elxkdb-
You execute the Hack maneuver: HACK DOWN.
With a heavy overhand stroke, you slam a loboshigaru rapier down upon. You
hack through her neck like it's butter, and her head goes flying through the
air.
's severed head lands on the ground with a thud and rolls around like a top.
You have slain.
» Target Gone: Dead
With a heavy overhand stroke, you slam a loboshigaru rapier down upon
hack her cheek for a small flesh wound
5477h, 3180m, 3900e, 2p, 22306en, 14000w elxkdb-
You execute the Hack maneuver: HACK DOWN
With a heavy overhand stroke, you slam a loboshigaru rapier down upon
hack through her neck like it's butter, and her head goes flying through the
air.
You have slain
» Target Gone: Dead
Why am I landing "small flesh wounds" when her head is so far into critical?
I'm confused as to the mechanics of wounds and their afflictions. Can someone clarify? It always feels to me like getting a behead is more like winning the lottery than working toward it.
There has to be -some- reason why I'm not doing well. I just can't figure it out.
Unknown2010-11-24 14:33:08
When going for a higher wound affliction, one should always include the possible lower wound afflictions in that same maneuver. The formula calculates your odds of landing an affliction based on the victim's wounds, your dexterity, weapon precision, etc, and then looks for the best thing to apply to that person. Look at it this way:
Victim has 10000 wounds on head.
RNG picks between 1 and 10000 (maybe weighted towards the higher end, but not likely) and you end up with 3400 this time.
3400 is enough for a heavy affliction but not for a critical affliction.
You only included the critical head affliction(s) in your maneuver, so you get just damage and wounds on this hit. Had you included a medium or heavy affliction, you would have given them that instead.
Does that help at all?
Victim has 10000 wounds on head.
RNG picks between 1 and 10000 (maybe weighted towards the higher end, but not likely) and you end up with 3400 this time.
3400 is enough for a heavy affliction but not for a critical affliction.
You only included the critical head affliction(s) in your maneuver, so you get just damage and wounds on this hit. Had you included a medium or heavy affliction, you would have given them that instead.
Does that help at all?
Rivius2010-11-24 14:38:24
I see. So that's how the die rolling works? Sheesh. Well I'll just leave all the lower wound afflictions in my maneuvers. It really does make a behead sound like winning the lottery then.