Okin2010-11-17 06:22:55
Don't forget to change the note so it says "Level 90", and then the number in the string.rep so that the | goes in the right place.
Unknown2010-11-17 07:58:05
You are : 81.8% of the way to Level 90
There, MUCH better.
There, MUCH better.
Unknown2010-11-17 11:38:35
QUOTE (Okin @ Nov 17 2010, 06:22 AM) <{POST_SNAPBACK}>
Don't forget to change the note so it says "Level 90", and then the number in the string.rep so that the | goes in the right place.
Lemme wake up a bit more and I will fix this small issue.
Unknown2010-11-17 12:54:41
QUOTE (Rampart @ Nov 17 2010, 07:38 PM) <{POST_SNAPBACK}>
Lemme wake up a bit more and I will fix this small issue.
No, your string.rep is fine. What Okin is referring to is if we change the text so that the number of characters changes, and hence we have to change the string.rep as well.
Unknown2010-11-17 14:20:49
QUOTE (Caerulo @ Nov 17 2010, 12:54 PM) <{POST_SNAPBACK}>
No, your string.rep is fine. What Okin is referring to is if we change the text so that the number of characters changes, and hence we have to change the string.rep as well.
Oh, I know. I was going to put a string.len in there too, though for such instances.
Unknown2010-11-26 09:57:43
Hey, uh, there's sooomething wrong with this, but I am too stupid to figure out what exactly would be doing it. Up until 98, I was suffering of the "this...this can't be right, this has to be way too low" % to demigod problem. As soon as I hit (ahem, 10% past) 98, the percentage had jumped from 35-point-something to 42-ish, and has been rapidly climbing each time I gain experience.
This is right now:
I imagine by the time you hit Titan it evens itself out, which is probably why you didn't notice. And no one else has noticed how off the percentages are because no one else who's had it has gone from 95-98 with it and encountered the drastic jump.
This is right now:
CODE
| Experience : #149  Lord of Creation        Level : 98 (24.93%)          |
| You are    : 50.82% of the way to Demigod                              |
| You are    : 50.82% of the way to Demigod                              |
I imagine by the time you hit Titan it evens itself out, which is probably why you didn't notice. And no one else has noticed how off the percentages are because no one else who's had it has gone from 95-98 with it and encountered the drastic jump.
Rika2010-11-26 10:18:39
I seriously doubt the XP values used are correct.
Calixa2010-11-26 12:50:58
Was that when you went aetherhunting Phoebus, and did your gained XP make odd jumps as well? Because for as good I am at math there shouldn't be any jumps due to the calculation.
Unknown2010-11-26 12:54:24
QUOTE (Calixa @ Nov 26 2010, 07:50 AM) <{POST_SNAPBACK}>
Was that when you went aetherhunting Phoebus, and did your gained XP make odd jumps as well? Because for as good I am at math there shouldn't be any jumps due to the calculation.
I did gain the level aetherhunting, yes. But the amount of experience I was gaining remained consistent, and when I went back to normal hunting/influencing, like I'm doing now, the % to demigod is still climbing rapidly.
CODE
Experience : #147  Lord of Creation        Level : 98 (33.51%)          |
| You are    : 55.9% of the way to Demigod
| You are    : 55.9% of the way to Demigod
Considering my past few levels were only showing up as being worth about a percentage or two towards demigod, if that, (which always struck me as odd) and you say that the actual calculations aren't wrong, then I can only assume that the values provided are incorrect in some way.
Calixa2010-11-26 13:05:10
QUOTE
levelxp = 120000000
levelxp = 125000000
levelxp = 330000000
levelxp = 346500000
levelxp = 125000000
levelxp = 330000000
levelxp = 346500000
Bolded bit would mean that at level 98 - where you start chipping at the value of levelxp - you suddenly gain less than half what you gained the level before in ingame %. So that has me thinking those last two table entries might be a bit much
On a sidenote, to have this work at < 10 % ingame, add this as a second regexp. Note the space after the round bracket
CODE
Level \\: (\\d+) \\( (+)%\\)
Unknown2010-11-26 13:19:28
CODE
Level \\: (\\d+) \\(\\s?(\\d+\\.\\d+)\\%\\)
That should work for all instances of XP % without making a second trigger.
Unknown2010-11-27 17:03:48
The initial list in this thread was very interesting and I would love to see it expanded... get an idea of where to go besides the usual UV/Monastery rounds.
Unknown2010-11-27 17:18:55
Erm, the values could only be gathered during the October weekrank event. I actually wanted to go around to get more numbers for more bashing/influencing areas, as well as scholars/bards/pilgrims, but I had something on during the last week which prevented me from doing that. If they did something like that again, I'd love to try to gather more numbers.
Neos2010-12-03 18:10:39
to get the border to stay in one spot no matter the amount of numbers in the calculation
Will work for:
or
Will have to change 72 to for yours, since I lowered the bar to 95 from demigod.
CODE
local xpline = "You are    : " .. XPToDemigod( tonumber( matches ), tonumber( matches ) ) .. "% of the way to 95"
local lineLen = string.len(xpline)
local borderspot = 72 - lineLen
local lineLen = string.len(xpline)
local borderspot = 72 - lineLen
Will work for:
CODE
| You are    : 79.61% of the way to 95                                    |
or
CODE
| You are    : 79.7% of the way to 95                                      |
Will have to change 72 to for yours, since I lowered the bar to 95 from demigod.