World and Arena Game Ideas

by Estarra

Back to Ideas.

Estarra2010-11-27 23:25:10
One thing I've always wanted to do is add more world and/or arena games. So gives us your ideas for new and fun games!
Furien2010-11-27 23:33:38
Foozle. cool.gif
Acrune2010-11-27 23:40:51
A few ideas, mostly ripped from other things.

- FFA (or wargames), but with aggro mobs sprinkled in. As time goes on, more/stronger mobs get added.
- One person gets superbuffed, and everyone else has to kill them. Whoever kills the superbuffed guy is the next superbuffed guy. Whoever gets the most kills as superbuffed guy in a predetermined amount of time wins. Non-superbuffed can kill each other, but it won't count towards the score.
- FFA (or wargames) where everyone is omnitrans and the same high level. Doesn't have to be exactly that, but there is some equalizing factor(s) that put more emphasis on combat ability rather than how much time/credits you've put in.
Estarra2010-11-27 23:40:53
QUOTE (Furien @ Nov 27 2010, 03:33 PM) <{POST_SNAPBACK}>
Foozle. cool.gif


While I don't mind being -inspired- by other games in other places, that should serve only as a basis for a new, unique Lusternian game. Details please!
Rodngar2010-11-27 23:42:03
I really miss Bloodbaths from Imperian. They were my favorite arena game type as a mobile, high damage class.
Shamarah2010-11-27 23:46:56
King of the Hill! Pick a relatively large and open area (Moors, Prison, Oleanvir, whatever) and designate a cluster of interconnected rooms as "the Hill". To control the Hill, the only people standing on the Hill can be your organization's members. You gain a point for every second you control the Hill, and whoever has the most points at the end wins. Greatpent and barrier don't work in the area during the game.

EDIT: Come to think of it, this is a lot like wildnodes, maybe needs something else to make it different.
Estarra2010-11-27 23:48:05
QUOTE (Acrune @ Nov 27 2010, 03:40 PM) <{POST_SNAPBACK}>
- FFA (or wargames), but with aggro mobs sprinkled in. As time goes on, more/stronger mobs get added.


Hmm, doable. What type of mobs? Super hamsters?

QUOTE (Acrune @ Nov 27 2010, 03:40 PM) <{POST_SNAPBACK}>
- One person gets superbuffed, and everyone else has to kill them. Whoever kills the superbuffed guy is the next superbuffed guy. Whoever gets the most kills as superbuffed guy in a predetermined amount of time wins. Non-superbuffed can kill each other, but it won't count towards the score.


Interesting. Is that an exact copy of a game elsewhere? Anyway to make it uniquely Lusternian? What does "superbuff" mean? More stats?

QUOTE (Acrune @ Nov 27 2010, 03:40 PM) <{POST_SNAPBACK}>
- FFA (or wargames) where everyone is omnitrans and the same high level. Doesn't have to be exactly that, but there is some equalizing factor(s) that put more emphasis on combat ability rather than how much time/credits you've put in.


Not really sure if there really is a way to "equalize" people. Also, I have a feeling this is not actually a good measure of anything since you don't have any experience with new skills you suddenly acquire with omnitrans; rather it is just more of a way to see all your potential trans skills.
Estarra2010-11-27 23:49:19
QUOTE (Rodngar @ Nov 27 2010, 03:42 PM) <{POST_SNAPBACK}>
I really miss Bloodbaths from Imperian. They were my favorite arena game type as a mobile, high damage class.


I'm not familiar with "bloodbath" so feel free to describe and give it a Lusternian twist so it's not an exact copy.
Estarra2010-11-27 23:50:40
QUOTE (Shamarah @ Nov 27 2010, 03:46 PM) <{POST_SNAPBACK}>
King of the Hill! Pick a relatively large and open area (Moors, Prison, Oleanvir, whatever) and designate a cluster of interconnected rooms as "the Hill". To control the Hill, the only people standing on the Hill can be your organization's members. You gain a point for every second you control the Hill, and whoever has the most points at the end wins. Greatpent and barrier don't work in the area during the game.

EDIT: Come to think of it, this is a lot like wildnodes, maybe needs something else to make it different.


Yes, that's basically wildnodes. Maybe could do something in arenas (i.e., designate 5 rooms as "the hill" and teams would be per wargame teams).
Lorina2010-11-27 23:54:59
Do you remember those colossus stuff? Giant robot things? How about an arena just for them to fight. Go go power rangers.

Ooorrrr, how about...someone people have to team up. One moves, one heals, and one attacks...That sounds kinda like the above idea..

Or..there are is like this freeforall where you go around and influence the mobs that are randomly scattered and when you successfully influence them, they follow you and kill what you kill...Kinda like a mini-army.

Gonna brainstorm this! biggrin.gif
Acrune2010-11-28 00:02:37
QUOTE (Estarra @ Nov 27 2010, 06:48 PM) <{POST_SNAPBACK}>
Hmm, doable. What type of mobs? Super hamsters?


Doesn't matter, really. Should probably start off small and over time add more damage and more afflictions.

QUOTE (Estarra @ Nov 27 2010, 06:48 PM) <{POST_SNAPBACK}>
Interesting. Is that an exact copy of a game elsewhere? Anyway to make it uniquely Lusternian? What does "superbuff" mean? More stats?


I think I got it from the juggernaut variant in Halo laugh.gif Pretty sure there are many games that have it or something similar. Superbuff can mean more stats, more resistances, more regens, whatever seems reasonable considering its going to be a 1 vs many type thing. I'm not sure what qualifies as uniquely Lusternian. It could be an artifact of Lusternian significance that grants the superbuffedness, though if you go for that, it should probably just be in the messages, rather than something you actually carry around with you and have to pick up when the previous person dies.

QUOTE (Estarra @ Nov 27 2010, 06:48 PM) <{POST_SNAPBACK}>
Not really sure if there really is a way to "equalize" people. Also, I have a feeling this is not actually a good measure of anything since you don't have any experience with new skills you suddenly acquire with omnitrans; rather it is just more of a way to see all your potential trans skills.


Dunno, could at least give everyone the same stats and same level, with no bonuses or penalties.
Ssaliss2010-11-28 00:05:06
QUOTE (Estarra @ Nov 28 2010, 12:48 AM) <{POST_SNAPBACK}>
Interesting. Is that an exact copy of a game elsewhere? Anyway to make it uniquely Lusternian? What does "superbuff" mean? More stats?

While not an exact copy of another game, it did remind me a whole lot of the Champions vs Assassins of Achaea, where one person had a super-weapon that made everyone but him aeony. If he was killed (or rather, when) that weapon passed on to the killer.

That is all straight from memory though, so some details might be missing.
Ileein2010-11-28 00:05:13
In response to a game based on foozle:

Everyone who signs up gets a hamster, which would function similar to the Planes collegium quest items. Each item would have five nouns, which could refer to either items or denizens, though the latter is easier (e.g. Queen, Kephera). The hamster would have to be dropped in the same room as the noun in order to recognize it, and could be TOUCHed to see the list of items. (This could be changed to something slightly sillier, such as PET.) The harder the noun is to find, the more points it is worth. The more points the hamster gets, the larger it grows, and the larger the hamster grows the harder the nouns will get, though there's still a chance that a small hamster will get a difficult noun. The person with the largest hamster at the end wins.

More details: a hamster can be SQUEEZEd to make it slightly smaller (i.e. decrease points) but also generate a fresh, usually slightly easier set of nouns. However, you can only SQUEEZE a certain number of times or every so often, or else the hamster will vomit and lose a very large number of points (or even all of them!). Maybe make this random!

EDITED IN: Forgot to mention, when you fill up a hamster with all five of its nouns, you get a small size bonus and five new nouns.

The game could possibly have a player interference portion coded in, but this looks pretty good to me. Oh, and the hamsters should be invulnerable.

EDIT: Summary:
Name of the Game- Hamsterfeed
TOUCH/PET HAMSTER: Generates a list of the nouns you need to find, and your number of points.
DROP HAMSTER: When in the same room as a noun, recognizes it and gets points.
SQUEEZE HAMSTER: Loses a small number of points, generates a new list. After a certain number, or randomly, loses large number/all points.
Ssaliss2010-11-28 00:08:24
QUOTE (Lorina @ Nov 28 2010, 12:54 AM) <{POST_SNAPBACK}>
Or..there are is like this freeforall where you go around and influence the mobs that are randomly scattered and when you successfully influence them, they follow you and kill what you kill...Kinda like a mini-army.

Based on the above: A peaced FFA with nothing but debates. Simple, but would likely be popular.
Unknown2010-11-28 00:09:57
Hmm.

* An arena game where skills are reduced in rank. That is, the game master sets a level of skills. Like the slippers game, but you can set the neutralization levels--such as no skill over master. This would allow gamers to be able to challenge each other and have to deal with the reduced skills. The challenge is learning to deal with the reduced skills and still win. (If your favorite skill is reduced, can you still win). Also, this could also set a precedent to determine if there can be special planes of existence where skills are reduced.

* Dark Avatar of Estarra. (This is Acrune's "superbuff") One person at random is possessed by a dark avatar on prime...they get incredible enhanced powers--maybe thunderclap, divine fire, huge amounts of health. The other players need to team up to defeat it. Once defeated, it possesses another random participant until a set time has been fit. The winner is the one who does the most damage to the avatar over time, or the player who did the most damage as the avatar.

* Bar Fight. A special arena is created. This is a special arena or tavern or something significant. The user's skills are stripped to basic punch and kick, and they are all at least moderately intoxicated. Instead, the tavern contains tools to assist in the fighting, similar to a quest--for instance, examine chair, wield chair, throw chair at --break bottle, wield bottle, slash with bottle, etc. Drinking will repair health but get you drunker. There's a little puzzle solving and the goal is to figure out which items or special attacks have the most damage.

* Paint Ground--Players get sent to a random location and mark the ground. The ground becomes there's. Once painted, nobody else can paint or even enter that room, and you must only paint a room adjacent to an automatically . The goal is to mark as much territory as possible and spread their mark as quickly as they can. The most rooms painted will be the winner.

* Team paint ground--As paint ground but based on city and commune, starting with the nexus. Teams need to work to block the others from painting over their territories.

* Ship Breaching--This is for the aether arena. Two Teams--each with pre-defined ships--attacker and defender. The goal is to board the other ship and either kill the crew or get the emblem from one ship to the others. The arena is altered so that no ship can be accidentally destroyed, just disabled.
Xiel2010-11-28 00:13:09
QUOTE (Acrune @ Nov 27 2010, 03:40 PM) <{POST_SNAPBACK}>
- FFA (or wargames), but with aggro mobs sprinkled in. As time goes on, more/stronger mobs get added.


Wouldn't people just wait to gank people bashing then? :<

QUOTE (Acrune @ Nov 27 2010, 03:40 PM) <{POST_SNAPBACK}>
- One person gets superbuffed, and everyone else has to kill them. Whoever kills the superbuffed guy is the next superbuffed guy. Whoever gets the most kills as superbuffed guy in a predetermined amount of time wins. Non-superbuffed can kill each other, but it won't count towards the score.


Fox and the hounds! happy.gif

As for world ideas..let me get back to you on that.
Ileein2010-11-28 00:13:46
I may say that Hamsterfeed could also be changed to require -locations-. It's flexible!
Unknown2010-11-28 00:20:59
-FFA where if you die, you don't get kicked out. Every person you kill simply gets you points. I'm sure an arbitrary value can be assigned to each participant through level or might and only the killer gets credit. If it's too complicated, 1 kill = 1 pt. will do. Winner is who has the most points at the end. It's a standard rampage/bloodbath type of game other IRE's have, and we could use it too.

-King of the Hill game would be cool. Every x minutes, a room in the arena is designated as the hill, and a magical flag pops up somewhere in the arena. There will be x teams, so the point of the game is to get the flag and plant it at the hill room. Points get accrued over time by the team who planted the flag. Like wildnodes. If the flag gets uprooted though, have the flag repop somewhere random in the arena, not in the same room.

-Super OP item game - 2 sides: 1 side is the protector side, one side is the raider side. The protector side has 1 item wielded by a 'king' that's super OP and hits people really hard, enough to 1-3 shot anyone. Whoever's holding the item is under permanent aeon though. The point of the protectors is to keep this guy alive, while the raiders want to kill him. The protectors get points for as many seconds as the king is kept alive, the raiders get points for killing as many protectors -and- a huge bonus for killing the king. The moment the king dies, the raiders now become the protectors, etc.

-Construct conflict system in arena game form.

-A survivor type game would also be kind of cool. Have everyone enter the arena, disable all offensive actions. Then just have mobs spawn around the area, chasing everyone. The winner is the last man standing. Disabling all offensive actions should prevent players from death through laming/murder.

I'll try and make this Lusternia-ey in a bit.

*Can we also make it so dying in the arena doesn't cost you defs.
Talan2010-11-28 00:25:25
Construct or guardian fights, where you control the construct and just have to take out (or team) the other. Limit to one poison pack, one sparkleberry cube per construct (so you can't just run and heal indefinitely) at the start.

Also, I would really like to play the game where I'm not penalized for participating by losing all my defs. >_>
Casilu2010-11-28 00:30:28
How about some sort of more realistic team sporting event? I'd need to come up with some ideas, but where your skillsets and ranks in them giving you some sort of benefit?

i.e. Like American football where athletics and ranks in suck would make you harder to take down.


But I'd have to think of something more Lusternian.

Edit: I also like the construct fights thing.