World and Arena Game Ideas

by Estarra

Back to Ideas.

Arath2010-11-28 00:35:28
How about an artifact hunt? Lots of very powerful artifacts are tossed around the arena, similar to this new instant kill spear, such as artifacts for divine fire, trueheal, very powerful zap, or even new stuff such as knocking out all but one from a room and putting up a great pentagram.
Unknown2010-11-28 00:35:41
I'm sure football can be coded into Lusternia if you really wanted to.

-Give everyone block firm (that always works, you can only remove a block by tackling someone), tackle (that always works), and throw/give ball. Give everyone a 1 room move limit before hasty pops up. Getting knocked prone causes the carrier (who cannot block or tackle) to drop the ball in the same room or have it pop somewhere else in the arena. The object of the game is to run the ball to a designated room for points. Once successful, ball resets to a random room in the arena and the goal room changes. 2 teams.
Casilu2010-11-28 00:38:05
QUOTE (Sojiro @ Nov 27 2010, 04:35 PM) <{POST_SNAPBACK}>
I'm sure football can be coded into Lusternia if you really wanted to.

-Give everyone block firm (that always works, you can only remove a block by tackling someone), tackle (that always works), and throw/give ball. Give everyone a 1 room move limit before hasty pops up. Getting knocked prone causes the carrier (who cannot block or tackle) to drop the ball or have it pop somewhere else in the arena. The object of the game is to run the ball to a designated room for points. 2 teams.


I think the sport would be a good idea, but would be interesting to make it more special. smile.gif
Unknown2010-11-28 00:40:16
Add mobs then. Every event in Lusternia is made special through waves of mobs. This time, they can be tackling mobs you can kill.
Unknown2010-11-28 00:42:12
An arena similar to a combative chariot race.

Each chariot, carpet, boat, etc, has room for just 3-6 people. One is the designated driver, at least one must provide the power--maybe Mana or Willpower or Endurance based--to spur the "chariot on".

The arena is a large area that is a circle. Movement is perceived as slow (climbing over rubble), and general speed is relative to the makeup of the crew (size), how much is being channeled to the engine, as well as resisting currents.

When more than one "chariot" is in the same room, the players have the ability to combat the other guys (we assume the "room" is narrow). The goal is to attack the other guys. Anybody who is knocked prone, unconscious, or killed, etc, falls off and disappears from the arena. One person can also try to jump onto the other chariot, so even if it goes ahead or behind that person can still attack the other crew (sacrificing himself when all the others on that chariot die).

Maybe there's also some hazards--if the players don't prepare themselves one or more of them could get killed or fall off.
Furien2010-11-28 00:43:14
QUOTE (Ileein @ Nov 27 2010, 04:05 PM) <{POST_SNAPBACK}>
Lusternia Foozle


You are a beautiful person and I will gladly bear your immortal progeny.
Casilu2010-11-28 00:43:51
QUOTE (Arath @ Nov 27 2010, 04:35 PM) <{POST_SNAPBACK}>
How about an artifact hunt? Lots of very powerful artifacts are tossed around the arena, similar to this new instant kill spear, such as artifacts for divine fire, trueheal, very powerful zap, or even new stuff such as knocking out all but one from a room and putting up a great pentagram.


I like that idea, but what about one into each person's inventory? Then, when you kill someone, you get their artifact.
Xiel2010-11-28 00:47:39
QUOTE (Furien @ Nov 27 2010, 04:43 PM) <{POST_SNAPBACK}>
You are a beautiful person and I will gladly bear your immortal progeny.


Might as well just give it a Lusternian spin though. Just have Professor von Fixit hand out vacuums for samples again instead of the standard foozle box.
Furien2010-11-28 00:49:43
But squeezing hamsters is just so adorable! wub.gif
Lendren2010-11-28 00:57:32
For those proposals above which involve having to secure and hold specific positions, one way to give it a uniquely Lusternian twist is to allude to the formations that the Elder Gods used in battle. For instance, three selected spots in the arena are randomly chosen at the start of the game. You have to run around and find them (there's something visible in that room if you stand in it). Summon resistances are dramatically increased in these rooms: you can't just gust people out. If you can get all three spots occupied by members of your team for a period of two minutes simultaneously, this builds up enough energy to form some powerful Elder formation that wins the game. If you're killed while on one of these spots, you reform instantly but without defenses in some other, unoccupied room in the arena. You'd need one extra rule where anyone raising a timed instakill in one of those rooms loses the increased summon resistance for its duration (or the whole game would devolve into a chasm-versus-deathsong race).
Arath2010-11-28 01:00:16
QUOTE (casilu @ Nov 28 2010, 01:43 AM) <{POST_SNAPBACK}>
I like that idea, but what about one into each person's inventory? Then, when you kill someone, you get their artifact.

You mean a little like Highlander? Could be fun. You could even put a mario kart spin on it, and have the artifacts handed out based on lessons and/or level. And of course the person in last place will get the artifact that utterly vaporizes the guy with the most arties.

And perhaps, to activate the artifact, you need to spout out some random, long strung incantation.
Rodngar2010-11-28 01:09:29
QUOTE (Estarra @ Nov 27 2010, 06:49 PM) <{POST_SNAPBACK}>
I'm not familiar with "bloodbath" so feel free to describe and give it a Lusternian twist so it's not an exact copy.


Bloodbath is an arena game type in Imperian where you score points for killing players in the arena with you. When you die, you 'respawn' in another room in the arena. The event had a time limit of anywhere from 10 to 60 minutes. Your point gains scaled depending on the might level of the target you killed compared to your own might.

For a Lusternia twist, you could place a node in a room that is randomly selected upon opening the bloodbath event that you can link to get some healing on your will/endurance/power/whatever, or a special benefit or something. Hell, you could make the node the point of the game: you fight to retain control of the room and gain points for staying linked to it. No teams.
Rodngar2010-11-28 01:11:03
QUOTE (casilu @ Nov 27 2010, 07:43 PM) <{POST_SNAPBACK}>
I like that idea, but what about one into each person's inventory? Then, when you kill someone, you get their artifact.


This sounds excellent. Explain it as lost artifacts that were scattered across the planes during one of the really big events - it could also be a new origin story for Champion artifacts! Consider it as the artifacts of Champions for archetypes that never were. tongue.gif
Unknown2010-11-28 01:15:27
Would it be possible to use code to automate the scavenger hunt I did a week ago. (Public 1425). Rather than hunt spawnable mobs, you could randomize locations or creatures (for Paintings), specific cartel models (for goods), random numbers of herbs/commodities, or creatures to kill/influence. Something like that. Naturally you couldn't be as sophisticated as doing it manually, but it seems to be fun for some people.
Xiel2010-11-28 01:39:43
I've been kinda looking at board games lately and wondered what a Lusternian board game would look like. I mean, what if it were a simple race starting from the base of Avechna's Peak and peppered with all the lovely challenges a good board game has to finish at the very top? Each player would be given a normal die to roll, and they'd start making their way up the mountain. At the end of every room they rolled of course will have a challenge to determine whether it'd be a bonus or a punishment and they can be simple little timed things. General ideas such as:

-Unscramble a bunch of letters in 20 seconds to form the right word and advance or move back accordingly.

Or more Lusternia-themed ideas as:

-Drop 3 gnomes in a room with the same probed description. In 30 seconds, hit the one with the difference in the description and advance X steps. Fail and move back X steps.
-Say the components to a basic enchanted sigil/alchemical elixir in 15 seconds and advance X steps. Fail and move back X steps.
-Ask a Quizmaster question regarding history, information, etc and move on pass/fail.

Or they can be more luck-based and be simply:

-A snakes and ladders room. Move forward/backward X rooms.
-Simple punishment. No movement for the next X seconds.
-Simple benefit. You get a pass token for landing in a room that'll exempt you from your next challenge.


Then again, I might just be looking at things and making it as complicated as I can be. Yay board games. >.>

Edit: At the end, you can even have Avechna dance for the winner too. Yay dancing Avechna. biggrin.gif
Sakr2010-11-28 02:17:30
Capture the flag?

Vermin/butterfly control - Flood of vermin/butterflies has infested the place, and you must kill/capture the vermin/butterflies with your trusting net. whoever gets the most vermin/butterflies at the end wins. You can kill other players to drop their nets and to release the butterflies, or take their vermin.
Prav2010-11-28 02:26:24
Highlander

Every time you kill someone, you gain access to their guild skills for the duration of the arena event.
Ileein2010-11-28 03:03:43
Oh good god.
Dysolis2010-11-28 03:13:24
What about rampages? It's a really long free for all. Also if you died in the rampage you could rejoin and continue killing which is the fun part. I think that came from Achaea too which kept on making new games.
Casilu2010-11-28 03:48:56
A Lusternia TCG in game.