World and Arena Game Ideas

by Estarra

Back to Ideas.

Xiel2010-11-28 03:52:54
...and I totally just managed to combine thoughts of tapping 3 Master Ravenwoods to lay a spike pit trap card to counteract the matured stag that my opponent zimoru'd from a fawn.

Go go combining three different games into one. sad.gif
Casilu2010-11-28 03:55:13
QUOTE (Xiel @ Nov 27 2010, 07:52 PM) <{POST_SNAPBACK}>
...and I totally just managed to combine thoughts of tapping 3 Master Ravenwoods to lay a spike pit trap card to counteract the matured stag that my opponent zimoru'd from a fawn.

Go go combining three different games into one. sad.gif


Xiel, I choose you!
Unknown2010-11-28 04:08:58
QUOTE (casilu @ Nov 27 2010, 10:55 PM) <{POST_SNAPBACK}>
Xiel, I choose you!

laugh.gif I just imagined going into the arena for a Lusternian Pokemon duel.

Garshade, use leech life! Garshade, use leech life! Garshade, use leech life! (FOREVER. NO I AM NOT BITTER.)
Daraius2010-11-28 04:10:26
Aethership race.

- all ships start at the same location
- destination appears like any other nearby point of interest (e.g. Checkpoint One is to the northwest)
- pilots must fly over the checkpoint room in order for the next one to become visible
- ships can attack each other and be attacked by beasts, but the ship will just reform at the aetherplex, disqualified from the event, if it is imploded (no loss of power, dust, experience, cargo, etc.)
- module artifacts may be disabled (configurable by event starter)

EDIT: Tried to think of configurable options that would make a full crew preferable/necessary, but I can't come up with anything that wouldn't make the game unpleasant.
Ileein2010-11-28 04:14:57
Would it be a room or a zone/line of rooms? If it's the former, an aethership could conceivably camp on it and prevent anyone else from passing over it, unless I'm misunderstanding something about aether movement.
Daraius2010-11-28 04:17:13
QUOTE (Ileein @ Nov 27 2010, 11:14 PM) <{POST_SNAPBACK}>
Would it be a room or a zone/line of rooms? If it's the former, an aethership could conceivably camp on it and prevent anyone else from passing over it, unless I'm misunderstanding something about aether movement.


I envision a single room, which can be made intentionally hard to spot (as some docks are). Aetherships can occupy the same space, but even if they couldn't it wouldn't do you any good to camp on a checkpoint because you wouldn't be making any progress in the race yourself.
Xiel2010-11-28 04:31:54
QUOTE (Phoebus @ Nov 27 2010, 08:08 PM) <{POST_SNAPBACK}>
laugh.gif I just imagined going into the arena for a Lusternian Pokemon duel.

Garshade, use leech life! Garshade, use leech life! Garshade, use leech life! (FOREVER. NO I AM NOT BITTER.)


...we should clearly make this a reality.

I desire pokeballs that we can use to capture critters that're about to die in the game then be able to fight each other in the arenas. I will catch myself a Demon Lord when it is shielding and use it in our arena battles.

Yesssss.
Lehki2010-11-28 04:36:20
Wasn't there somebody playing around with a pokeball awhile back?
Acrune2010-11-28 05:22:31
QUOTE (Xiel @ Nov 27 2010, 11:31 PM) <{POST_SNAPBACK}>
...we should clearly make this a reality.

I desire pokeballs that we can use to capture critters that're about to die in the game then be able to fight each other in the arenas. I will catch myself a Demon Lord when it is shielding and use it in our arena battles.

Yesssss.


Why not use players? 7 vs 7 teams, 1 player on each team can swap players out of 1 vs 1 fights, while swapped out a fighter can't do anything like heal or stuff. tongue.gif
Xiel2010-11-28 05:25:17
laugh.gif

Now that's just an amusing thought. dazed.gif
Sakr2010-11-28 06:16:29
jousting tournament

piggyback wars - teams of two climb on each other, and attempt to push opposing players off. Those being piggy-backed can push/shove targets. The people carrying below can kick shin to momentarily daze the opponent. Any action could potentially topple you off, and there are pitfalls all around.

Flooding magma - You are on Mount Dio and the magma levels are rising. Alas, there are only a limited amount of spots available to sit safely on. You must fight with those around you to stay on the spots. Every so often though, the magma levels will rise, limiting where you can go.
Placeus2010-11-28 09:10:40
How about a lusternian version of rogaining? I'll call it gnogaining.

When the game starts, a large number of nodes spawn all over the basin and planes. Each node is worth a number of points based on how hard it is to get there from the starting point. You gain points for each node you visit, but lose points for each room you move while playing the game. Pyramids, cubixes, orgbixes etc are disabled for those playing the game.

When the game starts you can GNOGAINE NODES to see something like:

CODE
Top Score:  10983 ( Tully )
Your Score:   -234

Room                        Area            Points        Got?
Beneath the waves            Inner Sea        50            Yes
A twisting path                Blasted Land    63            No
Beneath a long cupola        Razine Tunnels    83            Yes
Backwards avenue            Faethorn Realm    100            No
under the mystic falls        Lake of Dreams    150            No
Desert of Supreme Loathing    Nil                200            Yes
etc...


There are lots of nodes - enough so that there is a large number to choose from and part of the skill of the game will be choosing the right nodes and the right sequence to go for them.

To start playing, you go to the starting point - lets say the statue of Avechna and use GNOGAINE START. Then each room you move will lose you one point. You move to the nodes and when you reach one, use GNOGAINE MARK. Whenever you decide you've had enough you can GNOGAINE END and your score at that point will be recorded. You can go back to avechna to start again if you like - and if your new score is higher you can use that. Game ends after 1 hour and the person with the higest score wins. Points per node or point loss per move can be adjusted so people don't end up with negative scores (unless they're really bad!)

Edit: If having nodes on higher planes unbalances things due to different orgs and guilds having different access to the planes, could restrict it to nodes on prime only. Would still allow for a pretty huge playing field.
Aerotan2010-11-28 14:22:52
One problem I see with that is having friends stand in the node rooms as teleport anchors, unless you disable Teleport/Tesseract as well, and give the participants perfect summon resistance.

My idea:

Something similar to wildnodes, nine powerful artifacts of the Vernal Wars are released into the Basin. Not just any artifacts, though, but the very Edifices of Power that gave rise to each of the Nine. Each Edifice can then be siezed by any member of any city or commune by KNEEL EDIFICE. While kneeling, the person accumulates points just like he would if he were claiming a domoth artifact, without the essence/experience loss. While claiming, progressively larger numbers of domoth mobs spawn. They attack other people in the room first, if present, then set on the claimant. Once an arbitrary number of points is accumulated, the Edifice is claimed by the org, which gives that org two benefits: first, it immediately gives power, say 500, to the nexus, second, holding the Edifice that raised each Vernal makes claiming that God's Domoth easier, giving demigods and Vernals attempting to claim it for that org an arbitrary bonus to the claiming time. (ie: anyone attemting to claim it whose org holds the Edifice tied to it starts at, say 400 points, rather than 0)

Each Edifice is claimed separately, and points must be undone before they are accumulated by a new claimant. The Edifice grants points only when it tics, not when the claimant initially kneels, and any tic where no one is kneeling there causes a point decay, as does any tic where someone other than the original claimant is the one kneeling (this decay is greater than one where there's no one). Much like wildnodes, all nine Edifices spawn at the same time, determined by when the admin decide to push the little blue button beside the big red one that opens all the doors on Kethuru's cellblock.

EDIT: Forgot to mention, these are all on Prime, but Avechna looks away from any zone that holds an unclaimed Edifice. The Edifices cannot spawn in the UV or in villages/Cities/Communes.
Unknown2010-11-28 16:16:13
Here's a little idea.

Totem Wars--You are turned into a random spirit animal and placed on the Ethereal Plane. Each spirit animal has a bashing attach and 1-3 special attacks. This is organized by city. The goal is to gather some substance and bring them into either one of the two archways or into the elemental gateways, while trying to prevent the other team from doing the same. When a spirit animal dies they are reincarnated at their gate/archway in about 1-2 minutes of time.

The winning city/commune gains a bonus. That bonus could something like: A guardian creature or creatures that is hostile to all not of the city/commune (or whomever the city/commune determines is any enemy), which will protect either the archways or portals from raiders. Or maybe the ability to summon spirit animals, either tied to moon or night, or to an element.

Order Pilgrims--Pilgrims gather at a crossroads for a specific order. The order members or allies must take a banner that the pilgrims follow and escort the pilgrims to the God's temple. Order enemies need to slay all the pilgrims. If the pilgrims get to the Temple, the God and Order get a bonus power, the God gets a lot of extra essence, etc., depending on how many pilgrims survive.

Assemble the Lost Tome--Periodically an archeologist reports of a lost tome of lore to Weeky Pedia whose pages are scattered all throughout the basin. The communities need to gather as many pages as they can find of the tome. The community that gathers the most pages get a new discovery--it's a new mini-skill added to a skillset important to that community.
Unknown2010-11-28 16:31:32
Language of Magic Game--

This is an individual arena game. Each player is stripped of all skills.

A bunch of pages are scattered throughout the arena. Each page contains either one of the following.

* A word of power and it's translation. (Auri = Water, Keyii = Power, Igliw = Beam).
* One or more hints about how the syntax works.

The player then can recite a phrase that will activate the magic. They use mana to do this. The key is to discover the right combination to create the most effective attack or defense. Getting the syntax wrong could also create a detrimental feedback. For example, The combination Igliw Keyii Auri might send a freezing blast towards another. However, if Keyii Igliw Auri is send, feedback damages the caster.

The system is randomized so that different words are generated each time (Random word generator), as well as alternate lists of syntaxes. For instance, one game the power of each attack is based on totem animals, another on astrological spheres, another on locations, etc.)

The goal is to solve the basic syntax quickly and then use it to defeat the others. Also, defeating others will have them drop their pages, granting you more insight. This combines puzzle solving with combat strategy and quick wits.

The winner gets some kind of special artifact--maybe a temporary artifact that confers some kind of bonus like Mana Regeneration or a Stats bonus.
Saran2010-11-28 20:44:03
QUOTE (Phred @ Nov 29 2010, 03:31 AM) <{POST_SNAPBACK}>
Language of Magic Game--


Sans randomization, This would would be way more awesome as an actual skill (bards or guardians/wiccans)
Daraius2010-11-28 21:20:33
QUOTE (Saran @ Nov 28 2010, 03:44 PM) <{POST_SNAPBACK}>
Sans randomization, This would would be way more awesome as an actual skill (bards or guardians/wiccans)


Too similar to Harmony, I would think.
Unknown2010-11-29 01:40:47
I actually suggested that as a skillset long ago based on Ae. I think this was before/around when bards came out.
Ileein2010-11-29 02:19:57
Imperian Bards use something similar to that, though mostly without the combinatorial aspect.
Malarious2010-11-29 02:39:54
QUOTE (Xiel @ Nov 27 2010, 10:52 PM) <{POST_SNAPBACK}>
...and I totally just managed to combine thoughts of tapping 3 Master Ravenwoods to lay a spike pit trap card to counteract the matured stag that my opponent zimoru'd from a fawn.

Go go combining three different games into one. sad.gif


That makes no sense.... you forgot to tap a tracker to play the pit too, duh.

World or Arena games... hmm....

Siege - A coop style world game. The fortress of Kethurus cult(?) has risen and takes no prisoners. Players must be within the Siege grounds when the gates open. As you advance you find various traps, defenses, and of course, guards. As you move further toward the goal the mobs get stronger, the traps more likely and devious, and the defenses are more useful to the defenders. The area is covered in a fog that prevents you from seeing anything but the guards in the next room, but watch out they may call backup.

Examples:


Spear Placements: Moving quickly can cause you to become impaled or at least deeply wounded by the spears placed to skewer chargers, more likely to hit while mounted.


Severance: Be careful! Those blades can cause major damage, ranging from severed arterys, to tendons, Even amputation in the deepest depths!


Bishops of the Abyss: While generally easier to kill than some others they can drain mana and know how to judge those who mind weakens. Attacks include web, mana drain, burst of mental afflictions, and if you didnt figure, they have a manakill.

Death Guard: The shock force of the soulless one. Heavily armored and heavy health. These warriors have a knack for attacking viciously. Attacks are mainly blade attacks, they can behead those who get low on health (20% or less) or behead at higher if you are also webbed (33%), attacks look like actual knight attacks so curing will still react, the afflictions you see are still given too!

Void Howlers: The loyal hounds of the Soulless. They move fast, have a tendency to try to turn you into lunch, and are known for having no fear. Be warned, they may be in packs. Attacks include clamping, a bite to the throat that can cause blackout and asphyxiation damage, and decent change they call a friend as health falls.

Etc etc etc... the general idea was a game where instead of everyone vs everyone people can work together if they want. The winner is the one who slays the general/head priest/etc.

Might need some more but I thought it might be intriguing.


I second the Lusternia TCG, I would love to help even make the system for that.