World and Arena Game Ideas

by Estarra

Back to Ideas.

Casilu2010-12-10 22:24:42
QUOTE (Jules @ Dec 10 2010, 12:47 PM) <{POST_SNAPBACK}>
Taken from Call of Duty, a game called "Sticks and Stones".

People run around the arena and throw spears at each other. Every time you stick a person (has a natural chance to miss, say 50% of the time), you gain a point. You have unlimited spears with which you can throw at people and earn points. Everyone also has a rock in hand. If you throw the rock and hit someone, you steal half of that person's total points, and that person gets "bankrupt", where they lose ALL of their points and have to get them back. There isn't any killing, per say, just throwing stuff at each other. At the end of the match (which lasts, say, 5-10 minutes) the person with the most points wins! I can see this being played in any arena, and also be pretty easy to code.

Commands:

When you enter the arena, you're given a "magical spear" which, when thrown, magically reappears back into your inventory. You WIELD SPEAR to wield it, THROW SPEAR AT , where you throw the spear at the person, and you can chuck the spear at them up to two rooms away (miss chance increases with distance). When you throw the spear, whether you hit or not, it magically comes back into your inventory, and you must WIELD it again.

Alternatively, you have a "magical rock" in your inventory, which you can WIELD ROCK and THROW ROCK AT , same as with the spear. However, it doesn't come back to your inventory, so you must go to the room where you threw the rock and pick it up again. Once thrown, you cannot use the magical rock for, say, 30 seconds, to prevent people from constantly stealing each other's points.

Ideas?



No no no. Gun game where skillsets randomly change.
Jules2010-12-10 22:37:51
QUOTE (casilu @ Dec 10 2010, 05:24 PM) <{POST_SNAPBACK}>
No no no. Gun game where skillsets randomly change.


I like my idea better. pfft.gif
Casilu2010-12-12 07:53:40
QUOTE (Jules @ Dec 10 2010, 02:37 PM) <{POST_SNAPBACK}>
I like my idea better. pfft.gif


No, better idea. Comes from One in the Chamber.


Everyone enters the arena and the amount of power they have is set to 10 with no reserves. Every time they kill an opponent, 10 more power is added to the total. Coincidentally, everyone is also given a 10 power delayed instakill. Some abilities that are necessary for some classes to fight (sap, terraining, and such) have their power cost dropped to help deal with the rationing.
Sakr2010-12-13 08:55:01
we played a game on campus called Humans Vs. Zombies.

For Lusternia's sake:

Mortals vs. Infected

Last man standing game mixed with a bit of tag:

Rules are simple. Last until you are the last surviving un-infected soul. Infected can tag you by being in your vincity or coughing on you (ranged attack). Mortals can either A) nuke the infected before they can infect OR B ) Run away.

Or another world game:

Catch me if you can

A random person is infected, but nobody knows it until they choose to OUTBREAK. Each person who is under the influence must tag another person in order to survive. Each person has a life span of 3 month, until they infect a target, then their lifespan is increased by another 3 months. The game will continue until there are no un-infected mortals remaining, or the infected have died off. Occasionally a cure in the shape of a bunny will run from one side of the basin to the other, and any infected may consume the bunny in order to be immortal, or a mortal can consume the bunny in order to have a resistance to sickness for a few days.
Unknown2010-12-13 13:16:16
QUOTE (Falcon @ Dec 13 2010, 04:55 AM) <{POST_SNAPBACK}>
we played a game on campus called Humans Vs. Zombies.

For Lusternia's sake:

Mortals vs. Infected

Last man standing game mixed with a bit of tag:

Rules are simple. Last until you are the last surviving un-infected soul. Infected can tag you by being in your vincity or coughing on you (ranged attack). Mortals can either A) nuke the infected before they can infect OR B ) Run away.

Or another world game:

Catch me if you can

A random person is infected, but nobody knows it until they choose to OUTBREAK. Each person who is under the influence must tag another person in order to survive. Each person has a life span of 3 month, until they infect a target, then their lifespan is increased by another 3 months. The game will continue until there are no un-infected mortals remaining, or the infected have died off. Occasionally a cure in the shape of a bunny will run from one side of the basin to the other, and any infected may consume the bunny in order to be immortal, or a mortal can consume the bunny in order to have a resistance to sickness for a few days.


Too much like the current event.
Lendren2010-12-13 14:04:08
By the time it's coded, the current event will be a distant memory, and most of the people you see will be too young to remember it anyway, so that's not an obstacle.
Daraius2010-12-13 14:58:31
QUOTE (Lendren @ Dec 13 2010, 09:04 AM) <{POST_SNAPBACK}>
By the time it's coded, the current event will be a distant memory, and most of the people you see will be too young to remember it anyway, so that's not an obstacle.


I interpreted 'too much like the current event' to mean 'not fun.'
Lendren2010-12-13 17:01:15
Nah, that's the difference: something like this would be fun as an arena game, with a definite end and the choice about whether to join in and when. It's only when we're forced to spend a week avoiding contact with everyone, while doing endless, purposeless chores, and are thus precluded from doing anything fun, that it's a definitively bad idea.
Unknown2010-12-13 17:28:46
I'd really love to see a bunch of these arena games incorporated. Are they actually being worked on?
Unknown2010-12-13 17:38:50
Estarra was asking for ideas. Guess it will be up to the crew to decide which will be effective.
Casilu2010-12-13 19:29:11
QUOTE (Lendren @ Dec 13 2010, 09:01 AM) <{POST_SNAPBACK}>
Nah, that's the difference: something like this would be fun as an arena game, with a definite end and the choice about whether to join in and when. It's only when we're forced to spend a week avoiding contact with everyone, while doing endless, purposeless chores, and are thus precluded from doing anything fun, that it's a definitively bad idea.


Read his post again. Look at how the timescale is in 'months'.
Jayden2010-12-13 20:11:41

I cant remember if I suggested this, but as a youngun in Avalon my favorite game was where you would become these "great warriors" of the past. Atilla the Hun, Alexander the Great, I dont remember the rest.... but everyone got a bow, a set amount of mana that couldnt be replenished, a small smattering of spells and i think a sword. And the 9 contestants would battle it out until they were the last person standing.

It could be done here, but with the Last Nine and
Eventru2010-12-13 20:13:51
QUOTE (Jayden @ Dec 13 2010, 03:11 PM) <{POST_SNAPBACK}>
I cant remember if I suggested this, but as a youngun in Avalon my favorite game was where you would become these "great warriors" of the past. Atilla the Hun, Alexander the Great, I dont remember the rest.... but everyone got a bow, a set amount of mana that couldnt be replenished, a small smattering of spells and i think a sword. And the 9 contestants would battle it out until they were the last person standing.

It could be done here, but with the Last Nine and


BOP!
Sakr2010-12-13 20:24:52
hmm. let me see if I can bring up a link of the game we had. It was at UMass Amherst, first time was around 1200 people playing. Makes you paranoid as censor.gif especially when you have the track team playing as zombies. But then you also have very nice machinery to battle the zombies. socks, marshmellows, nerf guns.

Here is a video:
'16 days' HvZ documentary Fall 2008

and

HvZ Ithaca College

and
Sylvan Massacre
Jules2010-12-13 21:33:32
QUOTE (Falcon @ Dec 13 2010, 03:24 PM) <{POST_SNAPBACK}>
hmm. let me see if I can bring up a link of the game we had. It was at UMass Amherst, first time was around 1200 people playing. Makes you paranoid as censor.gif especially when you have the track team playing as zombies. But then you also have very nice machinery to battle the zombies. socks, marshmellows, nerf guns.

Here is a video:
'16 days' HvZ documentary Fall 2008

and

HvZ Ithaca College

and
Sylvan Massacre


I have a friend that goes there! And I'm just north of you! WOO New England!

Anyhow, there was a video featured on Lifehacker.com about HvZ, done by the multimedia department at the school (don't remember which school it was). It looked AMAZING. I wish Plymouth State would do something that cool... People are too busy drinking, I guess... Boo
Seraku2010-12-13 22:41:51
QUOTE (Phred @ Dec 10 2010, 04:33 PM) <{POST_SNAPBACK}>
If we're taking games from other sources, perhaps FAT PRINCESS. Featuring Queen Maeve. Up to 6 community teams. Each team goes to either their archway (elemental plane, or the two commune archways). You have to carry maeve to your archway to absorb power. You can feed Maeve honeycakes to make her harder to move. laugh.gif


Yes please. Om nom nom indeed.
Malicia2010-12-14 15:00:09
QUOTE (Sojiro @ Nov 27 2010, 06:20 PM) <{POST_SNAPBACK}>
-FFA where if you die, you don't get kicked out. Every person you kill simply gets you points. I'm sure an arbitrary value can be assigned to each participant through level or might and only the killer gets credit. If it's too complicated, 1 kill = 1 pt. will do. Winner is who has the most points at the end. It's a standard rampage/bloodbath type of game other IRE's have, and we could use it too.

-King of the Hill game would be cool. Every x minutes, a room in the arena is designated as the hill, and a magical flag pops up somewhere in the arena. There will be x teams, so the point of the game is to get the flag and plant it at the hill room. Points get accrued over time by the team who planted the flag. Like wildnodes. If the flag gets uprooted though, have the flag repop somewhere random in the arena, not in the same room.

-Super OP item game - 2 sides: 1 side is the protector side, one side is the raider side. The protector side has 1 item wielded by a 'king' that's super OP and hits people really hard, enough to 1-3 shot anyone. Whoever's holding the item is under permanent aeon though. The point of the protectors is to keep this guy alive, while the raiders want to kill him. The protectors get points for as many seconds as the king is kept alive, the raiders get points for killing as many protectors -and- a huge bonus for killing the king. The moment the king dies, the raiders now become the protectors, etc.

-Construct conflict system in arena game form.

-A survivor type game would also be kind of cool. Have everyone enter the arena, disable all offensive actions. Then just have mobs spawn around the area, chasing everyone. The winner is the last man standing. Disabling all offensive actions should prevent players from death through laming/murder.

I'll try and make this Lusternia-ey in a bit.

*Can we also make it so dying in the arena doesn't cost you defs.

I just noticed this thread- and I agree with Shuyin's ideas here. I've always said a rampage or king-of-the-hill type of arena game would be great here. Loved those in Achaea. Some form of it would be nice. King of the hill reminds me of one of the online modes in uncharted 2...
Casilu2010-12-26 05:22:18
Bump.

Dwarven Free-for-all.


All the potions and cures have alcohol added to them, so as you drink more potions, you get more drunk and you must keep fighting.
Unknown2011-01-12 03:35:04
Here's an idea.

Mortal Incarnation Hunt.

Estarra, Avechna, or the Fates declare a Mortal Incarnation of Elders in the realm. The Elders are for a time forced into a mortal form. They do not have their Divine immunities (althought they may have certain advantages) and have abilities similar to a Demigod or Ascendant. The players get a chance to hunt them and combat them, a chance to kill their mortal incarnation. (I'd like to say Avatar but that already means something here). At the same time, the god is free to do things like directly attack an org, city, or people without losing essence or using the formal divine "chess game", so to speak.

If the Incarnation dies, the killer gets a certain level of immunity from the god for a few Lusternian' months, as well as an honours line. Say, if Malicia kills Fain or Ixion kills Eventru that means that for a period of a few months or so the champion is immune from Disfavors from that Elder and also immune to any shrine or cult powers. It'll only last a short time but could be valuable. Maybe on the other side, if the divine wins his or her goal (as set by Estarra or whoever) they get a huge essence win.

This might be fun because if gives the players a way to blow off some steam.
Ilyssa2011-01-12 13:43:19
I don't think most Elders use a system, so I couldn't see a lot of them participating in this. confused.gif