Jayden2010-12-05 06:21:58
QUOTE (Rodngar @ Dec 5 2010, 01:16 AM) <{POST_SNAPBACK}>
If raiding or defending is a chore, refer to my previous example of 'player grief'. You do not have to defend - nothing is forcing you to, nobody is strapping you to the chair threatening your life. If you are not having fun in Lusternia, as somebody (Shamarah, I think?) once said, stop playing for the day. Log off. Ask somebody on AIM to tell you when the raid is done. Go in to a manse, say you're busy, or act AFK. It honestly is not difficult to find a reason to not defend - and half of the reason raids occur is to get a response to kill those that either cause problems for the org or notable players who do not leave the confines of Avenger-infested Prime.
I am going to request you go back and read through all of the other raiding topics in the forums and you will see this has been discussed quite vividly. While thats all unicorns and rainbows, it doesnt work like that.
Unknown2010-12-05 06:22:38
QUOTE (Sojiro @ Dec 4 2010, 10:01 PM) <{POST_SNAPBACK}>
Good luck killing smobs.
You'll need more than just Halli now. And it's really unlikely to kill all of them. Unless you do it at 4 am.
I'd like to see the messages myself too, though.
Edit: Also it really does work like that. Lusternia is a game, not a job (even if many of us act like it is). You don't "have" to do anything.
Unknown2010-12-05 06:24:10
Know what would make raiding less of a bitch? Make it more positively rewarding. At the moment the big effects of a smob raid are annoying the other side, making them have to put power into raising a smob back instead of into a nexus, draining power from them, and an ok amount of power given to your side. At this point no one is hurting for power. Even the new orgs seem to be doing ok, power is all over the place and killing smobs for it isn't needed. Increase the rewards for killing a smob and lower (or even keep what we have now, it isn't so bad) the punishments for losing one. It creates real reasons for raiding a smob and other raids without being a way to kick an org into the ground.
And "you don't have to defend" isn't a argument. The game is set up so that you should defend against raids. People currently raid looking for fights, obviously raiding brings defenders out of a sense of duty and people's want to defend. It is part of how you play the game. if raids didn't bring defenders most people wouldn't try raiding currently because they would be bored without the fights.
And "you don't have to defend" isn't a argument. The game is set up so that you should defend against raids. People currently raid looking for fights, obviously raiding brings defenders out of a sense of duty and people's want to defend. It is part of how you play the game. if raids didn't bring defenders most people wouldn't try raiding currently because they would be bored without the fights.
Rodngar2010-12-05 06:24:26
QUOTE (Jayden @ Dec 5 2010, 01:21 AM) <{POST_SNAPBACK}>
I am going to request you go back and read through all of the other raiding topics in the forums and you will see this has been discussed quite vividly. While thats all unicorns and rainbows, it doesnt work like that.
Why doesn't it work?
What is physically or mechanically preventing you from typing QQ and waiting the 10 seconds to log off?
What is stopping you from saying on ct "I give my life every other time, I'm not going to bother this time. They aren't even attacking fleshpots."?
Tell me why it is all just 'unicorns and rainbows' and not an absolutely obvious truth that NOBODY embraces because obviously this logical is too hard to wrap one's head around? Nothing in Lusternia is real - you aren't killing real players, just the characters they control or direct. Similarly, any mob that dies on a plane will repop in 30 - 45 minutes tops. If they don't, they will inevitably be restored by a quest, an event, or an Admin.
Xiel2010-12-05 06:27:43
QUOTE (Othero @ Dec 4 2010, 10:24 PM) <{POST_SNAPBACK}>
(or even keep what we have now, it isn't so bad)
The lack of smobs actually dying now begs to differ with this opinion.
Shamarah2010-12-05 06:27:58
QUOTE (Sojiro @ Dec 5 2010, 01:17 AM) <{POST_SNAPBACK}>
If players can do something, it will be done. Repeatedly. Then with enough complaints, it will be made impossible to do.
Then it just starts over!
Then it just starts over!
The golden rule of conflict: If it can be done, it will be done repeatedly.
Unknown2010-12-05 06:32:04
QUOTE (Xiel @ Dec 5 2010, 01:27 AM) <{POST_SNAPBACK}>
The lack of smobs actually dying now begs to differ with this opinion.
I just meant the negative effects. They should be easier to kill. Overall my opinion of raiding is that a good smob raid should bring more benefits to the raiding side then negative effects to the losing side. It doesn't help anything if a side that can't get a good defense up or gets sucker-punched during its downtime gets kicked in the gut for it.
Unknown2010-12-05 06:32:07
QUOTE (Shamarah @ Dec 4 2010, 10:27 PM) <{POST_SNAPBACK}>
The golden rule of conflict: If it can be done, it will be done repeatedly.
It also happens to be the golden rule of "great" skills, incidentally.
Jayden2010-12-05 06:33:51
QUOTE (Rodngar @ Dec 5 2010, 01:24 AM) <{POST_SNAPBACK}>
Why doesn't it work?
What is physically or mechanically preventing you from typing QQ and waiting the 10 seconds to log off?
What is stopping you from saying on ct "I give my life every other time, I'm not going to bother this time. They aren't even attacking fleshpots."?
Tell me why it is all just 'unicorns and rainbows' and not an absolutely obvious truth that NOBODY embraces because obviously this logical is too hard to wrap one's head around? Nothing in Lusternia is real - you aren't killing real players, just the characters they control or direct. Similarly, any mob that dies on a plane will repop in 30 - 45 minutes tops. If they don't, they will inevitably be restored by a quest, an event, or an Admin.
What is physically or mechanically preventing you from typing QQ and waiting the 10 seconds to log off?
What is stopping you from saying on ct "I give my life every other time, I'm not going to bother this time. They aren't even attacking fleshpots."?
Tell me why it is all just 'unicorns and rainbows' and not an absolutely obvious truth that NOBODY embraces because obviously this logical is too hard to wrap one's head around? Nothing in Lusternia is real - you aren't killing real players, just the characters they control or direct. Similarly, any mob that dies on a plane will repop in 30 - 45 minutes tops. If they don't, they will inevitably be restored by a quest, an event, or an Admin.
While nothing in Lusternia is real, the effort everyone puts into it is very much real and felt.
Take a step back and think about what you are saying.. People can either deal with it or QUIT... Why should someone have to quit a game?
Lerad2010-12-05 06:35:10
Raiding is conflict, that's about it. People raid because they want some OOA action. In Lusternia, the RP motivations behind a raid can be very noble and logical... or it can be nonexistent. Lusternia's city-based conflict system is centered around "I don't like you." Seeing raids everyday is a good thing, because that means people are playing, people are fighting, people are instigating and taking part in conflict in a conflict-driven game.
For people who don't want to take part in conflict, Lusternia has the Avenger, which pretty much neuters any PK harrassment before it begins. There are many things you can do on-prime during a raid. Bash, influence, do your trades. All these aren't sub-standard aspects of the game you are forced to do only when you have nothing else to do, or when you are being raided and have no choice: bashing, influencing and running a trade are fully fleshed out aspects of the game that people have to actually work to perform well in, just like in PvP. Lusternia protects against unwanted PK rather vigorously. The entire prime plane is avenger-protected, there's a nexus-safe room in every non-prime plane that your org controls.
When a team of raiders go to an org and raid, and find no defenders, they'll get bored and leave. And come back again when there're defenders. If you don't want to defend, don't defend and they'll leave... and they'll come back again when you're in the mood. I'd say that's pretty much a fail-safe setup. It may take a while before they find out when is the best time to come when they want to PK you, but they'll eventually get the picture. You'll still lose some mobs, of course, and get a few IC reasons to hold inflammatory speeches at your Nexus about the scumbags they are. But that's part of the fun. There're people who can spend their entire gameplay time doing nothing but emotes, (shocking, I know) and still be seen as patriotic or whatever.
For people who don't want to take part in conflict, Lusternia has the Avenger, which pretty much neuters any PK harrassment before it begins. There are many things you can do on-prime during a raid. Bash, influence, do your trades. All these aren't sub-standard aspects of the game you are forced to do only when you have nothing else to do, or when you are being raided and have no choice: bashing, influencing and running a trade are fully fleshed out aspects of the game that people have to actually work to perform well in, just like in PvP. Lusternia protects against unwanted PK rather vigorously. The entire prime plane is avenger-protected, there's a nexus-safe room in every non-prime plane that your org controls.
When a team of raiders go to an org and raid, and find no defenders, they'll get bored and leave. And come back again when there're defenders. If you don't want to defend, don't defend and they'll leave... and they'll come back again when you're in the mood. I'd say that's pretty much a fail-safe setup. It may take a while before they find out when is the best time to come when they want to PK you, but they'll eventually get the picture. You'll still lose some mobs, of course, and get a few IC reasons to hold inflammatory speeches at your Nexus about the scumbags they are. But that's part of the fun. There're people who can spend their entire gameplay time doing nothing but emotes, (shocking, I know) and still be seen as patriotic or whatever.
Furien2010-12-05 06:36:18
QUOTE (Jayden @ Dec 4 2010, 10:33 PM) <{POST_SNAPBACK}>
Take a step back and think about what you are saying.. People can either deal with it or QUIT... Why should someone have to quit a game?
For, what, three hours at most?
The only true ramifications are in the morale of your organization, and you as an individual. You have full control over how much you allow the 'loss' to effect you. There's no point in pretending that the Illuminati don't have a couple thousand of each flesh type stocked up by now, so no harm can really be done.
Rodngar2010-12-05 06:37:12
QUOTE (Jayden @ Dec 5 2010, 01:33 AM) <{POST_SNAPBACK}>
While nothing in Lusternia is real, the effort everyone puts into it is very much real and felt.
Take a step back and think about what you are saying.. People can either deal with it or QUIT... Why should someone have to quit a game?
Take a step back and think about what you are saying.. People can either deal with it or QUIT... Why should someone have to quit a game?
Because the game has an event right now that does not interest you. It is the same reason I don't watch the Superbowl: I don't like football. You don't like raids. Why participate in defending or initiating them?
As well, another person brings up another great point: Because they are intentionally forcing themselves to do something that you do not find fun. For instance, I hate forging or crafting. If you make me make 20000 vials, I will log out instead and tell you to shove it. People don't enjoy raiding in World of Warcraft 5 days a week - the only thing saying you must is you, unless you signed some demonic contract.. in which case you have nobody to blame but yourself.
Unknown2010-12-05 06:38:46
The only thing of any substance lost at this time, where everyone has a billion power, comms, and whatever else, is e-pride.
Then again, e-pride is serious business.
Then again, e-pride is serious business.
Jayden2010-12-05 06:41:35
QUOTE (Rodngar @ Dec 5 2010, 01:37 AM) <{POST_SNAPBACK}>
Because the game has an event right now that does not interest you. It is the same reason I don't watch the Superbowl: I don't like football. You don't like raids. Why participate in defending or initiating them?
As well, another person brings up another great point: Because they are intentionally forcing themselves to do something that you do not find fun. For instance, I hate forging or crafting. If you make me make 20000 vials, I will log out instead and tell you to shove it. People don't enjoy raiding in World of Warcraft 5 days a week - the only thing saying you must is you, unless you signed some demonic contract.. in which case you have nobody to blame but yourself.
As well, another person brings up another great point: Because they are intentionally forcing themselves to do something that you do not find fun. For instance, I hate forging or crafting. If you make me make 20000 vials, I will log out instead and tell you to shove it. People don't enjoy raiding in World of Warcraft 5 days a week - the only thing saying you must is you, unless you signed some demonic contract.. in which case you have nobody to blame but yourself.
Again, go back and read through some raiding threads about the WHY people feel the need to participate in defending. Because right now the same discussion is going on that has been going on since the beginning of time.
Unknown2010-12-05 06:41:51
Not everyone is Glomdoring, Shuyin!
Unknown2010-12-05 06:43:33
Pretty sure even poor downtrodden Gaudi, SW, and whatever other org has more than enough Important Substance X to not actually need to watch their plane 24/7
Rodngar2010-12-05 06:45:28
QUOTE (Jayden @ Dec 5 2010, 01:41 AM) <{POST_SNAPBACK}>
Again, go back and read through some raiding threads about the WHY people feel the need to participate in defending. Because right now the same discussion is going on that has been going on since the beginning of time.
Why do I have to read the same rhetoric of 'that doesn't work!' that you yourself are giving me? It's like telling me to watch a black and white movie when it's just getting remade right now with brilliant 3D special effects.
You aren't giving me ANY compelling reasons as to why it is impossible to leave or just not defend. This invisible sense of duty players feel is honestly nothing short of foolhardy - you don't like PK or defending? Stop doing it. Like a small child who can't beat parts of a video game, let your big brother (in this case, the people who DO enjoy defending or combat) do it when he gets home and then you go back to doing the parts in the game you like.
You have the option to quit and stop defending. You refuse to exercise it out of nothing short of stubbornness. Why should I stop raiding, because you can't stop defending?
Mirami2010-12-05 06:47:06
Some of you are gonna be really fun to listen to in a year when your org is on the bottom
Lusternia's a game people (we) play for fun. TheyTM make money when more people find it fun. Saying that those people-- those customers-- should live with raids nonstop or quit is detrimental to Lusternia's customer retention. It's also detrimental to your level of fun.
Example: Nienla/Urazial. Neither has raided Ethereal Serenwilde solo (nor has anybody else, for that matter) for quite a long time now, because all of the fun fighters on the opposition left. It's not a fun game when it's entirely one-sided. Daily raids, if they haven't already, tend to make things one-sided. Which is really no fun for anybody. (When was the last time there was a really fun fight that wasn't remotely even?)
Lusternia's a game people (we) play for fun. TheyTM make money when more people find it fun. Saying that those people-- those customers-- should live with raids nonstop or quit is detrimental to Lusternia's customer retention. It's also detrimental to your level of fun.
Example: Nienla/Urazial. Neither has raided Ethereal Serenwilde solo (nor has anybody else, for that matter) for quite a long time now, because all of the fun fighters on the opposition left. It's not a fun game when it's entirely one-sided. Daily raids, if they haven't already, tend to make things one-sided. Which is really no fun for anybody. (When was the last time there was a really fun fight that wasn't remotely even?)
Lerad2010-12-05 06:49:10
QUOTE (Jayden @ Dec 5 2010, 02:41 PM) <{POST_SNAPBACK}>
Again, go back and read through some raiding threads about the WHY people feel the need to participate in defending. Because right now the same discussion is going on that has been going on since the beginning of time.
People feel the need to participate in defending because it is a game, and in the game, they are defenders and warriors who are transcendent in their arts. Defending must come as second nature. And because if they don't, they lose the game. It's like chess. Someone comes to the table, sets it up, and plays the first move, and the 30 sec timer for your move starts ticking. If you don't make a move, it's their turn again and they move until eventually they win and you lose. You may just be out of sorts, not in the mood, but you don't wanna lose, so sometimes you just drag yourself to the table to play a boring game of chess with someone when you're not really interested in playing against. Because you will lose otherwise.
In Shuyin's words, it's because of e-pride. Well, shed a bit of pride and admit you've lost, and just walk away, because there's really nothing stopping you from doing so except your pride! Some people, like Rodngar apparently, just like cheap thrills of winning a chess match against a side that doesn't move. You can't really fault him for that, since other people may have weirder bedroom fetishes. >_> Let him have his high, you can get yours when you're in the mood to play.
Sylphas2010-12-05 06:50:12
If everyone takes that advice to heart, you've just killed a large part of the game. Good job! "I don't care about the Ladies/angels/demons/gumdrops" is tantamount to "I don't care about a large chunk of the RP for my guild."
If the Horde raised Stormwind and I don't feel like defending, that's perfectly fine, because WoW is not (usually played as by most) an RP game.
You can make excuses for not showing up, sure, but at some point that amounts to blaming the victim. "Oh, you're not having fun? Not my fault, you should be the one to change, not me!"
If the Horde raised Stormwind and I don't feel like defending, that's perfectly fine, because WoW is not (usually played as by most) an RP game.
You can make excuses for not showing up, sure, but at some point that amounts to blaming the victim. "Oh, you're not having fun? Not my fault, you should be the one to change, not me!"