Unknown2011-01-15 16:15:50
About the only 60s music I listen to are the Beatles.
If only it were the 70s or 80s, I would go all crazy over ABBA.
If only it were the 70s or 80s, I would go all crazy over ABBA.
Ssaliss2011-01-15 16:27:03
QUOTE (Caerulo @ Jan 15 2011, 05:15 PM) <{POST_SNAPBACK}>
About the only 60s music I listen to are the Beatles.
If only it were the 70s or 80s, I would go all crazy over ABBA.
If only it were the 70s or 80s, I would go all crazy over ABBA.
Ditto. While I've heard of my people, I couldn't really say which songs they've made. It wasn't until after I started listening to them that I noticed "Oh, so they're the ones who made this song".
Ssaliss2011-01-15 16:28:22
Then again, I can't say if that's because they're too old for me, or if I'm just that bad with music
Ssaliss2011-01-15 16:40:24
Oh, and just to put it out there, I plan to either vote for no lynch or vote for someone who doesn't post at all. All day 1 lynches I've seen have all been town anyway, so... yeah. I'd rather go to night after people discuss and argue and such, unless an obvious target appears (although scum tend to not be obvious, for obvious reasons). So... yeah. Won't actually vote for no lynch right now though.
And yes, I realize that some feel that voting for no lynch is scummy. Which to me is very weird, since the odds of catching a scum today is slim to none.
And yes, I realize that some feel that voting for no lynch is scummy. Which to me is very weird, since the odds of catching a scum today is slim to none.
Ileein2011-01-15 17:08:51
The reason that no lynch is scummy is basically this: if you lynch someone, you have a small but present chance to get lucky and lynch someone who is scum. If you vote no lynch, you have no chance to lynch someone who is scum, and basically give the scum a free night to kill people. So yeah, lynching is a risk, but taking risks is also a town tell, as far as I can tell.
As for lynching inactives, that's fine, though wouldn't scum tend to be the more active people? I'm really not sure on this finer point of strategy.
As for lynching inactives, that's fine, though wouldn't scum tend to be the more active people? I'm really not sure on this finer point of strategy.
Ssaliss2011-01-15 17:14:23
QUOTE (Ileein @ Jan 15 2011, 06:08 PM) <{POST_SNAPBACK}>
The reason that no lynch is scummy is basically this: if you lynch someone, you have a small but present chance to get lucky and lynch someone who is scum. If you vote no lynch, you have no chance to lynch someone who is scum, and basically give the scum a free night to kill people. So yeah, lynching is a risk, but taking risks is also a town tell, as far as I can tell.
As for lynching inactives, that's fine, though wouldn't scum tend to be the more active people? I'm really not sure on this finer point of strategy.
As for lynching inactives, that's fine, though wouldn't scum tend to be the more active people? I'm really not sure on this finer point of strategy.
I think the main thing about lynching inactives is that they don't do anything anyway, so it's a "safe" lynch. If they were town, they'd never help in any way anyway, and if they're scum, then yay. Plus, having inactive people around makes it harder to get enough votes for a lynch, I'd imagine.
And yes, I realize that you still have a small chance if you randomly lynch someone that they're scum. It could go the other way around as well though; you might end up randomly lynching the investigator (assuming there is one) or a roleblocker or something similar. At least that's my view on it; I won't try to convince others to vote for no lynch, really, it's just my current thoughts.
Ileein2011-01-15 17:17:09
As Mrs. Frizzle says, 'Take chances! Make mistakes! Get messy!'
Ssaliss2011-01-15 17:20:38
Too bad I'm more of a mathematically aligned person. "if (important town)>(total scum) then (random=bad)".
Unknown2011-01-15 18:37:44
QUOTE (Gleip @ Jan 15 2011, 05:28 AM) <{POST_SNAPBACK}>
But... you just posted. Hypocrite!!
Damn, you figured out my secret. I can't type at 3 in the morning.
And Ssaliss, I don't think you're being scummy but you are playing stupid. You're assuming a first day vote is always random, it doesn't have to be. You also seem to think we are better off just going to a night, having at least one townie killed, and then finally voting for someone. You're missing the point that first day votes push people to talk and pull out information without having to go through the pain of the mafia getting a kill.
And everytime this comes up a lynch still happens. I'm sure your other goal is to keep your hands clean if it is a bad lynch.
Ssaliss2011-01-15 18:42:53
I have no ulterior motive, really. Sure, feel free to talk, but I've only seen first-day lynches hit town. That is my sole reason for my standpoint.
Feel free to try to convince me otherwise though!
Feel free to try to convince me otherwise though!
Tekora2011-01-16 00:27:31
Vote: Ssaliss
Why? First person to suggest No Lynch. Simple as that.
Why? First person to suggest No Lynch. Simple as that.
Unknown2011-01-16 03:51:32
The other problem with no-lynch is that it assumes we'll have something useful to learn. Do we even know we have investigators? Do we want people to admit that they have any such roles? And even if we did, why should they feel totally safe revealing this sort of stuff after what was essentially a lost day with nothing else of insight gained?
The probability that we will be better equipped to make a decision about a first lynch on day two is about the same as randomly offing someone in hopes of killing scum day one. We don't necessarily have to do it on a random basis, either, as others have indicated.
The probability that we will be better equipped to make a decision about a first lynch on day two is about the same as randomly offing someone in hopes of killing scum day one. We don't necessarily have to do it on a random basis, either, as others have indicated.
Unknown2011-01-16 04:04:25
Sure, Vote: Ssaliss on the basis of playing multiple mafia games and still thinking a no-lynch day is a good idea.
Jack2011-01-16 04:09:27
Votecount!
Caerulo - 1 (AllergictoSabres)
Diamondais - 1 (Casilu)
Othero - 1 (Diamondais)
Casilu - 1 (BroadwayBlueShirt)
Ssaliss - 2 (Tekora, Othero)
With 14 alive, it's 8 to lynch.
Caerulo - 1 (AllergictoSabres)
Diamondais - 1 (Casilu)
Othero - 1 (Diamondais)
Casilu - 1 (BroadwayBlueShirt)
Ssaliss - 2 (Tekora, Othero)
With 14 alive, it's 8 to lynch.
Ssaliss2011-01-16 04:15:17
Since I'm up at 5 AM and can't sleep, I might as well write a bit here.
The games I've played have (all three of them) had town lynched during day 1. Simply because town people are, in general, the first to speak up. Nothing more, nothing less. That is why I said I didn't want to lynch someone personally. Did I suggest that everyone vote for a no lynch? No. Did I even try to argue against someone randomly voting? No. I merely presented my points and moved forward. If you don't want to vote for a no lynch, feel free not to. But it'll take some arguing to convince me to vote for someone during day 1 this round. Will we have more information tomorrow? Most likely. There must be some way for town to get information aside from reading posts and getting gut feelings, mustn't there?
And Othero; how many games have you played where lynching someone during day 1 actually lynched a scum? Or would you consider it a "good idea" to lynch town people on day 1 to see what kind of roles are to be expected from town people? Because if so, I'd have no problems roleclaiming.
The games I've played have (all three of them) had town lynched during day 1. Simply because town people are, in general, the first to speak up. Nothing more, nothing less. That is why I said I didn't want to lynch someone personally. Did I suggest that everyone vote for a no lynch? No. Did I even try to argue against someone randomly voting? No. I merely presented my points and moved forward. If you don't want to vote for a no lynch, feel free not to. But it'll take some arguing to convince me to vote for someone during day 1 this round. Will we have more information tomorrow? Most likely. There must be some way for town to get information aside from reading posts and getting gut feelings, mustn't there?
And Othero; how many games have you played where lynching someone during day 1 actually lynched a scum? Or would you consider it a "good idea" to lynch town people on day 1 to see what kind of roles are to be expected from town people? Because if so, I'd have no problems roleclaiming.
Mirami2011-01-16 06:44:38
I'm not so comfortable with Othero's tone, but having played a game or three with him now, it's pretty much the same tone he takes every time.
That being said, it strikes me as overly aggressive. Vote:Othero for now.
That being said, it strikes me as overly aggressive. Vote:Othero for now.
Unknown2011-01-16 07:08:32
QUOTE (Romertien @ Jan 16 2011, 07:44 AM) <{POST_SNAPBACK}>
I'm not so comfortable with Othero's tone, but having played a game or three with him now, it's pretty much the same tone he takes every time.
That being said, it strikes me as overly aggressive. Vote:Othero for now.
That being said, it strikes me as overly aggressive. Vote:Othero for now.
If he's acting what is normal for him, then it shouldn't be overly aggressive (for him.). Unless you're saying that he's normally aggressive, but this time he's being ULTRA MEGA AGGRESSIVE.
Unknown2011-01-16 07:13:17
I actually hate playing aggressively but if you don't people just walk away and the game stops. It has become a necessity. Go back and look at my earlier games and you'll see I used to play a lot more quietly.
Unknown2011-01-16 11:20:27
Ssaliss, the reason why we hardly go for Day 1 no-lynch is this: We've got nothing to analyse when Day 2 comes. Half of Mafia is using your roles and powers appropriately, but the other half is analysing what other people say and do. Even a townie lynch gives us some information to piece together, as opposed to a no-lynch, which reveals little. Right now, you seem to be overly focused on the powers aspect of the Mafia game, which is why you believe that Night would give us more to work with, which may not be the case.
And Romertien, you seem to be contradicting yourself. In your first line, you seem to be clarifying Othero's tone as being normal, and then right after that, you say it is not normal. Why the need to justify yourself before voting for Othero?
And then, you say that you are voting for Other 'for now'. What does that mean?
Lastly, while Othero's vote may be a quick, I don't read any aggressiveness to his post, and it sounds fairly reasonable to me. In fact, if I hadn't played Mafia with Tekora before, I would have said that his would be the aggressive one instead.
QUOTE (Romertien @ Jan 16 2011, 02:44 PM) <{POST_SNAPBACK}>
I'm not so comfortable with Othero's tone, but having played a game or three with him now, it's pretty much the same tone he takes every time.
That being said, it strikes me as overly aggressive. Vote:Othero for now.
That being said, it strikes me as overly aggressive. Vote:Othero for now.
And Romertien, you seem to be contradicting yourself. In your first line, you seem to be clarifying Othero's tone as being normal, and then right after that, you say it is not normal. Why the need to justify yourself before voting for Othero?
And then, you say that you are voting for Other 'for now'. What does that mean?
Lastly, while Othero's vote may be a quick, I don't read any aggressiveness to his post, and it sounds fairly reasonable to me. In fact, if I hadn't played Mafia with Tekora before, I would have said that his would be the aggressive one instead.
Furien2011-01-16 16:47:31
QUOTE (Ssaliss @ Jan 15 2011, 08:15 PM) <{POST_SNAPBACK}>
blah blah no lynch
Players: 14
Condition: Scum wins when they hold town majority.
Ergo, when Scum # > Town #, scum wins.
Half of our 14 is 7.
As a rule of thumb, a quarter of the town is typically scum, so our scum number is 3.5 - rather, depending on the balance of power, there are 3 or 4 scum members to contend with.
With that in mind, we have either a 21% chance or a 28% chance to kill scum. Progressing out from there, based on # of living:
(Format: Total/4scum/3scum/2scum/1scum)
14: 28/21/NA/NA
13: 30/23/15/7.5
12: 33/25/16/8
11: 36/27/17/9.5
10: 40/30/20/10
9: 44/33/22/11
8: 50/37/25/12.5
From a purely mathematical perspective, as time goes on, until we approach the point of no return (7/8 and under, assuming all scum are alive) we'll always be unlikely to lynch scum. However, fortunately for the town, the game isn't all maths. Each day the game goes on, not only are we more likely to pin a scum statistically, but they will be more vulnerable to slipping up with their disguises, especially as we start investigating and clearing people. The number will get gradually smaller. While scum want to end it this as fast as they can, so does the town. Scum don't want time to slip up, town wants to limit the number of suspicious ones to pinpoint the informed minority.
tl;dr: No Lynch is never okay, because the most valuable currency in this game is information, be it regular information for town or misinformation for the scum. A plain old lynch will still give us a body/role flip, voting records, posts/related arguments and nighttime activity to go off of.
(P.S: My money is on 3 + an SK/alternate win condition, but either way that leaves us with 4 hostiles!)