james2011-01-19 23:54:38
I am a Telekinetic Pyromancer ( new) and I was hoping I could get some advice on how to do better in a situation like that
Razenth2011-01-20 00:00:21
No timestamps?
james2011-01-20 00:00:56
QUOTE (Razenth @ Jan 20 2011, 01:00 AM) <{POST_SNAPBACK}>
No timestamps?
No idea how to get those on Mudlet
Razenth2011-01-20 00:02:56
There's a button in the lower right corner.
Rivius2011-01-20 01:11:21
Well, one thing I wanted to do with you in that fight was prone Sidd so I can attempt to build wounds and pin leg him. But it's a bit tricky to get the timing right, and I hit like paper. If we managed that, the combined bleeding probably would have did him in eventually, though he's a tough cookie anyway.
I don't know much about fighting as a mage (or as anything really), but you probably shouldn't have run back in with so many wounds and generally try to get a feel for when you've taken too much and get yourself a little reprieve.
Try learning warrior afflictions by heart, or at least the nasty ones. If you're finding yourself on the ground, Sidd probably has a leg at Heavy and up, time to cure up.
I'd really advise sparring more warriors and just getting a better feel for the flow of things.
As to what you can do offensively, I'm not too sure. It seemed like you were making him have to leave for a bit in the beginning of the fight (not shown in the log).
I'd say continue to log every fight you do from now on. It helps a lot more than you think, trust me. (and please do it in colour!)
Hope something in that helps a bit.
I don't know much about fighting as a mage (or as anything really), but you probably shouldn't have run back in with so many wounds and generally try to get a feel for when you've taken too much and get yourself a little reprieve.
Try learning warrior afflictions by heart, or at least the nasty ones. If you're finding yourself on the ground, Sidd probably has a leg at Heavy and up, time to cure up.
I'd really advise sparring more warriors and just getting a better feel for the flow of things.
As to what you can do offensively, I'm not too sure. It seemed like you were making him have to leave for a bit in the beginning of the fight (not shown in the log).
I'd say continue to log every fight you do from now on. It helps a lot more than you think, trust me. (and please do it in colour!)
Hope something in that helps a bit.
Neos2011-01-20 01:29:33
QUOTE (Rivius @ Jan 19 2011, 08:11 PM) <{POST_SNAPBACK}>
I'd say continue to log every fight you do from now on. It helps a lot more than you think, trust me. (and please do it in colour!)
Now more easily done in the latest mudlet version.
Vadi2011-01-20 01:54:53
I think you want to do config prompt remove linebreak.
Rivius2011-01-20 17:02:35
As an aside, you really always want to use phlegmatic when you can to get out of aeon faster, and well it looks like your cleanse was worn out.
Neos2011-01-20 17:16:36
QUOTE (Rivius @ Jan 20 2011, 12:02 PM) <{POST_SNAPBACK}>
As an aside, you really always want to use phlegmatic when you can to get out of aeon faster, and well it looks like your cleanse was worn out.
He's a mage, his cleanse can't run out unless someone drains his mana, which wasn't so.
Daedroth2011-01-24 00:58:41
I noticed a lack of phantasms. You had 10 power for a long time there, you should have thrown a phantom on him. I didn't see your demesne Tick on him at all, so that's something you need to improve if you're gonna bother rejecting on lovers. Otherwise, you're just wasting valuable balance rejecting if your mesne isn't hitting anyways.