Constructs Discussion

by Unknown

Back to Common Grounds.

Xenthos2011-01-27 23:36:44
Sahmiam, please don't put your responses in a quote. It makes it annoying to respond to them. They don't carry through in a reply.

QUOTE (Sahmiam)
Esano said that POINT SPIKE was useful for Cacophony, so I don't know what you're arguing about there.

I misread, you are right. So he says it is useful for 3 of the 5 guilds to an extent, and the others when working with those three. Which means that downplaying it is still not really a great idea (which is mainly where I was going, his reply starts out with "it is not particularly good" which is definitely trying to downplay its usefulness). I disagree with that, because it is definitely useful.

QUOTE (Sahmiam)
What does this have to do with anything? I don't think Esano said that they were pvp-limited or even insinuated that.

Er, I would think that would be relatively obvious. When comparing the abilities to determine which ones should be compared to one another, you compare the abilities that are in the same class / purpose... thus, the PvP abilities get compared to one another.

QUOTE (Sahmiam)
Esano gave an argument as to why slam spike wasn't that great, and if I understand you correctly, your reply is essentially, "But no, it is!" without actually giving any reasons.

You do not understand me correctly. He says that SLAM SPIKE is not all that great. My response is that neither is CROW KNOCKDOWN, because we've already got sylphs which aren't time-limited.

QUOTE (Sahmiam)
So where's the argument that Magnagoran constructs are the best? Just saying they are doesn't mean much. Again, Esano never said POINT SPIKE was bad. As to the sip bonus comment, he asked that it be compared to other things that are more closely related.

Every single post I made, including the one Esano responded to, where there is even a lovely little chart displaying said argument. It's not like I'm just pulling this out of the air, there's an entire chart for comparisons to attempt to make it easy to see. He even agrees there is a disparity, the only thing he did was try to downplay some of the effects and ask that some of the others be moved around (for reasonings that I do not agree with), ceding that even moving them around the Iron Machine would still be better.

QUOTE (Sahmiam)
Agreeing doesn't necessarily mean that action -must- be taken. That said, why and what is the disparity when you do compare the constructs in the way Esano suggested. You implicitly admit that it's a better comparison, but are satisfied with just going with it. Arguments please.

Because then you're comparing a +1 sip bonus to a 5% chance of +150 damage in PvP only, and giving poison disease afflictions which stack extremely well with multiple guilds to +15 carrion. Even that direction there's a huge disparity. Sip bonus affects everything; influencing, PvP, PvE. Every time you sip. 5% chance of +150 damage in PvP only does not come even close to comparing.

And when someone who owns the Construct agrees that it's better no matter how you move the points around, it's probably a good idea to at least look into the differences, why they exist, and whether they should be rectified.
Xenthos2011-01-27 23:39:21
QUOTE (Aicuthi @ Jan 27 2011, 06:33 PM) <{POST_SNAPBACK}>
If you're going to give Magnagora sip bonus, may as well give Glomdoring level 2 night regeneration and Serenwilde herb balance. tongue.gif

So, you're comparing the sip bonus on this Construct, to other Constructs which are more comparable to the Black Crypt? Uh huh.

Nice /divert, but if you want to compare those Constructs for balance purposes you're welcome to. That's a completely different discussion. I am comparing the new Constructs to their related counterparts in point-for-point detail.
Vadi2011-01-27 23:46:05
QUOTE (Krackenor @ Jan 26 2011, 10:11 AM) <{POST_SNAPBACK}>
A point of interest...DARKCHANT TRUTH does not completely eliminate insanity, it cuts the current level in half. Depending on how insane you are, you might even be the same level. I don't know how that would compare to the natural resistance granted by the construct, but I don't think that the difference will be as drastic as implied.


Of course you'll be at the same level if you use it near-zero, no? But if you're insanely insanely insanely high... 50% off is a huge drop!
Aicuthi2011-01-27 23:46:30
I'm not /diverting. It was a completely objective comment.

I think the crow/foal concept gives a less tangible result as the sip bonus, but we'll see over the course of the next few weeks how useful they really are. Depending on how "small" the random chance is, Glom could probably use a damage boost to theirs. Mitigating an attack entirely sounds closer to the sip.
Ixion2011-01-27 23:47:12
Unless the starlight carcer effect % is trivial, I'd argue that it's as strong as any other new construct power.
Aicuthi2011-01-27 23:50:57
QUOTE (Ixion @ Jan 27 2011, 11:47 PM) <{POST_SNAPBACK}>
Unless the starlight carcer effect % is trivial, I'd argue that it's as strong as any other new construct power.


Celest and Magnagora's item constructs are the most obviously useful in various situations.

An unrelated note not directed at anyone: how is SLAM SPIKE not useful, especially in a geo demesne?

Even if your allies are prone, enough people using it will let demesne effects stack up. Am I wrong in that assumption?
Razenth2011-01-28 00:02:55
Once a month. One trick pony.
Xenthos2011-01-28 00:06:12
QUOTE (Aicuthi @ Jan 27 2011, 06:50 PM) <{POST_SNAPBACK}>
Celest and Magnagora's item constructs are the most obviously useful in various situations.

An unrelated note not directed at anyone: how is SLAM SPIKE not useful, especially in a geo demesne?

Even if your allies are prone, enough people using it will let demesne effects stack up. Am I wrong in that assumption?

There's an immunity period after stun wears off so you can't permanently stack it. Do it too early and it's wasted. Since it can only be done once a month... sure, you can use it in one-two clashes throughout an extended fight to stack it up (and it can be quite useful if timed well in those circumstances), once it's burned it's gone.
Aicuthi2011-01-28 00:08:13
QUOTE (Razenth @ Jan 28 2011, 12:02 AM) <{POST_SNAPBACK}>
Once a month. One trick pony.


Well, during the Ascension event, I suggest you abuse that one trick pony last minute.
Ixion2011-01-28 00:08:50
Long balance, other things would be more useful aka not going to be used except for flavour.
Unknown2011-01-28 00:09:15
Yeah, no one's denying Celest got a pretty good deal as well, but it's still not as awesome on the whole as Mag's.
Aicuthi2011-01-28 00:12:02
If there's a Celestian that can guestimate the proc rate of starlight Carcer we'd have a better idea of how good the phial is in comparison.
Rika2011-01-28 00:15:54
QUOTE (Aicuthi @ Jan 28 2011, 12:33 PM) <{POST_SNAPBACK}>
If you're going to give Magnagora sip bonus, may as well give Glomdoring level 2 night regeneration and Serenwilde herb balance. tongue.gif


Where do I sign up for the herb balance?
Razenth2011-01-28 00:32:45
Phial is Angelfont, Aicuthi.
Llandros2011-01-28 01:09:27
QUOTE (Vadi @ Jan 27 2011, 06:46 PM) <{POST_SNAPBACK}>
Of course you'll be at the same level if you use it near-zero, no? But if you're insanely insanely insanely high... 50% off is a huge drop!

Actually, you are wrong about this.
The steps up in atral insanity are not even. If you are at max astral insanity and use darkchant truth your insanity level will stay they same even though you have lost half of it.
Vadi2011-01-28 01:12:32
Your recovery time to the drop is much closer, however.
Unknown2011-01-28 01:12:59
QUOTE (Llandros @ Jan 27 2011, 07:09 PM) <{POST_SNAPBACK}>
Actually, you are wrong about this.
The steps up in atral insanity are not even. If you are at max astral insanity and use darkchant truth your insanity level will stay they same even though you have lost half of it.


Even if you are still the same level, if it would have taken you three hours to recover, it now only takes you an hour and a half.

This also doesn't change the fact that there are differences in proc rates even within the given levels. The low end side of "highly neurotic" is not the same as the high end side of it.
Xenthos2011-01-28 01:16:14
QUOTE (Llandros @ Jan 27 2011, 08:09 PM) <{POST_SNAPBACK}>
Actually, you are wrong about this.
The steps up in atral insanity are not even. If you are at max astral insanity and use darkchant truth your insanity level will stay they same even though you have lost half of it.

It's still a huge drop, though, since insanity goes up a VERY long ways; if you use it and drop 50% off, that essentially halves the time you've been up there (and lengthens the time until you reach the next level by that much).
Jayden2011-01-28 02:05:16
Hmmmm can opening the third eye lower the cost of reimagination instead of giving insanity protection....
Unknown2011-01-28 05:09:34
QUOTE
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Bottledowns: The Free Collective of Glomdoring
Cankermore: The Free Collective of Glomdoring
Crumkindivia: The Holy Grand Duchy of New Celest
Dramube: The Territories of Hallifax
Facility: The Holy Grand Duchy of New Celest
Mucklemarsh: The Free Collective of Glomdoring
Xion: The Territories of Hallifax
Frosticia: The Free Collective of Glomdoring

For specifics on an aetherbubble, see POLITICS AETHERSPACE .
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Sort of a moot point about the sip bonus, if aether politics will look like regular politics generally has for the last few years.