Wiccan/Druid... uniqueness

by Saran

Back to Ideas.

Aicuthi2011-01-27 09:15:49
QUOTE (Vadi @ Jan 27 2011, 03:40 AM) <{POST_SNAPBACK}>
It was you who said: "And yes, Lusternia -is- too complex. It's the whole reason you can't participate in combat without a system.". So I pointed out that should it be not as complex, you'd still need a combat system.


All the IRE MUDS are complex. Saying Lusternia is more complex than Achaea doesn't make Achaea not complex. Lol.
Enyalida2011-01-27 09:28:24
QUOTE (Sojiro @ Jan 27 2011, 02:33 AM) <{POST_SNAPBACK}>
Not to be a downer, but I really think you guys are better of differentiating wicca/druidry for SW and Glom than creating all new skills that, while look cool, probably is too big of a project for any willing admin to do.


Yeah, I think that's why work on it fizzled last time, and why I haven't bothered to work much on it right now, it's too much of a pain with everything else that's being balanced already. I do like the idea of having druidry copied into two separate skills entirely, so that we can balance away from each other, but I don't think that would really fix much, either skillset would still have to be reworked to make any major changes (or run into sap balancing issues).
Janalon2011-01-27 09:54:54
QUOTE (Enyalida @ Jan 27 2011, 04:28 AM) <{POST_SNAPBACK}>
Yeah, I think that's why work on it fizzled last time, and why I haven't bothered to work much on it right now, it's too much of a pain with everything else that's being balanced already. I do like the idea of having druidry copied into two separate skills entirely, so that we can balance away from each other, but I don't think that would really fix much, either skillset would still have to be reworked to make any major changes (or run into sap balancing issues).


Not to pull this conversation away from the ideas presented, but I don't see this being a choice popular with the admins either. Look at REPORT 447 to separate out psionics away from a base skill for monks/mages into two separate and individuals skillsets: a valuable idea that just lacked support.
Lehki2011-01-27 15:43:37
Don't check for a day and thread explodes. D:

QUOTE (Estarra @ Jan 26 2011, 04:28 PM) <{POST_SNAPBACK}>
My goodness you guys are spoiled! Some other games which we shall not mention have guilds which are complete clones of each. Other games have dropped guilds completely and went with a couple of 'classes' which anyone anywhere can pick up (some exceptions apply).

Well if we're spoiled it's your fault, and clearly we're holding you to a higher standard then those other nameless games. =P

I'm still curious if from a thematic standpoint it intentional for all Druids and Wiccans to have almost the same main skillset, with their differences showing up in their secondary?

QUOTE (Sojiro @ Jan 26 2011, 07:10 PM) <{POST_SNAPBACK}>
I think it would be simpler and easier to start small. Get unique messages for summoning cudgels and daggers, and differentiate the items between the orgs. Then start changing skills that do the same thing but make them look different

I think I have a more polished version of this sitting on my computer somewhere and I think on my page of the envoy wiki, but it could always be prettier if it inspires somebody else to write some lines. I emailed it to Estarra once, months ago.
Diamondais2011-01-27 15:45:21
I remember working on the cudgel messages with Shorlen, man that was a long time ago.
Lehki2011-01-27 16:06:41
QUOTE (diamondais @ Jan 27 2011, 10:45 AM) <{POST_SNAPBACK}>
I remember working on the cudgel messages with Shorlen, man that was a long time ago.

I think it might have been you a first got the idea from? It was somebody with a D name talking on Calas about an ideas for new cudgel messages years ago.

EDIT: Missed this before.
QUOTE (Razenth @ Jan 26 2011, 10:31 PM) <{POST_SNAPBACK}>
Jayden, let's not muddle the issue. Halo is functionally the same as demonscales and Wrath is the same as Scourge. That brings the differences back down to four.

Every Wicca skill not on the list IS the same ability, instead of being functionally the same.
Diamondais2011-01-27 19:17:08
There is a good chance that it was, but it's been so long I don't remember!
Janalon2011-01-27 20:16:38
QUOTE (Lehki @ Jan 27 2011, 11:06 AM) <{POST_SNAPBACK}>
I think it might have been you a first got the idea from? It was somebody with a D name talking on Calas about an ideas for new cudgel messages years ago.


What does it take to get new combat messages? There are some generally bland ones in nekotai like:

You attack Lehki in the angkai style. (or something like that).
Razenth2011-01-27 20:17:57
Write them up and send to admin. The less work you give them, the more likely they'll use it.
Vadi2011-01-28 16:30:49
I think we can at least agree now that pushing for skillset-specific skills for SD/MD without requiring a mirror skill in the complementing in the opposting guild would be okay now.
Saran2011-02-03 12:01:17
Reviving.


In the new druid thread Xiel mentioned the possibility of "paths" akin to the guardians have.
With Moon there are a few options

The circle of Lords: Yworo, Nalin, Etaso, Alda, Sienn, Horun, Beric and Kailak.
The circle of Keepers: Gian, Kyraj and Hyshan.
The circle of Avatars: Luna, Selene and Albion.

Unfortunately I'm not too familiar with the Night bubble so I'm not sure if an equivalent set exists there

It doesn't seem too obnoxious to have the Avatars only accept some form of "pledge deep" only from someone with wicca. One possible implementation could be that you pledge to one member of each circle, your choice from the previous circle determining what you can choose in the next.

What these pledges do should be minimal at best, but one thing I would find interesting is if there were coven abilities related to having the right mix of pledges (I.E you must have three people who have each bonded with a different avatar, or need a representative for each of the lords, etc.)
Xenthos2011-02-03 12:34:07
QUOTE (Saran @ Feb 3 2011, 07:01 AM) <{POST_SNAPBACK}>
What these pledges do should be minimal at best, but one thing I would find interesting is if there were coven abilities related to having the right mix of pledges (I.E you must have three people who have each bonded with a different avatar, or need a representative for each of the lords, etc.)

Do you really want more stuff that requires a certain number of people, while making the base pool to draw from even smaller?

That sounds like more frustration to me.
Saran2011-02-03 13:03:45
QUOTE (Xenthos @ Feb 3 2011, 11:34 PM) <{POST_SNAPBACK}>
Do you really want more stuff that requires a certain number of people, while making the base pool to draw from even smaller?

That sounds like more frustration to me.


There is little here that suggests the benefits of these rituals will be anything remotely important. They could easily be some form of ritual that can be cast to offer some blessing to the forest, a cute little side thing that can be done if there happen to be enough numbers.

There could just as easily be a dance that requires someone with stag if their membership in the coven weren't dependent on the altar. (cast on the full moon, growth for all of serenwilde forest?)

If we were adding it as a requirement for something we'd need for every raid then it would become annoying, but for something that's just a bit of flavour/fun where is the issue?
Xenthos2011-02-03 23:32:09
QUOTE (Saran @ Feb 3 2011, 08:03 AM) <{POST_SNAPBACK}>
There is little here that suggests the benefits of these rituals will be anything remotely important. They could easily be some form of ritual that can be cast to offer some blessing to the forest, a cute little side thing that can be done if there happen to be enough numbers.

There could just as easily be a dance that requires someone with stag if their membership in the coven weren't dependent on the altar. (cast on the full moon, growth for all of serenwilde forest?)

If we were adding it as a requirement for something we'd need for every raid then it would become annoying, but for something that's just a bit of flavour/fun where is the issue?

"Things need to have a mechanical benefit, or you can just emote it".

Paraphrased from Estarra's numerous posts on such subjects.

I know you're saying some small blessing / side effect, but in that end, coding it is (usually) talked about as being too much work for not enough reason. And if you make the effects strong enough to be 'worth coding' in general, well... then you're going to feel like you have to do it in a raid.

Coding in new skills just for flavour/fun does not seem to be really "in" these days. :/
Saran2011-02-04 04:37:03
QUOTE (Xenthos @ Feb 4 2011, 10:32 AM) <{POST_SNAPBACK}>
"Things need to have a mechanical benefit, or you can just emote it".

Paraphrased from Estarra's numerous posts on such subjects.

I know you're saying some small blessing / side effect, but in that end, coding it is (usually) talked about as being too much work for not enough reason. And if you make the effects strong enough to be 'worth coding' in general, well... then you're going to feel like you have to do it in a raid.

Coding in new skills just for flavour/fun does not seem to be really "in" these days. :/


Again, a coven ability that does nothing other than be a once a moon blessing can be powerful even if it does little for pvp. These can be mechanical benefits even if they are not directly related to combat.

Even if such dances are not incorporated, there could be others based on the aspect chosen and the ability to develop your bonds with some, limited, choice is interesting.

For example, there might be a dance related to the lords and ladies in general, which is more powerful during the lunar phase you have bonded with (and would require that bond). This ability would be weaker in general for those who bond with Nalin, Alda or Horun (and Kailak if she were an actual option) as their lunar phases are only a day. But the pay off for this is that another ability may be strengthened for them while those who bond the other lunar phases would not be.

Worst case scenario, the variable might simply be different damage types for defence and offence. But possibilities exist that can be explored. One thing I would very much like to see is the ritual implements mentioned by Asmodea. (Though I don't really like the idea of cauldrons and silver light)
Xenthos2011-02-04 12:52:55
QUOTE (Saran @ Feb 3 2011, 11:37 PM) <{POST_SNAPBACK}>
Again, a coven ability that does nothing other than be a once a moon blessing can be powerful even if it does little for pvp. These can be mechanical benefits even if they are not directly related to combat.

Even if such dances are not incorporated, there could be others based on the aspect chosen and the ability to develop your bonds with some, limited, choice is interesting.

For example, there might be a dance related to the lords and ladies in general, which is more powerful during the lunar phase you have bonded with (and would require that bond). This ability would be weaker in general for those who bond with Nalin, Alda or Horun (and Kailak if she were an actual option) as their lunar phases are only a day. But the pay off for this is that another ability may be strengthened for them while those who bond the other lunar phases would not be.

Worst case scenario, the variable might simply be different damage types for defence and offence. But possibilities exist that can be explored. One thing I would very much like to see is the ritual implements mentioned by Asmodea. (Though I don't really like the idea of cauldrons and silver light)

When you say "It can be powerful but do little for PvP," you are contradicting yourself, as far as Estarra's posts on this kind of thing go. tongue.gif
Saran2011-02-04 14:08:44
QUOTE (Xenthos @ Feb 4 2011, 11:52 PM) <{POST_SNAPBACK}>
When you say "It can be powerful but do little for PvP," you are contradicting yourself, as far as Estarra's posts on this kind of thing go. tongue.gif


The randomly thrown out example of casting growth on... however many rooms there are in serenwilde is powerful, the only effect it has on pvp is the herbs it would help produce.
The bluebell and foxglove impact specific types influencing only.
The snoefaasia is 5 cold dmp and an ability that only works outdoors on prime. So sure, it might be used in villages or arena fights but it has little other use and to gain it you have to complete the frosticia quest.

A little imagination can create an impression of power without needing to involve pvp.

Now did you have anything to add?

You know like, ways we could make the wiccans, druids and commune warriors more unique from the guilds they share their skills with? It is the purpose of this thread and even small ideas can grow into something that would be interesting and unique.
Unknown2011-02-04 14:14:29
I think your definition of 'powerful' is quite different from what most people would consider powerful in the sense that you mean the design aspect is powerful (holy crap, she just summoned a whooping blizzard!), while most people would interpret it as mechanically strong (holy crap, everyone just died!).
Saran2011-02-04 14:22:17
QUOTE (Caerulo @ Feb 5 2011, 01:14 AM) <{POST_SNAPBACK}>
I think your definition of 'powerful' is quite different from what most people would consider powerful in the sense that you mean the design aspect is powerful (holy crap, she just summoned a whooping blizzard!), while most people would interpret it as mechanically strong (holy crap, everyone just died!).


I'd actually consider both powerful. Perhaps it is simply wishful thinking to hope that in a rp-encouraged game people consider something powerful because of the amount of power it represents rather than how many people it kills? unsure.gif

However, this really is only a tangential thought. I'd rather hear comments on the idea of the bonding and possible applications for night.
Lendren2011-02-04 14:42:29
QUOTE (Saran @ Feb 4 2011, 09:22 AM) <{POST_SNAPBACK}>
...in a rp-encouraged game people consider something powerful because of the amount of power it represents rather than how many people it kills?

I think that bus left a while ago, but I haven't been able to find out where it went.