Psionics Clairvoyance

by Janalon

Back to Ideas.

Janalon2011-01-27 04:40:38
QUOTE (Estarra @ Jan 26 2011, 04:28 PM) <{POST_SNAPBACK}>
My goodness you guys are spoiled! Some other games which we shall not mention have guilds which are complete clones of each. Other games have dropped guilds completely and went with a couple of 'classes' which anyone anywhere can pick up (some exceptions apply).

The skill design of Lusternia, on the other hand, from the very beginning wanted to make guilds not only work but to make each unique. I think we have done that but not without cost or unforeseen negative side effects. Because there are so many skills and so many specializations (i.e., so many unique guilds), we have ended up spawning many more afflictions and systems than we had planned. Combat likewise has gotten much more complex and the barrier to entry thus lifted. Thus, while I applaud the idea of making wiccan/druid more unique through specializations and/or diverging skills, I am resistant to such an overhaul that would further increase the complexity of Lusternia.

Anyway, while I wouldn't be adverse to ideas of adding 1-2 new unique skills in druidry/wicca through the envoy process, I am not particularly keen on a complete overhaul. BTW, I like your confidence that it would take a month to completely rework drudiry/wicca; however, experience has shown that a complete overhaul (i.e., complete reworking), from design to finish, can take up to 6 months or more.

On the other hand, what I have been considering (though I don't want to go into detail), would be more tertiary choices that could be shared among certain guilds (at least more than one). If you have ideas along those lines, feel free to share!


Split from the "Replying to Wiccan/Druid... uniqueness" thread. Didn't want to derail their productive conversation. After asking twice (with no response from either player or admin), thought it might be OK to split into a separate thread. I have notes from the initial brainstorming session for Clairvoyance, a monk tert specialization split off psionics. Imagine:

QUOTE
Psionics: (Intellect)
Psychometabolism
Clairvoyance
Telekinesis
Telepathy


Where TK/TP are the mage branches of psionics, and psymet/clair are the monk side. Here are some of the discussed skills:

QUOTE
* Clairvoyance
Allows you to sense when personal allies enter within 5 rooms of you.
* Clairaudience
Allows you to hear the thoughts of the target (including aether communications). Active ability.
* CombatMind
* TrueSight
Allows you to see the entrance and exits of all people, regardless of defenses (shroud, ghost, dreamform, etc)
* DangerSense
Allows you to sense when personal enemies enter within 5 rooms of you.
* Awareness
Allows you to sense the passage of people through your location from the past few minutes.
* Precognition
A defense which allows you to "see the attacks coming." Increase chance to dodge.
* Sensitivity
Allows you to bond with another who has psionics (Monks and Mages). Damage done to the person bonded to you is shared by you (spread between the two.)
* AllAroundVision
Allows you to sense what another psionic user is using for their channels, such as what is locked where.
* FeelSound
* Predestination
Trans skill, 10P. Assuming you set the location earlier, you can will yourself to that location. Takes a couple of seconds of no movement. Location set must be within the territories of your organization (or the Portal of Fate). Plane boundries are disregarded.
* ProbabilityManipulation
Builds on Precognition. Enchances your chance to dodge.
* DirectionSense
Allows you to ignore duststorms, illusionary exits, snowstorms, etc. You always know the exits to your location.
* Prediction
* CombatTrance
* ObjectReading
Allows you to sense the last few people to touch an object.


QUOTE
CombatMind: Your psionic development has reached the point were psionic attacks against you may fail, due to your psionically conditioned mind. Psionic attacks targeted against you specifically have some chance of failing. If the attack fails, the attacker regains that channel balance in half the time it normally takes.

CombatTrance: Your psionic mind can now disrupt the concentration of other psionic users. Basically a disruption scroll. If you want to make it more powerful, have it passively (with a small chance of success) unlock channels of enemied psionic users in the same location. Again, channel regain time from this is halved.

---Preflexes Future-seeing reflexes that let you reduce damage by dodging
Def; Multi-source damage reduction so we can actually survive mobs

FocusBearing Keep bearings and correct direction orientation under any circumstances
Def; See exits during sandstorms etc; also never lose direction to dizziness

Musclereading Read opponents' physical motions so you can more effectively avoid attacks
Def; Increased stance/parry

Doublebluff Predict an opponents' movements so that you can strike more accurately
Def; Slightly increased accuracy

*Clairsentience Track your opponents from afar
Unlocked is scry, locked alerts you to directions the target moves

*Mindfield Why is this in psychometabolism anyway?
Drains power/knocks off eq/something useful when scried

Predestination The Fates foretold that you would be here at this time!
Transports you to a preset location

*OcularHalo Create a psionic visor in front of your eyes
Either an active dispell me effect, or seeing through illusions/passive glamours and changeself

*SenseFlood Overload the sensory systems of your opponents
Passively strips blind and deaf, causing damage if they're removed

*Review Increase your awareness of your foes' status
Gives alerts when opp's health, mana and ego fall below 75%, 50% and 25%. This was suggested to me as 4 seperate skills (one master for ego, one myth for all, the other two for health and mana inbetween) to throw a bone to people without discern

*Tetravision Visualise all that cannot be seen
Lets you ignore shroud totally and see the exit/entrance of ghosts/weavers. EDIT: Wouldn't work on some stealth skills like engulf and so on.

*ShutSenses Shut down your normal sensory system and augment it with psionics
Periodically gives blind, deaf, sixthsense + truehearing

VibrationRead Analyse the area's air flow to pick up inhabitants and their locations
Scent, but unblocked by skunk pee
EDIT: It's been suggested that a counter to this of some kind go into clairsentience, but it's already not better than farscout so it doesn't seem that relevant to me.

*ShareSenses Share your pain with a foe
Deals a portion of the damage you receive to the opponent this is locked on

*Georeading Detects people moving into and out of your area
Locked, power def

ProjectSenses Centre your awareness around a target
Lock this onto a target in a room, and LOOK and psymet powers like tetravision and vibrationreading work as if from their location instead of yours

Foreboding Predict and avoid your own death
One-time effect for power - instead of dying, what would kill you shoves you a few rooms away as you predict the threat to your life and scarper


QUOTE
*Psygnosis - Experience and understand afflictions as your body suffers them
Locked. Otherwise hidden afflictions (demon, slaugh, crone, telepathy) instead (have a 50% chance to?) reveal to you the actual affliction.

*Hypercognition - Accurately assess the state of an opponent from second to second
Locked on a target. Whenever an opponent gets or cures an affliction you get a short line underneath the cure message to show they did it.

X-ray/heat/whatever vision! - Allow your vision to pass through hindrances unimpeded
Def. Squinting and looking and stuff is uninterrupted by icewalls, doors, blinding effects, and so on. And maybe dementia, probably not though.


QUOTE
PrecisionSight - See your target like never before!
Your can see your targets more clearly, regardless of how strange their anatomy may or may not be. This will allow you to better aim your strikes at critical points, increasing your critical hit rate. Would boost critical rate by a bit, the same as the level 1 crit arti? Could be locked depending on how significant the boost would be.

Also, one thing I would like done to distinguish further between the various monk specs is to have 1-2 abilities that are dependant on if the monk has Stealth or Harmony... a few hivemind abilities for kephera-based-monks vs. a few divination/sneak (maybe even ego-based instead of cha-based?) abilities for illithoid-based-monks.

EDIT: If the monk has Stealth, they could learn:
*TraceProjection: Traces of your aura linger in various locations, confusing your opponents.
Grants immunity to ranged-attacks (darts, demi zaps, rage/terror covens, psichoke). Alternatively, you would 'mark' a room by locking this def in that room and, as long as the channel remained locked, scry/thirdeye/scent would show as in the marked room (regardless of where you may be, limited to same continent.)

LockOn: Never miss again!
Def, darts can be shot as line-of-sight weapons (would require monk to know up to Aim in Stealth) and take less balance (you take less time to aim the weapon because of your psionic vision).

Whereas Harmony monks could learn (in addition to a basic Hivemind ability):
PsionicDispersion: For the greater good of the hive.
Requires full ego, drains all ego (forced burnout?) to restore balance to all members of the hive (or speedup up balance recovery by 0.5s for the next x seconds?). Would not require balance, but take super/id/sub.

Singularity: Re-align the flow of your being.
Def, all mantra chants count as any element of your choosing (or type?). So you could chant fire/wood/fire mantras but get the bonus of chanting three metal mantras instead/in addition to. I have never used Harmony, and this is simply from looking at the ABs, so... grain of salt.


Thoughts on this? I would love to see a new monk psionic tert to bring balance to the mage/monk psionic skillset... and have other options available to monks on both sides of the stealth/harmony divide.
Sylphas2011-01-27 04:58:37
Increased dodge chance? Twice? I foresee complaining.
Shamarah2011-01-27 05:01:48
Saw this

QUOTE
* Precognition
A defense which allows you to "see the attacks coming." Increase chance to dodge.


and stopped reading.
Neos2011-01-27 05:11:09
While I have thoughtS on quite a few of these skills, I can't really post anything too long. So I'll focus on one certain skill I really would have a problem with: Psygnosis.
This skill reveals hidden afflictions from what I see. I'm all for giving new skills if it's needed, but this skill censor.gif over Telepaths, who really don't have much going for them in the first place. A large part of a Telepaths offense is based on capitalizing on those hidden afflictions. We need our targets to choose between diagnosing or continuing their offense else they'll end up overwhelmed by afflictions if they're not paying attention. I'm being overly idealistic in my argument. By giving anyone the ability to passively know what the afflictions are you're sending Telepaths further into the crapper in comparison to TK.

I'll add more when I'm back on my laptop, typing on my iPod is a pain for long post.
Razenth2011-01-27 05:12:41
If by anyone you mean Psionics monks, then yes, it'll give anyone the ability to screw Telepaths over.
Janalon2011-01-27 05:12:54
QUOTE (Sylphas @ Jan 26 2011, 11:58 PM) <{POST_SNAPBACK}>
Increased dodge chance? Twice? I foresee complaining.


These notes are from a long while back (lets say more than three years) before dodge became so unfavourable. Each section break was a proposal by a different group: coders, players, admin. I wouldn't read it as one ongoing skillset, but pick through for some valuable and balanced skills that would compliment psionics and would be a significant difference from psymet. I don't think seeing one or two instances of "dodge" is reason alone to ignore the other skills.
Neos2011-01-27 05:33:09
QUOTE (Razenth @ Jan 27 2011, 12:12 AM) <{POST_SNAPBACK}>
If by anyone you mean Psionics monks, then yes, it'll give anyone the ability to screw Telepaths over.

It was a general statement. Some pent up rants let it slip through.
Sylphas2011-01-27 05:43:30
If TraceProjection sent that room for scrying abilities as long as the channel was locked, that seems stronger than Veil. You're using one locked channel for what in other games would cost 2000cr. Veil costs power and has a time limit.
Shiri2011-01-27 05:54:58
Actual specific details don't seem particularly relevant here, but it is about time that monks and bards actually got as many skills as everyone else. Even adding a new psionics spec to monks we'd still be a full skillset behind mages, and bards are behind druids/wiccans/guardians. So either clairvoyance or (even better) a new ecology/tracking like skillset for monks and bards would be in order. Maybe we can use it to solve some of the ongoing integration issues.
Saran2011-01-27 07:32:28
QUOTE (Shiri @ Jan 27 2011, 04:54 PM) <{POST_SNAPBACK}>
Actual specific details don't seem particularly relevant here, but it is about time that monks and bards actually got as many skills as everyone else. Even adding a new psionics spec to monks we'd still be a full skillset behind mages, and bards are behind druids/wiccans/guardians. So either clairvoyance or (even better) a new ecology/tracking like skillset for monks and bards would be in order. Maybe we can use it to solve some of the ongoing integration issues.


Perhaps you should actually come up with one? Lendrens aesthetics skill was famazing but no monk suggestions have ever stood out. Though clairvoyance does ring a bell.
Shiri2011-01-27 07:33:45
Hahahaha. No. Not falling into that trap again.

(Clairvoyance was Estarra's plan from years ago, we were supposed to get it after all the monk guilds came out. That's probably why it's familiar.)
Janalon2011-01-27 09:49:00
QUOTE (Shiri @ Jan 27 2011, 12:54 AM) <{POST_SNAPBACK}>
Actual specific details don't seem particularly relevant here, but it is about time that monks and bards actually got as many skills as everyone else. Even adding a new psionics spec to monks we'd still be a full skillset behind mages, and bards are behind druids/wiccans/guardians. So either clairvoyance or (even better) a new ecology/tracking like skillset for monks and bards would be in order. Maybe we can use it to solve some of the ongoing integration issues.


Right. Not going to debate the specifics here... but many archetypes get three tetrary skill choices (even if they are only a "specialization" off a main skillset). Monks/bards only get two. Not suggesting that Clairvoyance is THE ANSWER... only putting it out there to get this point addressed. Your argument that this skillset could be used to further integrate monks and bards into the organization is particularly salient. I will also reiterate that another monk psionic spec might bring better balance to psionics in terms of how we craft this skillset to be equally accessed by both archetypes.
Lehki2011-01-27 16:13:03
QUOTE (Shiri @ Jan 27 2011, 12:54 AM) <{POST_SNAPBACK}>
Actual specific details don't seem particularly relevant here, but it is about time that monks and bards actually got as many skills as everyone else. Even adding a new psionics spec to monks we'd still be a full skillset behind mages, and bards are behind druids/wiccans/guardians. So either clairvoyance or (even better) a new ecology/tracking like skillset for monks and bards would be in order. Maybe we can use it to solve some of the ongoing integration issues.

Bull and Scorpion totem specs for commune monks. 8D

Though I guess that doesn't particularly help with integration into the communes aside from the stronger to a spirit making them a bit more foresty. And leaves out city monks. And is two new skills instead of one. Still cool. ninja.gif
Janalon2011-01-27 19:23:59
QUOTE (Lehki @ Jan 27 2011, 11:13 AM) <{POST_SNAPBACK}>
Bull and Scorpion totem specs for commune monks. 8D

Though I guess that doesn't particularly help with integration into the communes aside from the stronger to a spirit making them a bit more foresty. And leaves out city monks. And is two new skills instead of one. Still cool. ninja.gif


Funny thing is that I think commune monks would LOVE bringing SCORPION and BULL into the commune, though admin stance (i.e. Eventru) up through this point has pushed against this idea.

It would be interesting to see commune monks get Totems > Bull (shofangi) | Scorpion (nekotai)... with these Totem specs could also be shared with commune warriors. Though, it appears there is some overlap with Totems and Stealth | Harmony.

In that same line of thinking, would city monks get Rituals > Keph (tahtetso) | Illith (ninjakari) ? Now that would be interesting! Eh, can you imagine Ninjakari with Carcer? Meh, sounds OP already.

I had once completely composed an idea for heavily modified version of Iaijutsu... before my computer's hard drive up and died. The skillset focused more on defensive maneuvers with a sheathed weapon. Kinda quirky. Very different from anything available thus far. Wouldn't mind rewriting... but most monk ideas are usually met with disdain from the deletemonk crowd.
Saran2011-01-27 20:55:08
QUOTE (Janalon @ Jan 28 2011, 06:23 AM) <{POST_SNAPBACK}>
Funny thing is that I think commune monks would LOVE bringing SCORPION and BULL into the commune, though admin stance (i.e. Eventru) up through this point has pushed against this idea.

It would be interesting to see commune monks get Totems > Bull (shofangi) | Scorpion (nekotai)... with these Totem specs could also be shared with commune warriors. Though, it appears there is some overlap with Totems and Stealth | Harmony.


While just giving them totems could bring them in, I really don't think it would be the best idea.

QUOTE
In that same line of thinking, would city monks get Rituals > Keph (tahtetso) | Illith (ninjakari) ? Now that would be interesting! Eh, can you imagine Ninjakari with Carcer? Meh, sounds OP already.


Well the rituals specs are described as being associated with the city nexus and I'm not sure about Keph or Illith specs.

What is most interesting to me though is that while you suggest sharing the totem specs with commune warriors who already have three choices, you didn't share with the city warriors who have only ever had two terts (since tracking came out)

QUOTE
I had once completely composed an idea for heavily modified version of Iaijutsu... before my computer's hard drive up and died. The skillset focused more on defensive maneuvers with a sheathed weapon. Kinda quirky. Very different from anything available thus far. Wouldn't mind rewriting... but most monk ideas are usually met with disdain from the deletemonk crowd.


This sounds a bit like TwoArts and is a little weird to visualise with monks already wielding weapons.
Janalon2011-01-27 21:27:07
QUOTE (Saran @ Jan 27 2011, 03:55 PM) <{POST_SNAPBACK}>
While just giving them totems could bring them in, I really don't think it would be the best idea.

Neither do I. Still a fun idea to toy with.

Well the rituals specs are described as being associated with the city nexus and I'm not sure about Keph or Illith specs.

Good point. Again, more for playing with ideas than anything serious.

What is most interesting to me though is that while you suggest sharing the totem specs with commune warriors who already have three choices, you didn't share with the city warriors who have only ever had two terts (since tracking came out)

Oops. Oversight. Though... I don't see a "Keph" spec ritualist fitting with the Paladin theme. Same goes for Magnagora. Again, goes to show that although an interesting idea to play with, not a good idea when vetted.

This sounds a bit like TwoArts and is a little weird to visualise with monks already wielding weapons.

Hrm. Yeah, your right. After reading into Iaijutsu from a D&D wiki, I don't think my idea is similar in any shape or fashion. More along the lines of a peaceful warrior that would gain a variety of bonuses (mostly defensive) for keeping a weapon sheathed, and fighting unarmed. I'll have to rewrite and post here for fun (and no serious intentions).

Saran2011-01-27 23:32:16
Though thinking about TwoArts maybe something like Striking or Gentle Fist?

Obviously not a direct port, but something with the theme of internal energy or something.