Tattoos!

by Estarra

Back to Common Grounds.

Unknown2011-04-18 19:07:03
Could it be made so organizational(And only organizational) Tattoos get the ability to use their patron essence to give it a special effect? So say Celest and Seren get very slightly luminescent tattoos and Magnagora and Glomdoring get very slightly anti-light tattoos?

*shameless plug for glow-in-the-dark playerbase*
Arel2011-04-18 19:07:53
I'd be cool with org tattoos that have the squad xp bonus as a side benefit. Getting a rank benefit would be cool too, but I'm not real clear on how that would work. Would it basically be like getting a guildfavour when you get your tattoo?
Enyalida2011-04-18 19:15:49
QUOTE (Estarra @ Apr 18 2011, 01:23 PM) <{POST_SNAPBACK}>
Also, I'm failing to really understand the arguments that monks would not want org tattoos if it uses this weight. I simply cannot believe that a monk guild wouldn't be able to agree on one power that most everyone in the guild would want. What monk wouldn't want 100 weight in blunting or cutting damage bonus? Why not design tattoos around that and pick a body area that fits in with your guild (arms/legs, chest, back, something). Yes, you have to work your other tattoos around those guild tattoos if you want those guild tattoos but so what? You don't have to have guild tattoos. Further, once the tattoos in the guild are instituted, it won't be like it's a surprise or even that hard to adjust tattoos once you have them.


I think what they are saying is that tatoo-armour monks would rather go for using up weight to do things like... 20 dmp to 7 damage types (700 weight) and would have less incentive to forgo one of those types then would another guild (that would only receive 10dmp). If the tattoos were made to have a particular power PLUS some extra thing, then it makes more sense for a monk guild to spend.

Would you consider giving these tattoos slight additional powers based on the member's GR? Add in another reason to go past GR5! I sort of liked the darkmark idea, but I don't know how other people feel/if it's not to hard to do.
Lehki2011-04-18 19:29:51
Maybe I mis-read it, but wasn't there just an ingame announce saying powers were changed from being design specific? Or would these guild tattoos still require that?

Also, I imagine monk guilds would pick dmp for guild tats, just for the tattooist monks. dry.gif
Enyalida2011-04-18 19:32:26
QUOTE (Lehki @ Apr 18 2011, 02:29 PM) <{POST_SNAPBACK}>
Maybe I mis-read it, but wasn't there just an ingame announce saying powers were changed from being design specific? Or would these guild tattoos still require that?

Also, I imagine monk guilds would pick dmp for guild tats, just for the tattooist monks. dry.gif


Estarra said that org tats would be fixed in the design.
I think what people are saying that if org tattoos had some unique minor ability, monks would just ignore them and go for dmp instead.
Ethelon2011-04-18 19:47:18
Would be beautiful if I could tattoo myself... feeling very disappointed that now I will have to take up another artist's time for hours on end for something I should be able to do myself at transcendent level.
Eventru2011-04-18 19:58:25
QUOTE (Ethelon @ Apr 18 2011, 03:47 PM) <{POST_SNAPBACK}>
Would be beautiful if I could tattoo myself... feeling very disappointed that now I will have to take up another artist's time for hours on end for something I should be able to do myself at transcendent level.


There's really no reason someone should be able to subject themselves to the very painful and (and at times physically impossible) process of tattooing their own fingers, back, etcetera. I agree with the sentiment, but I fully understand why it is the way it is.
Ixion2011-04-18 20:03:50
Because beheading yourself makes sense, or any magical power. *softchant* the needle floats in the air and draws on you by your powers combined?
Arel2011-04-18 20:10:52
QUOTE (Ethelon @ Apr 18 2011, 03:47 PM) <{POST_SNAPBACK}>
Would be beautiful if I could tattoo myself... feeling very disappointed that now I will have to take up another artist's time for hours on end for something I should be able to do myself at transcendent level.

sip anatine
Ethelon2011-04-18 20:18:05
QUOTE (Eventru @ Apr 18 2011, 02:58 PM) <{POST_SNAPBACK}>
There's really no reason someone should be able to subject themselves to the very painful and (and at times physically impossible) process of tattooing their own fingers, back, etcetera. I agree with the sentiment, but I fully understand why it is the way it is.


I know tattoo artists who do their own tats, though not on their back, but that's what contortion is for (think someone mentioned that earlier). Even aside from that, I really feel like I wasted my time and lessons in this for something I cannot even use on myself. My fault for thinking the use of tattoos would be like other IRE's, but considering the time (hours seriously) of another persons time I'm going to have to take up, I would either ask that you greatly speed up the inking time, allow me to ink myself, or let me get my lessons back for a more useful tradeskill, not that it's not useful, just having extreme restrictions which honestly I don't have any desire to deal with or wait for.

Aside from the restriction on inking myself, I love the concept overall and think it's really cool, which is why I jumped in without reading the ab's tongue.gif, just please, please reconsider allowing us to tattoo ourselves... I bet it would increase the amount of players who take it up as a tradeskill also.
Casilu2011-04-18 20:19:55
QUOTE (Eventru @ Apr 18 2011, 12:58 PM) <{POST_SNAPBACK}>
There's really no reason someone should be able to subject themselves to the very painful and (and at times physically impossible) process of tattooing their own fingers, back, etcetera. I agree with the sentiment, but I fully understand why it is the way it is.

I can sip anatine, attack myself with a katana, then parry the attack with the same katana.
Arath2011-04-18 20:30:00
This tattoo idea, and the organizational tattoos, is so incredibly similar to something I was working on myself for the Templars. Still, it looks good, so I might just design a set for myself anyway. And I've still got the calligraphy idea to fall back on.
Enyalida2011-04-18 20:45:52
Hey, make it part of the trans skill, or a high level skill. Something that gives minor reduced inking times for everyone and lets you ink yourself (perhaps at the full time).
Unknown2011-04-18 21:22:33
I think it'd make mechanical sense to let tattooists ink themselves, even if it doesn't make sense from a reality point of view. There -is- plenty of totally unrealistic things built into IREs, and I think the small sacrifice of a bit of realism, especially considering the far more unrealistic things already in place, is worth the gain.


How long does it take to ink? If it's too long, I think that you'll see tailoring dominate the monk's choice because people can take three seconds to buy a set of greatrobes.
Xenthos2011-04-18 21:27:05
QUOTE (Sahmiam Mes'ard @ Apr 18 2011, 05:22 PM) <{POST_SNAPBACK}>
I think it'd make mechanical sense to let tattooists ink themselves, even if it doesn't make sense from a reality point of view. There -is- plenty of totally unrealistic things built into IREs, and I think the small sacrifice of a bit of realism, especially considering the far more unrealistic things already in place, is worth the gain.


How long does it take to ink? If it's too long, I think that you'll see tailoring dominate the monk's choice because people can take three seconds to buy a set of greatrobes.

There's an artifact to halve the time it takes to ink, I believe.
Estarra2011-04-18 21:39:35
QUOTE (Xenthos @ Apr 18 2011, 02:27 PM) <{POST_SNAPBACK}>
There's an artifact to halve the time it takes to ink, I believe.


It more than halves the time. We've sold a couple if you want to ask around.
Seraku2011-04-18 21:47:54
Just figured id throw my input about tattoos. While this is a new thing to get used to and will take time to get the kinks worked out, im still going to say thanks to the divine that put this skill set in. It kinda renewed my interest in monks, making me look forward to gaudi monks even more. (Darn you, now ill be even more tempted to go monk again)
Ethelon2011-04-19 00:37:26
Is it true that only 1 artist can use the parlour at a time?
Lilija2011-04-19 00:38:40
A quick question, since I've skimmed through the thread and haven't seen anyone ask this. Maybe because it's dumb.

To get the benefits from tattoo armour, do you have to be completely naked? Or just not wearing armour? I'm curious if there's even an distinction to the two, but it would open up the door for folks to not have to be naked to fight at their peak effectiveness.

Doesn't matter to me either way (gogo little bit of Viking blood being thrilled at being able to be a berserk harbinger of death), but with how things are worded in the abs I was curious.
Estarra2011-04-19 00:39:35
QUOTE (Ethelon @ Apr 18 2011, 05:37 PM) <{POST_SNAPBACK}>
Is it true that only 1 artist can use the parlour at a time?


No. busted.gif