Unknown2011-05-03 21:47:28
QUOTE (Krackenor @ May 3 2011, 04:24 PM) <{POST_SNAPBACK}>
That would be very useful, except for the fact that I never design things, so I'm still unfamiliar with the template.
Here's the base tattoo pattern:
Item: Tattoo Type: Unknown Org: Public
Commodities:
Mortal Reviews: Allowed
Tattoo Weight: 0
Appearance:
a swirling tattoo of blues and purples
Examined:
Blues and purples in bands of varying sizes flow together in unbroken ribbons, emanating from a
single, fixed point at the centre of a spiral, right over the the middle of the back. No readily
apparent end can be discerned thanks to the skilled hand of an expert artist, each ribbon conforming
eloquently to the curvature of the back as it twists out and eventually into a neighboring ribbon,
the two overlapping and becoming one, once blue or purple ribbons becoming dual-coloured meshes that
shift back and forth as they stretch on.
Unlike other designs, you don't have a noun restriction in the appearance, it just has to make sense when read (bla bla on his back bla an illustration of
Krackenor2011-05-03 22:22:06
QUOTE (Phoebus @ May 3 2011, 05:47 PM) <{POST_SNAPBACK}>
Here's the base tattoo pattern:
Item: Tattoo Type: Unknown Org: Public
Commodities:
Mortal Reviews: Allowed
Tattoo Weight: 0
Appearance:
a swirling tattoo of blues and purples
Examined:
Blues and purples in bands of varying sizes flow together in unbroken ribbons, emanating from a
single, fixed point at the centre of a spiral, right over the the middle of the back. No readily
apparent end can be discerned thanks to the skilled hand of an expert artist, each ribbon conforming
eloquently to the curvature of the back as it twists out and eventually into a neighboring ribbon,
the two overlapping and becoming one, once blue or purple ribbons becoming dual-coloured meshes that
shift back and forth as they stretch on.
Unlike other designs, you don't have a noun restriction in the appearance, it just has to make sense when read (bla bla on his back bla an illustration of). The commodities spot is blank in the example, because the commodity count is determined by weight. (weight = minimum tints comms required)
Item: Tattoo Type: Unknown Org: Public
Commodities:
Mortal Reviews: Allowed
Tattoo Weight: 0
Appearance:
a swirling tattoo of blues and purples
Examined:
Blues and purples in bands of varying sizes flow together in unbroken ribbons, emanating from a
single, fixed point at the centre of a spiral, right over the the middle of the back. No readily
apparent end can be discerned thanks to the skilled hand of an expert artist, each ribbon conforming
eloquently to the curvature of the back as it twists out and eventually into a neighboring ribbon,
the two overlapping and becoming one, once blue or purple ribbons becoming dual-coloured meshes that
shift back and forth as they stretch on.
Unlike other designs, you don't have a noun restriction in the appearance, it just has to make sense when read (bla bla on his back bla an illustration of
Thank you!
Unknown2011-05-03 22:29:12
No problem, always willing to help with design.
Lendren2011-05-04 01:41:15
To be more specific, the comms have to be equal to the weight in tints, and if you include other things, that's extra on top of that. (There are also some pretty wonky rules for getting black and silver colors.)
Janalon2011-05-04 16:09:20
I conducted a pre- and post-tat test with Lerad's beast to gauge impact of Damage Buff on beast bashing. Due to tat design limitations, I settled for 5 cutting damage buff to start with.
Pre-tat beast damage stats:
Second time with an unexpected crit:
Not sure if that .5 is due to an increase in +5 cutting buff, or whether it was rounded down on a regular nekai hit. Either way, the increase is nil to insignificant attacking on a domestic beast. Then again, beast damage is a totally different calculation than player damage, though I assume what goes for a beast is also true for PVE.
I have no indication about impact on how DMP tempers into PVP damage calculations. Right now I am largely wondering whether it makes more sense to buff a damage type that has likely DMP stacking on the opponent's end (i.e. cutting, blunt, fire, cold, electricity), or to buff the more unusual damage types with less likely defenses (poison, psychic, asphyxiation).
Seeing how oothai is asphyx, and there are few asphyx defenses in the game... I'll be sure to acquire it as a damage buff along the way. Not sure if I want to keep cutting/blunt at 50-weight each, or increase to a full 100-weight each down the road.
Pre-tat beast damage stats:
QUOTE
Slashing viciously at a giant feral eagle with eyes of emerald green, you rend her with a
nightmarish nekai of morbid oddity.
Lerad tells you, "11250 to 11014."
Lerad tells you, "That's 236."
nightmarish nekai of morbid oddity.
Lerad tells you, "11250 to 11014."
Lerad tells you, "That's 236."
Second time with an unexpected crit:
QUOTE
Slashing viciously at a giant feral eagle with eyes of emerald green, you rend her with a
nightmarish nekai of morbid oddity.
You have scored an ANNIHILATINGLY POWERFUL CRITICAL hit!
(): Lerad says, "Lol."
(Peasantface): You say, "What's the annihilating crit modifier?"
Lerad tells you, "11250 to 7466."
(): Sidd (from the Ethereal Plane) says, "Crit 2 crushing 4 oblit 8 annhi 16 wsc 32."
(): You say, "236.5 damage then."
nightmarish nekai of morbid oddity.
You have scored an ANNIHILATINGLY POWERFUL CRITICAL hit!
(): Lerad says, "Lol."
(Peasantface): You say, "What's the annihilating crit modifier?"
Lerad tells you, "11250 to 7466."
(): Sidd (from the Ethereal Plane) says, "Crit 2 crushing 4 oblit 8 annhi 16 wsc 32."
(): You say, "236.5 damage then."
Not sure if that .5 is due to an increase in +5 cutting buff, or whether it was rounded down on a regular nekai hit. Either way, the increase is nil to insignificant attacking on a domestic beast. Then again, beast damage is a totally different calculation than player damage, though I assume what goes for a beast is also true for PVE.
I have no indication about impact on how DMP tempers into PVP damage calculations. Right now I am largely wondering whether it makes more sense to buff a damage type that has likely DMP stacking on the opponent's end (i.e. cutting, blunt, fire, cold, electricity), or to buff the more unusual damage types with less likely defenses (poison, psychic, asphyxiation).
Seeing how oothai is asphyx, and there are few asphyx defenses in the game... I'll be sure to acquire it as a damage buff along the way. Not sure if I want to keep cutting/blunt at 50-weight each, or increase to a full 100-weight each down the road.
Sylphas2011-05-04 16:39:13
I'm so glad I do straight magic damage.
Jack2011-05-04 18:47:21
QUOTE (Kiradawea @ May 3 2011, 10:20 PM) <{POST_SNAPBACK}>
What about the monocle and cane?
Don't be absurd, that's an offensive stereotype propagated by those gun-happy devils to the west. (Though I did once see a shop in London selling "gentleman's apparel", which apparently included monocles, cigarette holders and snuff boxes...)
Kiradawea2011-05-04 20:00:19
QUOTE (Jack @ May 4 2011, 08:47 PM) <{POST_SNAPBACK}>
Don't be absurd, that's an offensive stereotype propagated by those gun-happy devils to the west. (Though I did once see a shop in London selling "gentleman's apparel", which apparently included monocles, cigarette holders and snuff boxes...)
No no no. You must have a tophat, monocle and cane. The white gloves and golden breast-pocket watch are optional, but the other three is always a must for appropriate scorning.
vorld2011-05-04 23:48:01
QUOTE (Janalon @ May 4 2011, 11:09 AM) <{POST_SNAPBACK}>
I conducted a pre- and post-tat test with Lerad's beast to gauge impact of Damage Buff on beast bashing. Due to tat design limitations, I settled for 5 cutting damage buff to start with.
Pre-tat beast damage stats:
Second time with an unexpected crit:
Not sure if that .5 is due to an increase in +5 cutting buff, or whether it was rounded down on a regular nekai hit. Either way, the increase is nil to insignificant for beast bashing. Then again, beast damage is a totally different calculation than player damage.
I have no indication about impact on how DMP tempers into PVP damage calculations. Right now I am largely wondering whether it makes more sense to buff a damage type that has likely DMP stacking on the opponent's end (i.e. cutting, blunt, fire, cold, electricity), or to buff the more unusual damage types with less likely defenses (poison, psychic, asphyxiation).
Seeing how oothai is asphyx, and there are few asphyx defenses in the game... I'll be sure to acquire it as a damage buff along the way. Not sure if I want to keep cutting/blunt at 50-weight each, or increase to a full 100-weight each down the road.
Pre-tat beast damage stats:
Second time with an unexpected crit:
Not sure if that .5 is due to an increase in +5 cutting buff, or whether it was rounded down on a regular nekai hit. Either way, the increase is nil to insignificant for beast bashing. Then again, beast damage is a totally different calculation than player damage.
I have no indication about impact on how DMP tempers into PVP damage calculations. Right now I am largely wondering whether it makes more sense to buff a damage type that has likely DMP stacking on the opponent's end (i.e. cutting, blunt, fire, cold, electricity), or to buff the more unusual damage types with less likely defenses (poison, psychic, asphyxiation).
Seeing how oothai is asphyx, and there are few asphyx defenses in the game... I'll be sure to acquire it as a damage buff along the way. Not sure if I want to keep cutting/blunt at 50-weight each, or increase to a full 100-weight each down the road.
Interesting results there Janalon