Griefing in Lusternia

by Estarra

Back to Common Grounds.

Talan2011-05-28 23:21:40
QUOTE (Ytran @ May 28 2011, 07:18 PM) <{POST_SNAPBACK}>
I'm still not terribly fond of the idea in general, though.

Agreed.
Eventru2011-05-28 23:22:20
QUOTE (Estarra @ May 28 2011, 07:13 PM) <{POST_SNAPBACK}>
Let's assume there's a way to reject it.

Those arguing for npk flags would make it even hearder to kill someone. This way, you take them out for 15 minutes. Maybe that's too little time? I originally suggested one game day (one hour) but some people commented that was too long!


Could consider making tethering cost karma (10-15% or something) - regular PvPers/"jumpers" would have to decide between tethering and blessings (as well as keeping up with karma loss for PvPing).

/thought.
Xenthos2011-05-28 23:23:59
QUOTE (Eventru @ May 28 2011, 07:22 PM) <{POST_SNAPBACK}>
Could consider making tethering cost karma (10-15% or something) - regular PvPers/"jumpers" would have to decide between tethering and blessings (as well as keeping up with karma loss for PvPing).

/thought.

As a further thought, 10-15% karma is nothing and won't do anything along those lines. Also, no karma loss for PvP if you don't have suspects.

The thing can't be automatic though, just too much abuse potential from the attacker's side.

Beyond that... I don't know, it seems excessive.
Unknown2011-05-28 23:24:44
Munsia can keep four Karma blessings going on the karma she gets from imbuing esteem into items alone.
Vadi2011-05-28 23:26:08
Zarquan posted his solution to dealing with this, it's too bad it didn't receive that much attention.
Morbo2011-05-28 23:27:01
I think tethering working automatically is too extreme a solution. There are legitimate reasons that people can deserve to be killed outside of their territory. Did anyone consider the idea I posted? Avenger working everyone, number of offensive actions you take raise the amount of deaths it takes to reach bullying status. More details were in the previous post
Estarra2011-05-28 23:29:12
For those who think tether is excessive, and assuming you think griefing should be curbed, and assuming there is nothing to convince those who grief to curb themselves short of subjective intervention by admin, what would be the solution?

What was Zarquan's solution? I may have missed it.
Unknown2011-05-28 23:31:54
QUOTE (Estarra @ May 28 2011, 08:03 PM) <{POST_SNAPBACK}>
Resurrecting the idea of tethering:

  • Every player is automatically tethered to a nexus.
  • Tethering affects all the known planes (prime, ethereal, elemental, cosmic, astral).
  • If you make an aggressive action on another player for any reason, you lose tethering for 15 minutes.
  • If another player from outside your org makes an aggressive action against you, you are flung to the nexus. Tethering will not reform for 15 minutes.
  • Tethering is inactive in enemy territories.


Would this help? If tethering could be abused, how would you change it so you can't abuse it?


Okay.
  • Players should be able to activate whether or not they want to be tethered upon login, or if they are logged in during the turn of the weave, during that time. Rogues will, of course, be tethered to their nexus (Portal of Fate). This could also be a config option for those who permanently want to be tethered.
  • Tethering should have a timer on it so that it's not instantaneous. During this time, if the person being returned to sender fights back, they tethering will fail.
  • Tethering will not be affected by any hindering.
  • Tethering should be available to everyone, from level 1 to demigod.
  • Tethering should affect UV as well as this is like... the #1 place I've been jumped.
  • If you make an aggressive action on another player for any reason, you lose tethering for the entire weave. This is not extended to arena and such.
  • If another player from outside your org makes an aggressive action against you and you have tethering activated, you will be flung to the nexus. Tethering will take 30 minutes to reform.
  • Tethering is inactive in enemy org territories only. Places such as illithoid, kephera, krokani shouldn't count, but places such as Etherglom, Etherwilde, Nexus worlds, elemental planes, cosmic planes should.
  • Tethering will be destroyed for the weave if you attack mobs loyal to the orgs.
  • Another possibility is to make it so that tethering can be activated at any time during the month if you have not made an aggressive move in the past hour, only able to activate it at Nexus.

Throwing some ideas out there.
Unknown2011-05-28 23:39:31
Tethering way too complicated. Why not just make the npk flag which is just permanent grace. Make the graced person unable to reject it once put up for the remainder of the weave or month. Bam, much more simple and it's already kind of coded in. people who put i up won't be griefed buttf it's not something to be done lightly.
Vadi2011-05-28 23:42:33
Zarquans solution was to take personal action to distance himself from the things that were stressing him and concentrate on what he enjoys.
Estarra2011-05-28 23:44:16
QUOTE (Sojiro @ May 28 2011, 04:39 PM) <{POST_SNAPBACK}>
Tethering way too complicated. Why not just make the npk flag which is just permanent grace. Make the graced person unable to reject it once put up for the remainder of the weave or month. Bam, much more simple and it's already kind of coded in. people who put i up won't be griefed buttf it's not something to be done lightly.


I prefer tether to npk flag. There's issues of npk flagged people doing things during fights which you would either have to allow or make all sorts of annoying exceptions (in which case it becomes much more complicated). For someone who's tethered, you hit them and bang they're gone and not annoying you.

Also, npk flags would prevent some RP interaction which we may want to retain, such as guild leaders being able to punish younger ones when they act like jerks. I could imagine some guilds (ur'Guard?) trying to make rules preventing their members from having the npk flag and that's a whole 'nother can o worms.
Estarra2011-05-28 23:44:59
QUOTE (Vadi @ May 28 2011, 04:42 PM) <{POST_SNAPBACK}>
Zarquans solution was to take personal action to distance himself from the things that were stressing him and concentrate on what he enjoys.


Of course, I love that solution!
Eventru2011-05-28 23:46:13
QUOTE (Estarra @ May 28 2011, 07:44 PM) <{POST_SNAPBACK}>
Of course, I love that solution!


By the way, about the rest of the year....

quickexit.gif
Unknown2011-05-28 23:46:44
It's not 100% effective, to be honest, and people who have less invested in the game are more likely to just disappear completely.
Lendren2011-05-28 23:49:44
Withdrawing from lots of Lusternia is an effective solution; it's what I'm doing too. I'm not sure that it's really a good solution, though. If people are upset that they can't leave their city without being griefed, a mechanical method of yanking them back to their city, and saying "maybe you should just stay in your city", don't seem like solutions so much as accepting that this is what Lusternia intends to be.
Unknown2011-05-28 23:50:41
Sorry, responding from a phone.

I think this sort of solution is much more preferable than introducing a whole new mechanic which can just be abused by those filthy griefers. The beauty of this system is that it accurately defines what is and isn't an aggessive action as well as mechanically reinforces who is and isn't a noncom. rp isn't stifled either considering that free form emotes exist. Want to punish someone? Emote a mighty flogging.
Estarra2011-05-28 23:54:26
QUOTE (Sojiro @ May 28 2011, 04:50 PM) <{POST_SNAPBACK}>
I think this sort of solution is much more preferable than introducing a whole new mechanic which can just be abused by those filthy griefers. The beauty of this system is that it accurately defines what is and isn't an aggessive action as well as mechanically reinforces who is and isn't a noncom. rp isn't stifled either considering that free form emotes exist. Want to punish someone? Emote a mighty flogging.


Does anyone else believe an npk flag wouldn't stifle rp or have a negligible effect on the game? Or do you disagree? If so, why?
Svorai2011-05-28 23:54:50
This is so tl;dr.

QUOTE (Estarra @ May 29 2011, 07:10 AM) <{POST_SNAPBACK}>
1. Is griefing a problem?

No. This thread seems way out-of-proportion.

From experience, being in a very similar situation to Donovain about 8 months ago, I don't think that griefing is a problem. It (griefing, killing and aggravating people for the simple fact that they are enemies of your respective org) is part of what makes Lusternia what it is.

Around the 70-80-level mark, Malarious seemed to make it his mission to kill me whenever I was on Ethereal/Elemental/Faethorn. I was constantly griefed while hunting essence on our allies' planes, such that it became a real chore to do. I was not a prominent combatant, but I did participate whenever Glomdoring defended/raided/what-have-you. The backlash of being a known name in an enemy org can be very harsh in this world that is, essentially, about conflict.

I am absolutely paranoid whenever we have someone completing the Epic Quest. My experience with Hilfarae was one of the more traumatic moments of my Lusternian life - I camped that quest for three real life days, while Serenwilde foiled it for me time and again. I sat there with my gem, skunked, melded, and with scent on a one second timer... (it takes no less than three hours to complete) and while certain individuals made my game-life hell, getting this quest done was one of my favourite moments.

Is it a problem? No, it isn't. There are a handful of people feeling victimised and while I do feel sorry for those who feel they can't win, there are other avenues they can take.


QUOTE (Estarra @ May 29 2011, 07:10 AM) <{POST_SNAPBACK}>
2. If so, what possible solutions may help curb griefing?

The idea of having a tether to Prime if you're attacked -- that's not the answer. I can think of ways that I could use this to my advantage. Implementing this would completely change the game for the worse. For such a small problem, answering it with such a dramatic change is just... not right.

Solutions:

1. Extend innocence to level 30 at least, but I would recommend 50. Most true newbies (as I was, when I joined Lusternia) are still getting used to things even then. Renouncing innocence is too easy - I was told to do it if I wanted to participate in a village scuffle, and, being the eager newbie I was, I did. 20+ deaths later in the ensuing week or so... maybe I should have kept it. Being able to put it back on (once, and once only, like a reincarnation) up to level 50 might be a good idea. I do like the idea of a NPK flag.

2. I had no idea how the ISSUE system worked, either. The Avenger system - I've never used it, and as a newbie it was way too complicated for me to understand. Issuing and the Avenger system should be properly explained (i.e.: in the Portal, or upon renouncing innocence) to newbies, imo.

3. Diplomacy! This is the single most important thing orgs and individuals have available to them. If you don't want to be attacked by an org, talk to the guilds/org leaders and get your enemy status revoked. Talk to your org if you are being victimised and have them do something about it. Be persistent. Or, as the saying goes, if you can't beat 'em, join 'em. >.>

4. Run around with a gem. I often say Malarious griefed me into buying my gem, but that's not the solution for everyone. And it's not the only answer. Gems are the artie of choice for a combatant, though, and you can always borrow them from commune/city members. You should borrow them if people attacking you off Prime is a problem. If someone is being griefed in your org, that's one way you could help them instead of just saying "Well that's how it goes."

5. I like the idea of a NPK flag that gives you grace if you really don't want to participate in combat.
Unknown2011-05-28 23:55:12
I won't lie, I'm just gonna force people to use their tether and leave, if only to force them to walk all way back to where they were. If I were a griefer, which I am not.

Also yeah, lendren's argument works too
Unknown2011-05-28 23:57:35
Give karma curses some teeth, really nasty ones. Extend Avenger to the planes but require more extensive requisites to be considered bullying (uncertain what). Only apply immunity to Avenger due to enemy territory to villages on prime and planes aligned to an org you are an enemy to, rather than all enemy territory (a major cause of ganks).

My suggestions.

Edit: As for diplomatic IC resolutions, it's kinda pointless to pay a fine for unenemying when you were enemied in the first place, and will be re-enemied in the future, at a whim. This includes defending your own planes from external attack, simply walking through an area, or even defending yourself from a random unprovoked gank. I have never participated in any attack on Glom territory or protected denizens... ever. Yet I'm still enemied due to defending in raids, or random gank attempts by known griefers with the ability to enemy who do so to spite you when you successfully escape/turn the tables. Pursuing IC diplomacy is the most amusing thing I've heard in this thread.

Edit2: An NPK flag would either be extremely abusable, or crippling and stifling, depending on the restrictions related to it. I'm in the -extremely- bad idea camp when it comes to NPK flags.