Casilu2011-05-29 00:02:27
QUOTE (Estarra @ May 28 2011, 04:54 PM) <{POST_SNAPBACK}>
Does anyone else believe an npk flag wouldn't stifle rp or have a negligible effect on the game? Or do you disagree? If so, why?
There is something bothering me about the npk flag idea, but I can't quite put it into words without specifics of the limitations. It might be some of the suggestions people have made polluting the idea, but I'm sure many people would want the non-jumping aspect to still allow the 'I can defend without giving up my only defense against 20 people coming out of nowhere and killing me instantly' since most of the people arguing for that have said permanent or once a weave.
Unknown2011-05-29 00:08:05
I would, however, go for a once a month NPK flag that was active outside of org loyal villages and planes only, but was automatically waived for the time spent there. It would allow participation in defense only, and mean that any attacks would have to occur on the victim's home turf. This wouldn't stop ganks on your own planes, but would leave pretty much all other aspects of gameplay open.
On second thought, this would still be a bad idea for the reasons mentioned in Estarra's post below.
On second thought, this would still be a bad idea for the reasons mentioned in Estarra's post below.
Estarra2011-05-29 00:09:24
QUOTE (casilu @ May 28 2011, 05:02 PM) <{POST_SNAPBACK}>
There is something bothering me about the npk flag idea, but I can't quite put it into words without specifics of the limitations. It might be some of the suggestions people have made polluting the idea, but I'm sure many people would want the non-jumping aspect to still allow the 'I can defend without giving up my only defense against 20 people coming out of nowhere and killing me instantly' since most of the people arguing for that have said permanent or once a weave.
Well, the problems would be npk flagged people interfering during legitimate combat (picking up corpses, etc.) as well as doing quests or other things without anyone able to stop them. We wouldn't be able to easily stop quests from being performed, for example, irregardless of npk flag. Then, of course, there are simply jerks/idiots who would use the protection to act like bigger jerks/idiots. Again, as much as it may seem 'simple', there are a lot of exceptions, qualifications, etc. Of course, we could just keep it simple and allow quests, picking up corpses, etc., and tell people to suck it up, I suppose, but, again, it would change Lusternia's entire atmosphere.
As you can tell, I am not a fan of npk flags, but even so, want to know what others think and if maybe it could be suitably implemented. I will note that every IRE game has specifically and with very good reason stayed away from NPK flags. (Thus, even if I was convinced that was the way to go, I may be overruled by our corporate overseers.)
Unknown2011-05-29 00:10:56
QUOTE (Sojiro @ May 28 2011, 04:55 PM) <{POST_SNAPBACK}>
I won't lie, I'm just gonna force people to use their tether and leave, if only to force them to walk all way back to where they were. If I were a griefer, which I am not.
Also yeah, lendren's argument works too
Also yeah, lendren's argument works too
Why not make it so that the tether only activates when the person drops below a certain percentage of health as long as they perform no aggressive actions toward the attacker. That way this scenario wouldn't come up. It would also safely teach newbies how to get away with the tether being the fail safe.
Unknown2011-05-29 00:13:57
QUOTE (PhantasmalKiller @ May 28 2011, 07:57 PM) <{POST_SNAPBACK}>
Give karma curses some teeth, really nasty ones. Extend Avenger to the planes but require more extensive requisites to be considered bullying (uncertain what). Only apply immunity to Avenger due to enemy territory to villages on prime and planes aligned to an org you are an enemy to, rather than all enemy territory (a major cause of ganks).
My suggestions.
Edit: As for diplomatic IC resolutions, it's kinda pointless to pay a fine for unenemying when you were enemied in the first place, and will be re-enemied in the future, at a whim. This includes defending your own planes from external attack, simply walking through an area, or even defending yourself from a random unprovoked gank. I have never participated in any attack on Glom territory or protected denizens... ever. Yet I'm still enemied due to defending in raids, or random gank attempts by known griefers with the ability to enemy who do so to spite you when you successfully escape/turn the tables. Pursuing IC diplomacy is the most amusing thing I've heard in this thread.
Edit2: An NPK flag would either be extremely abusable, or crippling and stifling, depending on the restrictions related to it. I'm in the -extremely- bad idea camp when it comes to NPK flags.
My suggestions.
Edit: As for diplomatic IC resolutions, it's kinda pointless to pay a fine for unenemying when you were enemied in the first place, and will be re-enemied in the future, at a whim. This includes defending your own planes from external attack, simply walking through an area, or even defending yourself from a random unprovoked gank. I have never participated in any attack on Glom territory or protected denizens... ever. Yet I'm still enemied due to defending in raids, or random gank attempts by known griefers with the ability to enemy who do so to spite you when you successfully escape/turn the tables. Pursuing IC diplomacy is the most amusing thing I've heard in this thread.
Edit2: An NPK flag would either be extremely abusable, or crippling and stifling, depending on the restrictions related to it. I'm in the -extremely- bad idea camp when it comes to NPK flags.
The problem with Karma Curses is that you can remove them with almost no effort. Even if you've got half the game on your bullied list.
Veyrzhul2011-05-29 00:14:30
QUOTE (Jhen @ May 29 2011, 01:10 AM) <{POST_SNAPBACK}>
Why not make it so that the tether only activates when the person drops below a certain percentage of health as long as they perform no aggressive actions toward the attacker. That way this scenario wouldn't come up. It would also safely teach newbies how to get away with the tether being the fail safe.
There are so many ways to die in Lusternia, damage is only one. I personally think overall grace and tethering are both overshooting the mark.
Unknown2011-05-29 00:14:52
QUOTE (Jhen @ May 28 2011, 08:10 PM) <{POST_SNAPBACK}>
Why not make it so that the tether only activates when the person drops below a certain percentage of health as long as they perform no aggressive actions toward the attacker. That way this scenario wouldn't come up. It would also safely teach newbies how to get away with the tether being the fail safe.
This seems much less abusable, but needs to apply more broad range. Perhaps have the tether snap back at death caused by another player, with no XP lost and full healing if no offensive action in response was taken? Like vitae back to your nexus for non-comms with no XP loss at all.
@Kial: That's part of what I meant by giving them teeth. Not only make them brutal, but make them much harder to lift than to give, perhaps doubling the lifting requirements for every victim on a bully list at the time it's called and allowing it to be paid off in installments. Having a karma curse that's almost as bad as maggoting that will require you to pay around 20 full loads of 100% karma would definitely discourage this 'you finish him' for people with bullied lists miles long.
Casilu2011-05-29 00:16:50
QUOTE (Estarra @ May 28 2011, 05:09 PM) <{POST_SNAPBACK}>
Well, the problems would be npk flagged people interfering during legitimate combat (picking up corpses, etc.) as well as doing quests or other things without anyone able to stop them. We wouldn't be able to easily stop quests from being performed, for example, irregardless of npk flag. Then, of course, there are simply jerks/idiots who would use the protection to act like bigger jerks/idiots. Again, as much as it may seem 'simple', there are a lot of exceptions, qualifications, etc. Of course, we could just keep it simple and allow quests, picking up corpses, etc., and tell people to suck it up, I suppose, but, again, it would change Lusternia's entire atmosphere.
As you can tell, I am not a fan of npk flags, but even so, want to know what others think and if maybe it could be suitably implemented. I will note that every IRE game has specifically and with very good reason stayed away from NPK flags. (Thus, even if I was convinced that was the way to go, I may be overruled by our corporate overseers.)
As you can tell, I am not a fan of npk flags, but even so, want to know what others think and if maybe it could be suitably implemented. I will note that every IRE game has specifically and with very good reason stayed away from NPK flags. (Thus, even if I was convinced that was the way to go, I may be overruled by our corporate overseers.)
I don't really like them either. The tethering makes more sense to me, especially if you can make it so you can teleport back within a few minutes (maybe even let them see if the person who triggered it was still in the room?).
Edit: put a starleaper copy-type skill early in planar, but give it a longer cooldown and/or a small power usage? Probably used by the combatants too, but it is less overkill than what some people are making out tethering to be.
Xenthos2011-05-29 00:18:17
QUOTE (PhantasmalKiller @ May 28 2011, 08:14 PM) <{POST_SNAPBACK}>
This seems much less abusable.
Crucify / sacrifice: No health damage (or even mana / ego damage).
Choke / P5 / Deathsong: No health damage (or even mana / ego damage).
Toadcurse: No health damage.
Telepath mind-bomb: No health damage.
Decapitate: Potentially done with almost no health damage.
Etc, etc.
Also, activating at health / mana levels would have it firing when mobs hit you too.
Ytran2011-05-29 00:19:03
QUOTE (Estarra @ May 28 2011, 06:29 PM) <{POST_SNAPBACK}>
For those who think tether is excessive, and assuming you think griefing should be curbed, and assuming there is nothing to convince those who grief to curb themselves short of subjective intervention by admin, what would be the solution?
Those are a couple pretty hefty assumptions, and the second basically nullifies anything you throw at it. Any mechanics can and will be abused. There are no exceptions.
Maybe I'm just full of wishful thinking, but has it ever been considered (or ever happened in the past) to have some of the leaders from each org sit down with the administration (you, basically), work out a set of "rules" for orgs to play along with, and have those leaders police their own orgs with admin oversight to keep stuff from getting out of hand? I suppose exactly as it's written here, it probably won't work out, but some sort of player-policing with administrative oversight could potentially help.
You're never going to find a mechanic that stops griefing, noble as the intention might be. The only way to stop it is to cut it off at the source.
Unknown2011-05-29 00:20:59
QUOTE (Xenthos @ May 28 2011, 08:18 PM) <{POST_SNAPBACK}>
Crucify / sacrifice: No health damage (or even mana / ego damage).
Choke / P5 / Deathsong: No health damage (or even mana / ego damage).
Toadcurse: No health damage.
Telepath mind-bomb: No health damage.
Decapitate: Potentially done with almost no health damage.
Etc, etc.
Also, activating at health / mana levels would have it firing when mobs hit you too.
Choke / P5 / Deathsong: No health damage (or even mana / ego damage).
Toadcurse: No health damage.
Telepath mind-bomb: No health damage.
Decapitate: Potentially done with almost no health damage.
Etc, etc.
Also, activating at health / mana levels would have it firing when mobs hit you too.
Caught me before I was finished editing for clarification.
Estarra2011-05-29 00:21:10
You know, tether could be completely optional even to trigger if that's the concern. Example:
"An aggressive action has just been initiated. You can type TETHER to return to your nexus."
"An aggressive action has just been initiated. You can type TETHER to return to your nexus."
Xenthos2011-05-29 00:22:57
QUOTE (Estarra @ May 28 2011, 08:21 PM) <{POST_SNAPBACK}>
You know, tether could be completely optional even to trigger if that's the concern. Example:
"An aggressive action has just been initiated. You can type TETHER to return to your nexus."
"An aggressive action has just been initiated. You can type TETHER to return to your nexus."
Does TETHER work through stun / aeon / sap / choke?
Estarra2011-05-29 00:23:29
QUOTE (Ytran @ May 28 2011, 05:19 PM) <{POST_SNAPBACK}>
Maybe I'm just full of wishful thinking, but has it ever been considered (or ever happened in the past) to have some of the leaders from each org sit down with the administration (you, basically), work out a set of "rules" for orgs to play along with, and have those leaders police their own orgs with admin oversight to keep stuff from getting stupid? I suppose exactly as it's written here, it probably won't work out, but some sort of player-policing with administrative oversight could potentially help.
Uh, yeah, that's wishful thinking!
But if the leaders of orgs wanted to do this, why would the admin have to get involved? They could simply punish their citizens for breaking the rules that the orgs set up among themselves up to and including kicking them out of the org.
Estarra2011-05-29 00:24:16
QUOTE (Xenthos @ May 28 2011, 05:22 PM) <{POST_SNAPBACK}>
Does TETHER work through stun / aeon / sap / choke?
Of course, the non-existent, hypothetical skill does just that!
(Unless it doesn't...)
Unknown2011-05-29 00:24:38
QUOTE (Estarra @ May 28 2011, 08:23 PM) <{POST_SNAPBACK}>
Uh, yeah, that's wishful thinking!
But if the leaders of orgs wanted to do this, why would the admin have to get involved? They could simply punish their citizens for breaking the rules that the orgs set up among themselves up to and including kicking them out of the org.
But if the leaders of orgs wanted to do this, why would the admin have to get involved? They could simply punish their citizens for breaking the rules that the orgs set up among themselves up to and including kicking them out of the org.
We need a Geneva.
But remember, waterboarding doesn't count.
Unknown2011-05-29 00:26:10
Manual tether-confirm would still be less effective than going with it vitae-style.
Xenthos2011-05-29 00:30:20
...
Random idea here, Estarra.
What if Vadi pookas Donovain to kick Vadi as the first action of the gank? Aggressive action taken, tether severed. There is a way of checking to see whether or not the aggressive action was forced, would probably want to make sure that's used in this too if you want this idea to not have a loophole that wide (pooka, domination, and the like).
Random idea here, Estarra.
What if Vadi pookas Donovain to kick Vadi as the first action of the gank? Aggressive action taken, tether severed. There is a way of checking to see whether or not the aggressive action was forced, would probably want to make sure that's used in this too if you want this idea to not have a loophole that wide (pooka, domination, and the like).
Ytran2011-05-29 00:30:23
QUOTE (Estarra @ May 28 2011, 07:23 PM) <{POST_SNAPBACK}>
Uh, yeah, that's wishful thinking!
But if the leaders of orgs wanted to do this, why would the admin have to get involved? They could simply punish their citizens for breaking the rules that the orgs set up among themselves up to and including kicking them out of the org.
But if the leaders of orgs wanted to do this, why would the admin have to get involved? They could simply punish their citizens for breaking the rules that the orgs set up among themselves up to and including kicking them out of the org.
The rules would effect the leaders coming up with the rules; intentional or no, there would be some manner of trying to bend the rules to fit what they want. An objective third party can help point out when that is happening and keep it in check. Additionally, having administrative backup gives the rules (and the people backing them up) authority on a level removed from being purely IC, which is a level at which rules of restraint don't make too much sense, given the goals of at least some orgs.
Unknown2011-05-29 00:30:35
QUOTE (PhantasmalKiller @ May 28 2011, 08:24 PM) <{POST_SNAPBACK}>
We need a Geneva.
But remember, waterboarding doesn't count.
But remember, waterboarding doesn't count.
Not a Geneva, a Hague. Geneva regulates the treatment of POWs, Hague dictates the rules of engagement. .
Though it did fail. Miserably.