Griefing in Lusternia

by Estarra

Back to Common Grounds.

Aison2011-05-30 16:12:39
That tether idea is horrible. No offense, but it's just really bad. Abuseable to the max, as well. Please just scrap it and don't look back, because it won't do anything except create more and bigger problems.
Eventru2011-05-30 16:23:25
I swear, the next person to make a post of 'who griefed who first' mentality, I'm just going to start handing out 3-7 day post bans.

Really tired of removing posts.
Unknown2011-05-30 16:34:08
Oooh, okay. So let's try this again (due to the Eventru post above mine).

I respectfully deny the fact that I can claim the "biggest Epic Quest mess-up-er of all time". Sorry, but that's only going to happen if one of Glomdoring's quests does not entail keeping constant watch of an Avenger-protected, low- to mid-bie bashing ground for three RL hours minimum.

I also respectfully deny allegations that I do what I do because I have not been on the receiving end of such actions.

Also, I confirm the statements that my really awesome Bully List has "bullies" as a result of a Maylean raid.


(Is that within the parameters set by the Mods?)

There is griefing, but not only from one side of the Lusternian political arena as some people seem to be hinting at.
Eventru2011-05-30 16:37:21
If it's not about deterring "griefing," nor is it answering the question of "is there griefing," then no, not really.

Get back on topic.
Acrune2011-05-30 17:00:38
How about at the end of the newbie intro, a giant unstopped mob pops out of the aether and slaughters the noob and they drop back to level 1? That way they'll know what to expect from the game and the mechanics won't have to be changed. suspicious.gif
Unknown2011-05-30 17:12:08
I just want to make a small comment on this.

Whilst I have not played Lusternia for very long, I have been playing other IRE games since 2002, so feel I have a good grasp on a fair number of pertinent points and mechanics of the game.

I am simply not seeing "griefing" here. I would expect, given my characters situation that my own would be a prime target for such a thing, but no.

As is usual in these games, the words and whining of a small minority give cause for such threads as these to surface.

Tethering is a bad idea. It will be wide open to abuse whichever way it is implemented.
Arimisia2011-05-30 17:23:08
For the whole issue of off plane griefing, and really no way to protect those who to not want to get into the comabt aspect.. while the avenger sounds like a good idea, I think the system for his is already complicated enough without adding a whole lot more complex coding to something that may or may not already ave flaws. It could not hurt for someone to look into the avenger to make sure it really is working as intended though.

What I would suggest, as a thought, is an artifact geared towards those people who do want to to involve themselves in combat. basically, if you are in non enemy territory (and non-prime), it goes down as a strike. So it is not so much like the avenger, make it a three strike deal, upon a third death the artifact will insta kill the bully too and maybe a short peaced time, 2-3 hours. Would not add any karma curses in there as that is all avenger like. And of course there would be restrictions: if you are in enemy territory you would not be protected, if you started the fight (first to hit) you would not be protected.. and so on.
Veyrzhul2011-05-30 17:30:40
There are many non-aggressive things you can do to help your side, that artifact looks like a huge can of worms.
Unknown2011-05-30 17:31:53
QUOTE
What I would suggest, as a thought, is an artifact geared towards those people who do want to to involve themselves in combat.


I am really just reiterating what Vadi said earlier here, but what about Mr. Level 60 who has no recourse for funds to purchase said artifact?
Xenthos2011-05-30 17:36:01
QUOTE (Arimisia @ May 30 2011, 01:23 PM) <{POST_SNAPBACK}>
For the whole issue of off plane griefing, and really no way to protect those who to not want to get into the comabt aspect.. while the avenger sounds like a good idea, I think the system for his is already complicated enough without adding a whole lot more complex coding to something that may or may not already ave flaws. It could not hurt for someone to look into the avenger to make sure it really is working as intended though.

What I would suggest, as a thought, is an artifact geared towards those people who do want to to involve themselves in combat. basically, if you are in non enemy territory (and non-prime), it goes down as a strike. So it is not so much like the avenger, make it a three strike deal, upon a third death the artifact will insta kill the bully too and maybe a short peaced time, 2-3 hours. Would not add any karma curses in there as that is all avenger like. And of course there would be restrictions: if you are in enemy territory you would not be protected, if you started the fight (first to hit) you would not be protected.. and so on.

Yeah... I'd buy that artifact.

More disincentive to jump me, hooray. I can just sit in Faethorn 6 hours a day, people who try to kill me there will find themselves gibbed too.

(Basically, this artifact idea helps everyone who can afford it, combatant or not, by discouraging random or not-so-random jumping off-Prime. It doesn't help anyone else)
Diamondais2011-05-30 17:54:26
QUOTE (Eventru @ May 30 2011, 12:23 PM) <{POST_SNAPBACK}>
I swear, the next person to make a post of 'who griefed who first' mentality, I'm just going to start handing out 3-7 day post bans.

Really tired of removing posts.

Man, that Eventru, he really griefs us with his bright yellow entrances. quickexit.gif
Veyrzhul2011-05-30 18:13:15
QUOTE (diamondais @ May 30 2011, 05:54 PM) <{POST_SNAPBACK}>
Man, that Eventru, he really griefs us with his bright yellow entrances. quickexit.gif


The question is, did he do it first or in revenge for someone else's flashy entrance.
Estarra2011-05-30 18:22:22
What do people think of vitae flinging you back to your prime nexus?
Daereth2011-05-30 18:25:37
Do we have to change vitae? People use it the way it is..
Krellan2011-05-30 18:28:30
QUOTE (Estarra @ May 30 2011, 01:22 PM) <{POST_SNAPBACK}>
What do people think of vitae flinging you back to your prime nexus?


That wouldn't hurt as much. Simultaneously, it would fling back raiders who use it. Consequently, restricting it's effect in enemy territory will hurt the bashers.

And how about some Diablo II Hardcore characters. Some sweet no script, no mods, all manual labor and dueling.
Vadi2011-05-30 18:28:39
The vitae change would be both a blessing and a curse... blessing in a gank, a curse when bashing on some aetherbubble.
Lendren2011-05-30 18:28:56
If vitae were going to get a change, the prime nexus thing might be good and might not, but one thing that would definitely be good is if there was another potion you could sip, or something you could do, which would suppress it and then reactivate it. The problem with vitae is, once you raise it, it's there both when it would help you, and when it's just going to cause you two deaths instead of one. You can't get rid of it, let alone suppress and reraise it. If there was some way to put it into remission and then reactivate it, it would become far more useful. (Failing that, something that stripped it would be better than we have, though I'd still be reluctant to throw ten power into it not knowing if it'd be usable.)

Edit: Since it might not be clear, what I'm suggesting is instead of the fling-to-nexus idea, should it be decided that fling-to-nexus is a bad idea, not in addition to it.
Xenthos2011-05-30 18:31:11
QUOTE (Lendren @ May 30 2011, 02:28 PM) <{POST_SNAPBACK}>
If vitae were going to get a change, the prime nexus thing might be good and might not, but one thing that would definitely be good is if there was another potion you could sip, or something you could do, which would suppress it and then reactivate it. The problem with vitae is, once you raise it, it's there both when it would help you, and when it's just going to cause you two deaths instead of one. You can't get rid of it, let alone suppress and reraise it. If there was some way to put it into remission and then reactivate it, it would become far more useful. (Failing that, something that stripped it would be better than we have, though I'd still be reluctant to throw ten power into it not knowing if it'd be usable.)

Well, it can't make you die twice if it flings you back to the Nexus!

Vitae would then be far, far better than any of the other rez skills though; that's pretty much exactly what Crow Rebirth does, but Crow Rebirth only works on Prime.

I think you'd have to look at the other rez skills as well, but I like the idea far more than tether.
Veyrzhul2011-05-30 18:38:58
QUOTE (Xenthos @ May 30 2011, 07:31 PM) <{POST_SNAPBACK}>
Well, it can't make you die twice if it flings you back to the Nexus!

Vitae would then be far, far better than any of the other rez skills though; that's pretty much exactly what Crow Rebirth does, but Crow Rebirth only works on Prime.

I think you'd have to look at the other rez skills as well, but I like the idea far more than tether.


Also makes conglutinate superfluous.
Shamarah2011-05-30 18:48:22
QUOTE (Krellan @ May 30 2011, 02:28 PM) <{POST_SNAPBACK}>
That wouldn't hurt as much. Simultaneously, it would fling back raiders who use it. Consequently, restricting it's effect in enemy territory will hurt the bashers.


To elaborate on Krellan's point: if new-vitae worked in enemy territory, it would be used as a method of escaping from prime raids, but if it didn't work in enemy territory, it would be pretty useless because that's where most bashing happens. I guess you could just make it not work in org territory (including villages).