Sidd2011-07-15 18:32:48
QUOTE (Rainydays @ Jul 15 2011, 11:04 AM) <{POST_SNAPBACK}>
I agree with the third. There is a significant portion of the combatant base that is pretty docile when they are losing, but are all about strutting about like idiots when their org is on top.
There is also a significant portion of the non-combatant base that is pretty whiney when they are losing but allow it to happen when they are on top
Ileein2011-07-15 18:40:28
Well, I've never seen this argument before, and certainly never involving these two dynamics.
Kaalak2011-07-16 10:37:15
Ahem *taps podium mic*
So to constructively grow this conversation let us turn to the hallowed halls of Academia to see what our most august tax payer funded scholars have to say on the subject of 'griefing'.
Slide please.
To inform our conversation about Lusternia let us for a moment, step back and look at another well documented case of griefing in Second Life.
Keep in mind this is a peer reviewed article in the Journal of Virtual Worlds Research that can be found here
So in sum, griefers have economic repercussions on the game they engage in, and secondly you think you've got it bad here.
Also publishing a paper with the following in your works cited has to be a highlight of your career.
tl;dr Nienla, embrace your inner flying penis.
So to constructively grow this conversation let us turn to the hallowed halls of Academia to see what our most august tax payer funded scholars have to say on the subject of 'griefing'.
Slide please.
QUOTE
Mulligan and Patrovsky define griefing in online environments such as virtual worlds as “purposefully engaging in activities to disrupt the gaming experience of other players†(Mulligan
& Patrovsky, 2003)
& Patrovsky, 2003)
To inform our conversation about Lusternia let us for a moment, step back and look at another well documented case of griefing in Second Life.
QUOTE
SPECTACULAR INTERVENTIONS IN SECOND LIFE:
GOON CULTURE, GRIEFING, AND DISRUPTION IN VIRTUAL SPACES
By Burcu Bakioglu, Indiana University
....
Hacking into user accounts; illegal distribution of a script-theft hack; a series of grid
(world) crashes . . . SA Goons, the group held responsible for these activities, was banned in
2004. Hacking of the world map to feature regions with crude and offensive names, not to
mention getting one of them to display a naked, ejaculating Bobby Hill image from the King of
the Hill television series on the world map, another series of SIM (region) crashes . . . Voted 5
(V5), the group held responsible for these activities, was banned in 2006 (Minstral,
“Skywriting,†2006; Minstral, “Crocodile,†2006). Anshe Chung, the first real estate tycoon in
Second Life, who was featured in the May 1, 2006 issue of Business Week, was attacked during
her CNET interview with flying penises, followed by a SIM crash (Miller, 2006). Room 101, the
group which claimed to be behind it, published the video of this embarrassing event on
YouTube. Digital Copyright complaints were filed against the offending accounts in 2006
(Terdiman, 2007). Patriatic Nigras crashed seventeen SIMs in a swastika pattern in 2007 (Sklar,
2007). Individual accounts have been banned on an hourly basis since then.
Welcome to the mysterious world of griefing.
.....
I will employ game theory and cultural studies to show how grief play (type of game
play) and griefing (disruptive cultural activity) are two interrelated, yet distinct, activities. I argue
that griefers – those who practice grief play – ultimately end up engaging in potentially
subversive practices that residents recognize as griefing, which ultimately has social, cultural,
and economic consequences.
.....
For example, when griefers are targeting residents who are leading alternative sexual lifestyles, such as Ageplay (which refers to activities that involve engaging in erotic encounters with avatars that resemble children), Goreans (who enact the relationships between masters and slaves), or those who engage in BDSM (from bondage and discipline, dominance and submission), the daily activities that these residents engage in clash with the magic circle of the grief play that takes place in Second Life. Kalevala Chevalier, a Goon who has an avatar in the shape of a poorly scripted zebra, explains that even though their purpose is to disrupt the daily activities of the groups that they are targeting, they almost always try, at least initially, to conform to the standards of a region.
For instance, if they are in an Ageplay sim, they will go to the SIM appearing to be sexually-charged children and concede to the requests of the Ageplayers, but, “when the owner of the land has bouncing on his lap, transform into a zebra and ruin whatever perverted fantasy engaged in.†In other words, while aiming to disrupt the daily activities (and thus the culture) of the residents of Ageplay sims, they do, at least temporarily, engage in these daily acts which they aim to disrupt. Grief play, then, becomes a disruptive cultural act because not everyone is aware of the existence of the magic circle that has been set up, a circle which ultimately exerts its own cultural values that are quite different than those that were initially set up by the Ageplayers.
Although the activities of the griefers have social and economic repercussions within the culture of Second Life (some even more dramatic than this funny little hoax and may even result in copyright violation complaints and law suits), griefers insist on linking their actions primarily to notions of play, claiming that their activities target the idea that “Internet is serious business,†thereby implying that Second Life should not be taken seriously but should only be considered within the context of play.
GOON CULTURE, GRIEFING, AND DISRUPTION IN VIRTUAL SPACES
By Burcu Bakioglu, Indiana University
....
Hacking into user accounts; illegal distribution of a script-theft hack; a series of grid
(world) crashes . . . SA Goons, the group held responsible for these activities, was banned in
2004. Hacking of the world map to feature regions with crude and offensive names, not to
mention getting one of them to display a naked, ejaculating Bobby Hill image from the King of
the Hill television series on the world map, another series of SIM (region) crashes . . . Voted 5
(V5), the group held responsible for these activities, was banned in 2006 (Minstral,
“Skywriting,†2006; Minstral, “Crocodile,†2006). Anshe Chung, the first real estate tycoon in
Second Life, who was featured in the May 1, 2006 issue of Business Week, was attacked during
her CNET interview with flying penises, followed by a SIM crash (Miller, 2006). Room 101, the
group which claimed to be behind it, published the video of this embarrassing event on
YouTube. Digital Copyright complaints were filed against the offending accounts in 2006
(Terdiman, 2007). Patriatic Nigras crashed seventeen SIMs in a swastika pattern in 2007 (Sklar,
2007). Individual accounts have been banned on an hourly basis since then.
Welcome to the mysterious world of griefing.
.....
I will employ game theory and cultural studies to show how grief play (type of game
play) and griefing (disruptive cultural activity) are two interrelated, yet distinct, activities. I argue
that griefers – those who practice grief play – ultimately end up engaging in potentially
subversive practices that residents recognize as griefing, which ultimately has social, cultural,
and economic consequences.
.....
For example, when griefers are targeting residents who are leading alternative sexual lifestyles, such as Ageplay (which refers to activities that involve engaging in erotic encounters with avatars that resemble children), Goreans (who enact the relationships between masters and slaves), or those who engage in BDSM (from bondage and discipline, dominance and submission), the daily activities that these residents engage in clash with the magic circle of the grief play that takes place in Second Life. Kalevala Chevalier, a Goon who has an avatar in the shape of a poorly scripted zebra, explains that even though their purpose is to disrupt the daily activities of the groups that they are targeting, they almost always try, at least initially, to conform to the standards of a region.
For instance, if they are in an Ageplay sim, they will go to the SIM appearing to be sexually-charged children and concede to the requests of the Ageplayers, but, “when the owner of the land has bouncing on his lap, transform into a zebra and ruin whatever perverted fantasy engaged in.†In other words, while aiming to disrupt the daily activities (and thus the culture) of the residents of Ageplay sims, they do, at least temporarily, engage in these daily acts which they aim to disrupt. Grief play, then, becomes a disruptive cultural act because not everyone is aware of the existence of the magic circle that has been set up, a circle which ultimately exerts its own cultural values that are quite different than those that were initially set up by the Ageplayers.
Although the activities of the griefers have social and economic repercussions within the culture of Second Life (some even more dramatic than this funny little hoax and may even result in copyright violation complaints and law suits), griefers insist on linking their actions primarily to notions of play, claiming that their activities target the idea that “Internet is serious business,†thereby implying that Second Life should not be taken seriously but should only be considered within the context of play.
Keep in mind this is a peer reviewed article in the Journal of Virtual Worlds Research that can be found here
So in sum, griefers have economic repercussions on the game they engage in, and secondly you think you've got it bad here.
Also publishing a paper with the following in your works cited has to be a highlight of your career.
QUOTE
Dibbell, J. (2008). Mutilated furries, flying phalluses: Put the blame on griefers, the sociopaths
of the virtual world. Wired, 16, p. 90-97.
of the virtual world. Wired, 16, p. 90-97.
tl;dr Nienla, embrace your inner flying penis.
Sidd2011-07-16 17:30:53
Man, we don't stay and fight and we get told we're lame for leaving, but we stay too long and fight, we have no self-control
Lose Lose boo
Lose Lose boo
Lehki2011-07-16 17:37:03
QUOTE (Sidd @ Jul 16 2011, 01:30 PM) <{POST_SNAPBACK}>
Man, we don't stay and fight and we get told we're lame for leaving, but we stay too long and fight, we have no self-control
Lose Lose boo
Lose Lose boo
Was it the same person who said both?
Sidd2011-07-16 17:57:37
QUOTE (Lehki @ Jul 16 2011, 11:37 AM) <{POST_SNAPBACK}>
Was it the same person who said both?
of course not, but one persons trash is another's treasure
Enyalida2011-07-16 18:40:10
Bluh, my point wasn't if anyone was or wasn't greifing, it was that for some place with a far more raidable (by one person) territory on prime, forests have more of a reason to BE raided, which never made sense to me. Regardless of anyone actually raiding, stuff like that just dosn't make sense to me. I'd say we're somewhat easier to raid on prime then on ethereal, actually.
Unknown2011-07-16 19:01:53
What? Raiders at least get to defend themselves on ethereal.
Enyalida2011-07-16 20:03:54
QUOTE (Sojiro @ Jul 16 2011, 02:01 PM) <{POST_SNAPBACK}>
What? Raiders at least get to defend themselves on ethereal.
Uh, but that's assuming again it's the type of raid that requires defending yourself, or staying put. For one person hit and runs, you don't want to try and defend yourself, you just move on.
Xenthos2011-07-16 21:19:54
QUOTE (Enyalida @ Jul 16 2011, 04:03 PM) <{POST_SNAPBACK}>
Uh, but that's assuming again it's the type of raid that requires defending yourself, or staying put. For one person hit and runs, you don't want to try and defend yourself, you just move on.
Distort & gravity. Throw up liveforest for good measure (though not necessary). Especially given how bloody large Prime territories are, said person is not getting out.
Unknown2011-07-16 21:48:19
QUOTE (Sojiro @ Jul 14 2011, 07:07 PM) <{POST_SNAPBACK}>
With the hilarious amounts of power we all have, throwing up gravity and distort is more than enough to catch hit and runners (who don't raid at 2 AM PST). It's already done on non-prime, shouldn't be an issue on prime.
Man I said that already, it's like I'm lying
Enyalida2011-07-16 22:41:29
QUOTE (Xenthos @ Jul 16 2011, 04:19 PM) <{POST_SNAPBACK}>
Distort & gravity. Throw up liveforest for good measure (though not necessary). Especially given how bloody large Prime territories are, said person is not getting out.
I'm aware. The point I was trying to make is that forests have to go to that length, where cities really do not. We shouldn't have to. It's that disparity that bothers me. Power really isn't a huge issue, but conceptually, it's silllllllyyyy.
Silvanus2011-07-16 23:59:44
QUOTE (Enyalida @ Jul 16 2011, 05:41 PM) <{POST_SNAPBACK}>
I'm aware. The point I was trying to make is that forests have to go to that length, where cities really do not. We shouldn't have to. It's that disparity that bothers me. Power really isn't a huge issue, but conceptually, it's silllllllyyyy.
Cities have to distort, or else they get away.
And, if you are asking me, I would put up Liveforest too if I could in Magnagora, power or lack of forests be damned.
Lehki2011-07-17 00:02:53
I dunno about you, but in the time it takes me to raise those effects the person has already left.
Rakor2011-07-17 03:02:04
QUOTE (Sidd @ Jul 16 2011, 01:30 PM) <{POST_SNAPBACK}>
Man, we don't stay and fight and we get told we're lame for leaving, but we stay too long and fight, we have no self-control
Lose Lose boo
Lose Lose boo
Must be some sort of out of control lamer
Shryke2011-07-18 20:07:54
Just off the top of my head. The avenger system seems to protect people from being griefed on prime in a way that almost everybody accepts as OK. So, I suggest we tweak the system that works already, and allow it to protect those non-combatants who really don't deserve to be killed.
Players can apply for non-combatant status in front of Avechna. For say... 2 OOC weeks they are probate. They cannot do any conflict quests, attack any organizations' mobs, raid villages, PK other organizations' players in neutral or enemy territory, etcetera. They CAN defend their villages/organization territory, influence villages, PK in uninfluenced villages, etc.
After 2 weeks they gain avenger protection in neutral territory off prime, the exception being astral. If they ever break the earlier rules of being a non-combatant they lose their status and have some probation period, maybe, a month or two OOC where they cannot apply for protection again.
Any very clear flaws in the idea? It could be pretty difficult to mechanically code in, if all the ways of negatively attacking another organization were banned to non-coms... :/
Players can apply for non-combatant status in front of Avechna. For say... 2 OOC weeks they are probate. They cannot do any conflict quests, attack any organizations' mobs, raid villages, PK other organizations' players in neutral or enemy territory, etcetera. They CAN defend their villages/organization territory, influence villages, PK in uninfluenced villages, etc.
After 2 weeks they gain avenger protection in neutral territory off prime, the exception being astral. If they ever break the earlier rules of being a non-combatant they lose their status and have some probation period, maybe, a month or two OOC where they cannot apply for protection again.
Any very clear flaws in the idea? It could be pretty difficult to mechanically code in, if all the ways of negatively attacking another organization were banned to non-coms... :/
Unknown2011-07-18 20:21:39
QUOTE (Shryke @ Jul 18 2011, 05:07 PM) <{POST_SNAPBACK}>
Just off the top of my head. The avenger system seems to protect people from being griefed on prime in a way that almost everybody accepts as OK. So, I suggest we tweak the system that works already, and allow it to protect those non-combatants who really don't deserve to be killed.
Players can apply for non-combatant status in front of Avechna. For say... 2 OOC weeks they are probate. They cannot do any conflict quests, attack any organizations' mobs, raid villages, PK other organizations' players in neutral or enemy territory, etcetera. They CAN defend their villages/organization territory, influence villages, PK in uninfluenced villages, etc.
After 2 weeks they gain avenger protection in neutral territory off prime, the exception being astral. If they ever break the earlier rules of being a non-combatant they lose their status and have some probation period, maybe, a month or two OOC where they cannot apply for protection again.
Any very clear flaws in the idea? It could be pretty difficult to mechanically code in, if all the ways of negatively attacking another organization were banned to non-coms... :/
Players can apply for non-combatant status in front of Avechna. For say... 2 OOC weeks they are probate. They cannot do any conflict quests, attack any organizations' mobs, raid villages, PK other organizations' players in neutral or enemy territory, etcetera. They CAN defend their villages/organization territory, influence villages, PK in uninfluenced villages, etc.
After 2 weeks they gain avenger protection in neutral territory off prime, the exception being astral. If they ever break the earlier rules of being a non-combatant they lose their status and have some probation period, maybe, a month or two OOC where they cannot apply for protection again.
Any very clear flaws in the idea? It could be pretty difficult to mechanically code in, if all the ways of negatively attacking another organization were banned to non-coms... :/
I actually can see this working, providing that sufficient time limits were placed.
Sylphas2011-07-18 21:20:35
Again, it comes down to what limitations would you put on someone, and can they be abused? I still think anyone trying to claim non-com status should be mechanically banned from setting foot in enemy territory, for a start.
Shryke2011-07-18 21:30:30
Yes, that's ok. Though there should be some leeway for accidentally say.. stepping into a village that is occupied. But yeah, for example a Seren would lose non-com status upon walking into prime-glom or ether-glom for example. This could potentially add some extra weight to alliances, so there would be official allowances set by each organization.
Enyalida2011-07-18 21:58:01
No, I think he means literally banned, you try to enter and just flat out fail.
The problem with any system like this is that there will always be unaccounted for things. During a battle outside of territories, is standing there healing count as helping an aggressor? For instance, standing there using POINT CLEANSE to remove sap from your allies while being invulnerable. You could also use this strategically to have extended grace at certain times.
Another thing to keep in mind is the massive range of things that are considered aggressive, and the large number of quests that are in some way 'conflict quests'. Would this be like the avenger peace on the non-comm person? Because that includes things like NATURE RAIN, for instance.
The problem with any system like this is that there will always be unaccounted for things. During a battle outside of territories, is standing there healing count as helping an aggressor? For instance, standing there using POINT CLEANSE to remove sap from your allies while being invulnerable. You could also use this strategically to have extended grace at certain times.
Another thing to keep in mind is the massive range of things that are considered aggressive, and the large number of quests that are in some way 'conflict quests'. Would this be like the avenger peace on the non-comm person? Because that includes things like NATURE RAIN, for instance.