Daraius2011-06-08 19:16:24
QUOTE (Arel @ Jun 8 2011, 03:04 PM) <{POST_SNAPBACK}>
Yes, but did you ever notice that any of these things existed before Est said something about them? As far as I know, I've never heard of anyone figured out that there was a weather front or anything like that, heading through the basin. The only thing people notice about the weather is when it is weird or when it is annoying (wind and snowstorms). I'd much prefer to see weather deleted for a bit and find out what much cooler and better weather system our admins can code to replace it.
Agreed, and also it would be excellent if the Aeromancers could influence it some neat way. Let's have topic to discuss ideas.
Xenthos2011-06-08 21:25:12
QUOTE (Arel @ Jun 8 2011, 03:04 PM) <{POST_SNAPBACK}>
Yes, but did you ever notice that any of these things existed before Est said something about them? As far as I know, I've never heard of anyone figured out that there was a weather front or anything like that, heading through the basin. The only thing people notice about the weather is when it is weird or when it is annoying (wind and snowstorms). I'd much prefer to see weather deleted for a bit and find out what much cooler and better weather system our admins can code to replace it.
I had noticed that there appeared to be something more to weather than just simple on/off, over many many years of seeing it here and there. As to what, never figured that out. Basically along the same lines as Shiri.
Estarra2011-06-08 22:26:38
BTW, how is influencing now?
Xiel2011-06-08 22:31:08
Needs to address the disparity in gaining honour between hunting and influencing, I think. The speed you can clear a room of critters by killing them and gaining honour from that outpaces influencing without it's crits. I believe it's been noted that influencing yields you more xp for finishing a mob to make up for the crit disparity, but nothing was noted for honour gains.
Ssaliss2011-06-08 22:36:44
Influencing guards, it seems to be back to before the most recent snafu. 6-7 arguments per guard, more or less.
Unknown2011-06-08 23:12:40
QUOTE (Estarra @ Jun 8 2011, 05:26 PM) <{POST_SNAPBACK}>
BTW, how is influencing now?
I feel like the harder mobs got -way- harder, and the lower level ones are around the same as originally, maybe a bit more.
Unknown2011-06-08 23:18:45
QUOTE (Vendetta Morendo @ Jun 8 2011, 07:12 PM) <{POST_SNAPBACK}>
I feel like the harder mobs got -way- harder, and the lower level ones are around the same as originally, maybe a bit more.
Agreed. Sprites used to take me one or two, now they take three arguments.
The Queen's Honour Guards definitely take longer than before. I'm not ready to brave Queen Maeve until I have a Beauty Blessing again.
Daraius2011-06-08 23:40:33
QUOTE (Vendetta Morendo @ Jun 8 2011, 07:12 PM) <{POST_SNAPBACK}>
I feel like the harder mobs got -way- harder, and the lower level ones are around the same as originally, maybe a bit more.
That was the intent all along, I thought.
Unknown2011-06-09 00:56:16
QUOTE (Daraius @ Jun 8 2011, 06:40 PM) <{POST_SNAPBACK}>
That was the intent all along, I thought.
It's probably right about where it should be, but saying "it's right around where it should be" can mean pretty much anything.