Neos2011-07-17 04:47:43
QUOTE (Lilia @ Jul 17 2011, 12:42 AM) <{POST_SNAPBACK}>
Looking over the wiki, I just realized that Aeromancers are the only mages with only two damage types, neither of which is asphyxiation.
Well Pyros were originally 100% Fire, but given Asphyxiation for tuning.
Eventru2011-07-17 04:51:10
QUOTE (Lilia @ Jul 17 2011, 12:42 AM) <{POST_SNAPBACK}>
Looking over the wiki, I just realized that Aeromancers are the only mages with only two damage types, neither of which is asphyxiation.
Pyromancers have always had 75% fire, 25% asphyxiation.
No mages were given or taken from, in terms of available types.
Talan2011-07-17 04:54:02
I am concerned about mobs having too many resistances. Astral, Lusternia's purported only bashing area is at this point really out of whack. Please consider giving an individual mob only 1 or 2 at the most weaknesses and the same amount of resistances - if necessary - and leave everything else neutral.
If you insist - then please consider all the base bashing damage types and make sure that everyone's damage types are equally represented with weakness/resistance. At a cursory look - the only spheres where a bard (100% magical) will not be facing a resistance penalty are goats or bulls - and there is no sphere where there is a moderate bonus at all.
While considering this, please remember that pisces does not count.
If you insist - then please consider all the base bashing damage types and make sure that everyone's damage types are equally represented with weakness/resistance. At a cursory look - the only spheres where a bard (100% magical) will not be facing a resistance penalty are goats or bulls - and there is no sphere where there is a moderate bonus at all.
While considering this, please remember that pisces does not count.
Janalon2011-07-17 04:56:30
CODE
************************************************
Source                                Type            DMP            Resistance
                                      All            0                      -
                                                                             Â
Psychometabolism  EnergyContainment  Elemental      22
                                      Elemental      22                      -
                                                                             Â
Psionics          Psiarmour          Cutting        9
Resilience                            Cutting        12
                                      Cutting        21 (21)              20%
                                                                             Â
Psionics          Ironskin          Blunt          27
Psionics          Psiarmour          Blunt          9
Resilience                            Blunt          12
Stealth            Bracing            Blunt          15
                                      Blunt          63 (63)              37%
                                                                             Â
Lowmagic          Blue              Asphyxiation    10
                                      Asphyxiation    10 (10)              10%
                                                                             Â
Night              Garb              Poison          10
Resilience                            Poison          6
                                      Poison          16 (16)              16%
                                                                             Â
Construct          EphemeralSpire    Psychic        21
                                      Psychic        21 (21)              20%
                                                                             Â
Enchantment        Magicproof        Magical        10
Magic                                Magical        4
Night              Garb              Magical        10
Psionics          Biofeedback        Magical        16
                                      Magical        40 (40)              30%
                                                                             Â
Consumable        Fire              Cold            15
Enchantment        Coldproof          Cold            10
                                      Cold            25 (47)              32%
                                                                             Â
Enchantment        Electricproof      Electricity    10
Potion            Galvanism          Electricity    15
                                      Electricity    25 (47)              32%
                                                                             Â
Consumable        Frost              Fire            15
Enchantment        Fireproof          Fire            10
                                      Fire            25 (47)              32%
Source                                Type            DMP            Resistance
                                      All            0                      -
                                                                             Â
Psychometabolism  EnergyContainment  Elemental      22
                                      Elemental      22                      -
                                                                             Â
Psionics          Psiarmour          Cutting        9
Resilience                            Cutting        12
                                      Cutting        21 (21)              20%
                                                                             Â
Psionics          Ironskin          Blunt          27
Psionics          Psiarmour          Blunt          9
Resilience                            Blunt          12
Stealth            Bracing            Blunt          15
                                      Blunt          63 (63)              37%
                                                                             Â
Lowmagic          Blue              Asphyxiation    10
                                      Asphyxiation    10 (10)              10%
                                                                             Â
Night              Garb              Poison          10
Resilience                            Poison          6
                                      Poison          16 (16)              16%
                                                                             Â
Construct          EphemeralSpire    Psychic        21
                                      Psychic        21 (21)              20%
                                                                             Â
Enchantment        Magicproof        Magical        10
Magic                                Magical        4
Night              Garb              Magical        10
Psionics          Biofeedback        Magical        16
                                      Magical        40 (40)              30%
                                                                             Â
Consumable        Fire              Cold            15
Enchantment        Coldproof          Cold            10
                                      Cold            25 (47)              32%
                                                                             Â
Enchantment        Electricproof      Electricity    10
Potion            Galvanism          Electricity    15
                                      Electricity    25 (47)              32%
                                                                             Â
Consumable        Frost              Fire            15
Enchantment        Fireproof          Fire            10
                                      Fire            25 (47)              32%
Does something seem off with Cutting and Blunt resistances for a psymet? Both Ironskin & Bracing don't double as cutting? I'd love to see a tri-trans acro monk to compare notes. They should get a ton more cutting resistance. Also heard that Acro Elasticity is 20 DMP to ALL... what does that mean exactly? Is Ironskin / Bracing something I should pursue via BUG or Envoy?
vorld2011-07-17 04:56:52
What mobs have resistances and or weakness?
Ytran2011-07-17 04:59:27
Hm. I see that neither divinus nor excorable damage types are showing up in bodyscan. Is this just an oversight because they were put in after the bodyscan stuff started/finished (or whatever reason), or do they work differently from the other types?
Xenthos2011-07-17 05:00:05
Question: What with mobs having more health, and on top of that having resistances...
... can we please look at the rate of insanity accrual on Astral and Muud, to help make them worthwhile again (especially Muud)? Takes a long time to work through Muud's critters at this point, during which (even with a Circlet) you are very insane and have a lot of downtime when done.
When you are working on bashing for large amounts essence, having to take a long break afterwards makes it extremely unattractive.
... can we please look at the rate of insanity accrual on Astral and Muud, to help make them worthwhile again (especially Muud)? Takes a long time to work through Muud's critters at this point, during which (even with a Circlet) you are very insane and have a lot of downtime when done.
When you are working on bashing for large amounts essence, having to take a long break afterwards makes it extremely unattractive.
Lilia2011-07-17 05:00:38
QUOTE (Eventru @ Jul 16 2011, 11:51 PM) <{POST_SNAPBACK}>
Pyromancers have always had 75% fire, 25% asphyxiation.
No mages were given or taken from, in terms of available types.
No mages were given or taken from, in terms of available types.
Okay, point taken, but still. My main point is that we don't have asphyxiation, which, as far as I'm aware, is hard to get resistances to. Cold and electric are my third and first most resisted types, with only one guild specific resistance. But, this is probably the wrong place to complain about that. I will certainly be mentioning this to our envoy.
Eventru2011-07-17 05:01:31
QUOTE (Talan @ Jul 17 2011, 12:54 AM) <{POST_SNAPBACK}>
I am concerned about mobs having too many resistances. Astral, Lusternia's purported only bashing area is at this point really out of whack. Please consider giving an individual mob only 1 or 2 at the most weaknesses and the same amount of resistances - if necessary - and leave everything else neutral.
If you insist - then please consider all the base bashing damage types and make sure that everyone's damage types are equally represented with weakness/resistance. At a cursory look - the only spheres where a bard (100% magical) will not be facing a resistance penalty are goats or bulls - and there is no sphere where there is a moderate bonus at all.
While considering this, please remember that pisces does not count.
If you insist - then please consider all the base bashing damage types and make sure that everyone's damage types are equally represented with weakness/resistance. At a cursory look - the only spheres where a bard (100% magical) will not be facing a resistance penalty are goats or bulls - and there is no sphere where there is a moderate bonus at all.
While considering this, please remember that pisces does not count.
Can go through them again. Thought there was a fairly even spread, but might've miscounted!
Unknown2011-07-17 05:01:42
QUOTE (Eventru @ Jul 16 2011, 11:38 PM) <{POST_SNAPBACK}>
You mean bards and monks are no longer miles above casters and mages for bashing? Darn. Tune may be powerful, but you're dealing with the same quantities of damage. I've been watching people who are deffed up, and you're talking 5-10% difference at DMP, at most, so I'm not really buying into the argument.
Tuning rage isn't just about bashing. There's some pretty big damage gaps going on in PVP too now with tuning adjustments.
Druken2011-07-17 05:07:36
I know you're all discussing the specifics, which is super, but because I couldn't think of a better thread to showcase the cool, new attack, I'll put it here:
You draw close to a lumbering red weevil, locking your eyes onto his, spreading your lids wide as he
does the same in response. You gaze into them, deeply, hungrily drawing the light and warmth from
him.
A lumbering red weevil drops to his knees, wrapping his arms close about him for warmth. With a soft
sigh he breathes his final breath before collapsing, whispers of darkness and shadow leaking from
his eyes, mouth, nose and pores.
You have slain a lumbering red weevil.
Neat.
And, I didn't know I was nearly this well-protected-- also neat:
You draw close to a lumbering red weevil, locking your eyes onto his, spreading your lids wide as he
does the same in response. You gaze into them, deeply, hungrily drawing the light and warmth from
him.
A lumbering red weevil drops to his knees, wrapping his arms close about him for warmth. With a soft
sigh he breathes his final breath before collapsing, whispers of darkness and shadow leaking from
his eyes, mouth, nose and pores.
You have slain a lumbering red weevil.
Neat.
And, I didn't know I was nearly this well-protected-- also neat:
CODE
***********************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              24              -                    -
                Elemental              0              -                    -
                  Cutting              28              52                  34%
                    Blunt              28              52                  34%
            Asphyxiation              10              34                  27%
                  Poison              41              65                  38%
                  Psychic              0              24                  22%
                  Magical              31              55                  35%
                    Cold              15              39                  29%
              Electricity              0              24                  22%
                    Fire              15              39                  29%
*******************************************************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              24              -                    -
                Elemental              0              -                    -
                  Cutting              28              52                  34%
                    Blunt              28              52                  34%
            Asphyxiation              10              34                  27%
                  Poison              41              65                  38%
                  Psychic              0              24                  22%
                  Magical              31              55                  35%
                    Cold              15              39                  29%
              Electricity              0              24                  22%
                    Fire              15              39                  29%
*******************************************************************************
Xenthos2011-07-17 05:09:27
You are a psychic vampire, it seems.
Unknown2011-07-17 05:09:51
I agree, let's talk about how elasticity gives 20 dmp to everything and isn't even a trans skill or costs 10p D:
vorld2011-07-17 05:10:00
QUOTE (Druken @ Jul 17 2011, 12:07 AM) <{POST_SNAPBACK}>
I know you're all discussing the specifics, which is super, but because I couldn't think of a better thread to showcase the cool, new attack, I'll put it here:
You draw close to a lumbering red weevil, locking your eyes onto his, spreading your lids wide as he
does the same in response. You gaze into them, deeply, hungrily drawing the light and warmth from
him.
A lumbering red weevil drops to his knees, wrapping his arms close about him for warmth. With a soft
sigh he breathes his final breath before collapsing, whispers of darkness and shadow leaking from
his eyes, mouth, nose and pores.
You have slain a lumbering red weevil.
Neat.
You draw close to a lumbering red weevil, locking your eyes onto his, spreading your lids wide as he
does the same in response. You gaze into them, deeply, hungrily drawing the light and warmth from
him.
A lumbering red weevil drops to his knees, wrapping his arms close about him for warmth. With a soft
sigh he breathes his final breath before collapsing, whispers of darkness and shadow leaking from
his eyes, mouth, nose and pores.
You have slain a lumbering red weevil.
Neat.
Night gaze I take it?
Talan2011-07-17 05:10:20
Are the staffcast messages different now, to indicate what they're tuned for?
Druken2011-07-17 05:12:31
vorld2011-07-17 05:14:57
QUOTE (Druken @ Jul 17 2011, 12:07 AM) <{POST_SNAPBACK}>
I know you're all discussing the specifics, which is super, but because I couldn't think of a better thread to showcase the cool, new attack, I'll put it here:
You draw close to a lumbering red weevil, locking your eyes onto his, spreading your lids wide as he
does the same in response. You gaze into them, deeply, hungrily drawing the light and warmth from
him.
A lumbering red weevil drops to his knees, wrapping his arms close about him for warmth. With a soft
sigh he breathes his final breath before collapsing, whispers of darkness and shadow leaking from
his eyes, mouth, nose and pores.
You have slain a lumbering red weevil.
You draw close to a lumbering red weevil, locking your eyes onto his, spreading your lids wide as he
does the same in response. You gaze into them, deeply, hungrily drawing the light and warmth from
him.
A lumbering red weevil drops to his knees, wrapping his arms close about him for warmth. With a soft
sigh he breathes his final breath before collapsing, whispers of darkness and shadow leaking from
his eyes, mouth, nose and pores.
You have slain a lumbering red weevil.
Me want for my monk!
Neos2011-07-17 05:18:04
QUOTE (Talan @ Jul 17 2011, 01:10 AM) <{POST_SNAPBACK}>
Are the staffcast messages different now, to indicate what they're tuned for?
Nope.
Edit:
Death messages don't say either, but deathsight messages might.
Jarael2011-07-17 05:24:49
The DMP resists for Bards seem out of whack. I made a newbie one to mess around with and got the following. Note that he's a Dwarven Brewmeister and level 21, but it still seems really high. Master in Brewmeister, Adept Music, Novice Acrobatics.
That's at 'Decidedly Sloshed' (6 whiskey sips) with ambermalt up, which increases at 5% by itself there. I maxed it out earlier at 68% across the board. Granted, can't really do much at the suicidal level except die, but still...
CODE
You have the following defences active:
You are under a Major Blessing of the Domotheos of Chaos.
You are under a Major Blessing of the Domotheos of Beauty.
You are under a Major Blessing of the Domotheos of War.
You are under a Major Blessing of the Domotheos of Death.
You are experiencing a 50 percent experience boost.
You are protected by 5 defences.
You are under a Major Blessing of the Domotheos of Chaos.
You are under a Major Blessing of the Domotheos of Beauty.
You are under a Major Blessing of the Domotheos of War.
You are under a Major Blessing of the Domotheos of Death.
You are experiencing a 50 percent experience boost.
You are protected by 5 defences.
CODE
***********************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              0              -                    -
                Elemental              0              -                    -
                  Cutting              0              0                    0%
                    Blunt              0              0                    0%
            Asphyxiation              0              0                    0%
                  Poison              0              0                    0%
                  Psychic              0              0                    0%
                  Magical              0              0                    0%
                    Cold              0              0                    0%
              Electricity              0              0                    0%
                    Fire              0              0                    0%
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              0              -                    -
                Elemental              0              -                    -
                  Cutting              0              0                    0%
                    Blunt              0              0                    0%
            Asphyxiation              0              0                    0%
                  Poison              0              0                    0%
                  Psychic              0              0                    0%
                  Magical              0              0                    0%
                    Cold              0              0                    0%
              Electricity              0              0                    0%
                    Fire              0              0                    0%
CODE
You have the following defences active:
You are under a Major Blessing of the Domotheos of Chaos.
You are under a Major Blessing of the Domotheos of Beauty.
You are under a Major Blessing of the Domotheos of War.
You are under a Major Blessing of the Domotheos of Death.
You are experiencing a 50 percent experience boost.
You have a bardic presence.
You are extremely limber.
You are balancing carefully.
You are protected against falling suddenly.
You are concentrating on providing your muscles with increased elasticity.
You are moving at an increased rate of speed.
You are protected by 11 defences.
You are under a Major Blessing of the Domotheos of Chaos.
You are under a Major Blessing of the Domotheos of Beauty.
You are under a Major Blessing of the Domotheos of War.
You are under a Major Blessing of the Domotheos of Death.
You are experiencing a 50 percent experience boost.
You have a bardic presence.
You are extremely limber.
You are balancing carefully.
You are protected against falling suddenly.
You are concentrating on providing your muscles with increased elasticity.
You are moving at an increased rate of speed.
You are protected by 11 defences.
CODE
***********************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              87              -                    -
                Elemental              0              -                    -
                  Cutting              0              87                  44%
                    Blunt              0              87                  44%
            Asphyxiation              0              87                  44%
                  Poison              0              87                  44%
                  Psychic              0              87                  44%
                  Magical              0              87                  44%
                    Cold              0              87                  44%
              Electricity              0              87                  44%
                    Fire              0              87                  44%
*******************************************************************************
                    Type        Base DMP      Total DMP            Resistance
-------------------------------------------------------------------------------
                      All              87              -                    -
                Elemental              0              -                    -
                  Cutting              0              87                  44%
                    Blunt              0              87                  44%
            Asphyxiation              0              87                  44%
                  Poison              0              87                  44%
                  Psychic              0              87                  44%
                  Magical              0              87                  44%
                    Cold              0              87                  44%
              Electricity              0              87                  44%
                    Fire              0              87                  44%
*******************************************************************************
That's at 'Decidedly Sloshed' (6 whiskey sips) with ambermalt up, which increases at 5% by itself there. I maxed it out earlier at 68% across the board. Granted, can't really do much at the suicidal level except die, but still...
Sylphas2011-07-17 05:40:46
You maxed at 68% across the board? I'm an omnitrans Brewmeister bard, and I can't get quite that high, even suicidally intoxicated.
CODE
************************************************
Source                                Type            DMP            Resistance
-------------------------------------------------------------------------------
Acrobatics        Elasticity        All            20
Consumable        Amber Malt        All            40
Environment        Attunement        All            10
Racial            Alcohol Tolerance  All            99
Veneration        DevoutShield      All            10
Wildarrane        AncestralCall      All            10
                                      All            189                    -
                                                                             Â
                                      Elemental      0                      -
                                                                             Â
Resilience                            Cutting        12
                  Tattoo            Cutting        10
                                      Cutting        22 (211)              68%
                                                                             Â
Resilience                            Blunt          12
                  Tattoo            Blunt          10
                                      Blunt          22 (211)              68%
                                                                             Â
Acrobatics        Hyperventilate    Asphyxiation    10
Lowmagic          Blue              Asphyxiation    10
                                      Asphyxiation    20 (209)              68%
                                                                             Â
Resilience                            Poison          6
                                      Poison          6 (195)              65%
                                                                             Â
                                      Psychic        0 (189)              64%
                                                                             Â
Magic                                Magical        9
                                      Magical        9 (198)              66%
                                                                             Â
Consumable        Fire              Cold            15
                                      Cold            15 (204)              67%
                                                                             Â
Potion            Galvanism          Electricity    15
                                      Electricity    15 (204)              67%
                                                                             Â
Consumable        Frost              Fire            15
                                      Fire            15 (204)              67%
Source                                Type            DMP            Resistance
-------------------------------------------------------------------------------
Acrobatics        Elasticity        All            20
Consumable        Amber Malt        All            40
Environment        Attunement        All            10
Racial            Alcohol Tolerance  All            99
Veneration        DevoutShield      All            10
Wildarrane        AncestralCall      All            10
                                      All            189                    -
                                                                             Â
                                      Elemental      0                      -
                                                                             Â
Resilience                            Cutting        12
                  Tattoo            Cutting        10
                                      Cutting        22 (211)              68%
                                                                             Â
Resilience                            Blunt          12
                  Tattoo            Blunt          10
                                      Blunt          22 (211)              68%
                                                                             Â
Acrobatics        Hyperventilate    Asphyxiation    10
Lowmagic          Blue              Asphyxiation    10
                                      Asphyxiation    20 (209)              68%
                                                                             Â
Resilience                            Poison          6
                                      Poison          6 (195)              65%
                                                                             Â
                                      Psychic        0 (189)              64%
                                                                             Â
Magic                                Magical        9
                                      Magical        9 (198)              66%
                                                                             Â
Consumable        Fire              Cold            15
                                      Cold            15 (204)              67%
                                                                             Â
Potion            Galvanism          Electricity    15
                                      Electricity    15 (204)              67%
                                                                             Â
Consumable        Frost              Fire            15
                                      Fire            15 (204)              67%