Unknown2011-08-13 20:07:30
I think I might make an alt (or change class, not sure what I want to do) soon and was trying to decide which one. Looking at either an axelord, pureblade, or a tahtetso monk. Any input on those three? Thanks again!
Ixion2011-08-13 20:13:00
Go tahtetso monk if you want to be most effective. They, and all monks, take very little skill comparatively and can output a warrior's best afflictions on command with momentum. Al/PB are both fun but you'll not really do much unless you get weapon runes or a lot of combat experience in how to build and sustain wounds.
Unknown2011-08-13 20:27:52
I would be able to get weapon runes. I have about 1500 credits that I would be able to spend. Would that change your opinion at all? How are the play styles different? Which class is just overall more fun (which is the most important part!)
Janalon2011-08-13 21:22:51
QUOTE (Akeley @ Aug 13 2011, 02:32 PM) <{POST_SNAPBACK}>
They should give us far more tank obviously. Triple armor bonus from masterplate and add athletics celladjustment/bloodboil. Ya know, since the monks took our afflictions. An eye for an eye!
Not sure that celladjust works quite how you imagine. You need eq/bal and are put off psi channel for 6 seconds, unable to use eq/bal. Sure you gain up to 1000 health for 1000+ ego, but your pretty paralyzed from any action until you regain the psi channel back.
Malarious2011-08-14 03:48:11
QUOTE (Janalon @ Aug 13 2011, 05:22 PM) <{POST_SNAPBACK}>
Not sure that celladjust works quite how you imagine. You need eq/bal and are put off psi channel for 6 seconds, unable to use eq/bal. Sure you gain up to 1000 health for 1000+ ego, but your pretty paralyzed from any action until you regain the psi channel back.
They have transmute in athletics, which does the same thing but using mana, it does not have limits to stop them from using it several times in a row. Unsurged warriors have been known to make use of it to heal 3K if needed in a pinch. Ignore the obvious lul comments.
As to Xyas, monks vary heavily from one to the next.
Tahtetso: Known for their insta and their ability to maintain a prone state on targets. Normal kill methods are their insta and damage. Focus on stacking afflictions to maintain prone.
Ninjakari: Known for chaindrag. Normal kill methods are their insta (in groups), damage, and bleed outs. Focus's include herb stacking and damage.
Nekotai: Known for being hardlockers. Normal kill methods are... damage/bleeding. Focus is on bleeding and trying to stack afflictions before greenlocking.
Shofangi: Known for low cost locking. Normal kill methods are damage, bleeding, and sometimes crunch. Focus is on greenlock spam or using lots of lacerations as you attack.
Really really short version of it. If you dislike tedious you MIGHT like monk if you are open to varying things up a bit. Contrary to some peoples beliefs they are not the end all by any means. Historically Illuminati, Researchers, tanks, and Telekinetics do very well in straight up fights with like any monk. I have yet to find skilled people who just fall over to monks even though people will complain alot.
For other info just ask IG, these arent my kind of topics generally. I am far too "biased" to tell you what to play after all.
Rivius2011-08-14 03:57:21
QUOTE (Malarious @ Aug 13 2011, 11:48 PM) <{POST_SNAPBACK}>
They have transmute in athletics, which does the same thing but using mana, it does not have limits to stop them from using it several times in a row. Unsurged warriors have been known to make use of it to heal 3K if needed in a pinch. Ignore the obvious lul comments.
You pretty much have to be on balance, on equilibrium and not prone to transmute, which makes it extremely limited. You probably don't want to transmute a lot of mana anyway, especially since warriors usually have the smallest mana pool.
Ilyssa2011-08-14 11:54:27
As if I have 3k mana to transmute during combat.
Janalon2011-08-14 13:04:59
QUOTE (Rivius @ Aug 13 2011, 11:57 PM) <{POST_SNAPBACK}>
You pretty much have to be on balance, on equilibrium and not prone to transmute, which makes it extremely limited. You probably don't want to transmute a lot of mana anyway, especially since warriors usually have the smallest mana pool.
Being on eq/bal certainly isn't too much to ask. Sounds somewhat like Beastmastery Curing. Of which, both are easier and more useful in a combat situation than CellAdjustment!
Unknown2011-08-14 13:13:47
Oh dear, I didn't know it was such a flash point
Malarious2011-08-14 17:42:38
QUOTE (Rivius @ Aug 13 2011, 11:57 PM) <{POST_SNAPBACK}>
You pretty much have to be on balance, on equilibrium and not prone to transmute, which makes it extremely limited. You probably don't want to transmute a lot of mana anyway, especially since warriors usually have the smallest mana pool.
QUOTE (Ilyssa @ Aug 14 2011, 07:54 AM) <{POST_SNAPBACK}>
As if I have 3k mana to transmute during combat.
QUOTE (Malarious @ Aug 13 2011, 11:48 PM) <{POST_SNAPBACK}>
They have transmute in athletics, which does the same thing but using mana, it does not have limits to stop them from using it several times in a row. Unsurged warriors have been known to make use of it to heal 3K if needed in a pinch.
As an Aslaran, without any +int things like knowledge, or skills warriors tend to have (lich/drawdown)
Health : 7529/6679 Mana : 6919/5940 Ego : 7524/6270
This is also without a blessing to boost any of them, the current stats are the WITH blessing. You can easily get alot more than that, over 8000 if you work at it.
Ilyssa2011-08-14 21:34:03
I said during combat, as in not clotting/focusing spirit or mind, ect. Plus working on raising intelligence is just silly for a warrior, there are more practical things to work on. >_>
Janalon2011-08-15 00:10:27
QUOTE (Ilyssa @ Aug 14 2011, 05:34 PM) <{POST_SNAPBACK}>
I said during combat, as in not clotting/focusing spirit or mind, ect. Plus working on raising intelligence is just silly for a warrior, there are more practical things to work on. >_>
Who needs to raise int for a few meager mana points when you can grab a throne blessing (among other things)?
Unknown2011-08-15 02:04:36
RE: Warrior mana
Given that mana kills are often the kill of choice in groups, it is often foolish to go in to many fights surged to begin with anyway. Transmute is a useful tool, but depending on your reflexes, you must discount any health gain you would have had that instead went reflexively to recouping the mana burnt on surge. In a certain sense, it's like taking out a loan against your future health- a nice little thing to have in your bag of tricks, but somewhat overrated for group combat at least.
For bashing however, it's a quite nice way to eke out that little bit of survivability to keep you on your feet.
It bears mentioning that, having spent a lot of time as a knight as both orclach and aslaran (and merian) and some other things, both surge and transmute tend to be much more useful to aslaran/merian/faeling, etc. For all the obvious reasons.
Given that mana kills are often the kill of choice in groups, it is often foolish to go in to many fights surged to begin with anyway. Transmute is a useful tool, but depending on your reflexes, you must discount any health gain you would have had that instead went reflexively to recouping the mana burnt on surge. In a certain sense, it's like taking out a loan against your future health- a nice little thing to have in your bag of tricks, but somewhat overrated for group combat at least.
For bashing however, it's a quite nice way to eke out that little bit of survivability to keep you on your feet.
It bears mentioning that, having spent a lot of time as a knight as both orclach and aslaran (and merian) and some other things, both surge and transmute tend to be much more useful to aslaran/merian/faeling, etc. For all the obvious reasons.