Malarious Report

by Malarious

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Unknown2011-08-16 02:25:30
Be nice if windwalls were removable, yes.

I'd also like to see that change to Dramatics. I like!
Malarious2011-08-16 03:25:29
Removed the Nekotai slot because its a "change this" but has no method of how. Personally I almost feel like finalsting should be more of a traditional insta and make the crotamine thing part of using creehai with a dart instead of a 5p action. Up for discussion on that of course.

Removed amnesty and phantomsphere as they are already reported.

Added Alchemy - Sulfur.

Added Telekinesis cure line request.

Which option for diamond is preferred? 20 second tic or leave it at 15 and make it reflect?

Looking at reducing unneeded ideas so I would like some thoughts on the following:
- Comatose (the dreamweaving idea)
- Tripleflash (Is it fine as is for a trans skill?)
- Hyperactive (Does everyone feel it is ok right now or are they waiting for a change)

Haven't looked at psionics and psymet yet, looking for major problems to address at the moment.
- Is it felt that psionic shield should be a valid defense as a normal shield is against most other things? Right now the 1s balance loss from shatter means they will always hit faster than you recover.
Enyalida2011-08-16 03:43:46
QUOTE (Malarious @ Aug 15 2011, 10:25 PM) <{POST_SNAPBACK}>
Removed the Nekotai slot because its a "change this" but has no method of how. Personally I almost feel like finalsting should be more of a traditional insta and make the crotamine thing part of using creehai with a dart instead of a 5p action. Up for discussion on that of course.

Removed amnesty and phantomsphere as they are already reported.

Added Alchemy - Sulfur.

Added Telekinesis cure line request.

Which option for diamond is preferred? 20 second tic or leave it at 15 and make it reflect?

Looking at reducing unneeded ideas so I would like some thoughts on the following:
- Comatose (the dreamweaving idea)
- Tripleflash (Is it fine as is for a trans skill?)
- Hyperactive (Does everyone feel it is ok right now or are they waiting for a change)

Haven't looked at psionics and psymet yet, looking for major problems to address at the moment.
- Is it felt that psionic shield should be a valid defense as a normal shield is against most other things? Right now the 1s balance loss from shatter means they will always hit faster than you recover.


Comatose seems useful if and only if you can still cure to some degree while comatose, otherwise it doesn't have any real benefit. Restricted curing would be fine.

Tripleflash always seemed like a worse off version of serpent to me.

Hyperactive needs some change to make it useful for bards, but doubling eq is too powerful imo. I kind of like the anti-aeon idea, but I have a feeling that wouldn't go over well.

Something I've been mulling over, but haven't had the time to work out all the way, and I don't know if it's feasible: Possess needs changing. As is, it's expensive (both power and willpower), impractical, very difficult, and the number of things you can do in the 10 seconds are very limited. Not to mention that death during possession spells doom for the victim and the dreamweaver both. I'd prefer to simply scrap it as a trans skill and get something else, honestly. An extension of the possession time, some way to make the window where the victim is open for possession, lowering of the possess balance time, and/or some special dreamweaving kill related to possess all seem viable if it can't be scrapped (off the top of my head).
Sylphas2011-08-16 04:01:32
No one is fine with Hyperactive the way it is unless maybe they're a monk. It's ridiculous to have the trans skill in our secondary totally worthless for us. (I can make vials faster, woohoo!) If it was the other way around, at least Monks would have the option of PsyMet, but as is it's maddening to me as a bard.

That said, every idea I can think of has already been envoyed and shot down because , so I don't know how to fix it.
Malarious2011-08-16 04:03:34
QUOTE (Enyalida @ Aug 15 2011, 11:43 PM) <{POST_SNAPBACK}>
Comatose seems useful if and only if you can still cure to some degree while comatose, otherwise it doesn't have any real benefit. Restricted curing would be fine.
Done

Tripleflash always seemed like a worse off version of serpent to me.
Nothing really to throw in that

Hyperactive needs some change to make it useful for bards, but doubling eq is too powerful imo. I kind of like the anti-aeon idea, but I have a feeling that wouldn't go over well.
Will stick with the anti aeon idea. I cant see doubled eq/bal being okay with the ideas I know have been turned down.

Something I've been mulling over, but haven't had the time to work out all the way, and I don't know if it's feasible: Possess needs changing. As is, it's expensive (both power and willpower), impractical, very difficult, and the number of things you can do in the 10 seconds are very limited. Not to mention that death during possession spells doom for the victim and the dreamweaver both. I'd prefer to simply scrap it as a trans skill and get something else, honestly. An extension of the possession time, some way to make the window where the victim is open for possession, lowering of the possess balance time, and/or some special dreamweaving kill related to possess all seem viable if it can't be scrapped (off the top of my head).
At the moment I do not have a good answer to this that would be both balanced and useful.


Sylphas, yeah most envoy attempts failed because they want to keep the skill but change mechanics but they want it "supers" not just make it +1 eq/bal or something.

Janalon, I had very few changes really after reviewing what was already rejected for psi/psy. Shift for instance I wanted to look at but not sure what I would do with it that wouldnt be crazy that hasnt been tried or is too similar.

CellAdjustment - Make it lock a channel but have a cooldown, so you can move up to 1000 to health every say.. 5s? 8s? Not sure what people would call ok. Its a nerfed transmute but it runs off ego so that could change the playin field a bit.

DoublePain - Make it more like puissance maybe, do a burst damage. You lock the channel to indicate you want to use it and then can do RELEASE POWER. This would cause your next form to cause higher damage and wounds, also causing the channel to unlock.
Raeri2011-08-16 13:44:06
Regarding hyperactive, instead of targetting it towards aeon/choke, instead ignore (or gain immunity to new applications of?) all types of command denial/action slowing (sap/aeon/choke as well as stuff like amnesia/stupidity/badluck/void)?
Unknown2011-08-16 13:59:38
QUOTE (Raeri @ Aug 16 2011, 11:14 AM) <{POST_SNAPBACK}>
Regarding hyperactive, instead of targetting it towards aeon/choke, instead ignore (or gain immunity to new applications of?) all types of command denial/action slowing (sap/aeon/choke as well as stuff like amnesia/stupidity/badluck/void)?

Bonecrushers would have even less going for them against acrobatic monks.
Unknown2011-08-16 14:03:24
Okay. Allow me to repeat back to you what you're saying, so that I understand what it is you're trying to say.

1. You want healers to to be able to confirm or declare healing you because you find it rude that they're watching over you and your well being.

2. You don't want to be healed by useless auras, even though its the healer who suffers in the end (as per their ego dropping per second the aura or auras are in effect).

3. Neurosis auras, as you are stating, put you into a mana draining state. If you do not state this to your system prior to attacking a healer or being attacked by a healer, this will cause you to put extra attention on keeping insomnia up. Although Kafe and MetaWake are both used to bring you back to waking in case of being put to sleep, you are stating that the Neurosis aura is the catalyst in causing you to fall asleep to begin with.

4. Whereas the Bedevil and Aurawarp ability already require a declare on behalf of the healer, you believe that a declare to be healed of wounds/afflictions/etc would benefit you and the healer in general.

Is this correct?
Unknown2011-08-16 14:12:56
Avenger considerations definitely get messier when you consider the myriad ways people can affect other people and still not have to declare. That aspect of it isn't limited to just healers, but you can see, I'm sure, where it could be a bad thing.
Unknown2011-08-16 14:26:12
QUOTE (Zarquan @ Aug 16 2011, 10:12 AM) <{POST_SNAPBACK}>
Avenger considerations definitely get messier when you consider the myriad ways people can affect other people and still not have to declare. That aspect of it isn't limited to just healers, but you can see, I'm sure, where it could be a bad thing.


I can agree with you there, yes. However, it would be less than fortunate if healers had to declare someone every time they wanted to heal them. If we are basing this on the neccessity of "Can I heal you?", then the argument can stop now. Healers are, by nature, watchful people, and it is the healer who ultimately suffers in the end via healing burnout, which also hits you on the influencing burnout (therefore costing us both the ability to heal ourselves if we are attacked but also the other people who are depending on us to heal them, along with the burnout side effects). I know that I, personally, spend at least a good five minutes upon logging in just checking on everyone's health status, their affliction status, and their wounds status. If I can heal them, then I will do so. As that is, per the healer's help file, what a healer is meant to do.

But if we are going to place this on the same platform as the avenger aspect, yes. I can agree with that. However, keep in mind only two of the several healing abilities that healers are given are offensive by nature. Aurawarp and Bedevil. If I am going to use those on someone, yes, I would definately see a need for declare them.
Neos2011-08-16 14:33:56
Had a reply, stupid connection messed it up.
Enyalida2011-08-16 22:02:32
QUOTE (Marina_Whytetower @ Aug 16 2011, 09:03 AM) <{POST_SNAPBACK}>
Okay. Allow me to repeat back to you what you're saying, so that I understand what it is you're trying to say.

1. You want healers to to be able to confirm or declare healing you because you find it rude that they're watching over you and your well being.
Yes, in the same way I wouldn't want the government to be constantly scanning my computer, watching out for its well being.

2. You don't want to be healed by useless auras, even though its the healer who suffers in the end (as per their ego dropping per second the aura or auras are in effect).
Yes, because it's pointless and spammy.

3. Neurosis auras, as you are stating, put you into a mana draining state. If you do not state this to your system prior to attacking a healer or being attacked by a healer, this will cause you to put extra attention on keeping insomnia up. Although Kafe and MetaWake are both used to bring you back to waking in case of being put to sleep, you are stating that the Neurosis aura is the catalyst in causing you to fall asleep to begin with.
No, I'm not, you misread. Neurosis auras don't do much to me because of dreamweave control. However, having insomnia stripped usually means you have to put it right back up or be at risk of being easily put to sleep, so you either put up metawake or have to constantly re-up insomnia. (Most people who bother with sleep attacks can double sleep, which usually strips insomnia then sleeps and you kafe awake. If insomnia is down, it sleeps and strips kafe, which means that if you don't have up metawake, you have to go through the long WAKE buisness, which is often extremely dangerous.) Yes, the Neurosis aura forces you to either expend large amounts of herbs and go off herbbalance, or drain your own mana.

4. Whereas the Bedevil and Aurawarp ability already require a declare on behalf of the healer, you believe that a declare to be healed of wounds/afflictions/etc would benefit you and the healer in general.
No, I believe that (just as in the real world), people should have the right to deny aid, when they are of sound mind. It's a minor consideration for most auras, wouldn't actually nerf healer's ability to heal willing people, and it would fix obnoxious neurosis auras on prime and the avenger based thing going on there.

Is this correct?


You seem to be arguing from an odd (and very personal) definition of what a healer is that no one else agrees with. Just because you are expending effort doesn't mean you should be able to push things on other people. Any of you have a Hispanic grandmother who just won't drop it and insists on buying or making you something when you really don't want anything, and you really don't want them to have to go to the trouble? Just because they are willing to expend money (which they may or may not really have to spend) to buy you something doesn't mean that you want them to do that, or that you want something suddenly. Neurosis is an offense action (unless it's made to not cure insomnia) and the rest make sense thematically to be deniable. Ever try to heal someone who just wants do die? Kinda hard.
Malarious2011-08-16 22:52:48
QUOTE (Raeri @ Aug 16 2011, 09:44 AM) <{POST_SNAPBACK}>
Regarding hyperactive, instead of targetting it towards aeon/choke, instead ignore (or gain immunity to new applications of?) all types of command denial/action slowing (sap/aeon/choke as well as stuff like amnesia/stupidity/badluck/void)?


Hyperactive like most of acrobatics was being made to fill a niche. I did not include sap because 3p to hard counter a 5p skill seemed like it might not be the best practice. 3p to counter free (aeon) or 3p (choke) seemed more valid to me. This skill is meant to be usable hindered (if you arent hindered you could just walk out anyway). The ignore command denial might be interesting though, as that would mean you could burn power to get around badluck for 10 seconds. Other peoples thoughts? And I disagree it does much to bonecrushers whose only command denials are concussion/amnesia and fracturedskull, which mimics stupidity. Neither of which are clutch requirements for bonecrushers. And if I spend 3p to negate those..... yeah.


Marina, the big thing is you should not effect combat on prime if you are not declaring your intent to do so. If you can strip my insomnia you are helping the other guy and hurting me. This should change, as to whether you need to declare to cure allies or not is another question but I know healing has been used to "cure" sixthsense, truehearing, and insomnia.

I have, however, clarified the proper intent of the change. The aiding allies part would be too hard and if you declare Vadi I still could not attack you. The chane was not meant to make you declare allies.
Unknown2011-08-16 23:20:30
QUOTE (Malarious @ Aug 16 2011, 06:52 PM) <{POST_SNAPBACK}>
Marina, the big thing is you should not effect combat on prime if you are not declaring your intent to do so. If you can strip my insomnia you are helping the other guy and hurting me. This should change, as to whether you need to declare to cure allies or not is another question but I know healing has been used to "cure" sixthsense, truehearing, and insomnia.

I have, however, clarified the proper intent of the change. The aiding allies part would be too hard and if you declare Vadi I still could not attack you. The chane was not meant to make you declare allies.


How would the change constitute between ally and enemy? Just wondering how you would differentiate between the two. And I was not aware that truehearing and sixthsense were afflictions.

And per Enyalida, you could always respectfully ask that the healer not heal you. That would make it very clear that you do not want their attention focused on you. I know I've been asked not to heal people, and I respect their wishes. However, I've been asked both respectfully and disrespectfully. You can guess what happens when they're attacked, as per the rude and disrespectful approach, and I'm within the area.
Enyalida2011-08-16 23:26:49
The enemy would not agree to your aura. One way to work it could be to have a trust config, so that if you have trust on, you accept healing from anyone (except neurosis aura, I'd imagine) and if you have it off, you have to do an agree thing to let them heal you for a time, or they have to be on your ally list (not lust) to be able to heal you.

I'd imagine those people you won't heal just go back to using their regular healing system, overall a more dependable choice.

Unknown2011-08-17 01:48:56
Neurosis aura isn't the only healing aura that can do an "offensive action". There are some other combinations (bedevil + curses aura = recklessness, for example). Just putting this here, so that you'll think more about the CONFIRM solution with an exception to Neurosis only.

With that said, if it's only the spam that's bothering you, just add in a CONFIG option to see passive healing tics (can apply to Night Drink, or whatever else is there). Possibly, add it to Obliviousness or something.
Malarious2011-08-17 05:43:25
QUOTE (Marina_Whytetower @ Aug 16 2011, 07:20 PM) <{POST_SNAPBACK}>
How would the change constitute between ally and enemy? Just wondering how you would differentiate between the two. And I was not aware that truehearing and sixthsense were afflictions.

And per Enyalida, you could always respectfully ask that the healer not heal you. That would make it very clear that you do not want their attention focused on you. I know I've been asked not to heal people, and I respect their wishes. However, I've been asked both respectfully and disrespectfully. You can guess what happens when they're attacked, as per the rude and disrespectful approach, and I'm within the area.


Obviously we are talking about enemy healers removing your defenses or constantly stripping insomnia. No one should have to worry about friendly healers.

Badluck slot coming up if anyone ever gets back to me on a good way to do it (While it was nerfed, it was promptly rebuffed in terms of greatly dropping the immunity period. Since then I have heard reports of over 40 seconds unable to attack between massive balance loss and cleanses).
Illidor2011-08-17 19:32:53
Obviously, if the healer is on your allies, it should allow healing. So using one of the ways to get onto the enemies allies list so you can throw badness at them should be a viable strategy (unless they don't really have a way onto allies?)
Jayden2011-08-18 02:01:05
QUOTE (Malarious @ Aug 16 2011, 11:43 PM) <{POST_SNAPBACK}>
Obviously we are talking about enemy healers removing your defenses or constantly stripping insomnia. No one should have to worry about friendly healers.

Badluck slot coming up if anyone ever gets back to me on a good way to do it (While it was nerfed, it was promptly rebuffed in terms of greatly dropping the immunity period. Since then I have heard reports of over 40 seconds unable to attack between massive balance loss and cleanses).


I imagine reality was kept as is because unlike other forced movement skills it effects everyone. It is not a skill that can be used reliably in offensive of defensive raids due to this. Also the chance to displace someone is low, and if you aren't displaced upon the initial cast you would have to go back to the room like eight times before being flung. The caster has a chance to be flung too so its not like one person can reality every room on a plane.

If someone is experiencing over 40 seconds of balance loss they are more than likely spamming focus mind since the proc rate is greater on focus mind than with other actions.
Malarious2011-08-18 02:12:32
QUOTE (Jayden @ Aug 17 2011, 10:01 PM) <{POST_SNAPBACK}>
I imagine reality was kept as is because unlike other forced movement skills it effects everyone. It is not a skill that can be used reliably in offensive of defensive raids due to this. Also the chance to displace someone is low, and if you aren't displaced upon the initial cast you would have to go back to the room like eight times before being flung. The caster has a chance to be flung too so its not like one person can reality every room on a plane.
Squall moves anyone but doesnt work in distort still. Reality has of yet given no reason to violate what has been established as acceptable standards for forced movement.

If someone is experiencing over 40 seconds of balance loss they are more than likely spamming focus mind since the proc rate is greater on focus mind than with other actions.
This does not make it balanced, as the length of immunity may be the issue. You need to be focusing to be curing properly, if needed increase the immunity window 2 seconds to make sure that can be done.


Preliminary badluck testing:
- Immunity period is 1 second or less. It fired 1.3s after firing.
- Balance loss was just shy of 2 seconds (1.93) for an Aslaran.
- Permanent balance loss is possible, be aware 2 seconds is without ectoplasm.
- As a result we have narrowed the ideas, which I will be listing now!

Options, give thoughts!
  • Increase the immunity period to 2.5 seconds, this is to guarantee you cant be perma off bal so long as you arent ectoplasm'd. There are "holes" where you get balance but you can easily lose it again trying to do much anything.
  • Make it only fire while on balance/equilibrium. This sounds a bit extreme to me.
  • Reduce the balance loss.